How to test Android/iOS push notifications? - push-notification

My API also provides Push Notifications for Android/iOS. However, I'm only providing the server-side and therefore don't have an Android or iOS client to check if my server really works.
Does anybody know of a dummy client I could use in order to test my server?

For Android, I suggest you create a test application. If you don't have an Android device to test on, you can run it on the emulator. Without an application to test against, it would be difficult to test all the possible error responses that can be returned by GCM to your server. It would also be difficult (if not impossible) to get valid Registration IDs to send notifications to.
For iOS it's more difficult, since Apple Push Notifications are not supported in the emulator. You'll need a real device and a test application. Since the APNS server normally doesn't return responses (unless the message is rejected), having a device to verify that the notifications actually arrive is even more important.

Related

Does FCM support push notification to PWA on iPhone?

I host a PWA website and I am trying to integrate push notifications to my users who may have the website open in a browser tab even if their phones are inactive. You notoriously can't send Push notifications to iPhones without using Apple Push Notifications service (APNs).
Seeing as the point of firebase cloud messaging (FCM) is to outsource the message handlers, I kinda assumed it would support sending push notifications to iPhones somehow via APNs, but the information here suggests you still can't do this from the web.
https://firebase.google.com/docs/cloud-messaging/js/client
Safari and iPhones don't support Push API.
According to this answer: https://stackoverflow.com/a/64576541/2116253
Option #2 may be possible if you know the device ID token, which is apparently very hard to get and perhaps not possible anymore because Apple are trying to make it harder to obtain due to security concerns.
I think the actual sending via APNs from server side is quite easy, the problem comes with the initial setup/registration and actually granting permissions that allow notifications to arrive.
So, in short, I don't mind registering my website with Apple, agreeing to terms and obtaining keys for the purpose of interfacing with APNs, but I don't want to make and distribute a whole native iOS app just to send notifications to devices about my website.
Does anybody know the correct way to achieve this in 2022 ?

Web Push. fetching web pushes sent while offline?

I am coding a vue.js app using web pushes with Firebase Cloud Messaging and I wondered if it was possible to send a web push to a user and in case the user was offline, to somehow store it for later display when the user opens the app again. Is there a principled approach to this problem, i.e. managing web pushes when the end user is offline?
The reason I am asking this is that, so far, all the web push notifications I've committed to FCM server with tokens of offline clients (i.e. desktop browsers) went into oblivion. To be sure, FCM didn't try pushing the notification again when the clients went back online.
For this reason I am considering coding a self-made dispatcher to manage web push for offline clients, but I need to make sure my efforts are worth it.
updated: I am now able to display notifications sent to an offline client after coming back online using appropriate time_to_live values. However, only the latest notification is displayed. How is there any specific reason why?
FCM's default behavior is exactly like that. From the docs:
If the device is not connected to FCM, the message is stored until a connection is established (again respecting the collapse key rules). When a connection is established, FCM delivers all pending messages to the device.

Is it a good idea to use push notifications for mobile chat applications? (Android, iOS)

The idea of using the push notifications is only to have a notification mechanism that will send a notification when there is a new message waiting to download from the backend service: all the notifications are of the same type e.g. "refresh messages from the server" (the same for Android and iOS).
Are there any limits for the Apple/Google push notifications services?
Assuming that my application will handle more that 100k active users (or even 1M or more users) - would there be any problem with the Apple Push Notifications or GCM services?
If using the push notifications for such a service is not a good idea then what is other solution that could be used for mobile chat applications?
Don't forget that on iOS user may forbid sending notifications, so your app won't receive any even in foreground. Thus, you need to implement your own push mechanism.
Need for push notifications
Especially on iOS you don't have a choice but to use their push notifications service APNS. There is no other way to receive notifications immediately because iOS may kill or neglect the TCP connections of your background app.
On Android it seems possible to use your own background TCP connection to avoid having to use push notifications. But you may still consider the use of the push notifications through GCM for the sake of improved battery usage.
Pricing
Neither APNS (iOS) nor GCM (Android) charge you for the service and you are allowed to send an unlimited number of messages.
Limitations and Requirements
Both services will delete message, when there are too many messages accumulated in the queue for an offline device - which makes sense because there is no point in delivering those messages hours later. You have to take that in to account, when writing your app (just do a poll when going back online).
Depending on the app you are writing, there may also be privacy concerns. Even if you encrypt the message itself, at least Apple/Google know when a notification is sent to a certain device, which may be a deal-breaker for certain high-security applications.
You will also need a server that is able to communicate to both APNS and GCM. There are open source solutions for that (e.g. easyApns for iOS and python-gcm for Android), but how easy their integration is depends on your server and the language it is written in.

How to convert an ASP.NET/PushSharp project to Azure to send push notifications?

I've been using ASP.NET and PushSharp to send push notifications to my iOS app clients with the simple following code (after certificate configurations etc):
//ASP.NET + PushSharp
AppleNotification notification = new AppleNotification(PushToken).WithAlert(message);
broker.QueueNotification<AppleNotification>(notification);
This worked perfectly on isolated hosts running classic IIS/ASP.NET but now I'm moving towards Windows Azure. When I try this code on Windows Azure, notifications sometimes fail to send, and restarting the website (Standard mode) helps. However, since this is an unreliable approach I've decided to move to Azure's Notification Hub service. I've created the hub, uploaded my certificates, started coding but I couldn't find the equivalent of my previous code. I don't need to broadcast messages to all users, I need to send a push notification to a single device, given that I have the push token. I've looked at Windows Azure ServiceBus Push Notifications APNS Architecture but the link provided at the answer is extremely confusing and I couldn't understand it. How can I, simply push a message to a push token on Windows Azure? Do I have to use notification hub? (I don't use a VM) Any simple approach is welcome, pure ASP.NET/PushSharp-based approach is preferred as I don't need to change my whole codebase.
I'm not sure what kind of object a PushToken is. The way Notification Hubs work is, rather than providing a one-to-one messaging model (where you must identify each and every recipient of the message, whether that is by channel, device token, or registration ID), it provides a tag-based model. However, this does not mean that tags can't be unique to individual users, and in fact you can used just about any token as a tag.
This is a new model, unlike Azure Mobile Services or direct use of APNS, so it's not likely to be directly portable from your existing code. But, in my opinion, the Notification Hubs model is simple once you understand tags. It supports native payloads (constructed by the server that is sending the notifications) and template payloads (where the template is constructed by the receiving device and provided to Notification Hubs at registration time, and then parameters in the template are supplied by the server when it sends the notifications to the templates).

sending ios push message without user action

I want to collect device attributes and send them to the mdm server using push notification.
Steps involved are:
create a configuration profile with mdm payload
get device token
use apple push notification service to send a notification to the device.
get back device attributes
do same with multiple devices which the company manages
Questions:
Will the user always need to act on a message or I can send a message onto the device without user action and get the work done?
Do I need an app on the device to send back the token?
It sounds like you're trying to use push notifications to poll iOS devices and return information.
Push notifications do not provide a mechanism to execute code on a device without user interaction. You would have to have an application loaded on the device, and the user would have to click through from the notification to your app.
In iOS, applications generally don't run unless the user is actively interacting with them. There are a few exceptions (e.g. background audio.)
You do need to have an app running to get the device token. You call registerForRemoteNotificationTypes. See APNs docs for more information.
Edited to add more information:
Looks like the MDM protocol uses push notifications to do just what you describe. However, there's nothing about it in Apple's "Local and Push Notification Programming Guide" (linked above).
Apparently Apple keeps tight control over the MDM documentation (see here and here).
However, I did find this paper from blackhat describing how the system works.
My earlier point about not executing arbitrary code on a device without user interaction still applies. There's a finite set of commands that can be executed (see Appendix A).
I came across this question when searching for iOS push notification access payload without user interaction - Just want to add that, in iOS 7 and above, it is possible to send silent push notifications to app, and app can process them without user interaction.
However, I've also found some discussions saying that the silent push notifications are not delivered reliably, in this SO post. That's why I'm still looking for alternate ways to retrieve payloads of the normal remote push notifications. Doesn't look like there's a way.

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