Get_line in Ada - ada

I have a little problem in using get_line to be more concret I must take a line from a file and use it. I don't know how especially if the lines aren't constitute just from characters there's also float can I use get_line in this case?
Thank you. Let's start with this little example:
with Ada.Text_Io;
use Ada.Text_Io;
procedure Getline is
A:String;
T:string;
begin
Open(File => F, Mode => In_File, Name => Nom_Fichier);
A:=Get_Line(F,In_File, T);
Put(A);
end Getline;`

It looks like you're just guessing the parameters you should pass to Get_Line. I suggest you have a look at the relevant part in the ARM: The function Get_Line only takes a File_Type and returns a String; the procedure Get_Line takes a File_Type and, as output parameters, a String and a Natural.
Then, String is an indefinite subtype, meaning that you have to assign something to A at declaration, or provide boundaries for it. Here's a working version of your example code:
with Ada.Text_IO; use Ada.Text_IO;
procedure Getline is
F : File_Type;
File_Path : constant String := "testfile.stl";
begin
Open (File => F, Mode => In_File, Name => File_Path);
declare
A : String := Get_Line (F);
begin
Put (A);
end;
Close (File => F);
end Getline;
Before you try something more complex, you should get familiar with the basics of the language. The wikibook is a good place to start. If you want to get your actual question about reading floats from the line answered, you need to provide more details about how a potential line looks like.

Get_Line simply interprets the "line" (set of characters up to the next line terminator or end of file) as text, and gives it to the caller that way. Thus if the file contains:
10.52
Then your call to Get_Line will return the string "10.52".
It may be true that if you tried to read that using Float_Text_IO you would get the float value 10.52 back. However, there's no metadata associated with text in text files, so the computer has no way of knowing that text happens to be a representable float without parsing it and seeing if it can make a float out of it. It of course isn't going to bother to do that unless you ask it to via something like a call into Float_Text_IO

Related

Ada program to detect an end of line

I was assigned this task as my homework. I have a file which contains lines of text of varying lengths. The program is supposed to write the data onto the screen in precisely the same order in which it is written in the file, yet it fails to do so. To achieve the desired result I tried reading only one character per iteration so as to detect new line characters. What am I doing wrong?
WITH Ada.Text_IO;
WITH Ada.Characters.Latin_1;
USE Ada.Text_IO;
PROCEDURE ASCII_artwork IS
File : File_Type;
c : Character;
BEGIN
Open(File, In_File, "Winnie_The_Pooh.txt");
WHILE NOT End_Of_File(File) LOOP
Get(File, C);
IF (C = Ada.Characters.Latin_1.LF) THEN Put_Line(" "); ELSE
Put(C);
END IF;
END LOOP;
Close(File);
END ASCII_Artwork;
For each file, the Ada runtime maintains a fictitious "cursor". This is not the typical file position cursor (index), but one that indicates the position on a page, line, etc. (see also RM A.10 (7)). This is somewhat of an inheritance from the early versions of Ada.
Get stems from this same era and is expected to update the location of this cursor when some particular control characters are being read (e.g. an end-of-line mark). If Get reads such such a control character, it will only use it to update the cursor (internally) and then continue to read a next character (see also RM A.10.7 (3)). You'll therefore never detect an end-of-line mark when using Get.
This behavior, however, has some uncomfortable consequence: if a file ends with a sequence of control characters, then Get will keep reading those characters and hit the end of the file causing an End_Error exception.
You can, of course, catch this exception and handle it, but such a construct is dubious as having a sequence of control characters at the end of a file is actually not such an abnormal case (and hence dubious if worth an exception). As a programmer, however, you cannot change this behavior: it's defined by the language and the language will not be changed because it has been decided to keep Ada (highly) backwards compatible (which in itself is understandable given its field of application).
Hence, in your case, if you want stick to a character-by-character processing approach, I would suggest to move away from Get and instead use (for example) streams to perform I/O as in the example below.
main.adb
with Ada.Text_IO; use Ada.Text_IO;
with Ada.Text_IO.Text_Streams; use Ada.Text_IO.Text_Streams;
procedure ASCII_artwork IS
File : File_Type;
Input : Stream_Access;
Output : Stream_Access;
C : Character;
begin
Open (File, In_File, "Winnie_The_Pooh.txt");
Input := Stream (File);
Output := Stream (Standard_Output);
while not End_Of_File (File) loop
Character'Read (Input, C);
Character'Write (Output, C);
end loop;
Close(File);
end ASCII_Artwork;
Output is as expected (i.e. the content of this the file at ascii-art.de).
NOTE: Check the source code of the GNAT runtime to actually see how Get works internally (focus on the loop at the end).
As explained by DeeDee, text inputs are buffered linewise in Ada. The idea is to be able to read two integers on the same line. For consistency sake (the designers of Ada are picky on that...), Get(File, C) does the same. It is not practical in your case. Fortunately, Ada 95 has introduced Get_Immediate, to solve precisely that issue.
Otherwise, as suggested by Frédéric, you could use the function Get_Line to absorb Winnie_The_Pooh.txt line by line seamlessly. By the way, the Get_Line method will convert the different end-of-line conventions automatically.
Line terminators in Ada.Text_IO are a concept, not a character or sequence of characters in the file. (Although most commonly used file systems implement them as characters or sequences of characters in the file, there exist file systems that do not.) Line terminators must therefore be manipulated using the operations in the package. For reading, End_Of_Line checks to see if the cursor is at a line terminator, Skip_Line skips the next line terminator, and Get_Line may skip a line terminator. For writing, New_Line and Put_Line write line terminators.
For your problem, the canonical solution is to use the Get_Line function to read lines, and Put_Line to output the lines read.

Does Ada have any idiomatic rules on when to use a function versus a procedure with an output parameter?

You can assign to a variable by having a function return a value to it:
My_Int : Integer := My_Math_Func [(optional params)];
Or you can do it like this with a procedure (assuming My_Int has already been declared):
My_Math_Proc ([optional params;] [in] out My_Int);
Obviously a procedure can't initialize a variable like the function does in the first example, but I'm hoping for some concrete, practical rules on when and why to pick one over the other.
Two to get you started...
When more than one result is to be returned, a procedure with several OUT parameters is often a good choice.
When the size of the object is unknown prior to the subprogram call, an OUT parameter cannot be used because it would have to be declared precisely the right size, but a function return can set the size by initialising the variable in the caller. This is commonly used with a variable declared in a Declare block, which can hold a different sized string each time it is invoked.
This example shows the variable "text" initialised by calling a Read_File function, to hold the contents of a different file on each iteration of the loop. Safe, no "malloc" or "free" or pointers necessary. (Filename is an array of filenames in this example)
for i in 1 .. last_file loop
declare
text : String := Read_File(Filename(i));
-- the size of "text" is determined by the file contents
begin
-- process the text here.
for j in text'range loop
if text(j) = '*' then
...
end loop;
end
end loop;
Edit : And I suppose I'd better mention the underlying mathematical principle, since Ada is based more closely on mathematical logic than many other languages.
Functions and procedures are both subprograms, but for different purposes:
a function is an abstraction over an expression : like a mathematical operator (and an operator in Ada is just a function). Ideally, it provides a result from a number of operands and nothing else, leaving them unchanged and having no state and no side effects. This ideal is called a "pure function" (and applying "pragma pure" asks the compiler to check its purity) - similar restrictions apply in functional programming (FP) languages. Pure functions allow a whole bunch of optimisation (because reordering them doesn't change results). In practice Ada is not that strict, allowing impure functions too.
a procedure is an abstraction over a statement. It generally has some physical effect (such as changing state) since it doesn't deliver a result.
So the logical separation between expressions and statements is carried over into subprograms (abstractions) as the separation between functions and procedures.
And this is probably the best way to decide which to use.
Brian Drummond already answered your question directly, but I wanted to add some additional info: If your type has some sort of initializing procedure, in Ada2005/Ada2012 you can convert it to an initializing function using extended return syntax. It will even work for limited types.
Say you have a package with a type like this:
package Example is
type My_Type is limited private;
procedure Initialize(Self : in out My_Type; Value : Integer);
procedure Print(Self : My_Type);
private
type My_Type is limited record
Value : Integer := 0;
end record;
end Example;
package body Example is
procedure Initialize(Self : in out My_Type; Value : Integer) is
begin
Self.Value := Value;
end Initialize;
procedure Print(Self : My_Type) is
begin
Ada.Text_IO.Put_Line(Self.Value'Image);
end Print;
end Example;
You can then make your own initializing function out of that procedure doing something like this:
function Make_My_Type (Value : Integer) return Example.My_Type is
begin
return Result : Example.My_Type do
Example.Initialize(Result,Value);
end return;
end Make_My_Type;
and you can initialize variables easily using the procedure hidden in your function underneath:
procedure Test
Thing : Example.My_Type := Make_My_Type(21);
begin
Example.Print(Thing);
end Test;
This is different than just making a variable and returning it. You are not able to do that with a limited type, but with extended return syntax, you can do it for any type.
Here is some additional info for extended return statements as well.

"Unbounded" is not visible in Ada

I am just a beginner in Ada,
my code looks like this,
with Ada.Strings.Unbounded;
use Ada.Strings.Unbounded;
procedure final is
Input : Unbounded.String;
begin
null;
end final;
When i compile this code with gnatmake,
compiler gives error "Unbounded" is not visible", what does this mean?
The use clause for Ada.Strings.Unbounded makes declarations inside that package directly visible. It does not make the package name itself (Unbounded) directly visible, so any reference to the name Unbounded that's not preceded by a . is going to be incorrect.
Furthermore, the type is called Unbounded_String, not String.
Change this:
Input : Unbounded.String;
to this:
Input : Unbounded_String;
(And please indent your code.)

How to print integers in ada83 environment

I want to print integers in Ada 83. At present I am just using 'with Text_IO' and 'use Text_IO'. I don't want to print using the Integer'Image option. I want to use Integer_Text_IO in ada83. Please help me out with the syntax.
I am using below code:
with Text_IO;
use Text_IO;
i: INTEGER :=1;
package Int_IO is new Integer_IO(INTEGER);
use Int_IO; put(i);
I am getting 'expect signed integer type in instantiation of "Num" ' error.
The example below, which compiles, should help.
But please, when posting a question on StackOverflow (or anywhere on the Net, really) show us the code you’ve actually tried. The sample you’ve provided doesn’t come close to compiling (it fails at line 3 with compilation unit expected), and that makes it very hard for us to work out how to help you.
You’ll get expect signed integer type in instantiation of “Num” if you try to instantiate Text_IO with the wrong sort of type (for example, Float).
with Text_IO;
procedure Integer_IO_Demo is
package Int_IO is new Text_IO.Integer_IO (Integer);
begin
for J in 5 .. 10 loop
Int_IO.Put (J);
Text_IO.New_Line;
end loop;
end Integer_IO_Demo;

The use of IN OUT in Ada

Given below is some code in ada
with TYPE_VECT_B; use TYPE_VECT_B;
Package TEST01 is
procedure TEST01
( In_State : IN VECT_B ;
Out_State : IN OUT VECT_B );
function TEST02
( In_State : IN VECT_B ) return Boolean ;
end TEST01;
The TYPE_VECT_B package specification and body is also defined below
Package TYPE_VECT_B is
type VECT_B is array (INTEGER range <>) OF BOOLEAN ;
rounded_data : float ;
count : integer ;
trace : integer ;
end TYPE_VECT_B;
Package BODY TYPE_VECT_B is
begin
null;
end TYPE_VECT_B;
What does the variable In_State and Out_State actually mean? I think In_State means input variable. I just get confused to what actually Out_State means?
An in parameter can be read but not written by the subprogram. in is the default. Prior to Ada 2012, functions were only allowed to have in parameters. The actual parameter is an expression.
An out parameter implies that the previous value is of no interest. The subprogram is expected to write to the parameter. After writing to the parameter, the subprogram can read back what it has written. On exit the actual parameter receives the value written to it (there are complications in this area!). The actual parameter must be a variable.
An in out parameter is like an out parameter except that the previous value is of interest and can be read by the subprogram before assignment. For example,
procedure Add (V : Integer; To : in out Integer; Limited_To : Integer)
is
begin
-- Check that the result wont be too large. This involves reading
-- the initial value of the 'in out' parameter To, which would be
-- wrong if To was a mere 'out' parameter (it would be
-- uninitialized).
if To + V > Limited_To then
To := Limited_To;
else
To := To + V;
end if;
end Add;
Basically, every parameter to a function or procedure has a direction to it. The options are in, out, in out (both), or access. If you don't see one of those, then it defaults to in.
in means data can go into the subroutine from the caller (via the parameter). You are allowed to read from in parameters inside the routine. out means data can come out of the routine that way, and thus you are allowed to assign values to the parameter inside the routine. In general, how the compiler accomplishes the data passing is up to the compiler, which is in accord with Ada's general philosophy of allowing you to specify what you want done, not how you want it done.
access is a special case, and is roughly like putting a "*" in your parameter definition in Cish languages.
The next question folks usually have is "if I pass something large as an in parameter, is it going to push all that data on the stack or something?" The answer is "no", unless your compiler writers are unconsionably stupid. Every Ada compiler I know of under the hood passes objects larger than fit in a machine register by reference. It is the compiler, not the details of your parameter passing mechanisim, that enforces not writing data back out of the routine. Again, you tell Ada what you want done, it figures out the most efficient way to do it.

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