Can't open TOOL GALLERIES Illustrator CC on second monitor - adobe

I have a laptop and a second display (via HDMI). In Illustrator CC, trial version, I can't open the flyout menus(known also as the 'tool galleries').
I know how they work, but nothing seems to do the trick (click and hold, right click, click on the corner). When I drag Illustrator back on the laptop display, the functionality reappears, the flyout menus work, but I need to use the second monitor.
Is this a bug? How can I fix it?

I have exactly the same issue but I have two monitors and this happens when Illustrator is open on my 'second' monitor.
A work-around is to make the monitor you wish to use Illustrator with your 'primary' monitor in settings (in Windows 8 right click on desktop - screen resolution) - this would be your HDMI display.

Related

Rstudio Resizing off when I using Monitor

Hi so I downloaded R and Rstudio for the first time. When I code, I like to use a seperate monitor, but when I dragged RStudio to the monitor, the toolbar shrunk, a black band appears at the top of my screen, and my mouse clicks are off (like to click on something, my mouse had to be above the button instead of on it). This never happened before when I used other IDEs on my monitor. Here are some screenshots! I would appreciate if someone could let me know why RStudio is acting like this. Thanks!
Before (Main Screen):
After (Monitor):

How do I test the accessibility of my Firefox extension's toolbar button (and attached popup)?

I'm writing a Firefox (web)extension. I have a browser_action in my manifest.json, with a default_popup. I want my extension to be accessible by all users, including those with vision impairment.
So I'd like to, as I change and develop things, test what it's like to (for example) interact with this feature, using only the keyboard. How do I do this? How do I focus and thus "click" the toolbar button, without a mouse?
Ideally, without actually running special screen reader software every time.
So I'd like to, as I change and develop things, test what it's like to
(for example) interact with this feature, using only the keyboard. How
do I do this? How do I focus and thus "click" the toolbar button,
without a mouse?
You can use commands to set a keyboard shortcut.
_execute_browser_action: works like a click on the extension's browser action
You may also add commands.update() (Firefox 60+) API to let users change that keyboard shortcut.
Thanks for considering accessibility. Just to clarify, because I don't think you meant this, but you can do keyboard testing without a screen reader. Just don't use your mouse :-) Seriously.
In my current firefox, I have an address bar, the search field, then a bunch of plugins on a toolbar.
On a PC (should be similar for a Mac, but Cmd instead of Ctrl):
I can move my keyboard focus to the address bar with alt+d or ctrl+L (cmd+L)
I can move my keyboard focus to the search field with ctrl+k (cmd+k)
Interestingly enough, I could not get my focus on the toolbar. I could have sworn I could tab from the address field, to the search field, to the toolbar, but it's not working now.
If you can get your focus there, then you should be able to use the left/right arrows to move between tools and then space/enter to select the tool.
If you want to play with a screen reader, NVDA is free.

Quicktime X - How to hide mouse during screen capture?

I am attempting to record an app demo on the simulator, and want to use the Quicktime screen capture feature. However, I would like to hide the mouse during the capture.
Is this possible?
Doesn't seem to be a built in feature, so I am assuming I need to use some sort of plugin or hack.
Any suggestions?
QuickTime itself does not seem to offer this functionality therefore you have to resort to some other means to hide the cursor. On OSX there are some tools that allow this.
Cursourcerer is the first that springs to mind. However, as this really hides the cursor, it might not be ideal as you yourself will not be able to see what you are doing.
However, if you do not need to use QuickTime per se, it seems there are commercial screen recording solutions allowing this sort of thing such as Screenflow. I am not affiliated but the price seems reasonable and there is a demonstration of desired behavior here.
You don't record your app in your computer, but directly on your iPad or iPhone, connected to your Mac with a lightning cable. Then in Quicktime you select the "New movie recording" option (instead of "New screen recording"), then you will be able to select your iPad/iPhone as the "camera" and start recording your app running in your iOS device without any mouse pointer.
https://obsproject.com/
OBS can record your app window, and it ignores the cursor on the window.
Useful even if you are not a youtuber.
Cursorcerer for 10.14+ ⇨
http://doomlaser.com/cursorcerer-hide-your-cursor-at-will/
MouseHider.app for 10.13 and earlier ⇨ https://apps.apple.com/us/app/mouse-hider/id894419721?mt=12
I use option+command+k (⌥+⌘+k) to show / hide. It works globally.
It's also useful to hide the mouse cursor when you do the control-scroll zoom trick to focus in on a video.

How to customize a toolbar in Xcode 4?

Is there a way to customize toolbar in Xcode 4? Reorder buttons, remove default and add new? Also I want to turn off text under toolbar buttons, since I run Xcode 4 on 13" Macbook where every pixel is precious.
To turn off text underneath the buttons just cmd+click on the top right button (on the level with the traffic lights). This is a global thing.
The rest you're stuck with I'm afraid.
According to: http://pilky.me/view/16 toolbar customization is gone, and unlikely to return :(
As Elibud says toolbar customisation is no longer available, I use a 13" Macbook and, minimise them. I am running Xcode V3, it's a bit easier to see all the windows as you can move all the menus around and open Interface Builder separately.

Custom Application Icon for processing app

I've written a small Processing App which I'm planning to release soon. What's still missing is a sweet custom icon for Titlebar/Taskbar (Win) and Dock (Mac). Any suggestions how to do this?
Thx!
Meanwhile I figured it out on my own:
Obviously this works for Mac OS by replacing the sketch.icns file within the exported app, for win & liunx is done by adding this line to your setup method:
frame.setIconImage( getToolkit().getImage("sketch.ico") );
It depends if you have any artistic ability or not.
If not, then you can hire an icon designer to do one, or search the web for free icons - there are billions.
If you have a modicum of artisticness, then you could grab a free icon that is almost what you want and then tweak it. IcoFX is a great free application for doing this sort of thing.
If you think you have what it takes to draw an icon from scratch, then a good plan is to use a vector art package. This allows you to export the same graphic at multiple resolutions so you can get top quality at every icons size you need (from 16x16 to 256x256). Alternatively, draw a large (512x512) verison in a bitmap editor and then downscale it as required. As long as you start big and downscale, you shouldn't have any problems (although to get a good icon at 16x16 and 32x32 you will still need a good eye and a lot of manual tweaking).
In your code, just type this line:
frame.setIconImage( getToolkit().getImage("sketch.ico") );
For Windows/Linux, this will do it. For Mac/OSX, follow these steps:
Find your sketch in Finder
Right click > info, or CmdI
Find your icon and open it in Preview
In Preview, click on your icon and press CmdA or right click > select all
In Preview, press CmdC, or right click > copy
Go back to Finder. Click on the current icon of your sketch. You'll know you've selected it when a blue outline appears. Press CmdV, or right click > paste
Tips:
The standard icon size is 512x512
When making your icon, make sure that your transparencies are working

Resources