I made an installation file with adobe air (javascript, html via AIRSDK) , but it send an error message "This application cannot be installed because this installer has been mis-configured. Please contact the application author for assistance."
I do to an air installer,
change META-INF and icons in folder /icons,
pack and install in windows 7.
Related
I have a Qt (5.6) UI application, and I convert it to Visual Studio project using
qmake -tp vc MyProject.pro CONFIG+=windeployqt
When I open the vcxproj in Visual Studio, I build successfully and can debug the app, but I don't have the option to upload the app to the Windows Store (Project->Store->Create/upload App Packages), because the Project menu doesn't contain Store submenu.
How can I upload my app to the Windows Store?
You should have at least Visual Studio 2015 installed (with Universal Windows Platform SDK) and Qt build for WinRT. Qt 5.8.0 WinRT installer can be downloaded here. To get the most for Windows 10 Universal Windows Platform you should use the latest version of the Qt.
Once you have installed Qt WinRT, you can ask qmake to generate Visual Studio project file. Qt WinRT package provides 3 separate Qt builds per each supported CPU platform: x86, x64 and armv7. I recommend to keep generated Visual Studio project files for each platform in separate directories outside of your sources directory. CONFIG+=windeployqt is not required. Command line for x86 platform:
cd %YOUR_PROJECT_ROOT%
mkdir x86-VS-build
cd x86-VS-build
%x86_qt5.8.0_bin_path%/qmake.exe -tp vc "../MyProject.pro"
Similar steps can be done for x64 and armv7 platforms, but in separate working directory to not mess the files.
After opening of generated project file in Visual Studio, you should see missed menu options to interact with Windows Store. You should be able access Store menu in pop-up by mouse click on project files tree as well as from main menu.
I'm working on an application in Flex using Flash Builder 4.7.
Now I want to uninstall and install the plugin for FlashBuilder eclipse.
I searched in the adobe site but I can't find the link to download the plugin, can anyone help me?
I use eclipse 4.3.1
Thank you!
Flash Builder 4.7 only supports running on Eclipse 3.7 or 4.2 (not 4.3). The installation is essentially for a stand-alone version now, but after you have installed, you can go into the Flash Builder installation folder (on Windows that will be under "C:/Program Files/Adobe/Flash Builder 4.7 (64-bit)" or "C:/Program Files (x86)/Adobe/Flash Builder 4.7" for the 32-bit version). There is a "utilities" folder with the following program you need to run:
Adobe Flash Builder 4.7 Plug-in Utility.exe
Run that and select your eclipse folder and it should work as a plug-in in your Eclipse. I tested it on Eclipse 4.4 and it would not run. Note, upon running the utility, it will disable it working in stand-alone mode.
If you have the flashbuillder installed on ur machine, then you will have the plugin installer also. Notes from adobe forum below.
Navigate to the installed Flash Builder installation location and
open the utilities folder.
Run the executable Adobe Flash Builder 4.6 Plug-in Utility.exe.
Select the language and click on OK.
Select the Flash Builder installation location if prompted.
Select the Eclipse folder into which you want Flash Builder 4.6 to
be plugged into and click Next
(Note: Your copy of Eclipse must be
version 3.6/3.6.1/3.6.2/3.7, 32-bit and must contain a folder named
“dropins”)
Review the pre-Installation summary and click on Install
Ref: Adobe forum
How do I get the Adobe AIR installer that I exported from Flash Builder 4.5 install shortcut to the application on the "all users" desktop on Windows?
You can't force it, the user must select it during installation.
I am trying to package air runtime and air application in a native installer.
i googled a lot on how to achive the same. i found this link http://kuriakosejacobthomas.blogspot.com/2009/10/bundled-deployment-of-adobe-air_13.html
which says u need ' AIR bundled runtime installer' to package air runtime with air application.
But havn't found any air bundled runtime installer. from where i can download 'AIR bundled runtime installer' ?
OR suggest any alternative way to package the air runtime with air application except badge from web page.
I am trying to create AIR native installer bundled with AIR runtime for windows, Mac and Linux operating system??
Thanks!
You have two options.
The first is to sign up for the AIR Redistribution program. This will give you access and permission to bundle and distribute the AIR runtime into your own installer.
The second is to use AIR 3 and Captive Runtime feature which will bundle the runtime into your app.
I just got CS5 master suite which includes Flash Builder 4 and Flash CS5 Pro.
When I create a new AIR app in CS5 pro it says "AIR 2" but when I create a new AIR project in Flash Builder I do not see anything indicating that it is AIR 2 or 1.5?
Is there a way to tell which AIR runtime it is using?
I think you'll have to download the SDK and st it up yourself; but Flash Builder should work fine:
http://labs.adobe.com/wiki/index.php/AIR_2:Release_Notes
How to overlay the Adobe AIR SDK for use with the Flex SDK
Copy the contents an existing Flex SDK folder to a new folder. For
example, in Flex Builder, copy the
following folder located at:
* Windows: c:\Program Files\Adobe\Flex Builder 3\sdks\3.2.0
* Mac OS: /Applications/Adobe Flex Builder
3/sdks/3.2.0
Download the appropriate AIR SDK file for your operating system and
save it to the root folder of the Flex
SDK.
* Windows: AIR20_win_sdk_XXXXXX.zip
* Mac OS: AIR20_mac_sdk_XXXXXX.tbz2
Extract the contents of the AIR SDK archive and overwrite the existing
SDK files in the copied folder.
* Windows: Right-click on the ZIP file and select "Extract All"
or use the decompression tool of your
choice.
* Mac OS: In Terminal, cd to the root folder of the Flex SDK and
run this command:
* tar jxvf AIR20_mac_sdk_XXXXXX.tbz2
If you have trouble overwriting files due to file
permissions, try this command
sudo tar jxvf AIR20_mac_sdk_XXXXXX.tbz2
In Flex or Flash Builder, open the Properties dialog and choose the
Flex Compiler page
Click the Configure Flex SDKs... link
Add the combined Flex and AIR 2 SDK folder created above
Use this SDK for any projects accessing AIR 2 APIs.
To update this for the production release; go downlod your preferred version of the Flex SDK at http://opensource.adobe.com/wiki/display/flexsdk/Downloads and download the AIR 2 SDK at http://www.adobe.com/cfusion/entitlement/index.cfm?e=airsdk .
Overlay the two using the instructions above (1-3); then configure the new SDK in Flash Builder (also using the instructions above (4-7).
Update: Since my original post of this; Flex 4.1 SDK was released which includes the relevant AIR 2 bits. You can get it here
The fastest way to use AIR 2 is to download a new version of the Flex framework. I've downloaded version 4.1.0.16076 from here and it comes with AIR 2 already installed.
Today Adobe release the stable version of AIR 2 SDK so probably they come up with a new stable release of the Flex SDK.