Browserify - multiple entry points - automated-tests

I am using Browserify within gulp. I am trying to compile down my tests to a single file as well. But unlike my main app, which I have working just fine, I am having trouble getting the tests to compile. The major difference is the tests have multiple entry points, there isn't one single entry point like that app. But I am getting errors fro Browserify that it can't find the entry point.
browserify = require 'browserify'
gulp = require 'gulp'
source = require 'vinyl-source-stream'
gulp.task 'tests', ->
browserify
entries: ['./app/js/**/*Spec.coffee']
extensions: ['.coffee']
.bundle
debug: true
.pipe source('specs.js')
.pipe gulp.dest('./specs/')

Below is a task I was able to build that seems to solve the problem. Basically I use an outside library to gather the files names as an array. And then pass that array as the entry points
'use strict;'
var config = require('../config');
var gulp = require('gulp');
var plumber = require('gulp-plumber');
var glob = require('glob');
var browserify = require('browserify');
var source = require('vinyl-source-stream');
gulp.task('tests', function(){
var testFiles = glob.sync('./spec/**/*.js');
return browserify({
entries: testFiles,
extensions: ['.jsx']
})
.bundle({debug: true})
.pipe(source('app.js'))
.pipe(plumber())
.pipe(gulp.dest(config.dest.development));
});

Here's an alternate recipe that fits more with the gulp paradigm using gulp.src()
var gulp = require('gulp');
var browserify = require('browserify');
var transform = require('vinyl-transform');
var concat = require('gulp-concat');
gulp.task('browserify', function () {
// use `vinyl-transform` to wrap around the regular ReadableStream returned by b.bundle();
// so that we can use it down a vinyl pipeline as a vinyl file object.
// `vinyl-transform` takes care of creating both streaming and buffered vinyl file objects.
var browserified = transform(function(filename) {
var b = browserify(filename, {
debug: true,
extensions: ['.coffee']
});
// you can now further configure/manipulate your bundle
// you can perform transforms, for e.g.: 'coffeeify'
// b.transform('coffeeify');
// or even use browserify plugins, for e.g. 'minifyiy'
// b.plugins('minifyify');
// consult browserify documentation at: https://github.com/substack/node-browserify#methods for more available APIs
return b.bundle();
});
return gulp.src(['./app/js/**/*Spec.coffee'])
.pipe(browserified)/
.pipe(concat('spec.js'))
.pipe(gulp.dest('./specs'));
});
gulp.task('default', ['browserify']);
For more details about how this work, this article that I wrote goes more in-depth: http://medium.com/#sogko/gulp-browserify-the-gulp-y-way-bb359b3f9623

For start, you can write a suite.js to require all the tests which you want to run and browserify them.
You can see two examples from my project https://github.com/mallim/sbangular.
One example for grunt-mocha-phantomjs
https://github.com/mallim/sbangular/blob/master/src/main/resources/js/suite.js
One example for protractor
https://github.com/mallim/sbangular/blob/master/src/main/resources/js/suite.js
This is just a start and I am sure there are more fancy ways available.

A little more complicated example to build files by glob pattern into many files with watching and rebuilding separated files. Not for .coffee, for es2015, but not a big difference:
var gulp = require("gulp");
var babelify = require("babelify");
var sourcemaps = require("gulp-sourcemaps");
var gutil = require("gulp-util");
var handleErrors = require("../utils/handleErrors.js");
var browserify = require("browserify");
var eventStream = require("event-stream");
var glob = require("glob");
var source = require("vinyl-source-stream");
var buffer = require("vinyl-buffer");
var watchify = require("watchify");
var SRC_PATH = "./src";
var BUILD_PATH = "./build";
var bundle = function (bundler, entryFilepath) {
console.log(`Build: ${entryFilepath}`);
return bundler.bundle()
.on("error", handleErrors)
.pipe(source(entryFilepath.replace(SRC_PATH, BUILD_PATH)))
.pipe(buffer())
.on("error", handleErrors)
.pipe(
process.env.TYPE === "development" ?
sourcemaps.init({loadMaps: true}) :
gutil.noop()
)
.on("error", handleErrors)
.pipe(
process.env.TYPE === "development" ?
sourcemaps.write() :
gutil.noop()
)
.on("error", handleErrors)
.pipe(gulp.dest("."))
.on("error", handleErrors);
};
var buildScripts = function (done, watch) {
glob(`${SRC_PATH}/**/[A-Z]*.js`, function (err, files) {
if (err) {
done(err);
}
var tasks = files.map(function (entryFilepath) {
var bundler = browserify({
entries: [entryFilepath],
debug: process.env.TYPE === "development",
plugin: watch ? [watchify] : undefined
})
.transform(
babelify,
{
presets: ["es2015"]
});
var build = bundle.bind(this, bundler, entryFilepath);
if (watch) {
bundler.on("update", build);
}
return build();
});
return eventStream
.merge(tasks)
.on("end", done);
});
};
gulp.task("scripts-build", function (done) {
buildScripts(done);
});
gulp.task("scripts-watch", function (done) {
buildScripts(done, true);
});
Complete code here https://github.com/BigBadAlien/browserify-multy-build

Related

[gulp 4]: Trying to run Gulp4 to convert SCSS to CSS

I tried to run the gulp to covert SCSS to CSS,the gulp is working wihout any error but there aren't have any css files output to the target folder, I also tried to change the output path but it still didn't work,and my code is below :
// gulpfile.js
var gulp = require('gulp');
var sass = require('gulp-sass')(require('node-sass'));
var autoprefixer = require('gulp-autoprefixer');
var sourcemaps = require('gulp-sourcemaps');
var plumber = require('gulp-plumber');
var browserSync = require('browser-sync').create();
var notify = require('gulp-notify');
var sassLint = require('gulp-sass-lint');
var styleLink = {
sassLink: 'src/**/*.(scss|sass)',
OutputLink: '../css'
}
var browserSyncLink = {
root: '../',
watchHtml: '../*.html',
watchJS: '../*.js'
}
// notify
function showErrorNotify(error) {
var args = Array.prototype.slice.call(arguments);
// Show notification
notify.logLevel(0);
notify
.onError({
title: '[' + error.relativePath + '] Error',
message: '<%= error.messageOriginal %>',
sound: 'Pop'
})
.apply(this, args);
// Keep gulp from hanging on this task
this.emit('end');
}
// sass task
function sassTask() {
return gulp.src(styleLink.sassLink, { sourcemaps: true })
.pipe(sass()) // compile SCSS to CSS
.pipe(autoprefixer())
.pipe(gulp.dest('./', { sourcemaps: '.' }));
}
function browserSyncServer(cb) {
browserSync.init({
server: {
baseDir: browserSyncLink.root
}
})
cb();
}
function browserSyncLoad(cb) {
browserSync.reload();
cb();
}
function sassLinkTask() {
return gulp
.src(styleLink.sassLink)
.pipe(
plumber({
errorHandler: showErrorNotify
})
)
.pipe(sassLint())
.pipe(sassLint.format())
.pipe(sassLint.failOnError());
}
function watchTask() {
gulp.watch('../*.html', browserSyncLoad);
gulp.watch(['src/**/*.+(scss|sass)', '../js/*.js'], gulp.series(gulp.parallel(sassTask, sassLinkTask), browserSyncLoad));
}
exports.default = gulp.series(gulp.parallel(sassTask, sassLinkTask), browserSyncServer, watchTask);
when I ran this code i alos didn't get any error.
It seems no error..
Could anyone please help me ? Thanks.
and please excuse my poor English...
In your watchTask you have this:
src/**/*.+(scss|sass) note the + sign before the alternation.
But in your styleLink variable you have:
var styleLink = {
sassLink: 'src/**/*.(scss|sass)',
OutputLink: '../css'
}
Change to sassLink: 'src/**/*.+(scss|sass)',

Switch output folder based on filename in gulp task

I have different *.scss files in my src folder and I want one file to be compiled in its own separate folder.
Lets assume I have the files normalFile_1.scss, specialFile.scss, normalFile_2.scss. I want the two normal files to be compiled to the folder Public/Css, the special file however should end up in the folder Public/Css/Special.
I have tried to get the current filename in the task with gulp-tap, which works fine.
.pipe($.tap(function (file, t) {
filename = path.basename(file.path);
console.log(filename); //outputs normalFile_1.css, specialFile.css, normalFile_2.css
}))
And with gulp-if I then wanted to switch the output folder based on the filename variable (PATHS.dist is the output "root" folder Public):
.pipe($.if(filename == 'specialFile.css', gulp.dest(PATHS.dist + '/Css/Special'), gulp.dest(PATHS.dist + '/Css')));
But everything still ends up in the Public/Css folder. Why does this not work? Is this even a good way of trying to accomplish that or are there better methods?
There are two ways to do this shown below:
var gulp = require("gulp");
var sass = require("gulp-sass");
var rename = require("gulp-rename");
var path = require('path');
gulp.task('sass', function () {
return gulp.src('src/*.scss')
.pipe(sass().on('error', sass.logError))
.pipe(rename(function (path) {
if (path.basename == "specialFile") {
path.dirname = "Special";
}
}))
.pipe(gulp.dest('Public/Css'))
// .pipe(gulp.dest(function(file) {
// var temp = file.path.split(path.sep);
// var baseName = temp[temp.length - 1].split('.')[0];
// console.log(baseName);
// if (baseName == "specialFile") {
// return 'Public/Css/Special';
// }
// else return 'Public/Css';
// }))
});
gulp.task('default', ['sass']);
Obviously I suggest the rename version.
[Why a simple file.stem or file.basename doesn't work for me in the gulp.dest(function (file) {} version I don't know - that would certainly be easier but I just get undefined.]

Why is gulp injecting the css styles in the wrong directory?

I am pretty new to Gulp.
I'm working in a project that uses gulp and when I run gulp serve in the console and make some changes in my sass files, gulp inject the styles in the wrong directory:
[09:39:26] gulp-ruby-sass: write ../../../../../cjdelgado/AppData/Local/Temp/gulp-ruby-sass/index.css
[09:39:26] gulp-ruby-sass: write ../../../../../cjdelgado/AppData/Local/Temp/gulp-ruby-sass/index.css.
And this doesn't happen to my coworkers.
Could this be happening because my node or ruby versions?
Can I change that path manually? And, Should I change it?
This is my gulp file:
/**
* Welcome to your gulpfile!
* The gulp tasks are split into several files in the gulp directory
* because putting it all here was too long
*/
'use strict';
var fs = require('fs');
var gulp = require('gulp');
/**
* This will load all js or coffee files in the gulp directory
* in order to load all gulp tasks
*/
fs.readdirSync('./gulp').filter(function(file) {
return (/\.(js|coffee)$/i).test(file);
}).map(function(file) {
require('./gulp/' + file);
});
/**
* Default task clean temporaries directories and launch the
* main optimization build task
*/
gulp.task('default', ['clean'], function () {
gulp.start('build');
});
And I am running it from:
/c/Users/cjdelgado/Documents/Gitlab/register
And this is my gulp/inject.js file, wich I think the problem could be solved from:
'use strict';
var path = require('path');
var gulp = require('gulp');
var conf = require('./conf');
var $ = require('gulp-load-plugins')();
var wiredep = require('wiredep').stream;
var _ = require('lodash');
var browserSync = require('browser-sync');
gulp.task('inject-reload', ['inject'], function() {
browserSync.reload();
});
gulp.task('inject', ['scripts', 'styles'], function () {
var injectStyles = gulp.src([
path.join(conf.paths.tmp, '/serve/app/**/*.css'),
path.join('!' + conf.paths.tmp, '/serve/app/vendor.css')
], { read: false });
var injectScripts = gulp.src([
path.join(conf.paths.src, '/app/**/*.module.js'),
path.join(conf.paths.src, '/app/**/*.js'),
path.join('!' + conf.paths.src, '/app/**/*.spec.js'),
path.join('!' + conf.paths.src, '/app/**/*.mock.js'),
])
.pipe($.angularFilesort()).on('error', conf.errorHandler('AngularFilesort'));
var injectOptions = {
ignorePath: [conf.paths.src, path.join(conf.paths.tmp, '/serve')],
addRootSlash: false
};
return gulp.src(path.join(conf.paths.src, '/*.html'))
.pipe($.inject(injectStyles, injectOptions))
.pipe($.inject(injectScripts, injectOptions))
.pipe(wiredep(_.extend({}, conf.wiredep)))
.pipe(gulp.dest(path.join(conf.paths.tmp, '/serve')));
});

Gulp-less watcher breaks when a less error is encountered in a file

I want to watch a folder of less files. When one of them is changed, I want to compile only the "styles.less" file (this file contains #imports to the rest of the files like "header.less", "navigation.less", etc.)
For this, I created 2 tasks. When I run the task "watchless", everything is ok, it compiles the styles.less to styles.css. But if an error is encountered, when I edit a less file, the watcher breaks, even with gulp-plumber. How can I fix this?
var gulp = require('gulp');
var plumber = require('gulp-plumber');
var less = require('gulp-less');
var watch = require('gulp-watch');
var path_less = 'templates/responsive/css/less/';
var path_css = 'templates/responsive/css/';
gulp.task('less2css', function () {
return gulp.src(path_less + 'styles.less')
.pipe(plumber())
.pipe(less())
.pipe(gulp.dest(path_css))
});
gulp.task('watchless', function() {
gulp.watch(path_less + '*.less', ['less2css']); // Watch all the .less files, then run the less task
});
Finally, it worked, using the following code:
var gulp = require('gulp');
var gutil = require('gulp-util');
var less = require('gulp-less');
var watch = require('gulp-watch');
var path_less = 'templates/responsive/css/less/';
var path_css = 'templates/responsive/css/';
gulp.task('less2css', function () {
gulp.src(path_less + 'styles.less')
.pipe(less().on('error', gutil.log))
.pipe(gulp.dest(path_css))
});
gulp.task('watchless', function() {
gulp.watch(path_less + '*.less', ['less2css']); // Watch all the .less files, then run the less task
});

How to properly build an AMD app as a single file with r.js using grunt?

I keep seeing this error when executing the compiled file:
Uncaught Error: No json
Here's my current requirejs grunt task configuration:
requirejs: {
options: {
baseUrl: "build/repos/staging/dev",
mainConfigFile: "dev/main.js",
generateSourceMaps: false,
preserveLicenseComments: false,
name: "almond",
out: "./static/js/compiled.js",
//excludeShallow: ['vendor'],
findNestedDependencies: true,
removeCombined: true,
//wrap: true,
optimize: "uglify2",
uglify2: {
output: {
beautify: true,
},
lint: true,
mangle: false,
compress: false,
compress: {
sequences: false
}
}
}
}
And here's my dev/main.js file:
// This is the runtime configuration file.
// It also complements the Gruntfile.js by supplementing shared properties.require.config({
waitSeconds: 180,
urlArgs: 'bust=' + (new Date()).getTime(),
paths: {
"underscore": "../vendor/underscore/underscore",
"backbone": "../vendor/backbone/backbone",
"layoutmanager": "../vendor/layoutmanager/backbone.layoutmanager",
"lodash": "../vendor/lodash/lodash",
"ldsh": "../vendor/lodash-template-loader/loader",
"text": "../vendor/requirejs-plugins/lib/text",
"json": "../vendor/requirejs-plugins/json",
"almond": "../vendor/almond/almond",
// jquery
"jquery": "../vendor/jquery/jquery",
"jquery.transit": "../vendor/jquery.transit/jquery.transit",
"jquery.mousewheel": "../vendor/jquery.mousewheel/jquery.mousewheel",
"jquery.jscrollpane": "../vendor/jquery.jscrollpane/jquery.jscrollpane"
},
shim: {
'backbone': {
deps: ['underscore']
},
'layoutmanager': {
deps: ['backbone', 'lodash', 'ldsh']
},
'jquery.transit': {
deps: ['jquery']
},
'json': {
deps: ['text']
}
}});
// App initialization
require(["app"], function(instance) {
"use strict";
window.app = instance;
app.load();
});
And finally, my dev/app.js file:
define(function(require, exports, module) {
"use strict";
// External global dependencies.
var _ = require("underscore"),
$ = require("jquery"),
Transit = require('jquery.transit'),
Backbone = require("backbone"),
Layout = require("layoutmanager");
module.exports = {
'layout': null,
'load': function() {
var paths = [
// ***
// *** 1- define its path
// ***
'json!config/main.json',
'modules/nav',
'modules/store',
'modules/utils',
'modules/preloader',
'modules/popup',
'modules/login',
'modules/user',
'modules/footer',
];
try {
require(paths, function(
// ***
// *** 2- call it a name
// ***
Config,
Nav,
Store,
Utils,
Preloader,
Popup,
Login,
User,
Footer
) {
// ***
// *** 3- instance it in the app
// ***
app.Config = Config;
app.Nav = Nav;
app.Store = Store;
app.Utils = Utils;
app.Preloader = Preloader;
app.Popup = Popup;
app.Login = Login;
app.User = User;
app.Footer = Footer;
// require and instance the router
require(['router'], function(Router) {
// app configuration
app.configure();
// app initialization
app.Router = new Router();
});
});
} catch (e) {
console.error(e);
}
},
'configure': function() {
var that = this;
// set environment
this.Config.env = 'local';
// Ajax global settings
Backbone.$.ajaxSetup({
'url': that.Config.envs[that.Config.env].core,
'timeout': 90000,
'beforeSend': function() {
},
'complete': function(xhr, textstatus) {
}
});
// Template & layout
_.templateSettings = {
interpolate: /\{\{(.+?)\}\}/g
};
Layout.configure({
// Allow LayoutManager to augment Backbone.View.prototype.
manage: true,
// Indicate where templates are stored.
prefix: "app/templates/",
// This custom fetch method will load pre-compiled templates or fetch them
// remotely with AJAX.
fetch: function(path) {
// Concatenate the file extension.
path = path + ".html";
// If cached, use the compiled template.
if (window.JST && window.JST[path]) {
return window.JST[path];
}
// Put fetch into `async-mode`.
var done = this.async();
// Seek out the template asynchronously.
$.get('/' + path, function(contents) {
window.JST[path] = contents;
done(_.template(contents));
}, "text");
}
});
},
};
});
Any ideas why is that json module not "required" when executing grunt requirejs ?
Thanks in advance.
Not sure if this is still an issue, but from the requirejs optimizer docs (http://requirejs.org/docs/optimization.html):
The optimizer will only combine modules that are specified in arrays of string literals that are passed to top-level require and define calls, or the require('name') string literal calls in a simplified CommonJS wrapping. So, it will not find modules that are loaded via a variable name...
It sounds like the requirejs optimizer doesn't like the require calls being made with a variable that is an array of dependencies.
It also sounds like the requirejs optimizer doesn't like the syntax of require([dependency array], callback) being used within the actual file being optimized.
You may have to refactor your dependency declarations within dev/app.js to conform to this specification. For example, you might be able to use the following refactoring of steps 1 and 2:
var Config = require('json!config/main.json');
var Nav = require('modules/nav');
var Store = require('modules/store');
var Utils = require('modules/utils');
var Preloader = require('modules/preloader');
var Popup = require('modules/popup');
var Login = require('modules/login');
var User = require('modules/user');
var Footer = require('modules/footer');
If this does work, it looks like you'll also have to do something similar for the Router dependency declaration.
Also, a minor addition that you might want to include to your requirejs configuration once you get it running is:
stubModules : ['json']
Since the built file should have the JSON object within it, you won't even need the plugin within the built file! As such, you can reduce your file size by removing the json plugin from it.

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