Xamarin Forms Labs GridView not showing up - asp.net

I'm trying to use GridView from Forms Lab. Problem is that I'm not getting anything shown on screen. One thing to note - when i set Content = gridView or Content = mainLayout I'm getting null pointer reference exception, but i cannot find out which element is null. Here's code in view :
var itemTemplate = new DataTemplate(typeof (MedicineBoxItemCell));
var gridView = new GridView();
gridView.ItemsSource = medicineBoxViewModel.MedicineBoxViewModelItems;
gridView.ItemTemplate = itemTemplate;
StackLayout mainLayout = new StackLayout();
mainLayout.Children.Add(gridView);
var scrollView = new ScrollView()
{
Content = mainLayout,
BackgroundColor = Color.Yellow
};
Content = scrollView;
}
public class MedicineBoxItemCell : ViewCell
{
public MedicineBoxItemCell()
{
var name = new Entry()
{
HorizontalOptions = LayoutOptions.FillAndExpand
};
name.SetBinding(Entry.TextProperty, "MedicineBoxItem.Medicine.Name");
View = name;
}
}`

What platform are you testing? This a very alpha version that has some problems, specially with ItemTemplate.
Try one of the demo ViewCells and see if it works for you.. and go from there.
One thing that will not work is having a layout inside a layout on the template. For example, if you are using a Grid, and inside the grid u have a stackpanel that stackpanel and it's contents will not appear , it s somethign we don't know how to fix yet.

Related

Xamarin Forms add new controls dinamically in the content via code

I have a form in my Xamarin project that its result is something like that:
Basically there is a header (1) and a body of this form (2). The header is quite simple build with AbsoluteLayout.
For creating the body (2) I've created my component to show a tab control and then for each tab a specific grid with images and text. For each section, I'm checking in the database how many records there are for it and change the text. This activity is very long and I'm trying to understand why and how I can improve speed.
Then I should cut the corner to add later in my page the tab control so the user can see immediately the header and after few second all page. The code is like the following:
public class MyPage : WaitingPage
{
public MyPage(Card card)
{
LoadingMessage = "Loading...";
ShowLoadingFrame = true;
ShowLoadingMessage = true;
ShadeBackground = true;
WaitingOrientation = StackOrientation.Vertical;
IsWaiting = true;
StackLayout stackPage = new StackLayout() {
BackgroundColor = Color.FromHex("#fff"),
Children = {
ShowHeader(card),
}
};
Content = stackPage;
Task.Yield();
Task.Run(async () => {
Content = await ShowDetails(card);
});
IsWaiting = false;
}
}
I tried different ways to add the content from await ShowDetails(card); but nothing happens. Basically the content doesn't change unless await ShowDetails(card); is executed. I discovered Task.Yield(); (you can wait the page is rendered and showed and then continue) but in this case doesn't work. And also WaitingPage doesn't show the message.
Any suggestions or help? Thank you in advance

Flex 4 Drag-n-Drop with custom DragProxy

I'm doing the drag an drop of an ItemRenderer manually (DataGrid) and want to know how to generate a custom DragProxy of a component that hasn't been added to the display list.
I tried something like this but didn't work:
private function doDrag(event:MouseEvent):void
{
var dragSource:DragSource = new DragSource();
dragSource.addData(data, 'dnd_format');
//var bm:Bitmap = new Bitmap(ImageSnapshot.captureBitmapData(this));
var btn:Button = new Button();
btn.label = 'New Button';
var bm:Bitmap = new Bitmap(ImageSnapshot.captureBitmapData(btn));
var dragProxy:Image = new Image();
dragProxy.source = bm;
DragManager.doDrag(this, dragSource, event, dragProxy,0,0, 0.6);
}
So, I want to be able to create the DragProxy using a component, the button is just an example.
Any ideas?
My guess is that this is not working because you are trying to get a bitmap from a component that was just created and has not been added to the stage. I would try testing this code with using an embedded image as the drag proxy first. If that works, then try getting a bitmap from a component that exists on the stage. My guess is that both cases will work.

How to dynamically load image for drag and drop?

I am implementing drag and drop from a DataGrid onto a List in a Flex 3 AIR application. I would like to have the drag image be a photo (jpg) referenced by a String field in the data grid item, named 'imagePath'. I'm having trouble getting the image to show up during dragging. I have triple checked that it is not because of an invalid path to the image. I have tried Image's source() and load() methods in every way I can think of. I am calling this method 'dragCurrentToList(event)' on a mouseDown event.
private function dragCurrentToList(event:MouseEvent):void
{
var current:Object = event.currentTarget.selectedItem;
var dragImg:Image = new Image();
dragImg.load(current.imagePath);
dragImg.width = 100;
dragImg.width = 100;
var dsource:DragSource = new DragSource();
dsource.addData(current, 'record');
DragManager.doDrag(event.currentTarget as DataGrid, dsource, event, dragImg);
}
This works perfectly if I set the image source to the following bindable variable but I don't want to hardcode the image name.
[Bindable]
[Embed(source='assets/icons/default.jpg')]
public var dragIcon:Class;
...
dragImg.source = dragIcon
...
In your dragCurrentToList method, why are you loading the image instead of just specifying the source attribute as the URL to the image?
http://livedocs.adobe.com/flex/3/langref/mx/controls/SWFLoader.html#source
private function dragCurrentToList(event:MouseEvent):void
{
var current:Object = event.currentTarget.selectedItem;
var dragImg:Image = new Image();
dragImg.source = current.imagePath;
dragImg.width = 100;
dragImg.width = 100;
var dsource:DragSource = new DragSource();
dsource.addData(current, 'record');
DragManager.doDrag(event.currentTarget as DataGrid, dsource, event, dragImg);
}
Also make sure you are responding to the dragStart event. ( http://livedocs.adobe.com/flex/3/langref/mx/core/UIComponent.html#event:dragStart ). And I believe instead of accessing the DragManager class; you should simply modify the dragSource property of the dragStart event.

Getting Flex TileList image source

I have a TileList that's loaded with data from Flickr. The tilelist uses an imageRenderer to make a bunch of thumbnails.
I'm trying to create a custom drag and drop function, but I want to get the image source of the tilelist mouseEvent target. Here's what the code looks like for the drag handler:
public function onPicMouseDown(e:MouseEvent):void {
var tileList:TileList = TileList(e.currentTarget);
var item:Object = Object(tileList.selectedItem);
var source:DragSource = new DragSource();
var dragView : Image = new Image();
dragView.source = tileList.selectedItem.source;
DragManager.doDrag(
rowRenderer,
source,
e,
dragView
);
}
But tileList.selectedItem doesn't have a source property. The source is a property of the image produced by the itemrenderer. I'd like to be able to do something that's the equivalent of
tileList.selectedItem.itemRenderer.source
But that doesn't do it either.
There's got to be a simple way to do this that I'm just missing. Any help would be much appreciated.
In your onMousePicDown handler your source should be:
dragView.source = event.target.parent.source;

How do I implement custom drag functionality in a Flex list control?

Flex has built in drag-n-drop for list controls, and allows you to override this. But they don't cover this in examples. The built-in functionality automatically drags the list-item, if you want to override this you find the handlers are being set up on the list itself.
What I specifically want to do, is my TileList shows small thumbnails of items I can drag onto a large Canvas. As I drag an item from the list, the drag proxy should be a different image.
So, I followed the technique suggested and it only works if I explicitly set the width/height on the proxy Image. Why?
It's not obvious until you've tried it =) I struggled with the same thing just a few weeks ago. This was my solution:
The list:
<List>
<mouseDown>onListMouseDown(event)</mouseDown>
</Tree>
The mouse down handler:
private function onMouseDown( event : MouseEvent ) : void {
var list : List = List(event.currentTarget);
// the data of the clicked row, change the name of the class to your own
var item : MyDataType = MyDataType(list.selectedItem);
var source : DragSource = new DragSource();
// MyAwsomeDragFormat is the key that you will retrieve the data by in the
// component that handles the drop
source.addData(item, "MyAwsomeDragFormat");
// this is the component that will be shown as the drag proxy image
var dragView : UIComponent = new Image();
// set the source of the image to a bigger version here
dragView.source = getABiggerImage(item);
// get hold of the renderer of the clicked row, to use as the drag initiator
var rowRenderer : UIComponent = UIComponent(list.indexToItemRenderer(list.selectedIndex));
DragManager.doDrag(
rowRenderer,
source,
event,
dragView
);
}
That will start the drag when the user clicks an item in the list. Notice that I don't set dragEnabled and the other drag-related properties on the list since I handle all that myself.
It can be useful to add this to the beginning of the event handler:
if ( event.target is ScrollThumb || event.target is Button ) {
return;
}
Just to short circuit if the user clicks somewhere in the scrollbar. It's not very elegant but it does the job.
I found a simpler answer here. That example extends a DataGrid control, but you can do the same with a List control. In my case, I use an image source instead of Class:
public class CustomDragList extends List {
[Bindable]
public var dragProxyImageSource:Object;
override protected function get dragImage():IUIComponent {
var image:Image = new Image();
image.width = 50;
image.height = 50;
image.source = dragProxyImageSource;
image.owner = this;
return image;
}
}
Then use that custom list like this:
<control:CustomDragList
allowMultipleSelection="true"
dragEnabled="true"
dragProxyImageSource="{someImageSource}"
dragStart="onDragStart(event)"/>
Where 'someImageSource' can be anything you'd normally use for an image source (embedded, linked, etc.)

Resources