QtQuick TableView not working with C++-QAbstractTableModel - qt

I am trying to get the Qt model/view-architecture working with a QML-View, but for whatever reason it is only partially working.
What works:
rowCount
data
roleNames
Not working:
columnCount (the method is called, but seems to have no effect, as long is it is > 0)
headerData (is this actually supposed to set the column headers? All examples set the headers in QML)
flags
setData
What I am trying to do (for some weeks already), is to create a simple ApplicationView with a TableView and a C++-model, which is editable by the view.
Right now only a whole row is selectable, not a single cell. The table data doesn't seem to be editable at all. Can anyone give me a hint?
main.qml
import QtQuick 2.3
import QtQuick.Controls 1.2
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
TableView {
model: theModel
TableViewColumn {
role: "nameRole"
width: 75
}
TableViewColumn {
role: "ageRole"
width: 50
}
}
}
ModelItem.hpp
#ifndef MODELITEM
#define MODELITEM
#include <QString>
struct ModelItem {
ModelItem(QString name_, int age_)
: name(name_), age(age_) {}
QString name;
int age;
};
#endif // MODELITEM
TableModel.hpp
#ifndef TABLEMODEL_HPP
#define TABLEMODEL_HPP
#include <QAbstractTableModel>
#include "ModelItem.hpp"
class TableModel : public QAbstractTableModel
{
Q_OBJECT
public:
TableModel(QObject *parent = 0);
//works
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const;
int rowCount(const QModelIndex &parent) const;
int columnCount(const QModelIndex &parent) const;
//does not work
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
QHash<int, QByteArray> roleNames() const;
enum Roles {
NameRole = Qt::UserRole + 1,
AgeRole
};
Qt::ItemFlags flags(const QModelIndex &index) const;
bool setData(const QModelIndex &index, const QVariant &value, int role);
private:
QList<ModelItem*> items;
};
#endif // TABLEMODEL_HPP
TableModel.cpp
#include "TableModel.hpp"
TableModel::TableModel(QObject *parent)
: QAbstractTableModel(parent) {
items.append(new ModelItem("Hugo",33));
items.append(new ModelItem("Egon",34));
items.append(new ModelItem("Balder",66));
qDebug("TableModel initialisiert");
}
int TableModel::columnCount(const QModelIndex &parent) const {
Q_UNUSED(parent);
qDebug("columnCount");
return 2;
}
int TableModel::rowCount(const QModelIndex &parent) const {
Q_UNUSED(parent);
qDebug("rowCount");
return items.count();
}
QVariant TableModel::data(const QModelIndex &index, int role) const {
qDebug("data");
switch (role) {
case NameRole: return items[index.row()]->name;
case AgeRole: return items[index.row()]->age;
}
}
QVariant TableModel::headerData(int section, Qt::Orientation orientation, int role) const {
qDebug("headerData");
switch (role) {
case NameRole: return "1";
case AgeRole: return "2";
};
return QVariant();
}
QHash<int, QByteArray> TableModel::roleNames() const {
QHash<int, QByteArray> roles;
roles[NameRole] = "nameRole";
roles[AgeRole] = "ageRole";
qDebug("roleNames initialised");
return roles;
}
Qt::ItemFlags TableModel::flags(const QModelIndex &index) const {
qDebug("--flags called--");
return Qt::ItemIsEditable | QAbstractTableModel::flags(index);
}
bool TableModel::setData(const QModelIndex &index, const QVariant &value, int role) {
qDebug("setData called");
switch (role) {
case NameRole: items[index.row()]->name = value.toString();
case AgeRole: items[index.row()]->age = value.toInt();
}
emit dataChanged(index, index);
return true;
}
main.cpp
#include <QApplication>
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include "TableModel.hpp"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QQmlApplicationEngine engine;
TableModel model;
engine.rootContext()->setContextProperty("theModel", &model);
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
return app.exec();
}

columnCount and rowCount called in QAbstractItemModel::index method, which is called by TableView before data method.
QModelIndex QAbstractTableModel::index(int row, int column, const QModelIndex &parent) const
{
return hasIndex(row, column, parent) ? createIndex(row, column, 0) : QModelIndex();
}
bool QAbstractItemModel::hasIndex(int row, int column, const QModelIndex &parent) const
{
if (row < 0 || column < 0)
return false;
return row < rowCount(parent) && column < columnCount(parent);
}
columnCount has no effect, as long is it is > 0, because TableView called the index method with column always equal to 0.
headerData and flags did not affect the QML TableView. You can only set the headers on the QML side. To create an editable TableView, you should implement your custom itemDelegate
main.qml
ApplicationWindow {
visible: true
id: root
Component {
id: editableDelegate
Item {
Text {
width: parent.width
anchors.margins: 4
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
elide: styleData.elideMode
text: styleData.value !== undefined ? styleData.value : ""
color: styleData.textColor
visible: !styleData.selected
}
Loader {
id: loaderEditor
anchors.fill: parent
anchors.margins: 4
Connections {
target: loaderEditor.item
onEditingFinished: {
theModel.setData(styleData.row, styleData.column, loaderEditor.item.text)
}
}
sourceComponent: styleData.selected ? editor : null
Component {
id: editor
TextInput {
id: textinput
color: styleData.textColor
text: styleData.value
MouseArea {
id: mouseArea
anchors.fill: parent
hoverEnabled: true
onClicked: textinput.forceActiveFocus()
}
}
}
}
}
}
TableView {
id: table
anchors.fill: parent
model: theModel
itemDelegate: editableDelegate;
TableViewColumn {
role: "nameRole"
width: 75
title: "name"
}
TableViewColumn {
role: "ageRole"
width: 50
title: "age"
}
}
}
To apply the changes to your model, you should implement the setData method, like this:
TableModel.h
bool setData(const QModelIndex &index, const QVariant &value, int role) {
switch (role) {
case NameRole: items[index.row()]->name = value.toString(); break;
case AgeRole: items[index.row()]->age = value.toInt(); break;
}
emit dataChanged(index, index);
return true;
}
Q_INVOKABLE bool setData(int row, int column, const QVariant value)
{
int role = Qt::UserRole + 1 + column;
return setData(index(row,0), value, role);
}

The above answer covers things nicely. I just want to add a couple of notes:
in QML you can simply do model.role = value within an item delegate instead of having to call setData() by hand
several QAbstractItemModel methods, including setData(), have been made Q_INVOKABLE in Qt 5.5: https://codereview.qt-project.org/#/c/107171/

Related

qml TableView itemdelegate not firing (using a QAbstractTableModel)

Im trying to get my first QML TableView to work in Qt 5.2 (since we are stuck on that
version right now at work) using a QAbstractTableModel on the backend.
My main issue is that for some reason the itemDelegate is never firing so
I never see anything in the View except the outline of the TableView.
I have also verified that theData_ is filled with 2 dimensional numbers
in every row/column in the constructor and I do an emit layoutChanged()
as well as an emit dataChanged() in the constructor.
I realize I have no error checking for an invalid QModelIndex in the data() call
at this time.
I also did not implement index() at all.
Also is there any need to use a ROLE here?
The data Im displaying is a single integer (as a QString) per cell, nothing more at this time.
Thanks for your help
qml:
TableView {
width: 600
height: 600
model: myModel
visible: true
itemDelegate: Rectangle {
color: "lightgray"
width: 100
height: 20
Text {
text: styleData.value
color: "black"
}
}
}
relevant code from subclassed QAbstractTableModel:
int MyModel::rowCount(const QModelIndex&) const
{
return 10;
}
int MyModel::columnCount(const QModelIndex&) const
{
return 3;
}
QVariant MyModel::data(const QModelIndex& index, int role) const
{
const int row = index.row();
const int col = index.column();
return QString("%1").arg(this->theData_[col][row]);
}
Before Qt 5.12 there was only a TableView component that belongs to Qt QuickControl 1 that only supports a list type model where each column reflects the information of a role so this is probably your problem since you have not created any TableViewColumn. On the other hand, as of >= Qt5.12, another TableView already exists, which it supports as a table type model.
mymodel.h
#ifndef MYMODEL_H
#define MYMODEL_H
#include <QAbstractListModel>
struct Data{
int number;
QString text;
};
class MyModel : public QAbstractListModel
{
Q_OBJECT
public:
enum CustomRoles{
NumberRole = Qt::UserRole,
TextRole
};
explicit MyModel(QObject *parent = nullptr);
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
QHash<int, QByteArray> roleNames() const override;
private:
QList<Data> m_data;
};
#endif // MYMODEL_H
mymodel.cpp
#include "mymodel.h"
MyModel::MyModel(QObject *parent)
: QAbstractListModel(parent)
{
// for test
for(int i=0; i< 10; i++){
Data d{i, QString::number(i)};
m_data.push_back(d);
}
}
int MyModel::rowCount(const QModelIndex &parent) const
{
if (parent.isValid())
return 0;
return m_data.count();
}
QVariant MyModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid())
return QVariant();
if(role == NumberRole)
return m_data.at(index.row()).number;
if(role == TextRole)
return m_data.at(index.row()).text;
return QVariant();
}
QHash<int, QByteArray> MyModel::roleNames() const
{
QHash<int, QByteArray> roles;
roles[NumberRole] = "number";
roles[TextRole] = "text";
return roles;
}
main.qml
// ...
TableView {
width: 600
height: 600
model: myModel
visible: true
TableViewColumn {
role: "number"
title: "Number"
width: 100
}
TableViewColumn {
role: "text"
title: "Text"
width: 200
}
itemDelegate: Rectangle {
color: "lightgray"
width: 100
height: 20
Text {
text: styleData.value
color: "black"
}
}
}
// ...

QML TableView refresh in realtime only updates UI every 1 second

I have a task of showing big amount of data in realtime (as close to that as possible) with UI update every 10 to 100ms (best to worst values), I've managed to create a test model generating random numbers and populating the table view with new set of random values with a Timer. I tried to set different time intervals from 1 to 100 ms, and I can see the timer fires and the new set of data is created, but the UI updates strictly in 1 second every time despite the timer interval value.
Can you guide me on how to handle UI updates in less than 1 second.
I tried different amount of data from tables of 50x1000 to just 50x50. Every time I get UI update rate of 1 second.
It is based on the "Game Of Life" Qt example, so some of the elements are just not used and are obsolete, but as soon as they are "disabled" I think they don't make any influence on the rest of the code and the problem itself.
You can see that in nextStep() method I invoke timestamp logging to console and I can see in the output that the method is invoked according to the timer, but the UI only updates visually every second.
main.qml
ApplicationWindow {
id: root
visible: true
width: 760
height: 810
minimumWidth: 475
minimumHeight: 300
color: "#09102B"
title: qsTr("Conway’s Game of Life")
//! [tableview]
TableView {
id: tableView
anchors.fill: parent
rowSpacing: 1
columnSpacing: 1
ScrollBar.horizontal: ScrollBar {}
ScrollBar.vertical: ScrollBar {}
delegate: Rectangle {
id: cell
implicitWidth: 45
implicitHeight: 15
color: model.value > 100 ? "#f3f3f4" : "#b5b7bf"
Label {
width: parent.width
height: parent.height
text: model.value
}
}
//! [tableview]
//! [model]
model: GameOfLifeModel {
id: gameOfLifeModel
}
//! [model]
//! [scroll]
contentX: 0;
contentY: 0;
//! [scroll]
}
footer: Rectangle {
signal nextStep
id: footer
height: 50
color: "#F3F3F4"
RowLayout {
anchors.centerIn: parent
//! [next]
Button {
text: qsTr("Next")
onClicked: gameOfLifeModel.nextStep()
}
//! [next]
Item {
width: 50
}
Button {
text: timer.running ? "❙❙" : "▶️"
onClicked: timer.running = !timer.running
}
}
FpsItem {
id: fpsItem
anchors.left: parent
color: "black"
}
Timer {
id: timer
interval: 10
running: true
repeat: true
onTriggered: gameOfLifeModel.nextStep()
}
}
}
gameoflifemodel.cpp
GameOfLifeModel::GameOfLifeModel(QObject *parent)
: QAbstractTableModel(parent) {}
//! [modelsize]
int GameOfLifeModel::rowCount(const QModelIndex &parent) const
{
if (parent.isValid())
return 0;
return height;
}
int GameOfLifeModel::columnCount(const QModelIndex &parent) const
{
if (parent.isValid())
return 0;
return width;
}
//! [modelsize]
//! [read]
QVariant GameOfLifeModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid() || role != CellRole)
return QVariant();
return m_state[index.column()][index.row()];
}
//! [read]
//! [write / not used]
bool GameOfLifeModel::setData(const QModelIndex &index, const QVariant &value, int role) {
if (role != CellRole || data(index, role) == value)
return false;
m_state[index.column()][index.row()] = value.toBool();
emit dataChanged(index, index, {role});
return true;
}
//! [write]
Qt::ItemFlags GameOfLifeModel::flags(const QModelIndex &index) const
{
if (!index.isValid())
return Qt::NoItemFlags;
return Qt::ItemIsEditable;
}
//! [update]
void GameOfLifeModel::nextStep()
{
srand(time(NULL));
qDebug() << QTime::currentTime().toString("yyyy/MM/dd hh:mm:ss,zzz");
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
m_state[j][i] = (rand() % 1000) + 1;
}
}
emit dataChanged(index(0, 0), index(height - 1, width - 1), {CellRole});
}
//! [update]
gameoflifemodel.h
//! [modelclass]
class GameOfLifeModel : public QAbstractTableModel
{
Q_OBJECT
Q_ENUMS(Roles)
public:
enum Roles {
CellRole
};
QHash<int, QByteArray> roleNames() const override {
return {
{ CellRole, "value" }
};
}
explicit GameOfLifeModel(QObject *parent = nullptr);
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
int columnCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
bool setData(const QModelIndex &index, const QVariant &value,
int role = Qt::EditRole) override;
Qt::ItemFlags flags(const QModelIndex &index) const override;
Q_INVOKABLE void nextStep();
private:
static constexpr int width = 50;
static constexpr int height = 50;
static constexpr int size = width * height;
template <class T, size_t ROW, size_t COL>
using NativeMatrix = T[ROW][COL];
NativeMatrix<int, height, width> m_state;
};
//! [modelclass]
Okay, the problem is solved. The issue appeared to be in the random number generation process, not in the table view.
In the code I used
srand(time(NULL))
The time(NULL) returns seconds and not milliseconds, thus I was getting the same numbers and they were updated only after 1 second and visually it was similar to updating the UI only every second. In order to solve this I switched to using this to generate random numbers and everything worked well:
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
/* using nano-seconds instead of seconds */
srand((time_t)ts.tv_nsec);

Is this the Minimum Viable TreeView Model in QML?

I'm making a folding list of three items: "Hey", "Whats", and "Up?". I want to put it into a tree view. I know this list will only ever contain these three items. Therefore, I would like to know how to "nest" these items together.
I know there are implementation for agile systems that support adding and removing parent/child objects, finding indexes... powerful models. However, I literally only need to display these items in an expandable/collapsable view. Here is what I've read through relating to C++ and QAbstractItemModels:
QML Treeview
QML QAbstractItemModel
This Question by My_Cat_Jessica
This question by kavaliero which was based on:
This 'working' example by Qt themselves (Doesn't actually work for TreeView. Works for QTreeView though!)
Here is the simplest viable code to implement a treeview with model:
import QtQuick 2.9
import QtQuick.Window 2.2
import QtQuick.Controls 1.4
Window {
id: mywindow
visible: true
width: 640
height: 480
TreeView {
id: treeview
anchors.fill: parent
TableViewColumn {
title: "Phrase"
role: "phrase"
}
model: phraseModel
}
ListModel {
id: phraseModel
ListElement { phrase: "Hey"; }
ListElement { phrase: "What's"; }
ListElement { phrase: "Up?"; }
}
}
I would like for the output to result in a nested stack like this:
Hey
What's
Up?
But I am getting everything in a single column all aligned with each other:
Hey
What's
Up?
I know I haven't assigned parents, and I'm not entirely sure how to do that - But I'm not even sure if that's what needs done to this code. So my question is this: What's the final step missing to stack these three elements into an expandable/collapsible view?
There is no native QML model that can use the TreeView, so I have implemented a model that tries to be generic:
TreeElement
// treeelement.h
#ifndef TreeElement_H
#define TreeElement_H
#include <QObject>
#include <QQmlListProperty>
class TreeElement : public QObject
{
Q_OBJECT
public:
Q_PROPERTY(QQmlListProperty<TreeElement> items READ items)
Q_CLASSINFO("DefaultProperty", "items")
TreeElement(QObject *parent = Q_NULLPTR);
Q_INVOKABLE TreeElement *parentItem() const;
bool insertItem(TreeElement *item, int pos = -1);
QQmlListProperty<TreeElement> items();
TreeElement *child(int index) const;
void clear();
Q_INVOKABLE int pos() const;
Q_INVOKABLE int count() const;
private:
static void appendElement(QQmlListProperty<TreeElement> *property, TreeElement *value);
static int countElement(QQmlListProperty<TreeElement> *property);
static void clearElement(QQmlListProperty<TreeElement> *property);
static TreeElement *atElement(QQmlListProperty<TreeElement> *property, int index);
QList<TreeElement *> m_childs;
TreeElement *m_parent;
};
#endif // TreeElement_H
// treeelement.cpp
#include "treeelement.h"
TreeElement::TreeElement(QObject *parent) :
QObject(parent),
m_parent(nullptr) {}
TreeElement *TreeElement::parentItem() const{
return m_parent;
}
QQmlListProperty<TreeElement> TreeElement::items(){
return QQmlListProperty<TreeElement> (this,
this,
&TreeElement::appendElement,
&TreeElement::countElement,
&TreeElement::atElement,
&TreeElement::clearElement);
}
TreeElement *TreeElement::child(int index) const{
if(index < 0 || index >= m_childs.length())
return nullptr;
return m_childs.at(index);
}
void TreeElement::clear(){
qDeleteAll(m_childs);
m_childs.clear();
}
bool TreeElement::insertItem(TreeElement *item, int pos){
if(pos > m_childs.count())
return false;
if(pos < 0)
pos = m_childs.count();
item->m_parent = this;
item->setParent(this);
m_childs.insert(pos, item);
return true;
}
int TreeElement::pos() const{
TreeElement *parent = parentItem();
if(parent)
return parent->m_childs.indexOf(const_cast<TreeElement *>(this));
return 0;
}
int TreeElement::count() const{
return m_childs.size();
}
void TreeElement::appendElement(QQmlListProperty<TreeElement> *property, TreeElement *value){
TreeElement *parent = qobject_cast<TreeElement *>(property->object);
parent->insertItem(value);
}
int TreeElement::countElement(QQmlListProperty<TreeElement> *property){
TreeElement *parent = qobject_cast<TreeElement *>(property->object);
return parent->count();
}
void TreeElement::clearElement(QQmlListProperty<TreeElement> *property){
TreeElement *parent = qobject_cast<TreeElement *>(property->object);
parent->clear();
}
TreeElement *TreeElement::atElement(QQmlListProperty<TreeElement> *property, int index){
TreeElement *parent = qobject_cast<TreeElement *>(property->object);
if(index < 0 || index >= parent->count())
return nullptr;
return parent->child(index);
}
TreeModel
// treemodel.h
#ifndef TreeModel_H
#define TreeModel_H
#include <QAbstractItemModel>
#include <QQmlListProperty>
class TreeElement;
class TreeModel : public QAbstractItemModel
{
Q_OBJECT
public:
Q_PROPERTY(QQmlListProperty<TreeElement> items READ items)
Q_PROPERTY(QVariantList roles READ roles WRITE setRoles NOTIFY rolesChanged)
Q_CLASSINFO("DefaultProperty", "items")
TreeModel(QObject *parent = Q_NULLPTR);
~TreeModel() override;
QHash<int, QByteArray> roleNames() const Q_DECL_OVERRIDE;
QVariant data(const QModelIndex &index, int role) const Q_DECL_OVERRIDE;
Qt::ItemFlags flags(const QModelIndex &index) const Q_DECL_OVERRIDE;
QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const Q_DECL_OVERRIDE;
QModelIndex parent(const QModelIndex &index) const Q_DECL_OVERRIDE;
int rowCount(const QModelIndex &parent = QModelIndex()) const Q_DECL_OVERRIDE;
int columnCount(const QModelIndex &parent = QModelIndex()) const Q_DECL_OVERRIDE;
QQmlListProperty<TreeElement> items();
QVariantList roles() const;
void setRoles(const QVariantList &roles);
Q_INVOKABLE QModelIndex indexFromElement(TreeElement *item);
Q_INVOKABLE bool insertElement(TreeElement *item, const QModelIndex &parent = QModelIndex(), int pos = -1);
TreeElement *elementFromIndex(const QModelIndex &index) const;
private:
TreeElement *m_root;
QHash<int, QByteArray> m_roles;
signals:
void rolesChanged();
};
#endif // TreeModel_H
// treemodel.cpp
#include "treemodel.h"
#include "treeelement.h"
TreeModel::TreeModel(QObject *parent) :
QAbstractItemModel(parent){
m_root = new TreeElement;
}
TreeModel::~TreeModel(){
delete m_root;
}
QHash<int, QByteArray> TreeModel::roleNames() const{
return m_roles;
}
QVariant TreeModel::data(const QModelIndex &index, int role) const{
if (!index.isValid())
return QVariant();
TreeElement *item = static_cast<TreeElement*>(index.internalPointer());
QByteArray roleName = m_roles[role];
QVariant name = item->property(roleName.data());
return name;
}
Qt::ItemFlags TreeModel::flags(const QModelIndex &index) const{
if (!index.isValid())
return nullptr;
return QAbstractItemModel::flags(index);
}
QModelIndex TreeModel::index(int row, int column, const QModelIndex &parent) const{
if (!hasIndex(row, column, parent))
return QModelIndex();
TreeElement *parentItem = elementFromIndex(parent);
TreeElement *childItem = parentItem->child(row);
if (childItem)
return createIndex(row, column, childItem);
else
return QModelIndex();
}
QModelIndex TreeModel::parent(const QModelIndex &index) const{
if (!index.isValid())
return QModelIndex();
TreeElement *childItem = static_cast<TreeElement*>(index.internalPointer());
TreeElement *parentItem = static_cast<TreeElement *>(childItem->parentItem());
if (parentItem == m_root)
return QModelIndex();
return createIndex(parentItem->pos(), 0, parentItem);
}
int TreeModel::rowCount(const QModelIndex &parent) const{
if (parent.column() > 0)
return 0;
TreeElement *parentItem = elementFromIndex(parent);
return parentItem->count();
}
int TreeModel::columnCount(const QModelIndex &parent) const{
Q_UNUSED(parent)
return 1;
}
QQmlListProperty<TreeElement> TreeModel::items(){
return m_root->items();
}
QVariantList TreeModel::roles() const{
QVariantList list;
QHashIterator<int, QByteArray> i(m_roles);
while (i.hasNext()) {
i.next();
list.append(i.value());
}
return list;
}
void TreeModel::setRoles(const QVariantList &roles){
static int nextRole = Qt::UserRole + 1;
for(QVariant role : roles) {
m_roles.insert(nextRole, role.toByteArray());
nextRole ++;
}
emit rolesChanged();
}
QModelIndex TreeModel::indexFromElement(TreeElement *item){
QVector<int> positions;
QModelIndex result;
if(item) {
do{
int pos = item->pos();
positions.append(pos);
item = item->parentItem();
} while(item != nullptr);
for (int i = positions.size() - 2; i >= 0 ; i--)
result = index(positions[i], 0, result);
}
return result;
}
bool TreeModel::insertElement(TreeElement *item, const QModelIndex &parent, int pos){
TreeElement *parentElement = elementFromIndex(parent);
if(pos >= parentElement->count())
return false;
if(pos < 0)
pos = parentElement->count();
beginInsertRows(parent, pos, pos);
bool retValue = parentElement->insertItem(item, pos);
endInsertRows();
return retValue;
}
TreeElement *TreeModel::elementFromIndex(const QModelIndex &index) const{
if(index.isValid())
return static_cast<TreeElement *>(index.internalPointer());
return m_root;
}
main.cpp
#include "treemodel.h"
#include "treeelement.h"
#include <QGuiApplication>
#include <QQmlApplicationEngine>
static void registertypes(){
qmlRegisterType<TreeElement>("foo", 1, 0, "TreeElement");
qmlRegisterType<TreeModel>("foo", 1, 0, "TreeModel");
}
Q_COREAPP_STARTUP_FUNCTION(registertypes)
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
const QUrl url(QStringLiteral("qrc:/main.qml"));
QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
&app, [url](QObject *obj, const QUrl &objUrl) {
if (!obj && url == objUrl)
QCoreApplication::exit(-1);
}, Qt::QueuedConnection);
engine.load(url);
return app.exec();
}
import QtQuick 2.12
import QtQuick.Window 2.12
import QtQuick.Controls 1.4
import foo 1.0
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
TreeModel {
id: treemodel
roles: ["phrase"]
TreeElement{
property string phrase: "Hey"
TreeElement{
property string phrase: "What's"
TreeElement{
property string phrase: "Up?"
}
}
}
}
TreeView {
anchors.fill: parent
model: treemodel
TableViewColumn {
title: "Name"
role: "phrase"
width: 200
}
}
}
Output:
The complete example you find here
I created a collapsible frame in QML (a group box with a title and a content). If you are sure that you will never change the structure, you can use for your purpose:
I simplified the code by removing the useless parts (animations, decorations, etc.). So the code below could be improved. But, I kept the idea:
// CollapsibleGroupBox.qml
Item {
property alias contentItem: content.contentItem;
property string title: ""
Item {
id: titleBar
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
height: 30
Row {
anchors.fill: parent
CheckBox {
Layout.alignment: Qt.AlignLeft
id: expand
checked: true;
}
Text {
Layout.alignment: Qt.AlignLeft
text: title
}
}
}
Pane {
anchors.left: parent.left
anchors.right: parent.right
anchors.top: titleBar.bottom
anchors.bottom: parent.bottom
topPadding: 0
visible: expand.checked
id: content
}
}
// Main.qml
Item {
height: 500
width: 500
CollapsibleGroupBox {
anchors.fill: parent
title: "Hey!"
contentItem: CollapsibleGroupBox {
title: "What's"
contentItem: CollapsibleGroupBox {
title: "up?"
}
}
}
}
You will get:
You can replace the checkbox by a MouseArea, also.
I've also created a model that only uses QML components:
import QtQuick 2.9
import QtQuick.Window 2.2
import UISettings 1.0
import QtQuick.Controls 2.2
import QtQuick.Layouts 1.3
import QtQuick.Controls 1.4 as SV
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Flickable {
id: flick
anchors.fill: parent
clip: true
contentHeight: col.implicitHeight
property var mymodel: {
"animals": {
"big": {
"land": "elephants",
"water": "whales"
},
"small": {
"land": "mice",
"water": "fish"
}
},
"plants": {
"trees": "evergreens"
}
}
Column {
id: col
Component.onCompleted: componentListView.createObject(this, {"objmodel":flick.mymodel});
}
Component {
id: componentListView
Repeater {
id: repeater
property var objmodel: ({})
model: Object.keys(objmodel)
ColumnLayout {
Layout.leftMargin: 50
Button {
property var sprite: null
text: modelData
onClicked: {
if(sprite === null) {
if(typeof objmodel[modelData] === 'object')
sprite = componentListView.createObject(parent, {"objmodel":objmodel[modelData]});
}
else
sprite.destroy()
}
}
}
}
}
}
}

Using TableView as ListView-delegate

I have a model that contains several QStandardItemModels. Now I want to create a view that displays a TableView for each QStandardItemModel.
I had the idea to have a ListView that has a TableView as delegate, something like this:
ListView {
id: myListView
anchors {
fill: parent
margins: 5
}
model: testModel
delegate: CompareDelegate { }
}
And in CompareDelegate.qml:
Item {
id: base
width: 500
height: 300
TableView {
anchors.fill: parent
}
}
How do I get the TableView inside the delegate to use the appropriate QStandardItemModel within the model of the ListView?
I hope the question is somewhat clear.
Thanks in advance.
Interesting use case... I am still not sure if it's a good idea and am wondering if there's a better way to do it, but I couldn't think of reasons why it's bad, so I tried it out of curiosity:
main.cpp
#include <QApplication>
#include <QtQml>
#include <QtWidgets>
class IndividualModel : public QStandardItemModel
{
public:
IndividualModel(QObject* parent = 0) :
QStandardItemModel(4, 2, parent)
{
for (int row = 0; row < 4; ++row) {
QStandardItem *item0 = new QStandardItem;
item0->setData(QString("row %1, column 0").arg(row), TitleRole);
setItem(row, 0, item0);
QStandardItem *item1 = new QStandardItem;
item1->setData(QString("row %1, column 1").arg(row), AuthorRole);
setItem(row, 1, item1);
}
}
enum {
TitleRole = Qt::UserRole,
AuthorRole
};
QHash<int, QByteArray> roleNames() const Q_DECL_OVERRIDE
{
QHash<int, QByteArray> names;
names[TitleRole] = "title";
names[AuthorRole] = "author";
return names;
}
};
class CompositeModel : public QAbstractItemModel
{
public:
CompositeModel()
{
for (int i = 0; i < 3; ++i) {
QStandardItemModel *model = new IndividualModel(this);
mModels.append(model);
}
}
enum {
ModelRole = Qt::UserRole
};
QVariant data(const QModelIndex &index, int role) const Q_DECL_OVERRIDE
{
if (!index.isValid())
return QVariant();
if (role != ModelRole)
return QVariant();
return QVariant::fromValue(mModels.at(index.row()));
}
QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const Q_DECL_OVERRIDE
{
if (!hasIndex(row, column, parent))
return QModelIndex();
return createIndex(row, column);
}
QModelIndex parent(const QModelIndex &) const Q_DECL_OVERRIDE
{
return QModelIndex();
}
int rowCount(const QModelIndex & = QModelIndex()) const Q_DECL_OVERRIDE
{
return mModels.size();
}
int columnCount(const QModelIndex & = QModelIndex()) const Q_DECL_OVERRIDE
{
return 1;
}
QHash<int, QByteArray> roleNames() const Q_DECL_OVERRIDE
{
QHash<int, QByteArray> names;
names[ModelRole] = "individualModel";
return names;
}
private:
Q_DISABLE_COPY(CompositeModel)
QVector<QStandardItemModel*> mModels;
};
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QQmlApplicationEngine engine;
CompositeModel compositeModel;
engine.rootContext()->setContextProperty("compositeModel", QVariant::fromValue(&compositeModel));
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
return app.exec();
}
main.qml
import QtQuick 2.0
import QtQuick.Window 2.0
import QtQuick.Controls 1.0
Window {
visible: true
width: 300
height: 600
ListView {
anchors.fill: parent
model: compositeModel
delegate: TableView {
model: individualModel
TableViewColumn {
role: "title"
title: "Title"
width: 100
}
TableViewColumn {
role: "author"
title: "Author"
width: 200
}
}
}
}
This works, but... it crashes on exit. :)
I've been unable to reproduce it while debugging with Creator, so I've only been able to get a stack trace manually on the command line with gdb, which I'm not too familiar with (have always used debuggers in IDEs :)). The crash is in QML's guts somewhere, while accessing some property. However, I've spent too much time on this to not post the answer, and I think it is still useful. Maybe some kind soul will find the problem and edit my post. :)

Remove rows from QAbstractListModel

I have a custom model which derives from QAbstractListModel which is exposed to QML. I need to support operations to add new items and remove existing items. While insertion operation works without any problems, removal operation causes the application to crash while calling endRemoveRows() function.
void GPageModel::addNewPage()
{
if(m_pageList.count()<9)
{
beginInsertRows(QModelIndex(),rowCount(),rowCount());
GPage * page = new GPage();
QQmlEngine::setObjectOwnership(page,QQmlEngine::CppOwnership);
page->setParent(this);
page->setNumber(m_pageList.count());
page->setName("Page " + QString::number(m_pageList.count()+1));
m_pageList.append(page);
endInsertRows();
}
}
void GPageModel::removePage(const int index)
{
if(index>=0 && index<m_pageList.count())
{
beginRemoveRows(QModelIndex(),index,index);
qDebug()<<QString("beginRemoveRows(QModelIndex(),%1,%1)").arg(index);
GPage * page = m_pageList.at(index);
m_pageList.removeAt(index);
delete page;
endRemoveRows();
}
}
The class GPage derives from QObject. I am struck trying to figure out what is causing the app to crash while trying to call endRemoveRows(). I get "ASSERT failure in QList::at: "index out of range"" when endRemoveRows() is called.How do I remove the rows from a QAbstracListModel? Is there any other way?
I am using Qt 5.1.0 on a Windows 7 64 bit machine.
The code below works fine for me. Your problem is probably elsewhere. This is for Qt 5 due to use of Qt Quick Controls.
There are two views accessing the same model, this visually confirms that the model emits proper signals to inform the views of the changes. The page additions and removals are done via the standard insertRows and removeRows methods, exported through Q_INVOKABLE. There's no need for any custom methods on this model, so far. The Q_INVOKABLE is a workaround for some missing functionality for the interface between QML and QAbstractItemModel.
main.cpp
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQuickWindow>
#include <QAbstractListModel>
#include <QQmlContext>
#include <QtQml>
class GPage : public QObject {
Q_OBJECT
Q_PROPERTY(QString name NOTIFY nameChanged MEMBER m_name)
Q_PROPERTY(int number NOTIFY numberChanged MEMBER m_number)
QString m_name;
int m_number;
public:
GPage(QObject * parent = 0) : QObject(parent), m_number(0) {}
GPage(QString name, int number, QObject * parent = 0) :
QObject(parent), m_name(name), m_number(number) {}
Q_SIGNAL void nameChanged(const QString &);
Q_SIGNAL void numberChanged(int);
};
class PageModel : public QAbstractListModel {
Q_OBJECT
QList<GPage*> m_pageList;
public:
PageModel(QObject * parent = 0) : QAbstractListModel(parent) {}
~PageModel() { qDeleteAll(m_pageList); }
int rowCount(const QModelIndex &) const Q_DECL_OVERRIDE {
return m_pageList.count();
}
QVariant data(const QModelIndex &index, int role) const Q_DECL_OVERRIDE {
if (role == Qt::DisplayRole || role == Qt::EditRole) {
return QVariant::fromValue<QObject*>(m_pageList.at(index.row()));
}
return QVariant();
}
bool setData(const QModelIndex &index, const QVariant &value, int role) Q_DECL_OVERRIDE {
Q_UNUSED(role);
GPage* page = value.value<GPage*>();
if (!page) return false;
if (page == m_pageList.at(index.row())) return true;
delete m_pageList.at(index.row());
m_pageList[index.row()] = page;
QVector<int> roles;
roles << role;
emit dataChanged(index, index, roles);
return true;
}
Q_INVOKABLE bool insertRows(int row, int count, const QModelIndex &parent = QModelIndex()) Q_DECL_OVERRIDE {
Q_UNUSED(parent);
beginInsertRows(QModelIndex(), row, row + count - 1);
for (int i = row; i < row + count; ++ i) {
QString const name = QString("Page %1").arg(i + 1);
GPage * page = new GPage(name, i + 1, this);
m_pageList.insert(i, page);
QQmlEngine::setObjectOwnership(page, QQmlEngine::CppOwnership);
}
endInsertRows();
return true;
}
Q_INVOKABLE bool removeRows(int row, int count, const QModelIndex &parent = QModelIndex()) Q_DECL_OVERRIDE {
Q_UNUSED(parent);
beginRemoveRows(QModelIndex(), row, row + count - 1);
while (count--) delete m_pageList.takeAt(row);
endRemoveRows();
return true;
}
};
int main(int argc, char *argv[])
{
PageModel model1;
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
model1.insertRows(0, 1);
engine.rootContext()->setContextProperty("model1", &model1);
qmlRegisterType<GPage>();
engine.load(QUrl("qrc:/main.qml"));
QObject *topLevel = engine.rootObjects().value(0);
QQuickWindow *window = qobject_cast<QQuickWindow *>(topLevel);
window->show();
return app.exec();
}
#include "main.moc"
main.qml
import QtQuick 2.0
import QtQml.Models 2.1
import QtQuick.Controls 1.0
ApplicationWindow {
width: 300; height: 300
Row {
width: parent.width
anchors.top: parent.top
anchors.bottom: column.top
Component {
id: commonDelegate
Rectangle {
width: view.width
implicitHeight: editor.implicitHeight + 10
color: "transparent"
border.color: "red"
border.width: 2
radius: 5
TextInput {
id: editor
anchors.margins: 1.5 * parent.border.width
anchors.fill: parent
text: edit.name // "edit" role of the model, to break the binding loop
onTextChanged: {
display.name = text;
model.display = display
}
}
}
}
ListView {
id: view
width: parent.width / 2
height: parent.height
model: DelegateModel {
id: delegateModel1
model: model1
delegate: commonDelegate
}
spacing: 2
}
ListView {
width: parent.width / 2
height: parent.height
model: DelegateModel {
model: model1
delegate: commonDelegate
}
spacing: 2
}
}
Column {
id: column;
anchors.bottom: parent.bottom
Row {
Button {
text: "Add Page";
onClicked: model1.insertRows(delegateModel1.count, 1)
}
Button {
text: "Remove Page";
onClicked: model1.removeRows(pageNo.value - 1, 1)
}
SpinBox {
id: pageNo
minimumValue: 1
maximumValue: delegateModel1.count;
}
}
}
}
main.qrc
<RCC>
<qresource prefix="/">
<file>main.qml</file>
</qresource>
</RCC>

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