I want to use https://animate.style/. But it's more than 90 KBs in size.
I just want a very simple bouncing animation. That's all.
Apart from going into the source code and trying to recreate the bouncing keyframes and animations, is there another way to do so?
For example, in Material UI, or in TailwindCSS only what you have used would be included in the final bundle.
Is there something similar for Animate.css too?
If you only need a simple bouncing animation, why not using your own keyframes?
Exemple falling down :
#keyframes myAnim {
0% {
animation-timing-function: ease-in;
opacity: 1;
transform: translateY(-45px);
}
75% {
transform: translateY(10px);
}
100% {
transform: translateY(0px);
}
}
#my_little_square {
width:50px;
height:50px;
background-color:#f00;
animation: myAnim 1s ease 0s 1 normal forwards;
}
<div id="my_little_square">
</div>
Here is a little tool to help you start : https://webcode.tools/generators/css/keyframe-animation
I made a little CSS animation with a simple svg to transition my hamburger menu to a cross. It works as expected on Chrome and Firefox, but the translation is off in Safari. The animation plays, and even resets correctly so it has nothing to do with prefixes (I tried). The translate of the two lines making the cross is just wrong.
I'm guessing it has something to do with how safari handles the transform when scaling is also applied. Does anyone know if there is a work around / or what I'm doing wrong?
JSFiddle
Safari / Firefox / Chrome
#keyframes showCross {
0% {
transform: scale(1) rotate(0);
}
40% {
transform: scale(0.3) rotate(280deg);
}
100% {
transform: scale(1) rotate(360deg);
}
}
#keyframes showCross_P1 {
0% {
transform: rotate(0);
}
100% {
transform: rotate(-45deg) translate(-42%, -10%);
}
}
I fixed it by doing the following:
First I removed the groups surrounding the paths.
Then I gave all the paths the following values:
transform-origin:center center;
transform-box: fill-box;
Next I edited the animation keyframes to look as follows:
0% {
transform: translate(0rem,0rem) rotate(0);
}
100% {
transform: translate(-10rem,-38rem) rotate(-45deg) ;
}
Safari has problems with percents and also if you put the rotation before the translate it has inconsistency with other browsers, use rem instead!
I'm trying to implement this animation: http://materializecss.com/preloader.html#circular
in chrome extension.
The problem is: animation doesn't work for some reason:
.preloader-wrapper.active {
-webkit-animation: container-rotate 1568ms linear infinite;
animation: container-rotate 1568ms linear infinite;
}
Why so?
I've checked everything in Inspect popup - all styles and html structure are replicated exactly as in the materialize.
You have to add the animation keyframes:
#-webkit-keyframes container-rotate {
to {-webkit-transform: rotate(360deg); } }
#keyframes container-rotate {
to {transform: rotate(360deg); } }
Add these lines and it should work.
The platform were I work does not support #keyframes because of security reasons with the #.
My question is if I can replace it with some other css trick.
For example I have this code:
.cubo {
animation:giro 25s infinite linear;
}
#keyframes giro {
0% {transform: rotateX(0deg) rotateY(0deg);}
100% {transform: rotateX(1080deg) rotateY(360deg);
}
}
Can I replace it with transitions or transforms to avoid using the #? (no javascript supported either).
You could instead make it a transition by multiplying the transition duration, rotateX, and rotateY values all by a common factor x and applying the transition class on page load. In my example I multiplied them by 40, but you can go as high as you want but I wouldn't go too high because the processor might overload at some point and break the page. This runs for 1000 seconds, not many people will stay on a page past that
Here is a live demo of that approach
/* CSS */
.cubo {
/* ...Your other code... */
transition: all 1000s linear;
}
.animate {
-webkit-transform: rotateX(43200deg) rotateY(14400deg);
-moz-transform: rotateX(43200deg) rotateY(14400deg);
-o-transform: rotateX(43200deg) rotateY(14400deg);
-ms-transform: rotateX(43200deg) rotateY(14400deg);
transform: rotateX(43200deg) rotateY(14400deg);
}
/* Javascript (ran on page load) */
document.getElementsByClassName('cubo')[0].classList.add('animate');
This is not a question that can be solved by using ease-in.
If I have an element that I want to spin in CSS3 for a certain amount of time, but that starts off slow and ends slow, how can I do this?
CSS
#-webkit-keyframes spin {
0% { -webkit-transform: rotate(0deg); }
100% { -webkit-transform: rotate(360deg); }
}
div{
background-image:-webkit-radial-gradient(center, ellipse cover, rgba(0,0,0,1) 0%,rgba(51,51,51,1) 20%,rgba(0,0,0,1) 20%,rgba(51,51,51,1) 40%,rgba(0,0,0,1) 40%,rgba(51,51,51,1) 60%,rgba(0,0,0,1) 60%,rgba(51,51,51,1) 80%,rgba(0,0,0,1) 80%,rgba(51,51,51,1) 100%);
width: 200px;
height: 200px;
-webkit-animation-name: spin;
-webkit-animation-duration: 2s;
-webkit-animation-iteration-count: 60.5;
-webkit-animation-timing-function: ease-in;
}
HTML
<div></div>
I can't seem to figure out how to do this. My animation runs for a total of 121 seconds, since it takes 2 seconds for one spin to complete, so 60.5 spins will take a total of 121 seconds (if my math is incorrect, please tell me). This works fine, except that I want the div to start spinning off slow, then completed all 59 rotations, then end slow for the last one.
I'd like to use pure CSS for this, if possible.
Sorry that I don't have a JSFiddle...
Edit: I used a relative solution in my experiment: CSS3 Clock, could that count as a half fiddle? :D
Edit #2: JSFiddle provided by #Charlie: http://jsfiddle.net/7DPnc
If it really has to be pure CSS, I would suggest wrapping 3 divs together and spin them separately:
CSS
div.first_round
{
-webkit-animation-duration:3s;
-webkit-animation-iteration-count:1;
}
div.last_round
{
-webkit-animation-duration:3s;
-webkit-animation-iteration-count:1.5;
-webkit-animation-delay:100s; /* you'll have to do the math */
}
div.main_round
{
-webkit-animation-duration:2s;
-webkit-animation-delay:3s;
-webkit-animation-iteration-count:59;
-webkit-animation-timing-function:linear;
}
HTML
<div class="first_round">
<div class="last_round">
<div class="main_round">
</div>
</div>
</div>
Or if you don't mind using a little JS, listen to animationend event...
You need 60 spins in 120 seconds right?
Lets first change the iteration count to 1.
-webkit-animation-iteration-count:1;
and the duration to 120 seconds
-webkit-animation-duration: 120s;
Now set the amount of spins. (360deg x 60spins)
#-webkit-keyframes spin {
0% { -webkit-transform: rotate(0deg); }
100% { -webkit-transform: rotate(21600deg); }
}
And now we'll modify that to set the timing. (shave a rotation off each side, add to new section)
#-webkit-keyframes spin {
10% { -webkit-transform: rotate(360deg); }
90% { -webkit-transform: rotate(20880deg); }
100% { -webkit-transform: rotate(21600deg); }
}
Lastly, we set the easing function to linear in order to avoid the stop that will occur between keyframe sections if you use a curve. (replace with ease, ease-out, etc to see what I mean)
-webkit-animation-timing-function: linear;
You can easily tweak the timing by changing duration, and the keyframe percentages.
DEMO