GCC declarations: typedef __pid_t pid_t? - unix

I am confused about the declaration of (for example) pid_t. What does __pid_t mean? Is it another type defined elsewhere? If yes, where? Why is my types.h in ubuntu 13.04 64bit defining pid_t like:
#ifndef __pid_t_defined
typedef __pid_t pid_t;
#define __pid_t_defined
#endif
and not something like
typedef int pid_t;
I saw some websites that have types.h headers with the declaration done the last way. This is one:
http://www.sde.cs.titech.ac.jp/~gondow/dwarf2-xml/HTML-rxref/app/gcc-3.3.2/lib/gcc-lib/sparc-sun-solaris2.8/3.3.2/include/sys/types.h.html
UPDATE:
Ok I found out that a pid_t is an __pid_t which is an __PID_T_TYPE which is which is an __S32_TYPE which is an int. My question now is why is this? POSIX only states that pid_t has to be a signed integer, so why make the declaration enter soo deep in header files?

If you are pulling up your types.h via 'man types' then at the top of the header file(under description in the man page) there should exist an include file that defines '__pid_t' at some point as a signed integer(if Ubuntu claims that their types are POSIX compliant; otherwise pid_t could be anything). The symbol ' __' is considered reserved(C standard, dunno about C++). If I had to take a wild guess as to why pid_t is defined as __pid_t and not some int is because __pid_t is what Debian's or the Linux Kernel's developers decided to use for the process ID variable name in all of their library functions; therefore only '__pid_t' needs to be changed to change the integer size for a process ID.
You should really look around before asking a question, similar stackoverflow questions are easily found: Size of pid_t, uid_t, gid_t on Linux .

Ok I found what the __pid_t means on the answer to this question:
Why PID of a process is represented by opaque data type?
QUOTE
typedef __pid_t pid_t;
...
# define __STD_TYPE typedef
__STD_TYPE __PID_T_TYPE __pid_t; /* Type of process identifications. */
...
#define __PID_T_TYPE __S32_TYPE
...
#define __S32_TYPE int
UNQUOTE
So pid_t is an __pid_t which is an __PID_T_TYPE which is which is an __S32_TYPE which is an int.

Related

mpi4py Split_type using openmpi's OMPI_COMM_TYPE_SOCKET

Is it possible to split a communicator using openmpi's OMPI_COMM_TYPE_SOCKET in mpi4py?
I've verified this works:
from mpi4py import MPI
comm = MPI.COMM_WORLD
sharedcomm = comm.Split_type(MPI.COMM_TYPE_SHARED)
but this does not:
socketcomm = comm.Split_type(MPI.OMPI_COMM_TYPE_SOCKET)
nor does this:
socketcomm = comm.Split_type(MPI.COMM_TYPE_SOCKET)
I've looked at the docs but I can't find anything about this.
mpi4py only provides a wrapper around standard MPI features. OMPI_COMM_TYPE_SOCKET is an Open MPI specific split type. You may still use it in mpi4py if you know its numeric value as it is just a member of a C enum:
/*
* Communicator split type constants.
* Do not change the order of these without also modifying mpif.h.in
* (see also mpif-common.h.fin).
*/
enum {
MPI_COMM_TYPE_SHARED,
OMPI_COMM_TYPE_HWTHREAD,
OMPI_COMM_TYPE_CORE,
OMPI_COMM_TYPE_L1CACHE,
OMPI_COMM_TYPE_L2CACHE,
OMPI_COMM_TYPE_L3CACHE,
OMPI_COMM_TYPE_SOCKET, // here
OMPI_COMM_TYPE_NUMA,
OMPI_COMM_TYPE_BOARD,
OMPI_COMM_TYPE_HOST,
OMPI_COMM_TYPE_CU,
OMPI_COMM_TYPE_CLUSTER
};
#define OMPI_COMM_TYPE_NODE MPI_COMM_TYPE_SHARED
Being a member of an enum means that the actual numerical value of OMPI_COMM_TYPE_SOCKET depends on its position in the enum and hence may differ from one release of Open MPI to another. You have several options here.
Hardcode the value
This is the simplest option. Open mpi.h (ompi_info --path incdir gives you its location), count the position of OMPI_COMM_TYPE_SOCKET in the enclosing enum starting with 0 for MPI_COMM_TYPE_SHARED and hardcode the value. The code may break with releases of Open MPI different from yours.
Parse mpi.h
Read mpi.h, search for enum definitions and find the one containing OMPI_COMM_TYPE_SOCKET. Provided that MPI_COMM_TYPE_SHARED is 0, the value of OMPI_COMM_TYPE_SOCKET is its 0-based index in the sequence of enum values. This depends a lot on the code in mpi.h having a specific format and can easily break if that changes.
Parse mpif.h
The Fortran interface is easier to parse as there the value is defined as:
parameter (OMPI_COMM_TYPE_SOCKET=6)
This is easily parsable with a simple regular expression. The problem is that recent versions of Open MPI split mpif.h over a couple of files that are then included from mpif.h and currently the value is in mpif-constants.h. So you may need to parse the include statements and recurse into the files they reference. Note that those are Fortran include statements and not preprocessor #include directives.
Code generation
Write a small C program that outputs the value of OMPI_COMM_TYPE_SOCKET to a Python file and run it as part of your program's setup procedure. Something like:
#include <stdio.h>
#include <mpi.h>
int main (int argc, char **argv)
{
if (argc != 2)
{
printf("Usage: mkompimod /path/to/module.py\n");
return 1;
}
FILE *fh = fopen(argv[1], "w");
if (fh != NULL) {
fprintf(fh, "COMM_TYPE_SOCKET = %d\n", OMPI_COMM_TYPE_SOCKET);
fclose(fh);
}
return 0;
}
Put that in a file named mkompimod.c. Compile with mpicc -o mkompimod mkompimod.c and run with mkompimod /path/to/ompi.py to create a Python file ompi.py with the value of OMPI_COMM_TYPE_SOCKET. Import it and use it in the call to comm.Split_type():
import ompi
socketcomm = comm.Split_type(ompi.COMM_TYPE_SOCKET)
Write a Python module in C
That's a bit involved, but you can write a C module that includes mpi.h and exports the value of OMPI_COMM_TYPE_SOCKET as a Python constant. Consult the Python documentation on how to write extensions in C.
Use the CFFI module
CFFI lets you build Python modules that wrap C libraries and writes all the glue code for you. Put the following in a file named ompi_build.py:
from cffi import FFI
ffi = FFI()
ffi.set_source("ompi", r"#include <mpi.h>")
ffi.cdef(
r"""
const int OMPI_COMM_TYPE_HWTHREAD;
... more constants here ...
const int OMPI_COMM_TYPE_SOCKET;
... even more constants here ...
"""
)
if __name__ == "__main__":
ffi.compile(verbose=True)
Run like this:
$ CC=mpicc python ompi_build.py
This will create the C module ompi.c and compile it into a loadable DSO. You may then import it and access the constant like this:
from ompi.lib import OMPI_COMM_TYPE_SOCKET
socketcomm = comm.Split_type(OMPI_COMM_TYPE_SOCKET)
CFFI provides integration with Python's distutils and you can have it automatically build the C module as part of the setup process.
Use Cython
That's what mpi4py itself is written in. It blends C and Python into a single cryptic syntax. Read the source code. Try to figure out what's going on and how to write something yourself. Can't help you there.
Whichever path you choose, keep in mind that all this pertains to the system on which the program will be running, not only the system on which the program will be developed.

Arduino IDE maximum PROGMEM char array length

I am trying to use a single 4KB string in my arduino sketch but this always seems to give a whole bunch of java errors in the console and never compiles. I believe, I am using it correctly:
const char sequence[] PROGMEM = {"0F0FF0 ... 0F0F0FF"};
By trial-and-error I determined that the maximum length I can get to compile successfully is 1104 characters. This doesn't seem to make much sense. Is there some unknown limitation in the compiler or is it an issue with the IDE? I'm using 1.0.5 but I get the same results in 1.6.5 as well. I'd really rather not split the array. Reading online, the size limit should be 32KB, which is far higher, than what I need.
Any help or explanation appreciated, please and thank you.
It's a limitation of the IDE, not the compiler. If you make it a single string still, but use C's string concatenation, it will compile. eg.
const char sequence[] PROGMEM = {
"0F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF0"
"0F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF0"
...
"0F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF00F0F0FF0"
};

Model non-deterministic value integer in Frama-C

Could anyone please tell me is this the right model for non-deterministic values of integer and unsigned integer in Frama-C?
/* Suppose Frama-C is installed in /usr/local -default prefix */
#include "/usr/local/share/frama-c/builtin.h"
#include "/usr/local/share/frama-c/libc/limits.h"
...
#define nondet_int() Frama_C_interval(INT_MIN, INT_MAX)
#define nondet_uint() Frama_C_interval(0, UINT_MAX)
...
Are there any exceptions if I use the above code with different architectures in option -machdep?
No, in the Neon version you have to manually define the appropriate macro if you want to use another -machdep. You would typically end up with a command-line like that:
frama-c -cpp-extra-args="-D__FC_MACHDEP_X86_64" -machdep x86_64
Forthcoming Sodium release will make the -cpp-extra-args unnecessary, as well as providing by default a -I option to let preprocessor search into Frama-C's libc header, so that you won't have to provide it yourself or rely on absolute paths in your #include directive
NB: This answer is not a commitment to any particular date for the Sodium release.
One reason Frama_C_interval(0, UINT_MAX) may not work as intended is that Frama_C_interval has type int (int, int). When you happen to want the entire range of unsigned int values, that actually tends to help because the conversions that are introduced are subject to approximation, but in general the fact that Frama_C_interval is declared as returning an int is a nuisance.
The latest released version already has Frama_C_unsigned_int_interval, but it is in share/libc/__fc_builtin.h (installed to /usr/local/share/frama-c/libc/__fc_builtin.h. The file builtin.h looks like a vestigial remnant, especially with the $Id$ line dating back to when development was done under SVN.
For specifying that a value should be all possible unsigned intvalues, Frama_C_unsigned_int_interval(0, -1) saves yourself the trouble of including limit.h. The int value -1 passed as argument is converted to the largest unsigned int as per C rules.

how can I combine two different gdb commands “info symbol” and “ptype” into single one?

in other words,Is there a command that can find the symbol at an address meanwhile use ptype show this symbol‘s detail info ?
or if there is not, how can i write a user-define command meet this needs ?
for example, now i can firstly get data struct‘s name (ngx_errlog_module_ctx) in a address use “info symbol” command, than use ptype show the data struct’s detail info like this:
(gdb) info symbol 0x80b4568
ngx_errlog_module_ctx in section .data of /usr/local/nginx/sbin/nginx
(gdb) ptype ngx_errlog_module_ctx
type = struct {
ngx_str_t name;
void *(*create_conf)(ngx_cycle_t *);
char *(*init_conf)(ngx_cycle_t *, void *);
}
but now, how can i write a user-difined command (ptype_with_address) that i can use like this :
ptype_with_address 0x80b4568
ngx_errlog_module_ctx in section .data of /usr/local/nginx/sbin/nginx
type = struct {
ngx_str_t name;
void *(*create_conf)(ngx_cycle_t *);
char *(*init_conf)(ngx_cycle_t *, void *);
}
i want to do this because i am research nginx’s code,i want write a user-defined command to show all ngx_modules's detail info, include each module's ctx member variable.
can i write a user-define command meet this need
If you have a reasonably recent version of GDB, you should be able to use built-in Python interpreter to achieve your goal.
Unfortunately, it doesn't look like you can get the gdb.Symbol from its address, you need the symbol name. In other words, it doesn't look like info symbol is currently exposed to Python interpreter in GDB.
I suggest filing a feature request in bugzilla to extend gdb.lookup_global_symbol to also accept an address.
Googling for "gdb python info symbol" revealed this thread, in which Tom Tromey (gdb developer) also asked to file a bugzilla issue, and suggested a workaround.

Is there a way for a C binary code to figure out where it is stored? [duplicate]

Is there a platform-agnostic and filesystem-agnostic method to obtain the full path of the directory from where a program is running using C/C++? Not to be confused with the current working directory. (Please don't suggest libraries unless they're standard ones like clib or STL.)
(If there's no platform/filesystem-agnostic method, suggestions that work in Windows and Linux for specific filesystems are welcome too.)
Here's code to get the full path to the executing app:
Variable declarations:
char pBuf[256];
size_t len = sizeof(pBuf);
Windows:
int bytes = GetModuleFileName(NULL, pBuf, len);
return bytes ? bytes : -1;
Linux:
int bytes = MIN(readlink("/proc/self/exe", pBuf, len), len - 1);
if(bytes >= 0)
pBuf[bytes] = '\0';
return bytes;
If you fetch the current directory when your program first starts, then you effectively have the directory your program was started from. Store the value in a variable and refer to it later in your program. This is distinct from the directory that holds the current executable program file. It isn't necessarily the same directory; if someone runs the program from a command prompt, then the program is being run from the command prompt's current working directory even though the program file lives elsewhere.
getcwd is a POSIX function and supported out of the box by all POSIX compliant platforms. You would not have to do anything special (apart from incliding the right headers unistd.h on Unix and direct.h on windows).
Since you are creating a C program it will link with the default c run time library which is linked to by ALL processes in the system (specially crafted exceptions avoided) and it will include this function by default. The CRT is never considered an external library because that provides the basic standard compliant interface to the OS.
On windows getcwd function has been deprecated in favour of _getcwd. I think you could use it in this fashion.
#include <stdio.h> /* defines FILENAME_MAX */
#ifdef WINDOWS
#include <direct.h>
#define GetCurrentDir _getcwd
#else
#include <unistd.h>
#define GetCurrentDir getcwd
#endif
char cCurrentPath[FILENAME_MAX];
if (!GetCurrentDir(cCurrentPath, sizeof(cCurrentPath)))
{
return errno;
}
cCurrentPath[sizeof(cCurrentPath) - 1] = '\0'; /* not really required */
printf ("The current working directory is %s", cCurrentPath);
This is from the cplusplus forum
On windows:
#include <string>
#include <windows.h>
std::string getexepath()
{
char result[ MAX_PATH ];
return std::string( result, GetModuleFileName( NULL, result, MAX_PATH ) );
}
On Linux:
#include <string>
#include <limits.h>
#include <unistd.h>
std::string getexepath()
{
char result[ PATH_MAX ];
ssize_t count = readlink( "/proc/self/exe", result, PATH_MAX );
return std::string( result, (count > 0) ? count : 0 );
}
On HP-UX:
#include <string>
#include <limits.h>
#define _PSTAT64
#include <sys/pstat.h>
#include <sys/types.h>
#include <unistd.h>
std::string getexepath()
{
char result[ PATH_MAX ];
struct pst_status ps;
if (pstat_getproc( &ps, sizeof( ps ), 0, getpid() ) < 0)
return std::string();
if (pstat_getpathname( result, PATH_MAX, &ps.pst_fid_text ) < 0)
return std::string();
return std::string( result );
}
If you want a standard way without libraries: No. The whole concept of a directory is not included in the standard.
If you agree that some (portable) dependency on a near-standard lib is okay: Use Boost's filesystem library and ask for the initial_path().
IMHO that's as close as you can get, with good karma (Boost is a well-established high quality set of libraries)
I know it is very late at the day to throw an answer at this one but I found that none of the answers were as useful to me as my own solution. A very simple way to get the path from your CWD to your bin folder is like this:
int main(int argc, char* argv[])
{
std::string argv_str(argv[0]);
std::string base = argv_str.substr(0, argv_str.find_last_of("/"));
}
You can now just use this as a base for your relative path. So for example I have this directory structure:
main
----> test
----> src
----> bin
and I want to compile my source code to bin and write a log to test I can just add this line to my code.
std::string pathToWrite = base + "/../test/test.log";
I have tried this approach on Linux using full path, alias etc. and it works just fine.
NOTE:
If you are on windows you should use a '\' as the file separator not '/'. You will have to escape this too for example:
std::string base = argv[0].substr(0, argv[0].find_last_of("\\"));
I think this should work but haven't tested, so comment would be appreciated if it works or a fix if not.
Filesystem TS is now a standard ( and supported by gcc 5.3+ and clang 3.9+ ), so you can use current_path() function from it:
std::string path = std::experimental::filesystem::current_path();
In gcc (5.3+) to include Filesystem you need to use:
#include <experimental/filesystem>
and link your code with -lstdc++fs flag.
If you want to use Filesystem with Microsoft Visual Studio, then read this.
No, there's no standard way. I believe that the C/C++ standards don't even consider the existence of directories (or other file system organizations).
On Windows the GetModuleFileName() will return the full path to the executable file of the current process when the hModule parameter is set to NULL. I can't help with Linux.
Also you should clarify whether you want the current directory or the directory that the program image/executable resides. As it stands your question is a little ambiguous on this point.
On Windows the simplest way is to use the _get_pgmptr function in stdlib.h to get a pointer to a string which represents the absolute path to the executable, including the executables name.
char* path;
_get_pgmptr(&path);
printf(path); // Example output: C:/Projects/Hello/World.exe
Maybe concatenate the current working directory with argv[0]? I'm not sure if that would work in Windows but it works in linux.
For example:
#include <stdio.h>
#include <unistd.h>
#include <string.h>
int main(int argc, char **argv) {
char the_path[256];
getcwd(the_path, 255);
strcat(the_path, "/");
strcat(the_path, argv[0]);
printf("%s\n", the_path);
return 0;
}
When run, it outputs:
jeremy#jeremy-desktop:~/Desktop$ ./test
/home/jeremy/Desktop/./test
For Win32 GetCurrentDirectory should do the trick.
You can not use argv[0] for that purpose, usually it does contain full path to the executable, but not nessesarily - process could be created with arbitrary value in the field.
Also mind you, the current directory and the directory with the executable are two different things, so getcwd() won't help you either.
On Windows use GetModuleFileName(), on Linux read /dev/proc/procID/.. files.
Just my two cents, but doesn't the following code portably work in C++17?
#include <iostream>
#include <filesystem>
namespace fs = std::filesystem;
int main(int argc, char* argv[])
{
std::cout << "Path is " << fs::path(argv[0]).parent_path() << '\n';
}
Seems to work for me on Linux at least.
Based on the previous idea, I now have:
std::filesystem::path prepend_exe_path(const std::string& filename, const std::string& exe_path = "");
With implementation:
fs::path prepend_exe_path(const std::string& filename, const std::string& exe_path)
{
static auto exe_parent_path = fs::path(exe_path).parent_path();
return exe_parent_path / filename;
}
And initialization trick in main():
(void) prepend_exe_path("", argv[0]);
Thanks #Sam Redway for the argv[0] idea. And of course, I understand that C++17 was not around for many years when the OP asked the question.
Just to belatedly pile on here,...
there is no standard solution, because the languages are agnostic of underlying file systems, so as others have said, the concept of a directory based file system is outside the scope of the c / c++ languages.
on top of that, you want not the current working directory, but the directory the program is running in, which must take into account how the program got to where it is - ie was it spawned as a new process via a fork, etc. To get the directory a program is running in, as the solutions have demonstrated, requires that you get that information from the process control structures of the operating system in question, which is the only authority on this question. Thus, by definition, its an OS specific solution.
#include <windows.h>
using namespace std;
// The directory path returned by native GetCurrentDirectory() no end backslash
string getCurrentDirectoryOnWindows()
{
const unsigned long maxDir = 260;
char currentDir[maxDir];
GetCurrentDirectory(maxDir, currentDir);
return string(currentDir);
}
For Windows system at console you can use system(dir) command. And console gives you information about directory and etc. Read about the dir command at cmd. But for Unix-like systems, I don't know... If this command is run, read bash command. ls does not display directory...
Example:
int main()
{
system("dir");
system("pause"); //this wait for Enter-key-press;
return 0;
}
Works with starting from C++11, using experimental filesystem, and C++14-C++17 as well using official filesystem.
application.h:
#pragma once
//
// https://en.cppreference.com/w/User:D41D8CD98F/feature_testing_macros
//
#ifdef __cpp_lib_filesystem
#include <filesystem>
#else
#include <experimental/filesystem>
namespace std {
namespace filesystem = experimental::filesystem;
}
#endif
std::filesystem::path getexepath();
application.cpp:
#include "application.h"
#ifdef _WIN32
#include <windows.h> //GetModuleFileNameW
#else
#include <limits.h>
#include <unistd.h> //readlink
#endif
std::filesystem::path getexepath()
{
#ifdef _WIN32
wchar_t path[MAX_PATH] = { 0 };
GetModuleFileNameW(NULL, path, MAX_PATH);
return path;
#else
char result[PATH_MAX];
ssize_t count = readlink("/proc/self/exe", result, PATH_MAX);
return std::string(result, (count > 0) ? count : 0);
#endif
}
For relative paths, here's what I did. I am aware of the age of this question, I simply want to contribute a simpler answer that works in the majority of cases:
Say you have a path like this:
"path/to/file/folder"
For some reason, Linux-built executables made in eclipse work fine with this. However, windows gets very confused if given a path like this to work with!
As stated above there are several ways to get the current path to the executable, but the easiest way I find works a charm in the majority of cases is appending this to the FRONT of your path:
"./path/to/file/folder"
Just adding "./" should get you sorted! :) Then you can start loading from whatever directory you wish, so long as it is with the executable itself.
EDIT: This won't work if you try to launch the executable from code::blocks if that's the development environment being used, as for some reason, code::blocks doesn't load stuff right... :D
EDIT2: Some new things I have found is that if you specify a static path like this one in your code (Assuming Example.data is something you need to load):
"resources/Example.data"
If you then launch your app from the actual directory (or in Windows, you make a shortcut, and set the working dir to your app dir) then it will work like that.
Keep this in mind when debugging issues related to missing resource/file paths. (Especially in IDEs that set the wrong working dir when launching a build exe from the IDE)
A library solution (although I know this was not asked for).
If you happen to use Qt:
QCoreApplication::applicationDirPath()
Path to the current .exe
#include <Windows.h>
std::wstring getexepathW()
{
wchar_t result[MAX_PATH];
return std::wstring(result, GetModuleFileNameW(NULL, result, MAX_PATH));
}
std::wcout << getexepathW() << std::endl;
// -------- OR --------
std::string getexepathA()
{
char result[MAX_PATH];
return std::string(result, GetModuleFileNameA(NULL, result, MAX_PATH));
}
std::cout << getexepathA() << std::endl;
This question was asked 15 years ago, so the existing answers are now incorrect. If you're using C++17 or greater, the solution is very straightforward today:
#include <filesystem>
std::cout << std::filesystem::current_path();
See cppreference.com for more information.
On POSIX platforms, you can use getcwd().
On Windows, you may use _getcwd(), as use of getcwd() has been deprecated.
For standard libraries, if Boost were standard enough for you, I would have suggested Boost::filesystem, but they seem to have removed path normalization from the proposal. You may have to wait until TR2 becomes readily available for a fully standard solution.
Boost Filesystem's initial_path() behaves like POSIX's getcwd(), and neither does what you want by itself, but appending argv[0] to either of them should do it.
You may note that the result is not always pretty--you may get things like /foo/bar/../../baz/a.out or /foo/bar//baz/a.out, but I believe that it always results in a valid path which names the executable (note that consecutive slashes in a path are collapsed to one).
I previously wrote a solution using envp (the third argument to main() which worked on Linux but didn't seem workable on Windows, so I'm essentially recommending the same solution as someone else did previously, but with the additional explanation of why it is actually correct even if the results are not pretty.
As Minok mentioned, there is no such functionality specified ini C standard or C++ standard. This is considered to be purely OS-specific feature and it is specified in POSIX standard, for example.
Thorsten79 has given good suggestion, it is Boost.Filesystem library. However, it may be inconvenient in case you don't want to have any link-time dependencies in binary form for your program.
A good alternative I would recommend is collection of 100% headers-only STLSoft C++ Libraries Matthew Wilson (author of must-read books about C++). There is portable facade PlatformSTL gives access to system-specific API: WinSTL for Windows and UnixSTL on Unix, so it is portable solution. All the system-specific elements are specified with use of traits and policies, so it is extensible framework. There is filesystem library provided, of course.
The linux bash command
which progname will report a path to program.
Even if one could issue the which command from within your program and direct the output to a tmp file and the program
subsequently reads that tmp file, it will not tell you if that program is the one executing. It only tells you where a program having that name is located.
What is required is to obtain your process id number, and to parse out the path to the name
In my program I want to know if the program was
executed from the user's bin directory or from another in the path
or from /usr/bin. /usr/bin would contain the supported version.
My feeling is that in Linux there is the one solution that is portable.
Use realpath() in stdlib.h like this:
char *working_dir_path = realpath(".", NULL);
The following worked well for me on macOS 10.15.7
brew install boost
main.cpp
#include <iostream>
#include <boost/filesystem.hpp>
int main(int argc, char* argv[]){
boost::filesystem::path p{argv[0]};
p = absolute(p).parent_path();
std::cout << p << std::endl;
return 0;
}
Compiling
g++ -Wall -std=c++11 -l boost_filesystem main.cpp

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