How can I make a button for mobile devices? I have a pause screen and a script that accepts touch but it activates when I click on any part of the screen, not just the button.
How can I fix it to activate only on the button? My script is attached to cube with invisible material so basically I want to activate script only when player presses the area around cube.
I wasn't sure how to paste code here so I used pastebin:
http://pastebin.com/ERC39TuU
See GUI.Button reference.
function OnGUI() {
if (GUI.Button(Rect(10,10,100,50), "Click"))
Debug.Log("Clicked button!");
}
With newer versions of unity they implemented a much better GUI designer. I would look into using Canvas. Adding images to your buttons and functions is much easier the nusing OnGUI in my opinion.
https://unity3d.com/learn/tutorials/modules/beginner/ui/ui-canvas
Related
So I am having this issue with using Google VR reticle where I cannot click a button. I have an image attached showing the heirarchy and the PlayButton is what I am trying to click. The Canvas has a Graphic Raycaster, the button has an Event Trigger that calls the method to navigate to the next scene. The UpScrollPanel, and DownScrollPanel work just fine. The EventSystem has the Gaze Input Module, as well as Event System, and Touch Input Module.
Any ideas on how to get this working? I have watched a few videos from NurFACEGAMES and while they helped a little, I haven't gotten the click to work yet.
Oh, and I am using Unity 5.3.4f
Sometimes things can get in the way of the button, make sure that no other UI elements overlap it, for example text borders (which are actually larger than they appear). You can also fix this by moving the button up the hierarchy among its siblings, I believe the first child is top.
Also try moving the button up the hierarchy if possible, sometimes UI having certain parents makes them not work
The canvas object should have a graphic raycaster
I found the issue to be unrelated to anything I thought it was. The menu I was using is a prefab I also use in another view that isn't VR. The scrollrect was loading that prefab, instead of the modified one I was using in the VR menu, and therefore the triggers I had added to the button were no being used when the app loaded.
I want to develop a web app where login form will appear in a RadWindow, which will slide from top and on close will go to top again. I have read many resouces but it's Animation property doesn't work like this. Do you have any experience with. What should I do? Please answer with some online example too. Thanks
Indeed, they do not work like that. So, it would be easiest if you animate the control's popup element yourself.
You can start with the FlyIn animation (it may be suitable for you, so you may not need to animate the appearance)
Then, you can use the OnClientBeforeClose event to animate the popup away yourself (there are many libraries that can do this for you and you can even use CSS animations), then hide it.
A similar approach is shown here http://www.telerik.com/support/kb/aspnet-ajax/window/details/close-radwindow-with-resize-animation-instead-of-fade
I have a Qt project where I'm using QGraphicsView framework, also I have popup windows on the scenes. (QDialogs)
When someone clicks on a certain button a popup window appears, and I'm invoking it with the .exec() method instead of .show() to make it the active one. Also I want to give it a visual effect like lightbox provides for html pages, so it would be obvious for the user too, that the background window won't communicate. Do you know any simple solution to make it work? or is it hard to implement in Qt?
EDIT: I don't know if it's obvious of not, but it's a desktop application, not a web application.
Just create QFrame over necessary area with customized background and transparency. For animation effect you may use QPropertyAnimation + QGraphicEffects and other stuff from qt animation framework.
Now I found another way to accomplish what I wanted. Like this:
QWidget* mytranswidget = new QWidget(mybgwidget);
mytranswidget->setStyleSheet( "background:transparent; background-color:rgba(0,0,0,95)");
mytranswidget->setWindowFlag(Qt::FramelessWindowHint);
mytranswidget->setGeometry(mybgwidget->rect());
mytranswidget->show();
I'm doing it at the beginning of my popup widget's constructor so it's being drawn before draw my popup, so it will be shown in the right order.
I'm developing an app which works more or less like the Notes app. When user click the + button a modal window with TextEdits is to be slided up,just like the Notes app did. However I was unable to locate any resource mentioning this kind of thing. Any clues?
I think you are looking for the QML Sheet element. You will need to implement the TextEdit part yourself.
I'm using Qt with C++, and I want to make a button that keeps looking pushed down after it is pushed and released. I'm currently making buttons on a QToolBar and doing something like toolBar->addAction (icon, tr("Text"));. This makes buttons on the toolbar that display the QIcon named icon and display "Text" on hover-over. They also look pushed down as the user is pushing them, but stop looking pushed down when they are released (as is reasonable for most uses of buttons). I need something different, however: I would simply like the buttons to remain looking pushed down after they are released, perhaps until they are clicked again. It would be best if I could just call some function on a button or on the toolbar that could give me the capacity to control whether a button will look pushed down or not pushed down when it is displayed. That way I could just control this aspect of button appearance programmatically.
What's the easiest way to do this in Qt? I've seen fancy ways of doing it involving borders and very complicated setups, but I was wondering whether there might be an easy way to do it.
Add QPushButton to the toolbar using addWidget and then make the button checkable.