Deploying specific TeamCity build Arifact using Build Master - buildmaster

We use Team City as our CI server and Build Master as our deployment mechanism. I have a project that builds and runs test on teamcity and creates a release-0.0.%build.number%.zip.
How do i instruct Build Master to get the latest release-0.0.%build.number%.zip?
Currently I use Create Build Artifact which collects files from a directory, but this is causing problems for us. I already have the artifact as a .zip and just want to deploy that.

Have you looked at the TeamCity Extensions? The idea that immediately comes to mind is to use the Get TeamCity Artifact action, which has the option to use latest Build or specify a variable. This might be easiser than pulling from disk, too.

Related

Release Symfony2 project to the web

I have almost finished the development of a project developed with Symfony2, and wish to put the project online.
However, I suppose there are a lot of things that need to be done so that everything works ok. I suppose, the dev mode needs to be disabled etc....What needs to be done and how?
What are the most important things to do on a Symfony2 project that will be available to everyone on the web?
I suggest you to use Capifony for deployment. It does a lot of stuff out of the box and you can make it run any custom commands you need. See its documentation for details.
Regarding the dev mode, unless you've removed the IP checks from app_dev.php, you don't have to worry about deploying it. Of course, if you wish, you can tell Capifony to delete it on deployment.
The best way to handle deployment is to create "build" script, which will:
Remove all folders and files with tests from your bundles and vendors.
Remove app_dev.php file
Make sure that app/cache and app/logs are fully writable/readable.
Packs your project into archive (rpm f.e.)
Then, before deployment, you should create tag in your project - so it will mean, that certain version of your application is released (I recommend to follow this git branching model).
Create tag.
Run your build script
Upload archive to host
Unpack
Enjoy your project
Im currently researching the same thing.
The first thing you have to consider is "how professional" you want to deploy. There are a lot of tools you can use:
Continous Integration Server ( e.g. Hudson, Jenkins)
Build Tools (e.g. Phing, Capistrano --> Capifony, Shell scripts)
Versioning Tools (e.g. Git, SVN)
I think the simplest setup is using only a Build tool and i guess you are already using some kind of versioning.
Depending on which tool you use, the setup is different, but I think there are some things you should consider with your application (maybe not all are applicable to your application)
Creating a Tag in your Versioning
Copying the new Code in an folder on production
--> if you are in a new folder you dont need to clear the cache and logs, since these shouldnt be in your versioning the first time.
loading composer (if youre using it)
installing vendors
updating database schema
install assets from your bundles
move symlink from current version to the folder of the new site
These are the things I currently need for my application for production deployment, if you deploy to an test environment you should load fixtures and run your testscripts as well.
One other option that is very well described here is to deploy the Symfony2 application with Apache Ant. Apache Ant is a Java library and command-line tool whose mission is to drive processes described in build files as targets and extension points dependent upon each other.

any way to pass -Usechecksum to msdeploy using msbuild

I have a website with lots of files using team build and deploying though web deploy packages. The problem i am having is that the packages are build from one of the machines from the farm and the time stamp will not always match. By default with web deploy that means a full site roll and with so many file and the sync across the cluster this is not optimal.
With cmd line deploy i can pass -UseCheckSum and this is solved for manual deployment. Now i'm trying to use a CI build with auto deploy and passing MSbuild arguments though my build setup. Is there a way to get this to deploy in the same manner?
You can't do it in your MSBuild, but you can edit the Microsoft.Web.Publishing.targets file on the build server to apply -UseChecksum.
See my answer here: https://stackoverflow.com/a/13863041/8037
UPDATE: MS has added the ability to pass the UseChecksum flag to VS 2013. To do this, add the following property to the .pubxml file:
<MSDeployUseChecksum>true</MSDeployUseChecksum>
Further information can be found here: http://blogs.msdn.com/b/webdev/archive/2013/10/30/web-publishing-updates-for-app-offline-and-usechecksum.aspx
If, by "MSBuild" you mean the Web Publishing Pipeline, then the answer is no. The MSDeploy msbuild task supports a UseChecksum property, but the WPP targets provide no mechanism through which you can set it. This is also true of a number of other features (like stored credentials).

TeamCity working directory of dependency?

If you have a project that builds one project before building the next, but the next needs to know the 'path' of the first build, is it possible to get this?
For example:
Project A has Build Configuration A and Build Configuration B.
Build Configuration B has a dependency on Build Configuration A. From without the Build Configuration B it will need access to the path of Build Configuration A. Is there are a way to obtain this?
Most simple approach would be to define a custom checkout directory in the A and use the same hard-coded value in B.
If you use TeamCity snapshot or artifact dependencies, you can use %dep.btXXX.teamcity.build.checkoutDir% to get checkout directory of the dependency build. However, this will not work in 6.5.0-6.5.5 TeamCity versions, see details and workaround in the issue TW-18715.
However, you should really avoid accessing checkout directory of one build from another. If you need sources of A, you can checkout them in B; if you output of the A's build, then publishing the output as build's artifacts and then using TeamCity artifact dependencies is the way to go. In both cases additionally using TeamCity snapshot dependencies will ensure both builds use the same sources snapshot which is probably what you need.
If you have one agent, and only ever one agent then you could try and use the path from a previous build.
I wouldn't recommend doing this however because if you had two agents, or scaled up in the future to two agents, then it is possible your projects will be built on different agents; this would mean your dependency working directory won't be on the same machine, or it will be outdated as the latest was built elsewhere.
I assume you're after the path of the first build to get its output?
If so, the method we use to share dependencies between projects is to checkin the output from each project into our source control, then every project that requires the output simply has to check them out.

How to preserve existing files and folders on site update?

I'm using Microsoft Web Deploy to publish and update my site. (script is generated with Visual Studio). This tool removes auto-generated files and folders on update, as they are not included into install package. How to make it keep these files?
The Web Deploy command line tool has two switches that may be useful: -skip and -enableRule:DoNotDeleteRule. For information on -skip, see Web Deploy Operation Settings, and for DoNotDeleteRule, see Web Deploy Rules.
In Visual Studio, you may be able to tweak the deploy.cmd file to use these to achieve what you want. For more information, see How to: Install a Deployment Package Using the deploy.cmd File.
Having to edit the deploy.cmd files each time you generate them is a pain. I am using VS2017 and found I can set an environment variable on the server and deploy.cmd will use it. The deploy readme file says it:
Alternatively, you can specify additional flags by setting the
"_MsDeployAdditionalFlags" environment variable. These settings are
used by this batch file.
So on the server I created the environment variable:
_MsDeployAdditionalFlags=-enableRule:DoNotDeleteRule
And that did it. It now adds the rule each deploy on the server.

CCNET - build task required? Multiple repositories, one CCNET source section per project

CCNET questions - Here's the scenario:
I've got 10 developers doing local development to a Sitecore installation w/GIT as version control. When done with their feature/fix they push to an integration repository.
I've got CCNET setup for the Sitecore project that points to the remote Integration rep and the local live qa code base. CCNET finds the commits that my developers have made to integration repository and then updates the qa code base repository.
I also have a couple other .Net class lib projects that are managed by CCNET, compiled with their output pointed to the Sitecore bin dir.
The Sitecore installation is merely a result of a build with no compilable aspects. Its a web product with it's own API as well as the ability to integrate custom dll that we create to customize the product.
Questions:
Is CCNET build task required as a condition to execute other activities such as nUnit or robocopy? (the reason I ask this is because a "build" is natively used to compile an app and generate output, whereas, the only reason why we'd want to build is to make sure all dependencies are there and we can jump to unit testing...).
If my developers are NOT pointing to a centralized rep like integration, how would CCNET know where all of their remote GIT repositories are when the config doc only allows one GIT source control section per project?
Per project when I configure the GIT vc specs it asks for the branch that needs to be statically saved to the doc. Does CCNET have the ability to accept different branches dynamically?
There's no need to have an "actual build" in your project - it could consist of any type of tasks inside the tasks element. I have a couple of projects which only copy the files from the repository to an FTP server after deleting some files which shouldn't be published.
I have no experience with GIT but you have a possibility to define multiple source control blocks of any type if you use the multi source control block.
You could use dynamic parameters which allow the user to set their values when triggering the build.

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