setting/getting lParam value using CTreeCtrl - pointers

I'm using CTreeCtrl to display some data. With each entry in the tree, I have some associated data which I keep in a struct. I save this data with the item by putting the pointer to the struct in the lParam value in each entry in the tree.
This is my add entries code to the tree:
void CClassView::AddElementToTree(Element* _pElement, HTREEITEM _hRoot)
{
HTREEITEM hBranch;
TVINSERTSTRUCT tvInsert;
ZeroMemory(&tvInsert, sizeof(tvInsert));
tvInsert.hParent = _hRoot;
tvInsert.hInsertAfter = NULL;
tvInsert.item.mask = TVIF_TEXT;
WCHAR szText[64] = {'\0'};
tvInsert.item.pszText = szText;
for(std::vector<Element*>::iterator i = _pElement->pChildren.begin(); i != _pElement->pChildren.end(); ++i)
{
wcscpy_s(szText, (*i)->GetName().c_str());
tvInsert.item.lParam = (LPARAM)(*i);
hBranch = m_wndClassView.InsertItem(&tvInsert);
AddElementToTree(*i, hBranch);
}
}
Essentially this function recursively add an element to the tree, with its children. _pElement I pass externally. This is a member variable of my class so I know it is not destroyed unless the program ends.
When the user selects an entry in the tree view, I handle the selchanged message:
void CLayerTree::OnTvnSelchanged(NMHDR *pNMHDR, LRESULT *pResult)
{
LPNMTREEVIEW pNMTreeView = reinterpret_cast<LPNMTREEVIEW>(pNMHDR);
Element* pElement = (Element*)pNMTreeView->itemNew.lParam;
*pResult = 0;
}
pElement is always NULL. I debugged the program and it seems lParam is also zero.
Am I doing anything wrong? I know that the memory of my struct has not been deallocated. Is it something wrong I'm doing adding the entry to the tree?
Any help would be appreciated.

TVIF_PARAM must be set in the mask!

Related

Copying a structure to another structure with MFC

I have this structure:
using SPECIAL_EVENT_S = struct tagSpecialEvent
{
COleDateTime datEvent;
CString strEvent;
CString strLocation;
int iSRREventType;
int iSMREventType;
int iForeignLanguageGroupMenuID;
COleDateTime datEventStartTime;
COleDateTime datEventFinishTime;
BOOL bEventAllDay;
BOOL bSetReminder;
int iReminderUnitType;
int iReminderInterval;
int iImageWidthPercent;
CString strImagePath;
CString strTextBeforeImage;
CString strTextAfterImage;
CChristianLifeMinistryDefines::VideoConferenceEventType eType;
};
And I have instances of this structure as pointers in CListBox items. I now have a need to duplicate a structure so that it is a new instance. At the moment I am doing it like this:
auto* psThisEvent = static_cast<SPECIAL_EVENT_S*>(m_lbEvents.GetItemDataPtr(iThisEventIndex));
if (psThisEvent == nullptr)
return;
auto* psNewEvent = new SPECIAL_EVENT_S;
if (psNewEvent == nullptr)
return;
psNewEvent->bEventAllDay = psThisEvent->bEventAllDay;
psNewEvent->bSetReminder = psThisEvent->bSetReminder;
psNewEvent->datEvent = datNewEvent;
psNewEvent->datEventFinishTime = psThisEvent->datEventFinishTime;
psNewEvent->datEventStartTime = psThisEvent->datEventStartTime;
psNewEvent->eType = psThisEvent->eType;
psNewEvent->iForeignLanguageGroupMenuID = psThisEvent->iForeignLanguageGroupMenuID;
psNewEvent->iImageWidthPercent = psThisEvent->iImageWidthPercent;
psNewEvent->iReminderInterval = psThisEvent->iReminderInterval;
psNewEvent->iReminderUnitType = psThisEvent->iReminderUnitType;
psNewEvent->iSMREventType = psThisEvent->iSMREventType;
psNewEvent->iSRREventType = psThisEvent->iSRREventType;
psNewEvent->strEvent = psThisEvent->strEvent;
psNewEvent->strImagePath = psThisEvent->strImagePath;
psNewEvent->strLocation = psThisEvent->strLocation;
psNewEvent->strTextAfterImage = psThisEvent->strTextAfterImage;
psNewEvent->strTextBeforeImage = psThisEvent->strTextBeforeImage;
Is this the right way to go about this? I saw this question but I am not sure if it is safe to use memcpy in this case.
I am not sure if it is safe to use memcpy in this case.
Your doubts are well-founded. The SPECIAL_EVENT_S structure has members that are not trivially copyable (i.e. cannot be properly copied using memcpy). For example, it contains several CString members – a class with embedded data buffers and pointers; thus if the structure is simply copied memory-to-memory, then destroying one structure (the destination) will potentially cause those data buffers of the CString objects in the other structure (the source) to be invalidated. You must call the CString copy constructor for each of those objects. (The same may also be true of the COleDateTime member objects.)
As mentioned in the comments, calling the implicitly-defined copy constructor or copy assignment operator for the SPECIAL_EVENT_S should take care of this; something along the lines of:
*psNewEvent = *psThisEvent;
But, as you have correctly noted, you will then need to explicitly assign the datEvent member after that copy constructor/assignment:
psNewEvent->datEvent = datNewEvent;

Modified function not working as intended without recursion

I have a recursive function which iterates though directory trees listing the file names located in them.
Here is the function:
void WINAPI SearchFile(PSTR Directory)
{
HANDLE hFind;
WIN32_FIND_DATA FindData;
char SearchName[1024],FullPath[1024];
memset(SearchName,0,sizeof(SearchName));
memset(&FindData,0,sizeof(WIN32_FIND_DATA));
sprintf(SearchName,"%s\\*",Directory);
hFind=FindFirstFile(SearchName,&FindData);
if(hFind!=INVALID_HANDLE_VALUE)
{
while(FindNextFile(hFind,&FindData))
{
if(FindData.cFileName[0]=='.')
{
continue;
}
memset(FullPath,0,sizeof(FullPath));
sprintf(FullPath,"%s\\%s",Directory,FindData.cFileName);
if(FindData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
{
MessageBoxA(NULL, FullPath, "Directory", MB_OK);
SearchFile(FullPath);
}
else
{
MessageBoxA(NULL, FullPath, "File", MB_OK);
}
}
FindClose(hFind);
}
}
There are obviously differences between both functions but I don't understand what's making them act differently. Does anyone know why I am having this problem?
for fast understand error need look for line
goto label;
//SearchFile(FullPath);
at this point hFind containing valid data and FindClose(hFind); need be called for it. but after goto label; executed - your overwrite hFind with hFind = FindFirstFile(SearchName, &FindData); - so you already never close original hFind, never can return to iterate folder after such go to sub-folder. this is key point - need save original hFind before go to sub directory and restore it after. when you do recursive function call - this is done auto - because every sub directory in this case enumerated in self stack frame, which have separate hFind. this is native solution use recursion here.
but possible convert recursion to loop here because we call self always from the single place and as result to this single place. so we can not save return address in stack but do unconditional jump (goto) to known place.
then code have some extra errors, you never check for string buffers overflow, why 1024 as max length is hard-coded when file path can be up to 32768 chars, you not check for reparse point as result can enter to infinite loop, use FindFirstFile instead FindFirstFileEx, etc.
correct code for enumerate sub-folder in loop can be next
void DoEnum(PCWSTR pcszRoot)
{
SIZE_T FileNameLength = wcslen(pcszRoot);
// initial check for . and ..
switch (FileNameLength)
{
case 2:
if (pcszRoot[1] != '.') break;
case 1:
if (pcszRoot[0] == '.') return;
}
static const WCHAR mask[] = L"\\*";
WCHAR FileName[MAXSHORT + 1];
if (_countof(FileName) < FileNameLength + _countof(mask))
{
return;
}
ULONG dwError;
HANDLE hFindFile = 0;
WIN32_FIND_DATA FindData{};
enum { MaxDeep = 0x200 };
//++ stack
HANDLE hFindFileV[MaxDeep];
PWSTR pszV[MaxDeep];
char prefix[MaxDeep+1];
//--stack
ULONG Level = MaxDeep;
memset(prefix, '\t', MaxDeep);
prefix[MaxDeep] = 0;
PWSTR psz = FileName;
goto __enter;
__loop:
hFindFile = FindFirstFileEx(FileName, FindExInfoBasic, &FindData, FindExSearchNameMatch, 0, FIND_FIRST_EX_LARGE_FETCH);
if (hFindFile != INVALID_HANDLE_VALUE)
{
do
{
pcszRoot = FindData.cFileName;
// skip . and ..
switch (FileNameLength = wcslen(pcszRoot))
{
case 2:
if (pcszRoot[1] != '.') break;
case 1:
if (pcszRoot[0] == '.') continue;
}
if (FindData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
{
if ((SIZE_T)(FileName + _countof(FileName) - psz) < FileNameLength + _countof(mask))
{
continue;
}
__enter:
memcpy(psz, pcszRoot, (1 + FileNameLength) * sizeof(WCHAR));
if (FindData.dwFileAttributes & FILE_ATTRIBUTE_REPARSE_POINT)
{
DbgPrint("%sreparse point: <%S>\n", prefix + Level, pcszRoot);
}
else
{
if (Level)
{
DbgPrint("%s<%S>\n", prefix + Level, psz);
hFindFileV[--Level] = hFindFile;
pszV[Level] = psz;
memcpy(psz += FileNameLength, mask, sizeof(mask));
psz++;
goto __loop;
__return:
*--psz = 0;
psz = pszV[Level];
hFindFile = hFindFileV[Level++];
DbgPrint("%s</%S>\n", prefix + Level, psz);
}
}
}
else
{
DbgPrint("%s[%u%u] %S\n", prefix + Level, FindData.nFileSizeLow, FindData.nFileSizeHigh, pcszRoot);
}
if (!hFindFile)
{
// top level exit
return ;
}
} while (FindNextFile(hFindFile, &FindData));
if ((dwError = GetLastError()) == ERROR_NO_MORE_FILES)
{
dwError = NOERROR;
}
FindClose(hFindFile);
}
else
{
dwError = GetLastError();
}
if (dwError)
{
DbgPrint("<%S> err = %u\n", FileName, dwError);
}
goto __return;
}
The reason for the difference is actually the confusion brought to you by goto label.If you are using the recursive version, after the recursive execution is completed, it will return to the recursive place to continue execution.
In your code, you continue to execute while (FindNextFile(hFind, &FindData)), but when you use goto label, it will jump out of the original loop and restart the program from the label, which leads to what you said list a single directory tree before ending.
If you modify the modified code to the following iterative version, you can understand why there is such a problem.
void fun()
{
char* Directory = "D:\\test";
HANDLE hFind;
WIN32_FIND_DATA FindData;
char SearchName[1024], FullPath[1024];
char LastName[1024] = "";
while (1)
{
memset(SearchName, 0, sizeof(SearchName));
memset(&FindData, 0, sizeof(WIN32_FIND_DATA));
sprintf(SearchName, "%s\\*", Directory);
if (strcmp(SearchName, LastName) == 0)
{
return;
}
strcpy(LastName, SearchName);
hFind = FindFirstFile(SearchName, &FindData);
if (hFind != INVALID_HANDLE_VALUE)
{
while (FindNextFile(hFind, &FindData))
{
if (FindData.cFileName[0] == '.')
{
continue;
}
memset(FullPath, 0, sizeof(FullPath));
sprintf(FullPath, "%s\\%s", Directory, FindData.cFileName);
if (FindData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
{
MessageBoxA(NULL, Directory, "Directory", MB_OK);
char cArray[1024];
memset(cArray, 0, sizeof(cArray));
sprintf(cArray, "%s", FullPath);
Directory = cArray;
break;
}
else
{
MessageBoxA(NULL, FullPath, "File", MB_OK);
}
}
FindClose(hFind);
}
}
}
So you cannot achieve the same purpose as recursion by using goto, here you can only use recursion. Of course, I have provided a way to traverse directories non-recursively using queues, which is a more scientific way.
One of the key things that you obtain from recursion is a separate set of local variables for each call to the recursive function. When a function calls itself, and in the recursive call modifies local variables, those local-variable changes do not (directly) affect the local variables of the caller. In your original program, this applies to variables hFind, FindData, SearchName, and FullPath.
If you want similar behavior in a non-recursive version of the function then you need to manually preserve the state of your traversal of one level of the tree when you descend to another level. The goto statement doesn't do any such thing -- it just redirects the control flow of your program. Although there are a few good use cases for goto in C, they are uncommon, and yours is not one of them.
There are several ways to implement manually preserving state, but I would suggest
creating a structure type in which to store those data that characterize the state of your traversal of a particular level. Those appear to be only hFind and FindData -- it looks like the other locals don't need to be preserved. Maybe something like this, then:
struct dir_state {
HANDLE hFind;
WIN32_FIND_DATA FindData;
};
Dynamically allocating an array of structures of that type.
unsigned depth_limit = DEFAULT_DEPTH_LIMIT;
struct dir_state *traversal_states
= malloc(depth_limit * sizeof(*traversal_states));
if (traversal_states == NULL) // ... handle allocation error ...
Tracking the depth of your tree traversal, and for each directory you process, using the array element whose index is the relative depth of that directory.
// For example:
traversal_states[depth].hFind
= FindFirstFile(SearchName, &traversal_states[depth].FindData);
// etc.
Remembering the size of the array, so as to be able to reallocate it larger if the traversal descends too deep for its current size.
// For example:
if (depth >= depth_limit) {
depth_limit = depth_limit * 3 / 2;
struct dir_state *temp
= realloc(traversal_states, depth_limit * sizeof(*traversal_states));
if (temp == NULL) {
// handle error, discontinuing traversal
}
traversal_states = temp;
}
Also, use an ordinary for, while, or do loop instead of a backward-jumping goto. There will be a few details to work out to track when to use FindFirstFile and when FindNextFile (which you would still have with goto), but I'm sure you can sort it out.
Details are left as an exercise.
Unless necessary due to memory or processing constraints or infinite recursion tail conditions that would be complication to introduce there really isn't much need to not use recursion here, since it leads to a readable and elegant solution.
I also want to point out that in "modern" C, any solution using a GOTO is likely not a solution you want since they are so often confusing to use and leads to memory issues (we have loops now to make all of that so much simpler).
Instead of the GOTOs I would suggest implementing a stack of the directories. Wrap the printing logic a while or do-while, and as you are iterating over the files add any directories to the stack. At every new iteration pop and walk the directory at the head of the stack. The loop condition just needs to check if the directory stack is empty, before continuing its block.

How do I translate LR(1) Parse into a Abstract syntax tree?

I have coded a table driven LR(1) parser and it is working very well however I am having a bit of a disconnect on the stage of turing a parse into a syntax tree/abstract syntax tree. This is a project that I m very passionate about but I have really just hit a dead end here. Thank you for your help in advance.
Edit: Also my parser just uses a 2d array and an action object that tells it where to go next or if its a reduction where to go and how many items to pop. I noticed that many people use the visitor pattern. Im not sure how they know what type of node to make.
Here is the pushdown automata for context
while (lexer.hasNext() || parseStack.size() > 0) {
Action topOfStack = parseStack.peek();
token = parseStack.size() > 0 ? lexer.nextToken() : new Token(TokenType.EOF, "EOF");
topOfStack.setToken(token);
int row = topOfStack.getTransitionIndex();
int column = getTerminalIndex(token.getLexeme());
column = token.getType() == TokenType.IDENTIFIER
&& !terminalsContain(token.getLexeme()) ? 0 : column;
Action action = actionTable[row][column];
if (action instanceof Accept) {
System.out.println("valid parse!!!!!!");
} else if (action instanceof Reduction) {
Reduction reduction = (Reduction) action;
popStack(parseStack, reduction.getNumberOfItemsToPop());
column = reduction.getTransitionIndex();
row = parseStack.peek().getTransitionIndex();
parseStack.push(new Action(gotoTable[row][column]));
lexer.backupTokenStream();
} else if (action != null) {
parseStack.push(actionTable[row][column]);
} else {
System.out.println("Parse error");
System.out.println("On token: " + token.getLexeme());
break;
}
Each reduction in the LR parsing process corresponds to an internal node in the parse tree. The rule being reduced is the internal AST node, and the items popped off the stack correspond to the children of that internal node. The item pushed for the goto corresponds to the internal node, while those pushed by shift actions correspond to leaves (tokens) of the AST.
Putting all that together, you can easily build an AST by createing a new internal node every time you do a reduction and wiring everything together appropriately.

tree implementation using linked list,with parent pointer,first chil pointer and siblings pointer in c

I want help in linked list implementation of a tree. A tree node has three child.
using pointers: Parent, Siblings and FirstChild.
I have tried making it but couldn't get it to work. I need help in inserting new nodes
void InsertFirstChild(Node newNode)
{
newNode.m_Parent = this;
newNode.m_NextSibling = m_FirstChild;
if (m_FirstChild != null)
m_FirstChild.m_PrevSibling = newNode;
else
m_LastChild = newNode;
m_FirstChild = newNode;
}

How can I pass controls as reference in Bada?

In the big picture I want to create a frame based application in Bada that has a single UI control - a label. So far so good, but I want it to display a number of my choosing and decrement it repeatedly every X seconds. The threading is fine (I think), but I can't pass the label pointer as a class variable.
//MyTask.h
//...
result Construct(Label* pLabel, int seconds);
//...
Label* pLabel;
//MyTask.cpp
//...
result
MyTask::Construct(Label* pLabel, int seconds) {
result r = E_SUCCESS;
r = Thread::Construct(THREAD_TYPE_EVENT_DRIVEN);
AppLog("I'm in da constructor");
this->pLabel = pLabel;
this->seconds = seconds;
return r;
}
//...
bool
Threading::OnAppInitializing(AppRegistry& appRegistry)
{
// ...
Label* pLabel = new Label();
pLabel = static_cast<Label*>(pForm->GetControl(L"IDC_LABEL1"));
MyTask* task = new MyTask();
task->Construct(&pLabel); // HERE IS THE ERROR no matching for Label**
task->Start();
// ...
}
The problem is that I have tried every possible combination of *, &, and just plain pLabel, known in Combinatorics...
It is not extremely important that I get this (it is just for training) but I am dying to understand how to solve the problem.
Have you tried:
task->Construct(pLabel, 0);
And by that I want to point out that you are missing the second parameter for MyTask::Construct.
No, I haven't. I don't know of a second parameter. But this problem is solved. If I declare a variable Object* __pVar, then the constructor should be Init(Object* pVar), and if I want to initialize an instance variable I should write
Object* pVar = new Object();
MyClass* mClass = new MyClass();
mClass->Construct(pVar);

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