I have a recursive function which iterates though directory trees listing the file names located in them.
Here is the function:
void WINAPI SearchFile(PSTR Directory)
{
HANDLE hFind;
WIN32_FIND_DATA FindData;
char SearchName[1024],FullPath[1024];
memset(SearchName,0,sizeof(SearchName));
memset(&FindData,0,sizeof(WIN32_FIND_DATA));
sprintf(SearchName,"%s\\*",Directory);
hFind=FindFirstFile(SearchName,&FindData);
if(hFind!=INVALID_HANDLE_VALUE)
{
while(FindNextFile(hFind,&FindData))
{
if(FindData.cFileName[0]=='.')
{
continue;
}
memset(FullPath,0,sizeof(FullPath));
sprintf(FullPath,"%s\\%s",Directory,FindData.cFileName);
if(FindData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
{
MessageBoxA(NULL, FullPath, "Directory", MB_OK);
SearchFile(FullPath);
}
else
{
MessageBoxA(NULL, FullPath, "File", MB_OK);
}
}
FindClose(hFind);
}
}
There are obviously differences between both functions but I don't understand what's making them act differently. Does anyone know why I am having this problem?
for fast understand error need look for line
goto label;
//SearchFile(FullPath);
at this point hFind containing valid data and FindClose(hFind); need be called for it. but after goto label; executed - your overwrite hFind with hFind = FindFirstFile(SearchName, &FindData); - so you already never close original hFind, never can return to iterate folder after such go to sub-folder. this is key point - need save original hFind before go to sub directory and restore it after. when you do recursive function call - this is done auto - because every sub directory in this case enumerated in self stack frame, which have separate hFind. this is native solution use recursion here.
but possible convert recursion to loop here because we call self always from the single place and as result to this single place. so we can not save return address in stack but do unconditional jump (goto) to known place.
then code have some extra errors, you never check for string buffers overflow, why 1024 as max length is hard-coded when file path can be up to 32768 chars, you not check for reparse point as result can enter to infinite loop, use FindFirstFile instead FindFirstFileEx, etc.
correct code for enumerate sub-folder in loop can be next
void DoEnum(PCWSTR pcszRoot)
{
SIZE_T FileNameLength = wcslen(pcszRoot);
// initial check for . and ..
switch (FileNameLength)
{
case 2:
if (pcszRoot[1] != '.') break;
case 1:
if (pcszRoot[0] == '.') return;
}
static const WCHAR mask[] = L"\\*";
WCHAR FileName[MAXSHORT + 1];
if (_countof(FileName) < FileNameLength + _countof(mask))
{
return;
}
ULONG dwError;
HANDLE hFindFile = 0;
WIN32_FIND_DATA FindData{};
enum { MaxDeep = 0x200 };
//++ stack
HANDLE hFindFileV[MaxDeep];
PWSTR pszV[MaxDeep];
char prefix[MaxDeep+1];
//--stack
ULONG Level = MaxDeep;
memset(prefix, '\t', MaxDeep);
prefix[MaxDeep] = 0;
PWSTR psz = FileName;
goto __enter;
__loop:
hFindFile = FindFirstFileEx(FileName, FindExInfoBasic, &FindData, FindExSearchNameMatch, 0, FIND_FIRST_EX_LARGE_FETCH);
if (hFindFile != INVALID_HANDLE_VALUE)
{
do
{
pcszRoot = FindData.cFileName;
// skip . and ..
switch (FileNameLength = wcslen(pcszRoot))
{
case 2:
if (pcszRoot[1] != '.') break;
case 1:
if (pcszRoot[0] == '.') continue;
}
if (FindData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
{
if ((SIZE_T)(FileName + _countof(FileName) - psz) < FileNameLength + _countof(mask))
{
continue;
}
__enter:
memcpy(psz, pcszRoot, (1 + FileNameLength) * sizeof(WCHAR));
if (FindData.dwFileAttributes & FILE_ATTRIBUTE_REPARSE_POINT)
{
DbgPrint("%sreparse point: <%S>\n", prefix + Level, pcszRoot);
}
else
{
if (Level)
{
DbgPrint("%s<%S>\n", prefix + Level, psz);
hFindFileV[--Level] = hFindFile;
pszV[Level] = psz;
memcpy(psz += FileNameLength, mask, sizeof(mask));
psz++;
goto __loop;
__return:
*--psz = 0;
psz = pszV[Level];
hFindFile = hFindFileV[Level++];
DbgPrint("%s</%S>\n", prefix + Level, psz);
}
}
}
else
{
DbgPrint("%s[%u%u] %S\n", prefix + Level, FindData.nFileSizeLow, FindData.nFileSizeHigh, pcszRoot);
}
if (!hFindFile)
{
// top level exit
return ;
}
} while (FindNextFile(hFindFile, &FindData));
if ((dwError = GetLastError()) == ERROR_NO_MORE_FILES)
{
dwError = NOERROR;
}
FindClose(hFindFile);
}
else
{
dwError = GetLastError();
}
if (dwError)
{
DbgPrint("<%S> err = %u\n", FileName, dwError);
}
goto __return;
}
The reason for the difference is actually the confusion brought to you by goto label.If you are using the recursive version, after the recursive execution is completed, it will return to the recursive place to continue execution.
In your code, you continue to execute while (FindNextFile(hFind, &FindData)), but when you use goto label, it will jump out of the original loop and restart the program from the label, which leads to what you said list a single directory tree before ending.
If you modify the modified code to the following iterative version, you can understand why there is such a problem.
void fun()
{
char* Directory = "D:\\test";
HANDLE hFind;
WIN32_FIND_DATA FindData;
char SearchName[1024], FullPath[1024];
char LastName[1024] = "";
while (1)
{
memset(SearchName, 0, sizeof(SearchName));
memset(&FindData, 0, sizeof(WIN32_FIND_DATA));
sprintf(SearchName, "%s\\*", Directory);
if (strcmp(SearchName, LastName) == 0)
{
return;
}
strcpy(LastName, SearchName);
hFind = FindFirstFile(SearchName, &FindData);
if (hFind != INVALID_HANDLE_VALUE)
{
while (FindNextFile(hFind, &FindData))
{
if (FindData.cFileName[0] == '.')
{
continue;
}
memset(FullPath, 0, sizeof(FullPath));
sprintf(FullPath, "%s\\%s", Directory, FindData.cFileName);
if (FindData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
{
MessageBoxA(NULL, Directory, "Directory", MB_OK);
char cArray[1024];
memset(cArray, 0, sizeof(cArray));
sprintf(cArray, "%s", FullPath);
Directory = cArray;
break;
}
else
{
MessageBoxA(NULL, FullPath, "File", MB_OK);
}
}
FindClose(hFind);
}
}
}
So you cannot achieve the same purpose as recursion by using goto, here you can only use recursion. Of course, I have provided a way to traverse directories non-recursively using queues, which is a more scientific way.
One of the key things that you obtain from recursion is a separate set of local variables for each call to the recursive function. When a function calls itself, and in the recursive call modifies local variables, those local-variable changes do not (directly) affect the local variables of the caller. In your original program, this applies to variables hFind, FindData, SearchName, and FullPath.
If you want similar behavior in a non-recursive version of the function then you need to manually preserve the state of your traversal of one level of the tree when you descend to another level. The goto statement doesn't do any such thing -- it just redirects the control flow of your program. Although there are a few good use cases for goto in C, they are uncommon, and yours is not one of them.
There are several ways to implement manually preserving state, but I would suggest
creating a structure type in which to store those data that characterize the state of your traversal of a particular level. Those appear to be only hFind and FindData -- it looks like the other locals don't need to be preserved. Maybe something like this, then:
struct dir_state {
HANDLE hFind;
WIN32_FIND_DATA FindData;
};
Dynamically allocating an array of structures of that type.
unsigned depth_limit = DEFAULT_DEPTH_LIMIT;
struct dir_state *traversal_states
= malloc(depth_limit * sizeof(*traversal_states));
if (traversal_states == NULL) // ... handle allocation error ...
Tracking the depth of your tree traversal, and for each directory you process, using the array element whose index is the relative depth of that directory.
// For example:
traversal_states[depth].hFind
= FindFirstFile(SearchName, &traversal_states[depth].FindData);
// etc.
Remembering the size of the array, so as to be able to reallocate it larger if the traversal descends too deep for its current size.
// For example:
if (depth >= depth_limit) {
depth_limit = depth_limit * 3 / 2;
struct dir_state *temp
= realloc(traversal_states, depth_limit * sizeof(*traversal_states));
if (temp == NULL) {
// handle error, discontinuing traversal
}
traversal_states = temp;
}
Also, use an ordinary for, while, or do loop instead of a backward-jumping goto. There will be a few details to work out to track when to use FindFirstFile and when FindNextFile (which you would still have with goto), but I'm sure you can sort it out.
Details are left as an exercise.
Unless necessary due to memory or processing constraints or infinite recursion tail conditions that would be complication to introduce there really isn't much need to not use recursion here, since it leads to a readable and elegant solution.
I also want to point out that in "modern" C, any solution using a GOTO is likely not a solution you want since they are so often confusing to use and leads to memory issues (we have loops now to make all of that so much simpler).
Instead of the GOTOs I would suggest implementing a stack of the directories. Wrap the printing logic a while or do-while, and as you are iterating over the files add any directories to the stack. At every new iteration pop and walk the directory at the head of the stack. The loop condition just needs to check if the directory stack is empty, before continuing its block.
Related
I have integrated the NDI SDK from NewTek in the current version 5 into my Qt6.3 widget project.
I copied and included the required DLLs and header files from the NDI SDK installation directory into my project.
To test my build environment I tried to compile a simple test program based on the example from "..\NDI 5 SDK\Examples\C++\NDIlib_Recv".
That was also successful.
I was therefore able to receive or access data from my NDI source.
There is therefore a valid frame in the video_frame of the type NDIlib_video_frame_v2_t. Within the structure I can also query correct data of the frame such as the size (.xres and .yres).
The pointer p_data points to the actual data.
So far so good.
Of course, I now want to display this frame on the Qt6 GUI. In other words, the only thing missing now is the conversion into an appropriate format so that I can display the frame with QImage, QPixmap, QLabel, etc.
But how?
So far I've tried calls like this:
curFrame = QImage(video_frame.p_data, video_frame.xres, video_frame.yres, QImage::Format::Format_RGB888);
curFrame.save("out.jpg");
I'm not sure if the format is correct either.
Here's a closer look at the mentioned frame structure within the Qt debug session:
my NDI video frame in the Qt Debug session, after receiving
Within "video_frame" you can see the specification video_type_UYVY.
This may really be the format as it appears at the source!?
Fine, but how do I get this converted now?
Many thanks and best regards
You mean something like this? :)
https://github.com/NightVsKnight/QtNdiMonitorCapture
Specifically:
https://github.com/NightVsKnight/QtNdiMonitorCapture/blob/main/lib/ndireceiverworker.cpp
Assuming you connect using NDIlib_recv_color_format_best:
NDIlib_recv_create_v3_t recv_desc;
recv_desc.p_ndi_recv_name = "QtNdiMonitorCapture";
recv_desc.source_to_connect_to = ...;
recv_desc.color_format = NDIlib_recv_color_format_best;
recv_desc.bandwidth = NDIlib_recv_bandwidth_highest;
recv_desc.allow_video_fields = true;
pNdiRecv = NDIlib_recv_create_v3(&recv_desc);
Then when you receive a NDIlib_video_frame_v2_t:
void NdiReceiverWorker::processVideo(
NDIlib_video_frame_v2_t *pNdiVideoFrame,
QList<QVideoSink*> *videoSinks)
{
auto ndiWidth = pNdiVideoFrame->xres;
auto ndiHeight = pNdiVideoFrame->yres;
auto ndiLineStrideInBytes = pNdiVideoFrame->line_stride_in_bytes;
auto ndiPixelFormat = pNdiVideoFrame->FourCC;
auto pixelFormat = NdiWrapper::ndiPixelFormatToPixelFormat(ndiPixelFormat);
if (pixelFormat == QVideoFrameFormat::PixelFormat::Format_Invalid)
{
qDebug().nospace() << "Unsupported pNdiVideoFrame->FourCC " << NdiWrapper::ndiFourCCToString(ndiPixelFormat) << "; return;";
return;
}
QSize videoFrameSize(ndiWidth, ndiHeight);
QVideoFrameFormat videoFrameFormat(videoFrameSize, pixelFormat);
QVideoFrame videoFrame(videoFrameFormat);
if (!videoFrame.map(QVideoFrame::WriteOnly))
{
qWarning() << "videoFrame.map(QVideoFrame::WriteOnly) failed; return;";
return;
}
auto pDstY = videoFrame.bits(0);
auto pSrcY = pNdiVideoFrame->p_data;
auto pDstUV = videoFrame.bits(1);
auto pSrcUV = pSrcY + (ndiLineStrideInBytes * ndiHeight);
for (int line = 0; line < ndiHeight; ++line)
{
memcpy(pDstY, pSrcY, ndiLineStrideInBytes);
pDstY += ndiLineStrideInBytes;
pSrcY += ndiLineStrideInBytes;
if (pDstUV)
{
// For now QVideoFrameFormat/QVideoFrame does not support P216. :(
// I have started the conversation to have it added, but that may take awhile. :(
// Until then, copying only every other UV line is a cheap way to downsample P216's 4:2:2 to P016's 4:2:0 chroma sampling.
// There are still a few visible artifacts on the screen, but it is passable.
if (line % 2)
{
memcpy(pDstUV, pSrcUV, ndiLineStrideInBytes);
pDstUV += ndiLineStrideInBytes;
}
pSrcUV += ndiLineStrideInBytes;
}
}
videoFrame.unmap();
foreach(QVideoSink *videoSink, *videoSinks)
{
videoSink->setVideoFrame(videoFrame);
}
}
QVideoFrameFormat::PixelFormat NdiWrapper::ndiPixelFormatToPixelFormat(enum NDIlib_FourCC_video_type_e ndiFourCC)
{
switch(ndiFourCC)
{
case NDIlib_FourCC_video_type_UYVY:
return QVideoFrameFormat::PixelFormat::Format_UYVY;
case NDIlib_FourCC_video_type_UYVA:
return QVideoFrameFormat::PixelFormat::Format_UYVY;
break;
// Result when requesting NDIlib_recv_color_format_best
case NDIlib_FourCC_video_type_P216:
return QVideoFrameFormat::PixelFormat::Format_P016;
//case NDIlib_FourCC_video_type_PA16:
// return QVideoFrameFormat::PixelFormat::?;
case NDIlib_FourCC_video_type_YV12:
return QVideoFrameFormat::PixelFormat::Format_YV12;
//case NDIlib_FourCC_video_type_I420:
// return QVideoFrameFormat::PixelFormat::?
case NDIlib_FourCC_video_type_NV12:
return QVideoFrameFormat::PixelFormat::Format_NV12;
case NDIlib_FourCC_video_type_BGRA:
return QVideoFrameFormat::PixelFormat::Format_BGRA8888;
case NDIlib_FourCC_video_type_BGRX:
return QVideoFrameFormat::PixelFormat::Format_BGRX8888;
case NDIlib_FourCC_video_type_RGBA:
return QVideoFrameFormat::PixelFormat::Format_RGBA8888;
case NDIlib_FourCC_video_type_RGBX:
return QVideoFrameFormat::PixelFormat::Format_RGBX8888;
default:
return QVideoFrameFormat::PixelFormat::Format_Invalid;
}
}
I am trying to create an associative array of associative arrays in gawk, and what I initially tried was:
options[key][subkey] = 1
However, when it got to this line, I unceremoniously received the error fatal: attempt to use scalar 'option["Declaration"]' as an array ("Declaration" being one of the main keys that my program uses, although I presume the exact value is irrelevant. At this particular point in the program, there was no "Declaration" entry assigned, although there were entries which had "Declaration" as a subkey on other entries, which may be meaningful).
So with a bit of googling, I found another stackoverflow question that looked like it answered my issue, so I put the following code immediately above it:
if (typeof(options[key])!="array") {
options[key] = 0;
delete options[key];
split("",options[key]);
}
However, this does not work either, instead now giving me the error: fatal: split: second argument is not an array
What am I doing wrong?
EDIT: Note, that I cannot use a basic 2-dimensional array here... for what I am doing, it is important that I am using one associative array to another because I need to be able to later identify the subkeys that were used on a given key.
Pursuant to requests below, I am posting the relevant functions that use the associative array, which may help clarify what is going on.
function add_concrete(key, concrete) {
if (key == concrete) {
return;
}
if (length(options[key])>0) {
for(i in options[key]) {
add_concrete(i, concrete);
}
}
contains[key][concrete] = 1
}
function add_options(name, value) {
subkey = trim(name);
if (subkey == "") {
return;
}
if (match(value, ";") > 0) {
exporting = 0;
}
split(value, args, /[ |;]*/);
for (i in args) {
key = trim(args[i]);
if (key != "") {
print("Adding " name " to " key);
options[key][subkey] = 1
if (concrete[key]) {
add_concrete(subkey, key);
}
}
}
}
Sorry, cooking at the same time. As you didn't post much, don't have much to work with, but with no "initialization":
$ awk 'BEGIN {
options[key] = 0;
delete options[key];
# options[key][1] # cant see me
split("",options[key]);
}'
awk: cmd. line:5: fatal: split: second argument is not an array
But with "initialization":
$ awk 'BEGIN {
options[key] = 0;
delete options[key];
options[key][1] # can see me
split("",options[key]);
}'
$_ # see this cursor happily blinking without any error
I have coded a table driven LR(1) parser and it is working very well however I am having a bit of a disconnect on the stage of turing a parse into a syntax tree/abstract syntax tree. This is a project that I m very passionate about but I have really just hit a dead end here. Thank you for your help in advance.
Edit: Also my parser just uses a 2d array and an action object that tells it where to go next or if its a reduction where to go and how many items to pop. I noticed that many people use the visitor pattern. Im not sure how they know what type of node to make.
Here is the pushdown automata for context
while (lexer.hasNext() || parseStack.size() > 0) {
Action topOfStack = parseStack.peek();
token = parseStack.size() > 0 ? lexer.nextToken() : new Token(TokenType.EOF, "EOF");
topOfStack.setToken(token);
int row = topOfStack.getTransitionIndex();
int column = getTerminalIndex(token.getLexeme());
column = token.getType() == TokenType.IDENTIFIER
&& !terminalsContain(token.getLexeme()) ? 0 : column;
Action action = actionTable[row][column];
if (action instanceof Accept) {
System.out.println("valid parse!!!!!!");
} else if (action instanceof Reduction) {
Reduction reduction = (Reduction) action;
popStack(parseStack, reduction.getNumberOfItemsToPop());
column = reduction.getTransitionIndex();
row = parseStack.peek().getTransitionIndex();
parseStack.push(new Action(gotoTable[row][column]));
lexer.backupTokenStream();
} else if (action != null) {
parseStack.push(actionTable[row][column]);
} else {
System.out.println("Parse error");
System.out.println("On token: " + token.getLexeme());
break;
}
Each reduction in the LR parsing process corresponds to an internal node in the parse tree. The rule being reduced is the internal AST node, and the items popped off the stack correspond to the children of that internal node. The item pushed for the goto corresponds to the internal node, while those pushed by shift actions correspond to leaves (tokens) of the AST.
Putting all that together, you can easily build an AST by createing a new internal node every time you do a reduction and wiring everything together appropriately.
I'm using CTreeCtrl to display some data. With each entry in the tree, I have some associated data which I keep in a struct. I save this data with the item by putting the pointer to the struct in the lParam value in each entry in the tree.
This is my add entries code to the tree:
void CClassView::AddElementToTree(Element* _pElement, HTREEITEM _hRoot)
{
HTREEITEM hBranch;
TVINSERTSTRUCT tvInsert;
ZeroMemory(&tvInsert, sizeof(tvInsert));
tvInsert.hParent = _hRoot;
tvInsert.hInsertAfter = NULL;
tvInsert.item.mask = TVIF_TEXT;
WCHAR szText[64] = {'\0'};
tvInsert.item.pszText = szText;
for(std::vector<Element*>::iterator i = _pElement->pChildren.begin(); i != _pElement->pChildren.end(); ++i)
{
wcscpy_s(szText, (*i)->GetName().c_str());
tvInsert.item.lParam = (LPARAM)(*i);
hBranch = m_wndClassView.InsertItem(&tvInsert);
AddElementToTree(*i, hBranch);
}
}
Essentially this function recursively add an element to the tree, with its children. _pElement I pass externally. This is a member variable of my class so I know it is not destroyed unless the program ends.
When the user selects an entry in the tree view, I handle the selchanged message:
void CLayerTree::OnTvnSelchanged(NMHDR *pNMHDR, LRESULT *pResult)
{
LPNMTREEVIEW pNMTreeView = reinterpret_cast<LPNMTREEVIEW>(pNMHDR);
Element* pElement = (Element*)pNMTreeView->itemNew.lParam;
*pResult = 0;
}
pElement is always NULL. I debugged the program and it seems lParam is also zero.
Am I doing anything wrong? I know that the memory of my struct has not been deallocated. Is it something wrong I'm doing adding the entry to the tree?
Any help would be appreciated.
TVIF_PARAM must be set in the mask!
I am porting over some Java code into Google's Go language and I converting all code except I am stuck on just one part after an amazingly smooth port. My Go code looks like this and the section I am talking about is commented out:
func main() {
var puzzleHistory * vector.Vector;
puzzleHistory = vector.New(0);
var puzzle PegPuzzle;
puzzle.InitPegPuzzle(3,2);
puzzleHistory.Push(puzzle);
var copyPuzzle PegPuzzle;
var currentPuzzle PegPuzzle;
currentPuzzle = puzzleHistory.At(0).(PegPuzzle);
isDone := false;
for !isDone {
currentPuzzle = puzzleHistory.At(0).(PegPuzzle);
currentPuzzle.findAllValidMoves();
for i := 0; i < currentPuzzle.validMoves.Len(); i++ {
copyPuzzle.NewPegPuzzle(currentPuzzle.holes, currentPuzzle.movesAlreadyDone);
copyPuzzle.doMove(currentPuzzle.validMoves.At(i).(Move));
// There is no function in Go's Vector that will remove an element like Java's Vector
//puzzleHistory.removeElement(currentPuzzle);
copyPuzzle.findAllValidMoves();
if copyPuzzle.validMoves.Len() != 0 {
puzzleHistory.Push(copyPuzzle);
}
if copyPuzzle.isSolutionPuzzle() {
fmt.Printf("Puzzle Solved");
copyPuzzle.show();
isDone = true;
}
}
}
}
If there is no version available, which I believe there isn't ... does anyone know how I would go about implementing such a thing on my own?
How about Vector.Delete( i ) ?
Right now Go doesn't support generic equality operators. So you'll have to write something that iterates over the vector and removes the correct one.