Will Apple Pay work with Mobile Safari and If not why? - mobile-safari

I was asked to see whether apple pay will work with mobile safari and if possible to integrate into our current mobile website/website. When i did my research I found that it only works with a native app. Is that true and if so why it does not work with mobile safari? Mobile safari or any other browsers in this case is also an native app and why cant apple expose the apple pay for browsers that websites can use using a javascript API?What are the risks?

As of now Apple pay APIs are only available for native iOS apps. Javascript API though is obvious future of Apple pay, is sadly not available with iOS 8-9.
Javascript API and browser (safari) is considered not secured enough (hackable) to be pass EPOS information from browser to website.
Chrome is integrating Wallet with browser as first step and hopefully in future we will have payment API to websites as well as for native apps.

Apple Pay uses NFC to get connected to EPOS for contactless payment and hence it follows device perspectives.
Apple Pay allows to interact with EPOS like PayPass,PayWave or online payments using the encrypted cards which we stored in the PassBook App(accessed with Your Touch id) but it does not doing any payment procedures Thats why third party payment processors are listed on the official website.
http://techcrunch.com/2014/11/27/identity-wars-why-apple-pay-is-about-more-than-payments/

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Android Management API (COSU) on AndroidTV?

Android Management APIs are supposed to be "compatible with any device running Android 5.1 or above that has Google Play installed." I really want that to be true, but am having trouble with Android TVs. (Specifically, a NexBox A95x and a TX3mini I'm testing with.)
My stumbling point is how to enter the enrollment token into the device when provisioning it? I had no problem with a Samsung tablet. But, the Android TVs don't use the same startup wizard after hardware reset, so there doesn't seem to be an opportunity to trigger a QR reader, or manually enter the token. I've tried entering the enrollment token into Google Play app (in lieu of the email or phone number to log in), but no luck.
Any ideas or insight how to make this work? If anyone knows a definitive reason why this can't be made to work (e.g. Management APIs don't work on AOSP) that'd be helpful information too.
Clarification (Updated 26 Dec 2017)
Here's a minimal, complete, and verifiable example of the Google Management APIs. The Quickstart exercise from Google, themselves.
Problem: The Quickstart exercise doesn't seem to work with Android TV (tested on a NexBox A95x and a TX3mini). The blocker appears on this step: (Provision A Device). The Android TVs have their own setup wizards that do not accept an Android For Work enrollment token. (I have completed the Quickstart on a Samsung tablet without problem.)
Google's documentation says the Management APIs are "compatible with any device running Android 5.1 or above that has Google Play installed" so it seems these Android TVs should qualify.
Has anyone found a workaround to do complete the Management API Quickstart on an Android TV?
As far as I know the Android Management API doesn't supports Android-based OS's like Android TV, Android Wear, Android Auto or Android Things. It just supports standard Android for phones and tablets.

How much is PlayN supported by Google?

When you access PlayN's site you see that PlayN's logo uses Google colors: http://code.google.com/p/playn/
Also, Lilli Thompson talked about PlayN at New Game Conference in 2011 as a Google game developer advocate. http://www.youtube.com/watch?feature=player_detailpage&v=iK9Xl58IxKw&t=4 (I haven't watched the video.)
But she's not at Google anymore (http://plus.google.com/111647958621817995641/posts/EVptyYGHSfd and http://twitter.com/lillithompson/status/183299616647811072)
However, When you visit https://developers.google.com/games > Web games or > Mobile Games, there's no reference to PlayN. You find Android development, which links to http://developer.android.com/sdk/index.html. There's a Google Play Game Services (GPGS) too, that offers social features (achievements, multiplayer, leaderboard) for game development for Android, iOS and Web (http://developers.google.com/games/services). There are "Getting started" tutorials for GPGS for each platform (Android, iOS, Web). No PlayN, which compiles to these three platforms plus Java desktop.
So, is PlayN really supported by Google? Or was it once, and now the community is by itself?
Playn is a community supported project, and i suspect always will remain such. Google had a hand in making it, but their contribution recently has been waning. But it doesn't mean the project is dying or anything.

write a skype plugin for this requirements

I'm starting some research on skype programming. Is there one technologie for skype plugins or are there multiple frameworks or apis?
I'd like to make a plugin where user from my database can communicate with each other (video, audio, chat) over skype without seeing each others' real skype id's - is it possible? (I guess yes, I tried skycandy a couple years ago and it was actually the same)
any hints for realization?
primary platform would be windows, but maybe android/ios as well (are mobile versions plugin enabled?)
Is skype a good choice for the requirements or is there a better solution for a small project without budget?
Skype offers an API for its Desktop clients, Desktop API and an SDK for you build your own client.
The Desktop API is in maintenance mode and doesn't support newer features in the client and has a number of known bugs.
SkypeKit is fully supported but doesn't currently support Multi Part Video, at the time of writing.
Neither of these technologies can be used on mobile devices, in the case of SkypeKit its specifically prohibited in the licence terms, and you may never obscure the sending or receiving parties Skype name as this is prohibited.
For additional info please see http://developer.Skype.com
Allen Smith
Community Manager
Skype Developer

How can I test a mobile version of our website?

I have no up to date mobile phone personally, and we don't have any in our team to allow us to test mobile versions of our ASP.Net websites.
We have now been asked to provide a mobile version of our website (which is a fairly busy site) but I have no means to check the mobile pages.
Any suggestions? Are there emulators or would it better to have the real thing?
It's always better to have the real thing, but if that's not an option, I have used a plugin for FireFox called "User Agent Switcher"
Another route you could go is to get the Android SDK and load up an emulator. It runs a full version of android, so you could open the browser from there (You could also change screen size/device type) - a little more heavy than the first solution, but potentially another route worth exploring.
You can use simulators/emulators - Android, iPhone etc.
Well Apple provide an iOS emulator, which you can download in the developers section of Apple's own website.
Outside of that, the only other testing environment I'm aware of is Ripple, which is a plugin for Chrome, designed to emulate a range of mobile devices. You can find that at: http://ripple.tinyhippos.com/.
As others have answered there is a lot of different tools to do the testing and that is all fine to a certain extent, for daily testing by developers and testers.
But with 15 years of testing behind me I would never let the site go untested with a few different real devices if the site is an important service - usually this can be done with "staff" phones at no cost if the cost is the problem. I would more or less say; can your company live with publishing a site out there and there might be a risk it won't work on some mobile platforms?
DeviceAnywhere is the tool that we have used a lot. It provides you access to numerous mobile devices using which you can test both apps and websites. They have placed several physical devices which you can see and operate remotely.
It is always better to test on real devices instead of emulators. During development phase, emulators are helpful but for final delivery it is best to test on real phones. Mobile web browsers may or may not support HTML,CSS,JS completely and their individual implementation could be different.

Designing issue in JQuery mobile with asp.net

I am creating mobile application in asp.net webform targeting IPhone, Android and blackberry. I am using JQuery-Mobile for the same.
Below is my first page I have developed with jquery-mobile.
I don't have iphone, android and blackberry. So my questions are:
Best Simulator I can use on windows XP/ Windows Server 2008 for Iphone, Andriod and Blackberry
Also, when I am running the application on the browser it is looking wierd. I mean textbox size, buttons. Is this the way it looks on normal webpage or it's my faulty design?
As I am developing application in asp.net, do I need to install latest browser which support HTML5 and CSS3 because below browser is IE7.
An old IE is not the best choice to test the capabilities of a HTML5+javascript framework...
For daily basis it's quite ok to use Firefox or any WebKit based browser (chrome, safari ...)
Emulators are very helpful, but to be sure your product works well you will probably need to give it a try on an actual device. I have already seen some reports of problems that show up only when working with the real device.
A team that I do some JQM stuff for has bought a cheap old ipod touch for testing. It's the most demanding apple product you can get. It has the oldest browser, causes most problems and is the slowest. Best choice! :)
Emulator for Android
Simulators for Blackberry
I'm sure Apple has one too - but I think you need to register as a iOS developer before you can get your hands on it. I believe using third-party iOS emulators is against Apple's policy.

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