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So I have this huge game created with Unity, and our installers are about 700mbs in size. We first tried serving the files through a normal wordpress website and hosting services (hostpapa), but found that speeds were being throttled after a while.
I'd like suggestions on how to proceed with the distribution of my game as well as website hosting:
- Should I take the time to make my own server and deploy in Heroku maybe?
Try using Amazon S3 for your file hosting or use a service provider like GoDaddy, HostGator, or BlueHost. Here's a comparison of all hosting services here: http://www.whoishostingthis.com/compare/
Alternatively, depending on the game, you could try getting it on Steam Greenlight if you're trying to distribute the game on a wider scale. Also try asking Green Man Gaming,
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I am bulding a learning portal for a client and the client has asked for a feature where the user can record and upload sound directly from the browser (or browser plugin) to a custom made forum on the portal. The client envision having a button like [start recording] on the site. I am probably ending up with recommending against this feature but I would like to hear if any of you have done something similar and what you used.
This specific application is built using dotnet core 2.0 and Angular 5 in the frontend.
Using WebRTC could be an option if you can run your site under an SSL cert.
You may want to take a look to this example here.
Here you have another example using the device camera.
You can store the response on a Blob and send it to your server.
It is an initial aproach but I think it could help you take a decision.
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I'm implementing an Android app that collects data throughout the day. When the user returns home where there is internet connection, then the app will push data to backend.
I have been looking into Firebase for this. It has offline capabilities that would save data into disk in case there is temporary network interruptions.
My question is whether the offline feature fits with my scenario? Is the feature designed for short term interruptions, or works with any kind of interruptions?
It works with any kind of interruptions. So if you don't have an internet connection during the day, when you come back home in the evening, all the changes made when you were offline will be pushed to Firebase database.
To achieve this you need to use this line of code:
FirebaseDatabase.getInstance().setPersistenceEnabled(true);
Hope it helps.
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I'm a beginner in web development, I want to create a website that will have a very large number of file uploads, a single could be up to 100 MB.
I want the upload to be through my website but the upload destination to be on MediaFire (I'm looking for unlimited free storage, using several MediaFire accounts). I still haven't given the MediaFire API a try, but I want to know if with some lines of code I can create a FileUpload on my website but the destination be on MediaFire.
Media Fire Api is a Library Php right ? On google sites, you can add Php File with App engine.
I don't know it's possible but , I think this link can help you.
http://www.sitepoint.com/google-app-engine-php-getting-started/
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I have a diagram (SDL) showing a scenario where the deployer is split into the HTTP Upload services running on n servers and the Deployer services running on n servers, sharing storage for the uploaded packages - I'm curious how this would be configured as it doesn't make sense at first glance, has anyone done it this way?
I'd imagine your deployers are looking at a network mapped shared directory for their 'incoming' directory?
I'd also imagine your services are service based deployers, where your http uploads are of the web-based flavour.
Perhaps you could share your diagram?
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I have a request to do something that I am not sure is possible. The request is to create a website that will backup someones PC, either through the internet or they would download a small software package that will back up their pc and send the backup to a remote server, kind of like Carbonite or Iron Mountain. Does anyone have any idea where I need to start with this or look into how to code for this.
I think you should look into the existing HDD image creators (quick googling gave me XXClone, but you may need something else).
You basically need to
create an image of the entire PC's storage (i.e. all logical disks)
upload the image to the internet area
A relatively small program may perform the tasks 1 and 2 for you, provided that you bundle it with an existing image creator.