How much is PlayN supported by Google? - playn

When you access PlayN's site you see that PlayN's logo uses Google colors: http://code.google.com/p/playn/
Also, Lilli Thompson talked about PlayN at New Game Conference in 2011 as a Google game developer advocate. http://www.youtube.com/watch?feature=player_detailpage&v=iK9Xl58IxKw&t=4 (I haven't watched the video.)
But she's not at Google anymore (http://plus.google.com/111647958621817995641/posts/EVptyYGHSfd and http://twitter.com/lillithompson/status/183299616647811072)
However, When you visit https://developers.google.com/games > Web games or > Mobile Games, there's no reference to PlayN. You find Android development, which links to http://developer.android.com/sdk/index.html. There's a Google Play Game Services (GPGS) too, that offers social features (achievements, multiplayer, leaderboard) for game development for Android, iOS and Web (http://developers.google.com/games/services). There are "Getting started" tutorials for GPGS for each platform (Android, iOS, Web). No PlayN, which compiles to these three platforms plus Java desktop.
So, is PlayN really supported by Google? Or was it once, and now the community is by itself?

Playn is a community supported project, and i suspect always will remain such. Google had a hand in making it, but their contribution recently has been waning. But it doesn't mean the project is dying or anything.

Related

What protocol or api does the android tv remote control app use?

google tv used anymote protocol for remote control but the case with android tv does not looks the same. No official docs clearify if they still use the same.
I want to develop an app just like the app by google but with some changes and additions mostly on gamepad part. Additionally if anyone knew how apps like cetus play and droid mote for android tv work?
almost similar questions have been asked before as well but never properly answered. Any information and suggestions will be helpul

Android Management API (COSU) on AndroidTV?

Android Management APIs are supposed to be "compatible with any device running Android 5.1 or above that has Google Play installed." I really want that to be true, but am having trouble with Android TVs. (Specifically, a NexBox A95x and a TX3mini I'm testing with.)
My stumbling point is how to enter the enrollment token into the device when provisioning it? I had no problem with a Samsung tablet. But, the Android TVs don't use the same startup wizard after hardware reset, so there doesn't seem to be an opportunity to trigger a QR reader, or manually enter the token. I've tried entering the enrollment token into Google Play app (in lieu of the email or phone number to log in), but no luck.
Any ideas or insight how to make this work? If anyone knows a definitive reason why this can't be made to work (e.g. Management APIs don't work on AOSP) that'd be helpful information too.
Clarification (Updated 26 Dec 2017)
Here's a minimal, complete, and verifiable example of the Google Management APIs. The Quickstart exercise from Google, themselves.
Problem: The Quickstart exercise doesn't seem to work with Android TV (tested on a NexBox A95x and a TX3mini). The blocker appears on this step: (Provision A Device). The Android TVs have their own setup wizards that do not accept an Android For Work enrollment token. (I have completed the Quickstart on a Samsung tablet without problem.)
Google's documentation says the Management APIs are "compatible with any device running Android 5.1 or above that has Google Play installed" so it seems these Android TVs should qualify.
Has anyone found a workaround to do complete the Management API Quickstart on an Android TV?
As far as I know the Android Management API doesn't supports Android-based OS's like Android TV, Android Wear, Android Auto or Android Things. It just supports standard Android for phones and tablets.

How to get Android TV app listed in Entertainment Apps on home screen?

I had my first Android TV app go live last night, but it has to be searched for in Google Play. How do you get your app listed in the Entertainment Apps section of the Home screen (and in the Google Play Store on Android TV) so people can actually find it?
It turns out that the Entertainment Apps section does not include all Android TV apps like I had thought. It is a curated list. So unfortunately that means Android TV apps have the same likelihood to be discovered as regular Android apps, and it makes the Andoid TV ecosystem look much smaller to the user than it (presumably) is. I guess I was expecting something more like Roku's channel store.

SmartTV development for starters [closed]

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I am doing some research on SmartTV development right now and the topic seems very very fragmented.
I mean:
If you want to develop a android app, you get eclipse and the android sdk.
If you want to develop for iphone, you get xcode.
But SmartTV?
There is a Samsung SDK, a LG SDK, Google TV, a SmartTV Alliance SDK...
So what should I choose?
Especially if i want to
write once, run everywhere
enjoy mature development environment and tools
If you want to write once... you should choose the "The App Engine" but it's not free, it costs 48.000$/year with a max of 8 apps developed.
The second option is the SmartTV Alliance SDK.
The most mature SDK is the Samsung one, the LG one is good too but support from the manufacturer is not so good.
HTML is surely the best promising technology but we should consider that the market is very fragmented now. The first manufacturer/platform that obtains an important role will own the entire (and growing) market.
Actually the best options (in my opinion) are:
- PlayJam: they have a big experience and they're the most advanced platform today, they're partnering Steam too
- Google TV: it could become the Android of TVs... indeed, it's an Android-powered OS and LG, Samsung, Sony and Vizio already have a GoogleTV-device, Philips will add itself soon to the list.
So far the only two options are Adobe AIR and HTML, what do you have to develop?
We're developing some casual games and we use Adobe AIR
http://www.youtube.com/watch?v=0e8cmy1Vmic
http://www.noriste.com/lg-smarttvs-adobe-air-3-0-and-app-test/
Some (maybe obvious) links:
Samsung SDK - supports Java, HTML, Adobe AIR - samsungdforum.com
LG SDK - supports HTML, Adobe AIR, Unity - developer.lgappstv.com
Google TV SDK - supports Java, HTML, Adobe AIR, Unity - developers.google.com/tv/android
SmartTV Alliance SDK (LG, Sharp, Philips) - supports HTML - smarttv-alliance.org
NetTV SDK (Sharp, Philips) - supports HTML - yourappontv.com
Roku SDK - supports C++, Unity - roku.com/developer
PlayJam SDK - supports Adobe AIR, runs on LG and Samsung (they'll support HTML) - playjam.com
TV App Engine - supports HTML and converts apps into native ones - tvappagency.com
Marmalade - supports C/C++ and integrates the PlayJam APIs - madewithmarmalade.com
Yahoo Connected TV - supports HTML - connectedtv.yahoo.com/developer
Opera TV - supports HTML - dev.opera.com/tv
We are developing cross-plaform. It is all about the experience. Once you finish 2 or 3 applications you are aware about the differences between Samsung, LG, Sony, Philips and Panasonic and you can work with that. Of course the QA process and testing on TVs is different chapter - we have 30 TVs for testing only.
On the other side we have 30 Android phones as well, so comparing Android and SmartTV fragmentation I do not see that big differences, same situation was on Symbian, similar issues you have across different web browser versions or even iOS versions.
It is nothing that should scary or stop you.
BR
Petr
www.mautilus.com/blog
Try BBC Tal frame work, its open source and supports most of the smart tv
http://fmtvp.github.io/tal/getting-started/introducing-tal.html
Building Android TV Apps
Android offers a rich user experience that's optimized for apps running on large screen devices, such as high-definition televisions. Apps on TV offer new opportunities to delight your users from the comfort of their couch. More...
Dependencies and Prerequisites
Android 5.0 (API level 21) or higher
Android Studio 0.8 or later and Gradle 0.12 or later
Building Apps for TV more detail here..

write a skype plugin for this requirements

I'm starting some research on skype programming. Is there one technologie for skype plugins or are there multiple frameworks or apis?
I'd like to make a plugin where user from my database can communicate with each other (video, audio, chat) over skype without seeing each others' real skype id's - is it possible? (I guess yes, I tried skycandy a couple years ago and it was actually the same)
any hints for realization?
primary platform would be windows, but maybe android/ios as well (are mobile versions plugin enabled?)
Is skype a good choice for the requirements or is there a better solution for a small project without budget?
Skype offers an API for its Desktop clients, Desktop API and an SDK for you build your own client.
The Desktop API is in maintenance mode and doesn't support newer features in the client and has a number of known bugs.
SkypeKit is fully supported but doesn't currently support Multi Part Video, at the time of writing.
Neither of these technologies can be used on mobile devices, in the case of SkypeKit its specifically prohibited in the licence terms, and you may never obscure the sending or receiving parties Skype name as this is prohibited.
For additional info please see http://developer.Skype.com
Allen Smith
Community Manager
Skype Developer

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