I have two items of type QGraphicsRectItem. One over the other.
The first one is a custom class called Wall. Inside the wall there are windows and doors.
In fact, i have a list of Doors and Windows inside this custom Wall class.
The Doors are Items too, and are drawn inside the wall.
When i move the mouse over the door, the hover function of the wall is emited, but the hover of the door is not. Both of them correctly copied one from each other as virtual void protected.
Why is that happening? How can i make the door and window items realize about the hover?.
I have tried with a custom QGraphicsItem instead of a custom QGraphicsRectItem. It seems the hover event handler is successfully called for both Wall and Door. This is happening when explicitly setting QGraphicsItem with setAcceptHoverEvents(true). This is not tested with custom QGraphicsRectItem.
#include <QApplication>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QGraphicsItem>
#include <QPainter>
class Item : public QGraphicsItem
{
QBrush m_brush;
public:
explicit Item(bool nested = true, QGraphicsItem* parent = 0) : QGraphicsItem(parent), m_brush(Qt::white)
{
if (nested) {
Item* item = new Item(false, this);
item->setPos(10,10);
m_brush = Qt::red;
}
setAcceptHoverEvents(true);
}
QRectF boundingRect() const
{
return QRectF(0,0,100,100);
}
void hoverEnterEvent(QGraphicsSceneHoverEvent *)
{
m_brush = Qt::red;
update();
}
void hoverLeaveEvent(QGraphicsSceneHoverEvent *)
{
m_brush = Qt::white;
update();
}
void paint(QPainter *p, const QStyleOptionGraphicsItem *, QWidget *)
{
p->setBrush(m_brush);
p->drawRoundRect(boundingRect());
}
};
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QGraphicsScene scene;
scene.addItem(new Item);
QGraphicsView view;
view.setScene(&scene);
view.setMouseTracking(true);
view.show();
return app.exec();
}
Related
Is it expected behaviour that QDialog::show() does not show the window if a parent has been set?
Background: I want to use QMetaObject::connectSlotsByName() to react to one of the dialogs signals, which means the parent-object needs to own it. Without the line marked as "This is the line in question" I get a runtime-message "QMetaObject::connectSlotsByName: No matching signal for on_child_accepted()". But with the line, the child dialog no longer appears.
#include <QtCore/QDebug>
#include <QtWidgets/QApplication>
#include <QtWidgets/QDialog>
#include <QtWidgets/QPushButton>
#include <QtWidgets/QVBoxLayout>
class Parent : public QDialog
{
Q_OBJECT
public:
Parent(QWidget *parent = nullptr, Qt::WindowFlags f = Qt::WindowFlags())
: QDialog{parent, f}
{
b.setText(tr("Show child"));
connect(&b, &QPushButton::clicked, [&]() {
c.show();
});
l.addWidget(&b);
setLayout(&l);
c.setParent(this); // This is the line in question
c.setObjectName("child");
QMetaObject::connectSlotsByName(this);
}
private slots:
void on_child_accepted()
{
qDebug() << "I got called";
}
private:
QPushButton b;
QDialog c;
QVBoxLayout l;
};
#include "main.moc"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Parent w;
w.show();
return a.exec();
}
This test fails on Qt 5.11 for Windows, from the MSYS2 64-bit build.
Any suggestions? Thank you in advance.
The dialog did actually appear, but not where you think it did: it is a non-window child widget of your window - it was transparent and yet it obscured most of the "Show Dialog" button, consuming all mouse events, and furthermore it was already shown since all children are shown when the parent is shown - so the button appeared to be non-functional for both of those reasons.
Setting a widget's parent clears its Qt::Window flag. Setting the dialog's background helps visualize the problem. Thus, you need to make the dialog a window after setting its parent.
The following reproduces your bug, and also demonstrates the fix.
// https://github.com/KubaO/stackoverflown/tree/master/questions/dialog-show-parenting-53208641
#include <QtWidgets>
class Parent : public QDialog {
Q_OBJECT
QVBoxLayout layout{this};
QDialog child;
QPushButton cShow{tr("Show child")}, cNonWindow{tr("Renew non-window child")},
cWindow{tr("Renew window child")};
Q_SLOT void on_child_accepted() {}
void reChild(bool makeWindow) {
child.~QDialog();
new (&child) QDialog;
Q_ASSERT(child.isWindow());
child.setParent(this);
child.setObjectName("child");
child.setStyleSheet("QWidget { background: blue }");
if (makeWindow) {
child.setWindowFlag(Qt::Dialog);
Q_ASSERT(child.isWindow());
} else {
Q_ASSERT(!child.isWindow());
child.show(); // The child gets shown when we're shown
}
QMetaObject::invokeMethod(this, &Parent::updateChild, Qt::QueuedConnection);
}
void updateChild() {
if (!child.isWindow()) child.move(50, cWindow.y() + cWindow.height() / 2);
this->update(); // Work around a refresh bug (affects OS X on 5.11 at least)
}
public:
Parent(QWidget *parent = nullptr, Qt::WindowFlags f = {}) : QDialog{parent, f} {
connect(&cShow, &QPushButton::clicked, [&]() { child.show(); });
connect(&cNonWindow, &QPushButton::clicked, [&] { reChild(false); });
connect(&cWindow, &QPushButton::clicked, [&] { reChild(true); });
for (auto *w : {&cShow, &cNonWindow, &cWindow}) layout.addWidget(w);
cNonWindow.click();
QMetaObject::connectSlotsByName(this);
}
};
int main(int argc, char *argv[]) {
QApplication a(argc, argv);
Parent w;
w.show();
return a.exec();
}
#include "main.moc"
I have a QML app in which I have subclassed QApplication to create my main screen with QML. The issue i have is on clicking Close button the application closes as intended, but I want to handle a situation where if some services are running I want to override close button behaviour.
I tried overriding closeEvent() without any luck. Can anyone point me to some ways I can handle this?
UPDATE : This is the code snippet I tried
class SingleApplication : public QApplication {
Q_OBJECT
public:
SingleApplication(int &argc, char **argv);
void closeEvent ( QCloseEvent * event )
{
event->ignore();
}
}
MAIN.cpp
#include "view.h"
#include <QDebug>
#include <QDesktopWidget>
#include "SingleApplication.h"
int main(int argc, char *argv[])
{
SingleApplication app(argc, argv);
if(!app.isRunning()) {
app.processEvents();
View view(QUrl("qrc:/qml/main.qml"));
#ifdef Q_OS_LINUX
view.setFlags(Qt::WindowMinimizeButtonHint|Qt::WindowCloseButtonHint);
#endif
view.setMaximumSize(QSize(1280,700));
view.setMinimumSize(QSize(1280,700));
// Centering the App to the middle of the screen
int width = view.frameGeometry().width();
int height = view.frameGeometry().height();
QDesktopWidget wid;
int screenWidth = wid.screen()->width();
int screenHeight = wid.screen()->height();
view.setGeometry((screenWidth/2)-(width/2),(screenHeight/2)-(height/2),width,height);
view.show();
return app.exec();
}
return 0;
}
There is no QApplication::closeEvent. Such virtual function belongs to QWidget.
Use of QApplication indicated that you have normal QWidget container for your QML UI (as you say UI is based on QML though). You should rather override that widget closeEvent e.g.:
class MyMainWidget : public QWidget // or is it QMainWindow?
{
// snip
private:
void closeEvent(QCloseEvent*);
}
void MyMainWidget::closeEvent(QCloseEvent* event)
{
// decide whether or not the event accepted
if (condition())
event->accept();
}
And if your container widget is not overridden yet (simply QWidget?), well, now you have to do so.
And you did not say whether or not you want to keep app window running. I assume you want that as well.
I am saving an image of a QQuickWidget with several QML children but all I have is a blank image.
C++ side:
QQuickWidget* content..
content->setSource(QUrl("qml:/main.qml"));
QPixmap *pm = content->grab(QRect(QPoint(0,0),QSize(-1,-1));
pm->save("someFilename.png", 0, 100);
QML side:
Rectangle{ width: 5; height: 5; color: "yellow"; objectname: "rootobj"}
In the QML I wish to dynamically add children and be able to show them in the image. I have tried QQuickWindow grabWindow method with a connection to a slot and it works but it captures only the window visible area and I need to capture the whole QML.
I believe this is not rocket science just that I am not getting it somewhere. Thanks for your replies!
Addendum:
Ok, I do not think its the issue of before/after rendering since I can see all the qml children before I call the picture grabber. So sorry for not being precise.
c++ side:
QQuickWidget* content..
content->setSource(QUrl("qml:/main.qml"));
//do all my dynamic qml children adding
After I can visually see all my qml:
QPixmap *pm = content->grab(QRect(QPoint(0,0),QSize(-1,-1));
pm->save(....
Unless I am wrong, I dont think its rendering issue. Thank you!
Issue is like Mido said. You can solve it like follows.
Create a class Viewer:
viewer.h
class Viewer : public QQuickView{
Q_OBJECT
public:
explicit Viewer(QWindow *parent = 0);
Viewer(bool showBar);
virtual ~Viewer();
void setMainQmlFile(const QString file);
void addImportPath(const QString path);
public slots:
void beforeRendering();
void afterRendering()
}
Viewer.cpp
#include "viewer.h"
Viewer::Viewer(QWindow *parent)
: QQuickView(parent)
{
setWidth(800);
setHeight(480);
connect(this, SIGNAL(beforeRendering()), this, SLOT(beforeRendering()));
connect(this, SIGNAL(afterRendering()), this, SLOT(afterRendering()));
}
void Viewer::setMainQmlFile(const QString file)
{
setSource(QUrl::fromLocalFile(file));
}
void Viewer::addImportPath(const QString path)
{
engine()->addImportPath(path);
}
void Viewer::beforeRendering()
{
//
}
void Viewer::afterRendering()
{
//grab window
QImage img = this->grabWindow();
img.save(path);
//or your code
}
main.cpp
Viewer *viewer = new Viewer;
//
///
//
viewer->setMainQmlFile(QStringLiteral("qml/main.qml"));
viewer->show();
I think your issue is that the capture screen is done before the rendering of the QML object.
In order to make it work you should connect the grab of the signal after rendering signal:
connect(this, SIGNAL(beforeRendering()), this, SLOT(sltBeforeRendering()));
connect(this, SIGNAL(afterRendering()), this, SLOT(sltAfterRendering()));
do the grab in sltAfterRendering slot.
To grab screen I use the grabWindow() function and I call it from QML.
It depends on the behaviour that you want from your software.
Try this:
grabber.h
#ifndef GRABBER_H
#define GRABBER_H
#include <QObject>
#include <QImage>
#include <QQuickView>
class Grabber : public QObject
{
Q_OBJECT
public:
explicit Grabber(QObject *parent = 0);
Grabber(QQuickView *view);
~Grabber();
Q_INVOKABLE void capture(QString const &path) const;
signals:
public slots:
private:
QQuickView* view_;
};
#endif // GRABBER_H
grabber.cpp
#include "grabber.h"
Grabber::Grabber(QObject *parent) :
QObject(parent)
{
}
Grabber::Grabber(QQuickView* view) :
view_(view)
{
}
Grabber::~Grabber()
{
if(view_ != NULL)
{
delete view_;
view_ = NULL;
}
}
void Grabber::capture(QString const &path) const
{
QImage img = view_->grabWindow();
img.save(path);
}
main.cpp
#include <QtGui/QGuiApplication>
#include "qtquick2applicationviewer.h"
#include <QQmlContext>
#include <QQmlEngine>
#include "grabber.h"
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QtQuick2ApplicationViewer *viewer = new QtQuick2ApplicationViewer;
Grabber * grab = new Grabber(viewer);
viewer->setHeight(480);
viewer->setWidth(800);
viewer->rootContext()->setContextProperty("grab", grab);
viewer->setMainQmlFile(QStringLiteral("qml/main.qml"));
viewer->showExpanded();
return app.exec();
}
Call it from QML with:
grab.capture(path + "imageName.png")
Item.h:
class Item:public QGraphicsRectItem
{
public:
Item(const QRectF & rect, QGraphicsItem * parent = 0);
void mousePressEvent(QGraphicsSceneMouseEvent * event);
void mouseMoveEvent(QGraphicsSceneMouseEvent * event);
~Item();
};
Item.cpp:
Item::Item(const QRectF & rect, QGraphicsItem * parent)
:QGraphicsRectItem(rect, parent)
{
}
void Item::mousePressEvent(QGraphicsSceneMouseEvent * event){
qDebug("press");
QGraphicsRectItem::mousePressEvent(event);
event->accept();
}
void Item::mouseMoveEvent(QGraphicsSceneMouseEvent * event){
qDebug("move");
}
Item::~Item()
{
}
main.cpp:
#include "mainwindow.h"
#include <QApplication>
#include "QGraphicsView"
#include "QGraphicsScene"
#include "item.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
// MainWindow w;
// w.show();
auto item = new Item(QRectF(QPointF(),QSize(100,150)));
auto scene = new QGraphicsScene;
scene->addItem(item);
auto view = new QGraphicsView(scene);
view->setMinimumSize(QSize(800,600));
view->scene()->setSceneRect(QRectF(QPointF(),view->size()));
view->show();
return a.exec();
}
I have read the doc about QGraphicsItem::mousePressEvent, which says "If you do reimplement this function, event will by default be accepted (see QEvent::accept()), and this item is then the mouse grabber. This allows the item to receive future move, release and doubleclick events." Now I have reimplemented it. Why doesn't it work?
When the mouse event is created it is set as accepted. Depending on the flags you have set to your item, the default mousePressEvent implementation might reject it.
In your case you are calling the default implementation which might reject the mouse press event. If that is the case, the mouseMoveEvent will never be called.
You should read this interesting article about events.
Enable flags to use the functionalities
item ->setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsSelectable);
item ->setAcceptHoverEvents(true);
item ->setAcceptedMouseButtons(Qt::LeftButton);
I have a WidgetA widget, which is an owner-drawn widget. It's currently placed in QMainWindow's QVBoxLayout. After clicking a button, I'd like to "detach" WidgetA from this QVBoxLayout, insert QSplitter into this QVBoxLayout and "readd" WidgetA to this QSplitter. All this without destroying WidgetA, so it will preserve its drawing context, etc.
So, currently I have this (only one widget in a window):
I'd like to put a QSplitter between WidgetA and QMainWindow, and create a new widget, WidgetB, so I'd end up with:
Later I'd like it to split even further, so both WidgetA and WidgetB would still allow themselves to be detached and placed in a new QSplitter, so it would be possible to create f.e. this hierarchy:
And, to be complete, one more step:
I'm not very experienced in Qt, so what I'm trying to do may seem pretty obvious, but I couldn't find how to "reparent" widgets. Is this possible in Qt?
Please, see reparent example, may be it helps you:
//MyMainWindow.h
#include <QWidget>
#include <QPainter>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QPushButton>
#include <QSplitter>
class MyWidget: public QWidget
{
public:
MyWidget(QWidget* parent, int number)
: QWidget(parent),
m_number(number)
{
}
private:
virtual void paintEvent(QPaintEvent* e)
{
QWidget::paintEvent(e);
QPainter p(this);
p.fillRect( rect(), Qt::red);
p.drawText( rect(), Qt::AlignCenter, QString::number(m_number) );
}
private:
int m_number;
};
class MyMainWindow: public QWidget
{
Q_OBJECT
public:
MyMainWindow()
{
setFixedSize(300, 200);
m_mainLayout = new QVBoxLayout(this);
QHBoxLayout* buttonLayout = new QHBoxLayout;
m_mainLayout->addLayout(buttonLayout);
m_button = new QPushButton("Button", this);
buttonLayout->addWidget(m_button);
connect(m_button, SIGNAL(clicked()), this, SLOT(onButtonClickedOnce()));
m_initWidget = new MyWidget(this, 1);
m_mainLayout->addWidget(m_initWidget);
}
private slots:
void onButtonClickedOnce()
{
m_button->disconnect(this);
m_mainLayout->removeWidget(m_initWidget);
QSplitter* splitter = new QSplitter(Qt::Horizontal, this);
m_mainLayout->addWidget(splitter);
splitter->addWidget(m_initWidget);
MyWidget* newWidget = new MyWidget(splitter, 2);
splitter->addWidget(newWidget);
}
private:
QVBoxLayout* m_mainLayout;
QWidget* m_initWidget;
QPushButton* m_button;
};
//main.cpp
#include <QtWidgets/QApplication>
#include "MyMainWindow.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MyMainWindow mainWindow;
mainWindow.show();
return a.exec();
}
When you operate with widget which is part of layout, then you need to use appropriate methods of QLayout (parent of QVBoxLayout) to detach the item from layout:
QLayout::removeWidget (removeItem if it is not widget, but spacer item or another layout)
QLayout::addWidget (addItem --/--)
Btw: even when widget moves between layouts, its parent may even stay same. I guess you have no need to call QWidget::setParent() as the calls of addWidget/removeWidget will do all work for you.