I'm running a Capifony deployment. However, I notice that Capifony's in-built commands are running against the previous release, whereas my custom commands are correctly targeting the current release.
For example, if I run cap -d staging deploy, I see some commands output like this (linebreaks added):
--> Updating Composer.......................................
Preparing to execute command: "sh -c 'cd /home/myproj/releases/20130924144349 &&
php composer.phar self-update'"
Execute ([Yes], No, Abort) ? |y|
You'll see that this is referring to my previous release - from 2013.
I also see commands referring to this new release's folder (from 2014):
--> Running migrations......................................
Preparing to execute command: "/home/myproj/releases/20140219150009/
app/console doctrine:migrations:migrate --no-interaction"
Execute ([Yes], No, Abort) ? |y|
In my commands, I use the #{release_path} variable, whereas looking at Capifony's code, it's using #{latest_release}. But obviously I can't change Capifony's code.
This issue against Capistrano talks about something similar, but I don't think it really helps, as again I can't change Capifony's code.
If I delete my releases folder on the server, I have a similar problem - #{latest_release} doesn't have any value, so it attempts to do things like create a folder /app/cache (since the code is something like mkdir -p #{latest_release}/app/cache).
(Assuming I don't delete the current symlink and the release folder, the specific error I see is when it fails to copy vendors: cp: cannot copy a directory, /home/myproj/current/vendor, into itself. However, this is just the symptom of the bigger problem - if it thinks the new release is actually the previous one, that explains why current also points there!)
Any ideas? I'm happy to provide extracts from my deploy.rb or staging.rb (I'm using the multistage extension) but didn't just want to dump in the whole thing, so let me know what you're interested in! Thanks
I finally got to the bottom of this one!
I had a step set to run before deployment:
before "deploy", "maintenance:enable"
This maintenance step (correctly) sets up maintenance mode on the existing site (in the example above, my 2013 one).
However, the maintenance task was referring to the previous release by using the latest_release variable. Since the step was running before deployment, latest_release did indeed refer to the 2013 release. However, once latest_release has been used, its value is set for the rest of the deployment run - so it remained set to the 2013 release!
I therefore resolved this by changing the maintenance code so that it didn't use the latest_release variable. I used current_release instead (which doesn't seem to have this side-effect). However, another approach would be to define your own variable which gets its value in the same way as latest_release would:
set :prev_release, exists?(:deploy_timestamped) ? release_path : current_release
I worked out how latest_release was being set by looking in the Capistrano code. In my environment, I could find this by doing bundle show capistrano (since it was installed with bundler), but the approach will differ for other setups.
Although the reason for my problem was quite specific, my approach may help others: I created an entirely vanilla deployment following the Capifony instructions and gradually added in features from my old deployment until it broke!
Related
Meson/Ninja provide an easy method to run a script at install time.
For example, this line will tell Meson to run the glib-compile-schemas command to compile the GSettings on Linux (system configuration options).
meson.add_install_script('glib-compile-schemas', schemas_dir)
(this command will be automatically run when the user executes ninja install)
How can I tell Meson to run a custom command at uninstall?
In this specific case I would like to delete (or at least reset to default) the key-value pairs in GSettings. To reset them, I have found that the command is gsettings reset-recursively <path> (successfully tested in terminal).
Adding custom uninstall script is still being discussed, it's proposed quite some time ago but not yet implemented. It looks this task is typically left for package manager (and therefore to corresponding packaged scripts).
But I agree, there is some illogical asymmetry in case of meson install command. As a workaround, you can create your own target:
run_target('my-uninstall', command : ['scripts/uninstall.sh'])
The drawbacks, of course, are that it should be invoked explicitly, cannot override, append or rename internal uninstall target and script should have executable permissions.
The internal, reserved uninstall target, however, does revert all explicit install operations:
Meson allows you to uninstall an install step by invoking the
uninstall target. This will remove all files installed as part of
install. Note that this does not restore the original files. This also
does not undo changes done by custom install scripts (because they can
do arbitrary install operations).
I have two separate console commands within Symfony that are both run as cron jobs. When these commands happen to run at the same time, however, they both want to clear / update the dev cache and this results in one command or the other failing with a PHP fatal error "Cannot redeclare class etc etc etc".
Apart from making sure these two commands run at different times and each clears the dev cache before they run, is there any way to prevent conflicts like this in Symfony console commands?
FWIW, we have tried forcing the environment to prod, but it still seems to want to use the dev cache (so this may end up being a different question altogether):
$ sudo php /var/www/prod/app/console console-command --env=prod orgs --report --do-sync --welcome
PHP Fatal error: Cannot redeclare class Monolog\Handler\FingersCrossedHandler in /var/www/prod/app/cache/dev/classes.php on line 3704
Edit: it turns out that some of our code was explicitly defining the dev environment, totally ignoring the CLI options. Apologies.
Could you try using something like a Makefile
both: make command-one make command-two
command-one:
app/console foo
command-two:
app/console bar
Then to run you could do
make both
or
make command-one
or
make command-two
On windows after running the grunt build command for creating brackets shell it gives done without errors but i dont see any .exe file generated..
What might be the problem???
Here are some possible solutions:
Are you following the full brackets-shell build instructions, including all prerequisites?
Make sure Brackets isn't running at the same time. The build will fail silently if the .exe file is currently in use (see bug).
Try with a fresh git clone of the repo. If your brackets-shell local copy has been around for a while, sometimes the build & deps folders can get in a bad state. (I'm assuming you haven't modified the source at all. If you have, try with an unmodified copy of the source first to make sure it builds correctly without any of your changes).
Check that python --version shows 2.7.x
Verbose build output would also be helpful in diagnosing issues like this, but unfortunately there's not yet an easy way to get that...
If you follow the instructions on bracket-shell's wiki page, the Windows executable should be created in the Release directory.
I followed all the step is mention in given below url to build my project( I am using win7 OS).
https://github.com/adobe/brackets-shell/wiki/Building-brackets-shell.
actullly i want to create brackets installer (installed wix 3.7).
but i am getting cef-extract failed error.
even though i also used grunt cef-extract --force.
after that its throunging new error.
create -project failed after that i am not able to process further.
can some one help me.
thanks in advanced.
Regards
ashish .
If you include the exact console output you're seeing, it would be much easier to help you. But based on snags other people have encountered recently, you can try these things:
Make sure your PATH includes Python 2.7 (otherwise "create-project" will fail).
Delete all these folders to be sure you're starting from a clean slate: deps, Debug, include, libcef_dll, Release, Resources.
Just run the high-level tasks grunt setup and grunt build, following the Building brackets-shell instructions. (There's a known bug where grunt cef-extract fails when run standalone).
How do I completely wipe (remove) Julia from my system?
Unless you've made changes to the code in packages, you can delete the whole .julia directory when you get into trouble. Either via a file manager, or (on a Unix system) via the command line,
rm -rf ~/.julia
Tim's answer is good, however you can also be a bit more specific.
I usually do the following (since I'm using v0.5, the path has v0.5, however, that will depend on what version you are using):
rm -rf ~/.julia/lib/v0.5 ~/.julia/v0.5/<packagename>
Deleting the lib subdirectory gets rid of any precompiled code, which might be also in a bad state.