I am having a custom image, i just need to rotate the image while loading the respective page instead of default indeterminate progress indicator symbol. Do we have any css code to rotate the image continuously. please guide me.
You don't use css to rotate things in JavaFX 8, use a RotateTransition:
RotateTransition rt = new RotateTransition(Duration.millis(3000), imageView);
rt.setByAngle(360);
rt.setCycleCount(Animation.INDEFINITE);
rt.setInterpolator(Interpolator.LINEAR);
rt.play();
Related
I'm using PanZoom on a canvas element.
when i'm doing zoom in - the text on the canvas becomes blurry.. is there any way to avoid it? this is also the case with adding images to the canvas..
please see the below example:
http://jsfiddle.net/tomermiz/ba4vghnb!
ba4vghnb
Thanks!!
I'm looking for a way to rotate the image of a button without rotating the text.
I tried to fix the rotation of the text like this :
transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, camera.transform.eulerAngles.y + 90); // Rotation of the whole button
GetComponentInChildren<Text>().transform.localEulerAngles = Vector3.zero; // Lock rotation of the text
... and it works but the problem is that the text position is moving with the image, like it's fix to it.
I searched on internet but didn't find the same case.
Thanks for help !
Since your text is a child of the button GameObject you are rotating, it will be affected as well. Instead of trying to reflect the rotation you should make the image a child of the button and only rotate that Transform.
button `GameObject`
— image (rotate this)
— text `Text`
I am having an issue while using spine animation in cocos2dx. Here is the code
skeletonNode = new CCSkeletonAnimation("Snake.json", "Snake.atlas");
skeletonNode->setAnimation("Walk", true);
skeletonNode->setScale(1.0);
skeletonNode->setSlotsToSetupPose();
CCSize windowSize = CCDirector::sharedDirector()->getWinSize();
skeletonNode->setPosition(ccp(windowSize.width / 2, windowSize.height/2));
addChild(skeletonNode);
skeletonNode->release();
now when i change using add animation method, then for a second,it flickers while changing animation. I also tried clear animation before adding new animation but same problem.
this is how i change animation
skeletonNode->setSlotsToSetupPose();
skeletonNode->addAnimation("Sleep", true);
i can not understand why it flickers. Please help me.
When you add new animation to current frame it can't sync. with last frame.
so you should mix animation instead of add a new animation i.e.
skeletonAnimation->setMix("animation_1", "animation_2", duration);
I am trying to create this type of animation with jQuery svg.
First sorry about my English.
When user clicks on icon circle minor animated circle. And drag this to drag circle with dots minor.
See this link make this type animation:
http://christophergandrud.github.io/networkD3/
or any other type.
This is my website link http://horeko.seomonastery.com/
I don't know how to do this.
Please help me to create this type animation.
I need to set the background overlay to grey as shown in the image below when a popup is displayed. I have set the background page as the owner page to the popup. So other times when the popup is not displaying it has be normal. I was not able to achieve this. Please someone guide me.
A bit late... but you can try and use ColorAdjust in JavaFX:
ColorAdjust dim = new ColorAdjust();
dim.setBrightness(-0.4);
stage.getScene().getRoot().setEffect(dim);
Set it on the stage you desire and it should work.