use QCamera in Qt console application - qt

I want to use the camera in a headless (console) qt application (at least for unit testing).
But I facing a problem with Qt. As soon I use my code in a console application, the camera won't work - the readyForCaptureChanged event of QCameraImageCapture will not be called.
If I use exactly the same code in a gui application, the event gets triggered and I can capture images.
The common code I use is that:
camera = new QCamera(cameras.at(config->cameraNumber()));
imageCapture = new QCameraImageCapture(camera);
connect(imageCapture, SIGNAL(readyForCaptureChanged(bool)), this, SLOT(readyForCapture(bool)));
camera->start(); // to start the viewfinder
// ——
void ImageCapture::readyForCapture(bool b) {
qDebug() << "ready for capture "<<b;
}
when I call this code in the gui application directly in the constructor of my MainWindow, it works (event will be triggered).
When I call this code in my qt console application, it does not work (event will not be triggered).
Can anybody help me? Thanks
** UPDATE 29. August - full code **
Console Application:
main.cpp
#include <QCoreApplication>
#include <QTest>
#include <QTimer>
#include <QDebug>
#include <runoneventloop.h>
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
RunOnEventLoop * run = new RunOnEventLoop(&a);
QTimer::singleShot(0, run, SLOT(run()));
return a.exec();
}
RunOnEventLoop.cpp
#include "runoneventloop.h"
RunOnEventLoop::RunOnEventLoop(QObject *parent) :
QObject(parent)
{
}
void RunOnEventLoop::run() {
qDebug() << "hier run";
camera = new QCamera(0);
imageCapture = new QCameraImageCapture(camera);
connect(imageCapture, SIGNAL(readyForCaptureChanged(bool)), this, SLOT(readyForCapture(bool)));
camera->start(); // to start the viewfinder
}
void RunOnEventLoop::readyForCapture(bool b) {
qDebug() << "ready of capture "<<b;
}
RunOnEventLoop.h
#ifndef RUNONEVENTLOOP_H
#define RUNONEVENTLOOP_H
#include <QObject>
#include <QDebug>
#include <QCamera>
#include <QCameraImageCapture>
class RunOnEventLoop : public QObject
{
Q_OBJECT
public:
explicit RunOnEventLoop(QObject *parent = 0);
private:
QCamera* camera;
QCameraImageCapture* imageCapture;
signals:
public slots:
void run();
void readyForCapture(bool);
};
#endif // RUNONEVENTLOOP_H
GUI Application
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
qDebug() << "hier";
camera = new QCamera(0);
imageCapture = new QCameraImageCapture(camera);
connect(imageCapture, SIGNAL(readyForCaptureChanged(bool)), this, SLOT(readyForCapture(bool)));
camera->start(); // to start the viewfinder
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::readyForCapture(bool b) {
qDebug() << "ready of capture "<<b;
}
again, it's the same code. Console App does not call the readyForCapture method, while the gui application calls it.
you can download the archive here: DOWNLOAD

If would be nice if you could provide something more of your console-based Qt application... the code you presented, how is it called by your main code?
Anyway, just guessing, if no events are raised at all maybe it is because you are not running any event loop... are you sure that your code at some point call exec() on your QCoreApplication object? Are you sure that the owner of the object from which you call connect() is the thread of QCoreApplication?

Related

How to use qAction submenu in Qt

I want to implement simple commands like a qDebug() when I click on a sub menu in the mainwindow. I was referring to sample program given along with the Qt 5 IDE (...\Qt\Qt5.2.0\5.2.0\msvc2010\examples\widgets\mainwindows\menus), and using it, I managed to construct the code. I do not receive any compile time or run time errors.
I created the mainwindow.ui using the design mode. It has an object of the QAction class called actionInterval.
But when I click on it, nothing happens, I am not able to implement the command in void interval(). I guess I am not connecting properly. What am I missing here? Please advise.
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QDebug>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
Ui::MainWindow *ui;
void createActions();
private slots:
void interval();
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
createActions();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::createActions()
{
ui->actionInterval = new QAction(tr("&Interval"), this);
ui->actionInterval->setStatusTip(tr("Set the interval for capturing delta & reference images"));
connect(ui->actionInterval, SIGNAL(triggered()), this, SLOT(interval()));
}
void MainWindow::interval()
{
qDebug()<<"inside interval qdialog";
}
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
void MainWindow::createActions()
{
ui->actionInterval->setStatusTip(tr("Set the interval for capturing delta & reference images"));
connect(ui->actionInterval, SIGNAL(triggered()), this, SLOT(interval()));
}
You shouldn't need that ui->actionInterval = new QAction(tr("&Interval"), this); line, the ui->setupUi() handles that for you, so it's potentially causing an incorrect reference so when you do click on it it's not firing correctly.

Qt debug pointer not following expected flow in 2nd and successive iterations

I want to display a "generating image..." kind of modal dialog, other than the main GUI. This "generating image..." dialog should be temporary, and be displayed and disappear without user intervention.
For displaying this dialog, the Qt code should check for existence of a .txt file in a specific location in the PC's hard disk. If the .txt file exists, then the dialog should pop-up.
For making this dialog disappear, the Qt code should check whether that .txt file contains the string "OK" in the first line. The dialog should disappear only when this "OK" is found, until then it should continue to display "generating image..."
A good way to do this is to use signal slot mechanism. I would like to know, what functions should be used as SIGNALS in both the cases, of displaying and removing the dialog.
So far, I could manage a simple code, illustrating a "generating image..." using signal slot mechanism, but with setValue() and pressing a push button(i.e. involving user intervention), and not with the checking of .txt file or the "OK" string inside that .txt file(user non-intervention).
Please advise me, whether my logic can be implemented? If yes, how? Also, what SIGNALs should be used?
************************UPDATED SECTION(as of Feb 24th '14):****************************************************
I have revised the code according to Dmitry Sazonov's suggestions. I am able to display the loading GIF whenever a new file is created/deleted in a designated directory. Now I want to close this loading qDialog, when the usbResponse.txt file has "ok" inside it. I tried using signal slot, to implement hide(), but could not get it.
I do not get errors, but the qDialog window does not close as expected. I tried both, secDialog.close() and secDialog.hide(), but the window didn't close. Perhaps because the secDialog object is not the same in both the SLOTs. So I also made secDialog, a global object, but I received an error as follows:-
QWidget: Must construct a QApplication before a QWidget
I looked it up: https://qt-project.org/forums/viewthread/12838
Changed the build modes, accordingly, but that didn't help either. Please tell me how do I close my qDialogs, when I find the "ok" in usbResponse.txt file.
************************UPDATED SECTION(as of Mar 14th '14):****************************************************
I could close the qDialog containing the GIF using hide(). I have done a total overhaul of the code. As mentioned above, the qDialog containing the GIF should appear whenever a text file called usbResponse.txt exists at a designated location. Also taking #Dmitry Sazonov's advice, I am able to close the GIF whenever that txt file i.e. usbResponse.txt is modified, using FileSystemWatcher.
I'm continuously scanning for the existence of the .txt using threads. When I find the file, I display the loading GIF. When the .txt is modified the GIF should disappear. This works fine for the first iteration, i.e. when
(the following are observations after debugging)
the usbResponse.txt exists => GIF is displayed
when usbResponse.txt is modified => GIF is hidden & the .txt is deleted.
THe problem, in next iteraiton,(i.e. all iterations after the first)
the usbResponse.txt is created => the GIF is displayed.
when usbResponse.txt is modified, the debug pointer continues to remain in
afterFileHasBeenFound()
whereas it should have gone in
closeModified(const QString &str)
What is my mistake here?
Here is my code:
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QFile>
#include <QDebug>
#include <QFileSystemWatcher>
#include "dialog.h"
#include "mythread.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
public slots:
void afterFileHasBeenFound();
void closeModified(const QString &str);
private slots:
private:
Ui::MainWindow *ui;
Dialog *pDialog;
MyThread *mThread;
};
#endif // MAINWINDOW_H
dialog.h
#ifndef DIALOG_H
#define DIALOG_H
#include <QDialog>
#include <QMovie>
#include <QLabel>
#define GIF_PATH "E:\\QT1\\timeStampPopUp\\timeStampPopUp\\loading.gif"
namespace Ui {
class Dialog;
}
class Dialog : public QDialog
{
Q_OBJECT
public:
explicit Dialog(QWidget *parent = 0);
~Dialog();
void displayLoadingGif();
private:
Ui::Dialog *ui;
};
#endif // DIALOG_H
mythread.h
#ifndef MYTHREAD_H
#define MYTHREAD_H
#include <QThread>
#include <QtCore>
#include <QDebug>
#define FILE_PATH "E:\\QT1\\dialogClose2\\dialogClose2\\usbResponse.txt"
class MyThread : public QThread
{
Q_OBJECT
public:
explicit MyThread(QObject *parent = 0);
void run();
QString name;
int exec();
void checkFile();
signals:
void testSignal(QString message);
void fileFoundDisplayGif();
public slots:
};
#endif // MYTHREAD_H
dialog.cpp
#include "dialog.h"
#include "ui_dialog.h"
Dialog::Dialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::Dialog)
{
ui->setupUi(this);
displayLoadingGif();
}
Dialog::~Dialog()
{
delete ui;
}
void Dialog::displayLoadingGif()
{
QMovie *pMovie = new QMovie(GIF_PATH);
ui->loadingGifLabel->setMovie(pMovie);
pMovie->start();
}
mythread.cpp
#include "mythread.h"
MyThread::MyThread(QObject *parent) :
QThread(parent)
{
}
void MyThread::run()
{
exec();
}
int MyThread::exec()
{
while(1)
{
checkFile();
emit(testSignal("hello world!!"));
sleep(1);
}
}
void MyThread::checkFile()
{
QFile file(FILE_PATH);
if(file.exists())
{
qDebug()<<"exists";
emit(fileFoundDisplayGif());
}
else
qDebug()<<"doesn't exist";
}
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
mThread = new MyThread(this);
mThread->name = "mThread";
connect(mThread, SIGNAL(fileFoundDisplayGif()), this, SLOT(afterFileHasBeenFound()), Qt::QueuedConnection);
mThread->start();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::afterFileHasBeenFound()
{
if(pDialog != NULL)
return;
pDialog = new Dialog();
pDialog->setModal(true);
pDialog->show();
}
void MainWindow::closeModified(const QString &str)
{
Q_UNUSED(str)
if(pDialog != NULL)
{
pDialog->hide();
}
QFile file(FILE_PATH);
file.remove();
pDialog = NULL;
}
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QFileSystemWatcher fileWatcher;
fileWatcher.addPath(FILE_PATH);
QStringList fileList = fileWatcher.files();
Q_FOREACH(QString file, fileList)
qDebug() << "File name " << file;
MainWindow* mc = new MainWindow;
QObject::connect(&fileWatcher, SIGNAL(fileChanged(QString)), mc, SLOT(closeModified(QString)));
mc->show();
return a.exec();
}
Do not use timers for checking file. Use QFileSystemWatcher for traking file modifications.
Implement a slot that will check file content on modification. And call hide() method, when your "OK" text appeared.
IMHO: your solution is to messy. There are a lot of other syncronization mechanisms between processed. Can you modify code of tool that generates image? Should it really work as another process?

Declaring a signal in Qt script prototype

I tried declaring a signal in a prototype and then connecting it is script funcition for some reason it does not work as I hoped. My code is as follows. Could some one help me in this.
What I expected was, once I called p.setText('New String') in the script code, since setText emits the textChanged signal it should invoke the slot which is catchSignal(text) already connected in the script code.
Prototype header
#ifndef SCRIPTACTION_H
#define SCRIPTACTION_H
#include <QObject>
#include <QtScript>
class ScriptAction : public QObject , public QScriptable
{
Q_OBJECT
public:
ScriptAction(QObject *parent = 0);
signals:
void textChanged(const QString changedString);
};
#endif // SCRIPTACTION_H
Class
#include "scriptaction.h"
#include <QAction>
Q_DECLARE_METATYPE(QAction*)
ScriptAction::ScriptAction(QObject *parent) : QObject(parent)
{
}
Main Class
#include <QApplication>
#include <QDebug>
#include <QAction>
#include "scriptaction.h"
#include <QPushButton>
Q_DECLARE_METATYPE(QAction*)
QScriptValue qAction_Constructor(QScriptContext *ctx, QScriptEngine *eng)
{
qDebug() << "QAction is called";
if(ctx->isCalledAsConstructor())
{
QObject *parent = ctx->argument(0).toQObject();
QAction *action = new QAction("Test",parent);
return eng->newQObject(action, QScriptEngine::ScriptOwnership);
} else {
return QString("invalid call. Use new Constructor");
}
}
int main(int argc, char *argv[])
{
QApplication app(argc,argv);
QScriptEngine engine;
//Evaluating a simaple expresssion
qDebug() << engine.evaluate("1+2").toNumber();
QPushButton button;
QScriptValue buttonScript= engine.newQObject(&button);
engine.globalObject().setProperty("button", buttonScript);
engine.evaluate("button.text ='Hello Text'; button.show()");
//QAction Prototype
ScriptAction qsAction ;
QScriptValue script_proto = engine.newQObject(&qsAction);
engine.setDefaultPrototype(qMetaTypeId<QAction*>(), script_proto);
QScriptValue ctor = engine.newFunction(qAction_Constructor , script_proto);
QScriptValue metaObject = engine.newQMetaObject(&QObject::staticMetaObject, ctor);
engine.globalObject().setProperty("QSAction" , metaObject);
engine.evaluate("var p = new QSAction(button);p.textChanged.connect(catchSignal);");
engine.evaluate("function catchSignal(text) { print ('PROTOTYPE SIGNAL IS CALLED ',text); } p.setText('New String'); " );
return app.exec();
}
I got rid of the issue, and now I see the signal is being triggered and slot is called properly.
All I did was moving the code to a separate script file and start using the QScriptDebugger to see its output. Then I figured there was an error and the code is edited to work.
Anyone who wants an example prototype class, this will hopefully be a good guideline.

Cannot read output using readyReadStandardOutput in Qt

I am using Qt and I am unable to get output of a exe file using readyReadStandardOutput.
Here is my code.
mainwindow.cpp
void MainWindow::on_pushButton_24_clicked()
{
myprocess = new QProcess(this);
myprocess->start("files\\helloworld.exe");
connect(myprocess, SIGNAL(readyReadStandardOutput ()), this, SLOT(outlog()));
}
void MainWindow::outlog()
{
QString abc;
abc = myprocess->readAllStandardOutput();
emit outlogtext(abc);
ui->lineEdit_4->setText(abc);
}
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QtGui>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
QProcess *myprocess;
signals:
void outlogtext(QString ver);
private slots:
void outlog();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
The helloworld.exe will just give a output "Hello world" but I cannot see it in the textEdit, whats wrong with my code? I am very new to Qt. Thank you
I got the program working. Below is the code.
mainwindow.hpp
#ifndef MAINWINDOW_HPP
#define MAINWINDOW_HPP
#include <QtGui>
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
signals:
void outlogtext(QString ver);
private slots:
void outlog();
void on_pushButton_24_clicked();
private:
QPushButton* pushButton_24;
QLineEdit* lineEdit_4;
QProcess *myprocess;
};
#endif // MAINWINDOW_HPP
main.cpp
#include <QtCore>
#include <QtGui>
#include <QDebug>
#include "mainwindow.hpp"
MainWindow::MainWindow(QWidget* parent)
: QMainWindow(parent)
{
pushButton_24 = new QPushButton;
connect(pushButton_24, SIGNAL(clicked()),
this, SLOT(on_pushButton_24_clicked()));
lineEdit_4 = new QLineEdit;
QWidget* central = new QWidget;
QLayout* layout = new QVBoxLayout();
layout->addWidget(pushButton_24);
layout->addWidget(lineEdit_4);
central->setLayout(layout);
setCentralWidget(central);
}
MainWindow::~MainWindow()
{
}
void MainWindow::on_pushButton_24_clicked()
{
myprocess = new QProcess(this);
connect(myprocess, SIGNAL(readyReadStandardOutput()),
this, SLOT(outlog()));
myprocess->start("./helloworld.exe");
// For debugging: Wait until the process has finished.
myprocess->waitForFinished();
qDebug() << "myprocess error code:" << myprocess->error();
}
void MainWindow::outlog()
{
QString abc = myprocess->readAllStandardOutput();
emit outlogtext(abc);
lineEdit_4->setText(abc);
}
int main(int argc, char* argv[])
{
QApplication app(argc, argv);
MainWindow win;
win.show();
return app.exec();
}
helloworld.cpp
#include <iostream>
int main()
{
std::cout << "Hello World!" << std::endl;
}
Some things I changed:
After constructing an object, I always connect signals and slots before performing the
actual operation on the object, which might be calling show() for widgets or calling
start() for threads. So I can be sure that I do not miss a signal like started(),
for example.
I ran the program on Linux. There I had to make sure that helloworld.exe was on my
path and I changed the command to ./helloworld.exe. I didn't create the sub-directory
called files as in your example.
The character to separate directories in Qt is the slash /. There are special functions to convert between the Qt-style and the native-style, when you want to display something to the user. Internally always make use of slashes. This even works for Windows programs (many console commands can cope with a slash instead of a backslash, too).
Adding debug output is really, really valuable during development. If the Makefile is
not set up correctly or something breaks, the helloworld.exe might end up in a directory, where it is not expected. Thus, I added code to wait for some time until the process has finished. This does not hurt because helloworld.exe needs just some milliseconds to run. Afterwards, I print the error code of QProcess just to be sure that the program has been found and could be executed. So I can be sure that the executable is on my path, that the executable flag is set, that I have permissions for executing the file etc.
I don't know exactly what causes the problem on your machine. However, comparing your solution to mine, having a look at the error code of QProcess and setting break points inside the slots should help you finding the error.

I just cannot get QTcpServer working (newConnection never called)

I know similar question to this have been asked, but I haven't found an answer that fixes my problem.
I'm adapting some existing Qt code to add server functionality to a program my company uses. To that end I added a QTcpServer object to the existing dialog, call listen() and connect a slot to the newConnection emitter, like:
.h
class QConsole : public QDialog
{
Q_OBJECT
public:
void init();
public slots:
void new_Connection();
private:
QTcpServer m_Server;
}
.cpp
void QConsole::init()
{
m_Server.listen(QHostAddress::Any, 12346);
QDialog::connect(&m_Server, SIGNAL(newConnection()), this, SLOT(new_Connection()));
}
Main is:
int main( int argc, char *argv[] )
{
QApplication app(argc, argv);
QConsole * _output_window = new QConsole(desktopRect);
_output_window->init();
_output_window->show();
return app.exec();
}
new_Connection() never gets called so I can't see the relevance, but here it is:
void QConsole::new_Connection()
{
}
This works fine in that my program starts listening on the port specified and if I telnet to it a connection of sorts it made, but new_Connection() is never ever ever called!
I've seen posts on this problem dating back to 2005 so it's obviously not a new thing, but what I haven't found is a satisfactory answer to the problem (or any answer actually). This has got everyone at work stumped, even the person that has written a Qt server program. I'm guessing that there is something fundamentally wrong with the existing framework, but I have no idea what it might be.
I have been tearing my hair out for a day and a half over this, and the closes I got to success was using waitForNewConnection() which would actually return me a socket, but when I connected to the readReady() emitter, that was never fired either. So what would prevent these signals never getting called?
Please spare my sanity and help me as much as you can.
Here is a complete working example, tested using MSVC++ 2010.
This listens for a connection on port 12346, replies with "HELLO WORLD" and logs the connection to a list on the dialog.
main.cpp
#include <QtGui>
#include "console.hpp"
int main(int argc, char** argv)
{
QApplication app(argc, argv);
Console con;
con.show();
return app.exec();
}
console.hpp
#include <QtCore>
#include <QtGui>
#include <QtNetwork>
class Console : public QDialog
{
Q_OBJECT
public:
Console();
public slots:
void connection();
private:
QTcpServer mServer;
QListWidget* mConnList;
};
console.cpp
#include "console.hpp"
Console::Console() :
QDialog(),
mServer(),
mConnList(new QListWidget())
{
if (!mServer.listen(QHostAddress::Any, 12346))
qDebug() << "Error during 'listen'" << mServer.errorString();
connect(&mServer, SIGNAL(newConnection()), this, SLOT(connection()));
QVBoxLayout* mainLayout = new QVBoxLayout();
mainLayout->addWidget(mConnList);
setLayout(mainLayout);
}
void Console::connection()
{
qDebug() << "CONNECTION";
QTcpSocket* skt = mServer.nextPendingConnection();
if (!skt)
return;
mConnList->addItem(QString("%1:%2").arg(skt->peerAddress().toString()).arg(skt->peerPort()));
skt->write("HELLO WORLD!\r\n");
skt->close();
}
test.pro
TEMPLATE=app
CONFIG+=console debug
QT=core gui network
HEADERS=console.hpp
SOURCES=main.cpp console.cpp
Another working example, again on Linux, although I have coded a program using QTcpServer to run on both Linux and Windows before without a problem. If this doesn't work, surely it must be either a Qt installation or OS configuration problem. Either that or a bug in the Qt version.
~/tcp_test$ qmake --version
QMake version 2.01a
Using Qt version 4.8.6 in /usr/lib/x86_64-linux-gnu
~/tcp_test$ for file in qconsole.{h,cpp} main.cpp tcp_test.pro ; do echo -e "$file:\n"; cat $file; echo; echo; done
qconsole.h:
#include <QDialog>
#include <QTcpServer>
class QConsole : public QDialog
{
Q_OBJECT
public:
QConsole();
public slots:
void connection();
private:
QTcpServer server;
};
qconsole.cpp:
#include "qconsole.h"
QConsole::QConsole()
{
server.listen(QHostAddress::Any, 12346);
QDialog::connect(&server, SIGNAL(newConnection()), this, SLOT(connection()));
}
void QConsole::connection()
{
qDebug("got connection");
}
main.cpp:
#include <QApplication>
#include "qconsole.h"
int main( int argc, char *argv[] )
{
QApplication app(argc, argv);
QConsole * window = new QConsole();
window->show();
return app.exec();
}
tcp_test.pro:
QT = core gui network
CONFIG += debug
TARGET = tcp_test
SOURCES = main.cpp qconsole.cpp
HEADERS = qconsole.h
~/tcp_test$ ./tcp_test &
[3] 9784
~/tcp_test$ nc localhost 12346
got connection
^C

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