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I have a diagram (SDL) showing a scenario where the deployer is split into the HTTP Upload services running on n servers and the Deployer services running on n servers, sharing storage for the uploaded packages - I'm curious how this would be configured as it doesn't make sense at first glance, has anyone done it this way?
I'd imagine your deployers are looking at a network mapped shared directory for their 'incoming' directory?
I'd also imagine your services are service based deployers, where your http uploads are of the web-based flavour.
Perhaps you could share your diagram?
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I have been reading a lot of articles in regards to security and other parties reverse engineering your app and then flooding your APIs etc.
For my current (nativescript) app I am using Firebase for Auth and then have my own API URL hardcoded into the app.
I am considering using Firebase Remote Config to retrieve my API URL and then setting it in the app. In order to not have my API URL exposed.
I was wondering if someone has done this before? And if this approach is a good or bad idea?
Thanks. Robert
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So I have this huge game created with Unity, and our installers are about 700mbs in size. We first tried serving the files through a normal wordpress website and hosting services (hostpapa), but found that speeds were being throttled after a while.
I'd like suggestions on how to proceed with the distribution of my game as well as website hosting:
- Should I take the time to make my own server and deploy in Heroku maybe?
Try using Amazon S3 for your file hosting or use a service provider like GoDaddy, HostGator, or BlueHost. Here's a comparison of all hosting services here: http://www.whoishostingthis.com/compare/
Alternatively, depending on the game, you could try getting it on Steam Greenlight if you're trying to distribute the game on a wider scale. Also try asking Green Man Gaming,
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I have a website currenty running on on a aws instance, and now I want to host another website also in same instance. I am running nginx as server. Do you know is it possible to host two website on that instance?
Thanks
Yes, it is. You'll want to look into Server Blocks, which are roughly the equivalent of VirtualHosts in Apache. See also Basic Nginx Configuration.
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We had the problem when the CPU util on a single core machine went to 100 %. The number of users is 8-10 on a server hosted at the ISP end. When the server was upgraded to 4 core, the same problem persists. We have used Hibernate and JSF for implementation and MySQL as the backend. I strongly feel it is a problem with the JBOSS configuration but unable to fix it. Kindly help
I doubt that anyone is going to be able to help you on this without significantly information than you have provided ... and could reasonably provide in an SO question.
The best I can suggest is that you use jvisualvm and jconsole ... and the host operating system's system monitoring tools ... to try to get a handle on where your system's resources are being used.
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I'm using http://SimpleCDN.com
They have a "Mirrored Bucket" which is an "origin pull".
How it works is I store my conent at mysite.com/abc.jpg and SimpleCDN pulls any requests from mysite.com, caches them in their CDN if not already in the cache, and display my content at simplecdn.com
I really like Origin Pull because I don't have to synch and/or FTP my content to their site, they simply pull it from my site (the origin) if it's not already in their cache.
However, recently, I've been having A LOT of problems with reliability and uptime of their service.
Question: Does anyone else know of a similarly priced CDN that offers "origin pull" CDN service that has great reliably and fast speeds at a reasonable price?
We have been using http://www.istreamlive.net. We tried Simple CDN, but their service is just terrible.