Item.h:
class Item:public QGraphicsRectItem
{
public:
Item(const QRectF & rect, QGraphicsItem * parent = 0);
void mousePressEvent(QGraphicsSceneMouseEvent * event);
void mouseMoveEvent(QGraphicsSceneMouseEvent * event);
~Item();
};
Item.cpp:
Item::Item(const QRectF & rect, QGraphicsItem * parent)
:QGraphicsRectItem(rect, parent)
{
}
void Item::mousePressEvent(QGraphicsSceneMouseEvent * event){
qDebug("press");
QGraphicsRectItem::mousePressEvent(event);
event->accept();
}
void Item::mouseMoveEvent(QGraphicsSceneMouseEvent * event){
qDebug("move");
}
Item::~Item()
{
}
main.cpp:
#include "mainwindow.h"
#include <QApplication>
#include "QGraphicsView"
#include "QGraphicsScene"
#include "item.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
// MainWindow w;
// w.show();
auto item = new Item(QRectF(QPointF(),QSize(100,150)));
auto scene = new QGraphicsScene;
scene->addItem(item);
auto view = new QGraphicsView(scene);
view->setMinimumSize(QSize(800,600));
view->scene()->setSceneRect(QRectF(QPointF(),view->size()));
view->show();
return a.exec();
}
I have read the doc about QGraphicsItem::mousePressEvent, which says "If you do reimplement this function, event will by default be accepted (see QEvent::accept()), and this item is then the mouse grabber. This allows the item to receive future move, release and doubleclick events." Now I have reimplemented it. Why doesn't it work?
When the mouse event is created it is set as accepted. Depending on the flags you have set to your item, the default mousePressEvent implementation might reject it.
In your case you are calling the default implementation which might reject the mouse press event. If that is the case, the mouseMoveEvent will never be called.
You should read this interesting article about events.
Enable flags to use the functionalities
item ->setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsSelectable);
item ->setAcceptHoverEvents(true);
item ->setAcceptedMouseButtons(Qt::LeftButton);
Related
Is it expected behaviour that QDialog::show() does not show the window if a parent has been set?
Background: I want to use QMetaObject::connectSlotsByName() to react to one of the dialogs signals, which means the parent-object needs to own it. Without the line marked as "This is the line in question" I get a runtime-message "QMetaObject::connectSlotsByName: No matching signal for on_child_accepted()". But with the line, the child dialog no longer appears.
#include <QtCore/QDebug>
#include <QtWidgets/QApplication>
#include <QtWidgets/QDialog>
#include <QtWidgets/QPushButton>
#include <QtWidgets/QVBoxLayout>
class Parent : public QDialog
{
Q_OBJECT
public:
Parent(QWidget *parent = nullptr, Qt::WindowFlags f = Qt::WindowFlags())
: QDialog{parent, f}
{
b.setText(tr("Show child"));
connect(&b, &QPushButton::clicked, [&]() {
c.show();
});
l.addWidget(&b);
setLayout(&l);
c.setParent(this); // This is the line in question
c.setObjectName("child");
QMetaObject::connectSlotsByName(this);
}
private slots:
void on_child_accepted()
{
qDebug() << "I got called";
}
private:
QPushButton b;
QDialog c;
QVBoxLayout l;
};
#include "main.moc"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Parent w;
w.show();
return a.exec();
}
This test fails on Qt 5.11 for Windows, from the MSYS2 64-bit build.
Any suggestions? Thank you in advance.
The dialog did actually appear, but not where you think it did: it is a non-window child widget of your window - it was transparent and yet it obscured most of the "Show Dialog" button, consuming all mouse events, and furthermore it was already shown since all children are shown when the parent is shown - so the button appeared to be non-functional for both of those reasons.
Setting a widget's parent clears its Qt::Window flag. Setting the dialog's background helps visualize the problem. Thus, you need to make the dialog a window after setting its parent.
The following reproduces your bug, and also demonstrates the fix.
// https://github.com/KubaO/stackoverflown/tree/master/questions/dialog-show-parenting-53208641
#include <QtWidgets>
class Parent : public QDialog {
Q_OBJECT
QVBoxLayout layout{this};
QDialog child;
QPushButton cShow{tr("Show child")}, cNonWindow{tr("Renew non-window child")},
cWindow{tr("Renew window child")};
Q_SLOT void on_child_accepted() {}
void reChild(bool makeWindow) {
child.~QDialog();
new (&child) QDialog;
Q_ASSERT(child.isWindow());
child.setParent(this);
child.setObjectName("child");
child.setStyleSheet("QWidget { background: blue }");
if (makeWindow) {
child.setWindowFlag(Qt::Dialog);
Q_ASSERT(child.isWindow());
} else {
Q_ASSERT(!child.isWindow());
child.show(); // The child gets shown when we're shown
}
QMetaObject::invokeMethod(this, &Parent::updateChild, Qt::QueuedConnection);
}
void updateChild() {
if (!child.isWindow()) child.move(50, cWindow.y() + cWindow.height() / 2);
this->update(); // Work around a refresh bug (affects OS X on 5.11 at least)
}
public:
Parent(QWidget *parent = nullptr, Qt::WindowFlags f = {}) : QDialog{parent, f} {
connect(&cShow, &QPushButton::clicked, [&]() { child.show(); });
connect(&cNonWindow, &QPushButton::clicked, [&] { reChild(false); });
connect(&cWindow, &QPushButton::clicked, [&] { reChild(true); });
for (auto *w : {&cShow, &cNonWindow, &cWindow}) layout.addWidget(w);
cNonWindow.click();
QMetaObject::connectSlotsByName(this);
}
};
int main(int argc, char *argv[]) {
QApplication a(argc, argv);
Parent w;
w.show();
return a.exec();
}
#include "main.moc"
I have a QML app in which I have subclassed QApplication to create my main screen with QML. The issue i have is on clicking Close button the application closes as intended, but I want to handle a situation where if some services are running I want to override close button behaviour.
I tried overriding closeEvent() without any luck. Can anyone point me to some ways I can handle this?
UPDATE : This is the code snippet I tried
class SingleApplication : public QApplication {
Q_OBJECT
public:
SingleApplication(int &argc, char **argv);
void closeEvent ( QCloseEvent * event )
{
event->ignore();
}
}
MAIN.cpp
#include "view.h"
#include <QDebug>
#include <QDesktopWidget>
#include "SingleApplication.h"
int main(int argc, char *argv[])
{
SingleApplication app(argc, argv);
if(!app.isRunning()) {
app.processEvents();
View view(QUrl("qrc:/qml/main.qml"));
#ifdef Q_OS_LINUX
view.setFlags(Qt::WindowMinimizeButtonHint|Qt::WindowCloseButtonHint);
#endif
view.setMaximumSize(QSize(1280,700));
view.setMinimumSize(QSize(1280,700));
// Centering the App to the middle of the screen
int width = view.frameGeometry().width();
int height = view.frameGeometry().height();
QDesktopWidget wid;
int screenWidth = wid.screen()->width();
int screenHeight = wid.screen()->height();
view.setGeometry((screenWidth/2)-(width/2),(screenHeight/2)-(height/2),width,height);
view.show();
return app.exec();
}
return 0;
}
There is no QApplication::closeEvent. Such virtual function belongs to QWidget.
Use of QApplication indicated that you have normal QWidget container for your QML UI (as you say UI is based on QML though). You should rather override that widget closeEvent e.g.:
class MyMainWidget : public QWidget // or is it QMainWindow?
{
// snip
private:
void closeEvent(QCloseEvent*);
}
void MyMainWidget::closeEvent(QCloseEvent* event)
{
// decide whether or not the event accepted
if (condition())
event->accept();
}
And if your container widget is not overridden yet (simply QWidget?), well, now you have to do so.
And you did not say whether or not you want to keep app window running. I assume you want that as well.
I have two items of type QGraphicsRectItem. One over the other.
The first one is a custom class called Wall. Inside the wall there are windows and doors.
In fact, i have a list of Doors and Windows inside this custom Wall class.
The Doors are Items too, and are drawn inside the wall.
When i move the mouse over the door, the hover function of the wall is emited, but the hover of the door is not. Both of them correctly copied one from each other as virtual void protected.
Why is that happening? How can i make the door and window items realize about the hover?.
I have tried with a custom QGraphicsItem instead of a custom QGraphicsRectItem. It seems the hover event handler is successfully called for both Wall and Door. This is happening when explicitly setting QGraphicsItem with setAcceptHoverEvents(true). This is not tested with custom QGraphicsRectItem.
#include <QApplication>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QGraphicsItem>
#include <QPainter>
class Item : public QGraphicsItem
{
QBrush m_brush;
public:
explicit Item(bool nested = true, QGraphicsItem* parent = 0) : QGraphicsItem(parent), m_brush(Qt::white)
{
if (nested) {
Item* item = new Item(false, this);
item->setPos(10,10);
m_brush = Qt::red;
}
setAcceptHoverEvents(true);
}
QRectF boundingRect() const
{
return QRectF(0,0,100,100);
}
void hoverEnterEvent(QGraphicsSceneHoverEvent *)
{
m_brush = Qt::red;
update();
}
void hoverLeaveEvent(QGraphicsSceneHoverEvent *)
{
m_brush = Qt::white;
update();
}
void paint(QPainter *p, const QStyleOptionGraphicsItem *, QWidget *)
{
p->setBrush(m_brush);
p->drawRoundRect(boundingRect());
}
};
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QGraphicsScene scene;
scene.addItem(new Item);
QGraphicsView view;
view.setScene(&scene);
view.setMouseTracking(true);
view.show();
return app.exec();
}
A experienced the following bug in Qt 4.8.5, under Ubuntu 13.04 (and I'm nem to Qt)
I have have an application with the following structure:
Mainwondow
-CentralWidget
--VerticalLayout
---TabWidget
---QLabel (created with code, and added to the layout)
---StatusBar
In fullscreen mode I hide the TabWidget, and the Statusbar, then the QLabel stops refreshing. (i have a thread to do the refresh) The strange thing is, when i restore the TabWidget or the StatusBar it works fine. It also works good, if i add a 1x1 pixel label to the VerticalLayout.
The slot responsible for the gui change;
void Mainview::onToggleFullScreen()
{
if (this->isFullScreen())
{
this->showNormal();
this->statusbar->show();
this->tabWidget->show();
}
else
{
this->showFullScreen();
this->statusbar->hide();
this->tabWidget->hide();
}
}
But the thing I cant understand if I put a QLabel near the image, it works, and if I add this single line to the MainWindow constructor, it stops refreshing:
label_10->hide(); //this is the label
Any idea what is the problem?
(Thanks in advance)
You're probably doing it in some wrong way, but you don't show the code, so how can we know?
Below is a safe SSCCE of how one might do it. Works under both Qt 4.8 and 5.1.
Nitpick: The status bar should not be a part of the centralWidget()! QMainWindow provides a statusBar() for you.
The only safe way of passing images between threads is via QImage. You can not use QPixmap anywhere but in the GUI thread. End of story right there.
In the example below, all of the important stuff happens behind the scenes. The DrawThing QObject lives in another thread. This QThread's default implementation of the run() method spins a message loop. That's why the timer can fire, you need a spinning message loop for that.
Every time the new image is generated, it is transmitted to the GUI thread by implicitly posting a message to MainWindow. The message is received by Qt event loop code and re-synthesized into a slot call. This is done since the two ends of a connection (DrawThing and MainWindow instances) live in different threads.
That the beauty of Qt's "code less, create more" approach to design :) The more you leverage what Qt does for you, the less you need to worry about the boilerplate.
//main.cpp
#include <QMainWindow>
#include <QVBoxLayout>
#include <QStatusBar>
#include <QLabel>
#include <QThread>
#include <QPainter>
#include <QImage>
#include <QApplication>
#include <QBasicTimer>
#include <QPushButton>
class DrawThing : public QObject {
Q_OBJECT
int m_ctr;
QBasicTimer t;
void timerEvent(QTimerEvent * ev) {
if (ev->timerId() != t.timerId()) return;
QImage img(128, 128, QImage::Format_RGB32);
QPainter p(&img);
p.translate(img.size().width()/2, img.size().height()/2);
p.scale(img.size().width()/2, img.size().height()/2);
p.eraseRect(-1, -1, 2, 2);
p.setBrush(Qt::NoBrush);
p.setPen(QPen(Qt::black, 0.05));
p.drawEllipse(QPointF(), 0.9, 0.9);
p.rotate(m_ctr*360/12);
p.setPen(QPen(Qt::red, 0.1));
p.drawLine(0, 0, 0, 1);
m_ctr = (m_ctr + 1) % 12;
emit newImage(img);
}
public:
explicit DrawThing(QObject *parent = 0) : QObject(parent), m_ctr(0) { t.start(1000, this); }
Q_SIGNAL void newImage(const QImage &);
};
class MainWindow : public QMainWindow {
Q_OBJECT
QLabel *m_label;
public:
explicit MainWindow(QWidget *parent = 0, Qt::WindowFlags flags = 0) : QMainWindow(parent, flags) {
QWidget * cw = new QWidget;
QTabWidget * tw = new QTabWidget();
QVBoxLayout * l = new QVBoxLayout(cw);
l->addWidget(tw);
l->addWidget(m_label = new QLabel("Label"));
setCentralWidget(cw);
QPushButton * pb = new QPushButton("Toggle Status Bar");
tw->addTab(pb, "Tab 1");
connect(pb, SIGNAL(clicked()), SLOT(toggleStatusBar()));
statusBar()->showMessage("The Status Bar");
}
Q_SLOT void setImage(const QImage & img) {
m_label->setPixmap(QPixmap::fromImage(img));
}
Q_SLOT void toggleStatusBar() {
statusBar()->setHidden(!statusBar()->isHidden());
}
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QThread t;
DrawThing thing;
MainWindow w;
thing.moveToThread(&t);
t.start();
w.connect(&thing, SIGNAL(newImage(QImage)), SLOT(setImage(QImage)));
w.show();
t.connect(&a, SIGNAL(aboutToQuit()), SLOT(quit()));
int rc = a.exec();
t.wait();
return rc;
}
#include "main.moc"
I have a Qt dialog and there is a slider in it, when the dialog is initialized the slider will be set a value. In order to remind the user what is the default value, I want to add a mark to the slider, just draw a line or a triangle above the handle. Here, the slider should be of QSlider type, that means I can't implement a customized control derived from QSlider. Is there any way to realize it ?
I'm not clear why you can't derive a control from QSlider. You can still treat it like a QSlider, just override the paintEvent method. The example below is pretty cheesy, visually speaking, but you could use the methods from QStyle to make it look more natural:
#include <QtGui>
class DefaultValueSlider : public QSlider {
Q_OBJECT
public:
DefaultValueSlider(Qt::Orientation orientation, QWidget *parent = NULL)
: QSlider(orientation, parent),
default_value_(-1) {
connect(this, SIGNAL(valueChanged(int)), SLOT(VerifyDefaultValue(int)));
}
protected:
void paintEvent(QPaintEvent *ev) {
int position = QStyle::sliderPositionFromValue(minimum(),
maximum(),
default_value_,
width());
QPainter painter(this);
painter.drawLine(position, 0, position, height());
QSlider::paintEvent(ev);
}
private slots:
void VerifyDefaultValue(int value){
if (default_value_ == -1) {
default_value_ = value;
update();
}
}
private:
int default_value_;
};
int main(int argc, char *argv[]) {
QApplication app(argc, argv);
DefaultValueSlider *slider = new DefaultValueSlider(Qt::Horizontal);
slider->setValue(30);
QWidget *w = new QWidget;
QVBoxLayout *layout = new QVBoxLayout;
layout->addWidget(slider);
layout->addStretch(1);
w->setLayout(layout);
QMainWindow window;
window.setCentralWidget(w);
window.show();
return app.exec();
}
#include "main.moc"
Easiest way I can think off is:
Add QSlider to QSlider (like you do it with layouts and QFrames). Slider above will be your current slider (clickable one). Slider below will be your "default tick position" value.
#include <QApplication>
#include <QSlider>
#include <QVBoxLayout>
int main(int argc, char * argv[])
{
QApplication app(argc, argv);
QSlider * defaultValueSlider = new QSlider();
QSlider * valueSlider = new QSlider(defaultValueSlider);
QVBoxLayout * lay = new QVBoxLayout(defaultValueSlider);
lay->setContentsMargins(0, 0, 0, 0);
lay->setSpacing(0);
lay->addWidget(valueSlider);
defaultValueSlider->setRange(0, 100);
valueSlider->setRange(0, 100);
defaultValueSlider->setValue(30);
defaultValueSlider->show();
return app.exec();
}
Why do you need to inherit a QSlider to access its public methods?
http://doc.trolltech.com/4.7/qslider.html
You can just call its setTickPosition() in your app.