How this representation is called? - logical-operators

If I tell you that the following
X ⊕ X
represents an xor operation between 2 arguments X, How you name this kind of logical/math representations for logic operations ?
The table that recaps the properties for all the common logic operations used in the programming world has a special name ? With property I mean something like X ⊕ X = 0 .

This is the Boolean algebra. See here http://en.wikipedia.org/wiki/Boolean_algebra to begin.
The particular expression you ask about is called "idempotency" (http://en.wikipedia.org/wiki/Exclusive_or).
What exactly do you mean by a "table that recaps the properties for all the common logic operations" ?
Boole algebra has a few basic rules, like De Morgan, then several different types of relations/properties as the one you quote, but to my knowledge there is no general table regrouping all of this (except perhaps a wiki page if that's what you mean ?).

I would just call the ⊕ a "logical symbol" or "Boolean operator", similar to ¬ (NOT), ∧ (AND) and ∨ (OR).
For all of these logical operators more than one symbols exist; the ones shown here are maybe most used in the context of Boolean algebra.
A table depicting the result of logical operations together with its input parameters is called truth table.
Resources:
http://en.wikipedia.org/wiki/List_of_logic_symbols
http://en.wikipedia.org/wiki/Boolean_algebra_(logic)#Basic_operations
http://en.wikipedia.org/wiki/Truth_table

Related

Convergence and vectors theories

Is there a convergence theory in Isabelle/HOL? I need to define ∥x(t)∥ ⟶ 0 as t ⟶ ∞.
Also, I'm looking for vectors theory, I found a matrix theory but I couldn't find the vectors one, Is there exist such theory in Isabelle/HOL?
Cheers.
Convergence etc. are expressed with filters in Isabelle. (See the corresponding documentation)
In your case, that would be something like
filterlim (λt. norm (x t)) (nhds 0) at_top
or, using the tendsto abbreviation,
((λt. norm (x t)) ⤏ 0) at_top
where ⤏ is the Isabelle symbol \<longlongrightarrow>, which can be input using the abbreviation --->.
As a side note, I am wondering why you are writing it that way in the first place, seeing as it is equivalent to
filterlim x (nhds 0) at_top
or, with the tendsto syntax:
(x ⤏ 0) at_top
Reasoning with these filters can be tricky at first, but it has the advantage of providing a unified framework for limits and other topological concepts, and once you get the hang of it, it is very elegant.
As for vectors, just import ~~/src/HOL/Analysis/Analysis. That should have everything you need. Ideally, build the HOL-Analysis session image by starting Isabelle/jEdit with isabelle jedit -l HOL-Analysis. Then you won't have to process all of Isabelle's analysis library every time you start the system.
I assume that by ‘vectors’ you mean concrete finite-dimensional real vector spaces like ℝn. This is provided by ~~/src/HOL/Analysis/Finite_Cartesian_Product.thy, which is part of HOL-Analysis. This provides the vec type, which takes two parameters: the component type (probably real in your case) and the index type, which specifies the dimension of the vector space.
There is also a pre-defined type n for every positive integer n, so that you can write e.g. (real, 3) vec for the vector space ℝ³. There is also type syntax so that you can write 'a ^ 'n for ('a, 'n) vec.

Using "find_theorems" in Isabelle

I want to find theorems. I have read the section on find_theorems in the Isabelle/Isar reference manual:
find_theorems criteria
Retrieves facts from the theory or proof context matching all of given search
criteria. The criterion name: p selects all theorems whose fully qualified
name matches pattern p, which may contain "*" wildcards. The criteria intro,
elim, and dest select theorems that match the current goal as introduction,
elimination or destruction rules, respectively. The criterion solves returns
all rules that would directly solve the current goal. The criterion simp: t
selects all rewrite rules whose left-hand side matches the given term. The
criterion term t selects all theorems that contain the pattern t -- as usual,
patterns may contain occurrences of the dummy "_" , schematic variables, and
type constraints.
Criteria can be preceded by "-" to select theorems that do not match. Note
that giving the empty list of criteria yields all currently known facts. An
optional limit for the number of printed facts may be given; the default is 40.
By default, duplicates are removed from the search result. Use with_dups to
display duplicates.
As far as I understand, find_theorems is used in the find window of Isabelle/jEdit. The above does not help me finding relevant theorems for the following situation (Lambda is a theory of the Nominal Isabelle extension. The tarball is here):
theory First
imports Lambda
begin
theorem "Lam [x].(Lam [y].(App (Var x)(Var y))) = Lam [y].(Lam [x].(App (Var y)(Var x)))"
When I try the search expression Lam Isabelle/jedit says
Inner syntax error: unexpected end of input
Failed to parse term
How can I make it look for all the theorems that contain the constant Lam?
Since Lam like the ordinary lambda (%) is not a term on its own, you should add the remaining parts to get a proper term, which may contain wildcards. In your example, I would perform
find_theorems "Lam [_]. _"
which gives lots of answers.
Typically this happens whenever special syntax was defined for some constant. But there is (almost) always an underlying ("raw") constant. To find out which constant provides the Lam [_]. _ syntax. You can Ctrl-click Lam (inside a proper term) within Isabelle/jEdit. This will jump to the definition of the underlying constant.
For Lam there is the additional complication that the binder syntax uses exactly the same string as the underlying constant, namely Lam, as can be seen at the place of definition:
nominal_datatype lam =
Var "name"
| App "lam" "lam"
| Lam x::"name" l::"lam" binds x in l ("Lam [_]. _" [100, 100] 100)
In such cases you can use the long name of the constant by prefixing it with the theory name, i.e., Lambda.Lam.
Note: The same works for binders like ALL x. P x (with underlying constant All), but not for the built-in %x. x.

What's the concise notation for "option values"?

Is there a mathematical symbol or otherwise concise notation to represent option values (OCaml's option type, Haskell's Maybe...)?
It appears so often in functional programming that I would expect to find a concise syntax for this type, the same way lists have a somewhat standard [] notation, functions have the -> notation, and so on.
I know that in a more formal context one might use a partial function notation , but in most cases it doesn't fit as nicely as some explicit symbols for Some/None (or Just/Nothing).
Ideally, I'd like to write something like:
This function returns #42 if the input is valid, # otherwise.
Where #42 represents Some 42 and # represents None, but in a standard way, easily understandable by most readers (or at least those with some mathematical background).
I haven't seen any such specific notation. The closest I know is to use of mathematical symbols to express the type: α ⊕ 1. Here ⊕ represents direct sum (disjoint union) of types and 1 represents the unit type.
This notation is used in category theory or in typing systems.

What are the most interesting equivalences arising from the Curry-Howard Isomorphism?

I came upon the Curry-Howard Isomorphism relatively late in my programming life, and perhaps this contributes to my being utterly fascinated by it. It implies that for every programming concept there exists a precise analogue in formal logic, and vice versa. Here's a "basic" list of such analogies, off the top of my head:
program/definition | proof
type/declaration | proposition
inhabited type | theorem/lemma
function | implication
function argument | hypothesis/antecedent
function result | conclusion/consequent
function application | modus ponens
recursion | induction
identity function | tautology
non-terminating function | absurdity/contradiction
tuple | conjunction (and)
disjoint union | disjunction (or) -- corrected by Antal S-Z
parametric polymorphism | universal quantification
So, to my question: what are some of the more interesting/obscure implications of this isomorphism? I'm no logician so I'm sure I've only scratched the surface with this list.
For example, here are some programming notions for which I'm unaware of pithy names in logic:
currying | "((a & b) => c) iff (a => (b => c))"
scope | "known theory + hypotheses"
And here are some logical concepts which I haven't quite pinned down in programming terms:
primitive type? | axiom
set of valid programs? | theory
Edit:
Here are some more equivalences collected from the responses:
function composition | syllogism -- from Apocalisp
continuation-passing | double negation -- from camccann
Since you explicitly asked for the most interesting and obscure ones:
You can extend C-H to many interesting logics and formulations of logics to obtain a really wide variety of correspondences. Here I've tried to focus on some of the more interesting ones rather than on the obscure, plus a couple of fundamental ones that haven't come up yet.
evaluation | proof normalisation/cut-elimination
variable | assumption
S K combinators | axiomatic formulation of logic
pattern matching | left-sequent rules
subtyping | implicit entailment (not reflected in expressions)
intersection types | implicit conjunction
union types | implicit disjunction
open code | temporal next
closed code | necessity
effects | possibility
reachable state | possible world
monadic metalanguage | lax logic
non-termination | truth in an unobservable possible world
distributed programs | modal logic S5/Hybrid logic
meta variables | modal assumptions
explicit substitutions | contextual modal necessity
pi-calculus | linear logic
EDIT: A reference I'd recommend to anyone interested in learning more about extensions of C-H:
"A Judgmental Reconstruction of Modal Logic" http://www.cs.cmu.edu/~fp/papers/mscs00.pdf - this is a great place to start because it starts from first principles and much of it is aimed to be accessible to non-logicians/language theorists. (I'm the second author though, so I'm biased.)
You're muddying things a little bit regarding nontermination. Falsity is represented by uninhabited types, which by definition can't be non-terminating because there's nothing of that type to evaluate in the first place.
Non-termination represents contradiction--an inconsistent logic. An inconsistent logic will of course allow you to prove anything, including falsity, however.
Ignoring inconsistencies, type systems typically correspond to an intuitionistic logic, and are by necessity constructivist, which means certain pieces of classical logic can't be expressed directly, if at all. On the other hand this is useful, because if a type is a valid constructive proof, then a term of that type is a means of constructing whatever you've proven the existence of.
A major feature of the constructivist flavor is that double negation is not equivalent to non-negation. In fact, negation is rarely a primitive in a type system, so instead we can represent it as implying falsehood, e.g., not P becomes P -> Falsity. Double negation would thus be a function with type (P -> Falsity) -> Falsity, which clearly is not equivalent to something of just type P.
However, there's an interesting twist on this! In a language with parametric polymorphism, type variables range over all possible types, including uninhabited ones, so a fully polymorphic type such as ∀a. a is, in some sense, almost-false. So what if we write double almost-negation by using polymorphism? We get a type that looks like this: ∀a. (P -> a) -> a. Is that equivalent to something of type P? Indeed it is, merely apply it to the identity function.
But what's the point? Why write a type like that? Does it mean anything in programming terms? Well, you can think of it as a function that already has something of type P somewhere, and needs you to give it a function that takes P as an argument, with the whole thing being polymorphic in the final result type. In a sense, it represents a suspended computation, waiting for the rest to be provided. In this sense, these suspended computations can be composed together, passed around, invoked, whatever. This should begin to sound familiar to fans of some languages, like Scheme or Ruby--because what it means is that double-negation corresponds to continuation-passing style, and in fact the type I gave above is exactly the continuation monad in Haskell.
Your chart is not quite right; in many cases you have confused types with terms.
function type implication
function proof of implication
function argument proof of hypothesis
function result proof of conclusion
function application RULE modus ponens
recursion n/a [1]
structural induction fold (foldr for lists)
mathematical induction fold for naturals (data N = Z | S N)
identity function proof of A -> A, for all A
non-terminating function n/a [2]
tuple normal proof of conjunction
sum disjunction
n/a [3] first-order universal quantification
parametric polymorphism second-order universal quantification
currying (A,B) -> C -||- A -> (B -> C), for all A,B,C
primitive type axiom
types of typeable terms theory
function composition syllogism
substitution cut rule
value normal proof
[1] The logic for a Turing-complete functional language is inconsistent. Recursion has no correspondence in consistent theories. In an inconsistent logic/unsound proof theory you could call it a rule which causes inconsistency/unsoundness.
[2] Again, this is a consequence of completeness. This would be a proof of an anti-theorem if the logic were consistent -- thus, it can't exist.
[3] Doesn't exist in functional languages, since they elide first-order logical features: all quantification and parametrization is done over formulae. If you had first-order features, there would be a kind other than *, * -> *, etc.; the kind of elements of the domain of discourse. For example, in Father(X,Y) :- Parent(X,Y), Male(X), X and Y range over the domain of discourse (call it Dom), and Male :: Dom -> *.
function composition | syllogism
I really like this question. I don't know a whole lot, but I do have a few things (assisted by the Wikipedia article, which has some neat tables and such itself):
I think that sum types/union types (e.g. data Either a b = Left a | Right b) are equivalent to inclusive disjunction. And, though I'm not very well acquainted with Curry-Howard, I think this demonstrates it. Consider the following function:
andImpliesOr :: (a,b) -> Either a b
andImpliesOr (a,_) = Left a
If I understand things correctly, the type says that (a ∧ b) → (a ★ b) and the definition says that this is true, where ★ is either inclusive or exclusive or, whichever Either represents. You have Either representing exclusive or, ⊕; however, (a ∧ b) ↛ (a ⊕ b). For instance, ⊤ ∧ ⊤ ≡ ⊤, but ⊤ ⊕ ⊥ ≡ ⊥, and ⊤ ↛ ⊥. In other words, if both a and b are true, then the hypothesis is true but the conclusion is false, and so this implication must be false. However, clearly, (a ∧ b) → (a ∨ b), since if both a and b are true, then at least one is true. Thus, if discriminated unions are some form of disjunction, they must be the inclusive variety. I think this holds as a proof, but feel more than free to disabuse me of this notion.
Similarly, your definitions for tautology and absurdity as the identity function and non-terminating functions, respectively, are a bit off. The true formula is represented by the unit type, which is the type which has only one element (data ⊤ = ⊤; often spelled () and/or Unit in functional programming languages). This makes sense: since that type is guaranteed to be inhabited, and since there's only one possible inhabitant, it must be true. The identity function just represents the particular tautology that a → a.
Your comment about non-terminating functions is, depending on what precisely you meant, more off. Curry-Howard functions on the type system, but non-termination is not encoded there. According to Wikipedia, dealing with non-termination is an issue, as adding it produces inconsistent logics (e.g., I can define wrong :: a -> b by wrong x = wrong x, and thus “prove” that a → b for any a and b). If this is what you meant by “absurdity”, then you're exactly correct. If instead you meant the false statement, then what you want instead is any uninhabited type, e.g. something defined by data ⊥—that is, a data type without any way to construct it. This ensures that it has no values at all, and so it must be uninhabited, which is equivalent to false. I think you could probably also use a -> b, since if we forbid non-terminating functions, then this is also uninhabited, but I'm not 100% sure.
Wikipedia says that axioms are encoded in two different ways, depending on how you interpret Curry-Howard: either in the combinators or in the variables. I think the combinator view means that the primitive functions we are given encode the things we can say by default (similar to the way that modus ponens is an axiom because function application is primitive). And I think that the variable view may actually mean the same thing—combinators, after all, are just global variables which are particular functions. As for primitive types: if I'm thinking about this correctly, then I think that primitive types are the entities—the primitive objects that we're trying to prove things about.
According to my logic and semantics class, the fact that (a ∧ b) → c ≡ a → (b → c) (and also that b → (a → c)) is called the exportation equivalence law, at least in natural deduction proofs. I didn't notice at the time that it was just currying—I wish I had, because that's cool!
While we now have a way to represent inclusive disjunction, we don't have a way to represent the exclusive variety. We should be able to use the definition of exclusive disjunction to represent it: a ⊕ b ≡ (a ∨ b) ∧ ¬(a ∧ b). I don't know how to write negation, but I do know that ¬p ≡ p → ⊥, and both implication and falsehood are easy. We should thus able to represent exclusive disjunction by:
data ⊥
data Xor a b = Xor (Either a b) ((a,b) -> ⊥)
This defines ⊥ to be the empty type with no values, which corresponds to falsity; Xor is then defined to contain both (and) Either an a or a b (or) and a function (implication) from (a,b) (and) to the bottom type (false). However, I have no idea what this means. (Edit 1: Now I do, see the next paragraph!) Since there are no values of type (a,b) -> ⊥ (are there?), I can't fathom what this would mean in a program. Does anyone know a better way to think about either this definition or another one? (Edit 1: Yes, camccann.)
Edit 1: Thanks to camccann's answer (more particularly, the comments he left on it to help me out), I think I see what's going on here. To construct a value of type Xor a b, you need to provide two things. First, a witness to the existence of an element of either a or b as the first argument; that is, a Left a or a Right b. And second, a proof that there are not elements of both types a and b—in other words, a proof that (a,b) is uninhabited—as the second argument. Since you'll only be able to write a function from (a,b) -> ⊥ if (a,b) is uninhabited, what does it mean for that to be the case? That would mean that some part of an object of type (a,b) could not be constructed; in other words, that at least one, and possibly both, of a and b are uninhabited as well! In this case, if we're thinking about pattern matching, you couldn't possibly pattern-match on such a tuple: supposing that b is uninhabited, what would we write that could match the second part of that tuple? Thus, we cannot pattern match against it, which may help you see why this makes it uninhabited. Now, the only way to have a total function which takes no arguments (as this one must, since (a,b) is uninhabited) is for the result to be of an uninhabited type too—if we're thinking about this from a pattern-matching perspective, this means that even though the function has no cases, there's no possible body it could have either, and so everything's OK.
A lot of this is me thinking aloud/proving (hopefully) things on the fly, but I hope it's useful. I really recommend the Wikipedia article; I haven't read through it in any sort of detail, but its tables are a really nice summary, and it's very thorough.
Here's a slightly obscure one that I'm surprised wasn't brought up earlier: "classical" functional reactive programming corresponds to temporal logic.
Of course, unless you're a philosopher, mathematician or obsessive functional programmer, this probably brings up several more questions.
So, first off: what is functional reactive programming? It's a declarative way to work with time-varying values. This is useful for writing things like user interfaces because inputs from the user are values that vary over time. "Classical" FRP has two basic data types: events and behaviors.
Events represent values which only exist at discrete times. Keystrokes are a great example: you can think of the inputs from the keyboard as a character at a given time. Each keypress is then just a pair with the character of the key and the time it was pressed.
Behaviors are values that exist constantly but can be changing continuously. The mouse position is a great example: it is just a behavior of x, y coordinates. After all, the mouse always has a position and, conceptually, this position changes continually as you move the mouse. After all, moving the mouse is a single protracted action, not a bunch of discrete steps.
And what is temporal logic? Appropriately enough, it's a set of logical rules for dealing with propositions quantified over time. Essentially, it extends normal first-order logic with two quantifiers: □ and ◇. The first means "always": read □φ as "φ always holds". The second is "eventually": ◇φ means that "φ will eventually hold". This is a particular kind of modal logic. The following two laws relate the quantifiers:
□φ ⇔ ¬◇¬φ
◇φ ⇔ ¬□¬φ
So □ and ◇ are dual to each other in the same way as ∀ and ∃.
These two quantifiers correspond to the two types in FRP. In particular, □ corresponds to behaviors and ◇ corresponds to events. If we think about how these types are inhabited, this should make sense: a behavior is inhabited at every possible time, while an event only happens once.
Related to the relationship between continuations and double negation, the type of call/cc is Peirce's law http://en.wikipedia.org/wiki/Call-with-current-continuation
C-H is usually stated as correspondence between intuitionistic logic and programs. However if we add the call-with-current-continuation (callCC) operator (whose type corresponds to Peirce's law), we get a correspondence between classical logic and programs with callCC.
2-continuation | Sheffer stoke
n-continuation language | Existential graph
Recursion | Mathematical Induction
One thing that is important, but have not yet being investigated is the relationship of 2-continuation (continuations that takes 2 parameters) and Sheffer stroke. In classic logic, Sheffer stroke can form a complete logic system by itself (plus some non-operator concepts). Which means the familiar and, or, not can be implemented using only the Sheffer stoke or nand.
This is an important fact of its programming type correspondence because it prompts that a single type combinator can be used to form all other types.
The type signature of a 2-continuation is (a,b) -> Void. By this implementation we can define 1-continuation (normal continuations) as (a,a) -> Void, product type as ((a,b)->Void,(a,b)->Void)->Void, sum type as ((a,a)->Void,(b,b)->Void)->Void. This gives us an impressive of its power of expressiveness.
If we dig further, we will find out that Piece's existential graph is equivalent to a language with the only data type is n-continuation, but I didn't see any existing languages is in this form. So inventing one could be interesting, I think.
While it's not a simple isomorphism, this discussion of constructive LEM is a very interesting result. In particular, in the conclusion section, Oleg Kiselyov discusses how the use of monads to get double-negation elimination in a constructive logic is analogous to distinguishing computationally decidable propositions (for which LEM is valid in a constructive setting) from all propositions. The notion that monads capture computational effects is an old one, but this instance of the Curry--Howard isomorphism helps put it in perspective and helps get at what double-negation really "means".
First-class continuations support allows you to express $P \lor \neg P$.
The trick is based on the fact that not calling the continuation and exiting with some expression is equivalent to calling the continuation with that same expression.
For more detailed view please see: http://www.cs.cmu.edu/~rwh/courses/logic/www-old/handouts/callcc.pdf

What is the difference between equality and equivalence?

I've read a few instances in reading mathematics and computer science that use the equivalence symbol ≡, (basically an '=' with three lines) and it always makes sense to me to read this as if it were equality. What is the difference between these two concepts?
Wikipedia: Equivalence relation:
In mathematics, an equivalence
relation is a binary relation between
two elements of a set which groups
them together as being "equivalent" in
some way. Let a, b, and c be arbitrary
elements of some set X. Then "a ~ b"
or "a ≡ b" denotes that a is
equivalent to b.
An equivalence relation "~" is reflexive, symmetric, and transitive.
In other words, = is just an instance of equivalence relation.
Edit: This seemingly simple criteria of being reflexive, symmetric, and transitive are not always trivial. See Bloch's Effective Java 2nd ed p. 35 for example,
public final class CaseInsensitiveString {
...
// broken
#Override public boolean equals(Object o) {
if (o instance of CaseInsensitiveString)
return s.equalsIgnoreCase(
((CaseInsensitiveString) o).s);
if (o instanceof String) // One-way interoperability!
return s.equalsIgnoreCase((String) o);
return false;
}
}
The above equals implementation breaks the symmetry because CaseInsensitiveString knows about String class, but the String class doesn't know about CaseInsensitiveString.
I take your question to be about math notation rather than programming. The triple equal sign you refer to can be written ≡ in HTML or \equiv in LaTeX.
a ≡ b most commonly means "a is defined to be b" or "let a be equal to b".
So 2+2=4 but φ ≡ (1+sqrt(5))/2.
Here's a handy equivalence table:
Mathematicians Computer scientists
-------------- -------------------
= ==
≡ =
(The other answers about equivalence relations are correct too but I don't think those are as common. There's also a ≡ b (mod m) which is pronounced "a is congruent to b, mod m" and in programmer parlance would be expressed as mod(a,m) == mod(b,m). In other words, a and b are equal after mod'ing by m.)
A lot of languages distinguish between equality of the objects and equality of the values of those objects.
Ruby for example has 3 different ways to test equality. The first, equal?, compares two variables to see if they point to the same instance. This is equivalent in a C-style language of doing a check to see if 2 pointers refer to the same address. The second method, ==, tests value equality. So 3 == 3.0 would be true in this case. The third, eql?, compares both value and class type.
Lisp also has different concepts of equality depending on what you're trying to test.
In languages that I have seen that differentiate between equality and equivalence, equality usually means the type and value are the same while equivalence means that just the values are the same. For example:
int i = 3;
double d = 3.0;
i and d would be have an equivalence relationship since they represent the same value but not equality since they have different types. Other languages may have different ideas of equivalence (such as whether two variables represent the same object).
The answers above are right / partially right but they don't explain what the difference is exactly. In theoretical computer science (and probably in other branches of maths) it has to do with quantification over free variables of the logical equation (that is when we use the two notations at once).
For me the best ways to understand the difference is:
By definition
A ≡ B
means
For all possible values of free variables in A and B, A = B
or
A ≡ B <=> [A = B]
By example
x=2x
iff (in fact iff is the same as ≡)
x=0
x ≡ 2x
iff (because it is not the case that x = 2x for all possible values of x)
False
I hope it helps
Edit:
Another thing that came to my head is the definitions of the two.
A = B is defined as A <= B and A >= B, where <= (smaller equal, not implies) can be any ordering relation
A ≡ B is defined as A <=> B (iff, if and only if, implies both sides), worth noting that implication is also an ordering relation and so it is possible (but less precise and often confusing) to use = instead of ≡.
I guess the conclusion is that when you see =, then you have to figure out the authors intention based on the context.
Take it outside the realm of programming.
(31) equal -- (having the same quantity, value, or measure as another; "on equal terms"; "all men are equal before the law")
equivalent, tantamount -- (being essentially equal to something; "it was as good as gold"; "a wish that was equivalent to a command"; "his statement was tantamount to an admission of guilt"
At least in my dictionary, 'equivelance' means its a good-enough subsitute for the original, but not necessarily identical, and likewise 'equality' conveys complete identical.
null == 0 # true , null is equivelant to 0 ( in php )
null === 0 # false, null is not equal to 0 ( in php )
( Some people use ≈ to represent nonidentical values instead )
The difference resides above all in the level at which the two concepts are introduced. '≡' is a symbol of formal logic where, given two propositions a and b, a ≡ b means (a => b AND b => a).
'=' is instead the typical example of an equivalence relation on a set, and presumes at least a theory of sets. When one defines a particular set, usually he provides it with a suitable notion of equality, which comes in the form of an equivalence relation and uses the symbol '='. For example, when you define the set Q of the rational numbers, you define equality a/b = c/d (where a/b and c/d are rational) if and only if ad = bc (where ad and bc are integers, the notion of equality for integers having already been defined elsewhere).
Sometimes you will find the informal notation f(x) ≡ g(x), where f and g are functions: It means that f and g have the same domain and that f(x) = g(x) for each x in such domain (this is again an equivalence relation). Finally, sometimes you find ≡ (or ~) as a generic symbol to denote an equivalence relation.
You could have two statements that have the same truth value (equivalent) or two statements that are the same (equality). As well the "equal sign with three bars" can also mean "is defined as."
Equality really is a special kind of equivalence relation, in fact. Consider what it means to say:
0.9999999999999999... = 1
That suggests that equality is just an equivalence relation on "string numbers" (which are defined more formally as functions from Z -> {0,...,9}). And we can see from this case, the equivalence classes are not even singletons.
The first problem is, what equality and equivalence mean in this case? Essentially, contexts are quite free to define these terms.
The general tenor I got from various definitions is: For values called equal, it should make no difference which one you read from.
The grossest example that violates this expectation is C++: x and y are said to be equal if x == y evaluates to true, and x and y are said to be equivalent if !(x < y) && !(y < x). Even apart from user-defined overloads of these operators, for floating-point numbers (float, double) those are not the same: All NaN values are equivalent to each other (in fact, equivalent to everything), but not equal to anything including themselves, and the values -0.0 and +0.0 compare equal (and equivalent) although you can distinguish them if you’re clever.
In a lot of cases, you’d need better terms to convey your intent precisely. Given two variables x and y,
identity or “the same” for expressing that there is only one object and x and y refer to it. Any change done through x is inadvertantly observable through y and vice versa. In Java, reference type variables are checked for identity using ==, in C# using the ReferenceEquals method. In C++, if x and y are references, std::addressof(x) == std::addressof(y) will do (whereas &x == &y will work most of the time, but & can be customized for user-defined types).
bitwise or structure equality for expressing that the internal representations of x and y are the same. Notice that bitwise equality breaks down when objects can reference (parts of) themselves internally. To get the intended meaning, the notion has to be refined in such cases to say: Structured the same. In D, bitwise equality is checked via is and C offers memcmp. I know of no language that has built-in structure equality testing.
indistinguishability or substitutability for expressing that values cannot be distinguished (through their public interface): If a function f takes two parameters and x and y are indistinguishable, the calls f(x, y), f(x, x), and f(y, y) always return indistinguishable values – unless f checks for identity (see bullet point above) directly or maybe by mutating the parameters. An example could be two search-trees that happen to contain indistinguishable elements, but the internal trees are layed-out differently. The internal tree layout is an implementation detail that normally cannot be observed through its public methods.
This is also called Leibniz-equality after Gottfried Wilhelm Leibniz who defined equality as the lack of differences.
equivalence for expressing that objects represent values considered essentially the same from some abstract reasoning. For an example for distinguishable equivalent values, observe that floating-point numbers have a negative zero -0.0 distinct from +0.0, and e.g. sign(1/x) is different for -0.0 and +0.0. Equivalence for floating-point numbers is checked using == in many languages with C-like syntax (aka. Algol syntax). Most object-oriented languages check equivalence of objects using an equals (or similarly named) method. C# has the IEquatable<T> interface to designate that the class has a standard/canonical/default equivalence relation defined on it. In Java, one overrides the equals method every class inherits from Object.
As you can see, the notions become increasingly vague. Checking for identity is something most languages can express. Identity and bitwise equality usually cannot be hooked by the programmer as the notions are independent from interpretations. There was a C++20 proposal, which ended up being rejected, that would have introduced the last two notions as strong† and weak equality†. († This site looks like CppReference, but is not; it is not up-to-date.) The original paper is here.
There are languages without mutation, primarily functional languages like Haskell. The difference between equality and equivalence there is less of an issue and tilts to the mathematical use of those words. (In math, generally speaking, (recursively defined) sequences are used instead of re-assignments.)
Everything C has, is also available to C++ and any language that can use C functionality. Everything said about C# is true for Visual Basic .NET and probably all languages built on the .NET framework. Analogously, Java represents the JRE languages that also include Kotlin and Scala.
If you just want stupid definitions without wisdom: An equivalence relation is a reflexive, symmetrical, and transitive binary relation on a set. Equality then is the intersection of all those equivalence relations.

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