Mojave (macOS 10.14) is great.
Xcode 10.0 (10A254a) is great.
Dark Mode is great.
What is not so great, unless I'm missing something, is this ugly gray background of the iOS simulator window (when in full screen):
Any idea on how to change that color?
If anybody still struggles with this here is somewhat a solution: toggle "Show Device Bezels" in the window menu of the simulator will do the trick. However this needs to be done each time the simulator is started....
I have the answer you seek.
Boot into recovery mode (Cmd+R while booting) and then open the Terminal.
cd /Volumes/Macintosh\ HD //if your drive is named something different, replace accordingly
csrutil disable //disables System Integrity Protection
mkdir AppleInternal //activates testing and custom commands in Apple apps, including Simulator
csrutil enable //re-enable System Integrity Protection
reboot //back to regular environment
Now there's an "Internal" menu in the Simulator. In here, you can change loads of settings including the window's background color. It uses the regular OS X colour picker so you can even choose a hex code.
The correct answer to this (I'm on Catalina 10.15.7): Change your desktop background to the desired color. The simulator adapts to the color with a different opacity (or alpha?!) value when in fullscreen mode.
I want to take screenshot of IOS app for App store submit. But the saved screenshot image dimensions is always 750 × 1334 no matter how i scale the size of simulator or change the iPhone model type, the outcome is always the same.
Solution tried:
Unchecked Optimized Rendering for Window Size, choose Physical size and save the screen shot with cmd + s.
I was try the solution above, but it is not working at all
Use the iPhone Plus simulators to get your screenshots (e.g. iPhone 6 Plus, iPhone 7 Plus, etc.). They will generate a 1242x2208 screenshot size. You are most likely using one of the non-plus simulators (e.g. the iPhone 6) since their screen size is 750x1334; they are NOT the 5.5" devices.
I just ran an app that I am developing on the iPhone X simulator in Xcode 9.1. The soft keyboard doesn't appear when I tap inside of a UITextView. It works fine in the iPhone 8 simulator. To trouble shoot I ran the calendar app on the iPhone X simulator and selected the search icon. Again, no keyboard popped up.
Anyone else seeing this behavior or have a fix?
The reason this was happening to me was because the hardware keyboard was on, so the soft keyboard wouldn't appear. Shift + CMD + K fixed it. Not sure why that was on by default though.
In my case the keyboard is affected by the blue-tooth selfie stick. Reset iPhone blue-tooth which disconnects the selfie stick fixed the problem.
I am taking screenshots from my iOS Simulator and trying to put them into iTunes Connect but it continues to tell me that I have the wrong size. They are the same size with the pictures that are already in iTunes Connect. What just happened?
For people who need to scale the window size of the simulator, turn off "Optimize Rendering for Window Scale". It's under "Debug" menu.
It would give you the screenshots of the device dimension.
iPhone 6.5 display screenshot specifications lists iPhone Xs Max and iPhone Xr which is misleading. You must take screenshots using the iPhone Xs Max simulator which generates a 1242x2688 image. iPhone Xr screenshots are 828x1792 and will be rejected.
"Debug > Optimize Rendering for Window Scale" does not exist in Xcode 10.2
Looks like iOS simulator started scaling screenshots. Just check its real size if you are using iOS simulator with non-100% scale.
For Xcode 11.0
Select simulator iPhone 11 ProMax
Window -> Physical size
File -> New Screen Shot
Resolution must be:
1242 x 2688 pixels (portrait)
2688 x 1242 pixels (landscape)
Above will be valid in iTunes Connect for:
6.5-inch Display
5.8-inch Display
For 5.5-inch Display and lower size use iPhone 8+ simulator
Resolutions reference
https://help.apple.com/app-store-connect/#/devd274dd925
I solved my problem this way:
I set simulator to physical size: Window > Physical Size (Shortcut:
command + 1)
I set High-Quality Graphics: Debug > Graphics Quality Override > High Quality
I used Xcode Version 11.3.1 and I make screenshots as follows:
for iPhone 6.5" Display - 1242 x 2688(portrait): simulator iPhone 11 Pro Max
for iPhone 5.5" Display - 1242 x 2208(portrait): simulator iPhone 8 Plus
for iPad Pro (3rd and 2nd generation) 12.9" Display - 2048 x 2732(portrait): simulator iPad Pro (12.9-inch) (3rd / 5th generation)
If you are using Xcode 9. Window > Zoom and take screenshot.
When using the 8Plus simulator all issues might be solved.
Give it a try.
On a 13" MBP using Xcode 11, Simulator using iPhone 11 Pro Max produced 1242 × 2688 screenshots accepted by App Store Connect for 6.5".
iPhone 11 only generated 828 × 1792.
Working for Xcode 9:
Uncheck Optimize Rendering for Window Size in the Debug menu.
Uncheck Show Device Bezels option in the Window menu.
Uncheck Physical Device option in the Window menu. (CMD + 1)
Click Zoomoption again in the Window menu. The simulator will take height equal to Mac's screen height.
In my case resolution of a screenshot is 1242 × 2208 for 5.5" Display and 2048 × 2732 for 12.9" Display(iPad).
Tested on iPhone 7 Plus, 8 Plus & iPad Pro (12.9").
I solved the problem by changing the scale of the simulator : Window -> Scale -> 100%
If you choose an other scale, the screenshots will also be scaled.
None of the above worked for me on XCode 10.2.1. The solution was to set High Quality under Debug --> Graphics Quality Override
For Xcode 12 / Simulator 12
In the Simulator, I had to choose Window > Pixel Accurate (or Command + 3).
On my mac book pro, this makes the simulator taller than the screen, making screenshots with Shift + Command + 5 impossible. Luckily, the Simulator has the Edit > Copy Screen command (or Control + Command + C), which will make a perfect copy of the simulator contents, and which includes the portion of the simulator that you can't see.
Paste the copied screen image into your preferred image editor and save as .png.
There seems to be an issue with some versions of the simulator. Simply setting "Optimize Rendering for Window Scale" as #Semloh suggested wasn't enough for me and my screenshots would be too small as I was doing this on an Macbook Air.
I was able to overcome this by turning bezels off, dragging the window to the bottom of the screen and then resizing it by dragging the top left corner to the top of the screen.
I did this this once/twice for getting iPhone screenshots and 2/3 times for getting iPad screenshots - the window would snap the the full height of the viewport but each screenshot would be successively bigger.
The size of the screenshot will max out at the appropriate size of the device.
Mine wasn't working at all uploading at App Store Connect, so I refreshed the upload page and now it works... give it a try
XCode 13.4.1:
I was trying to take screenshots for the 6.5" category ("6.5 inch (iPhone 13 Pro Max, iPhone 12 Pro Max, iPhone 11 Pro Max, iPhone 11, iPhone XS Max, iPhone XR").
I was trying in the iPhone 11 Simulator, and tried literally every different configuration available in Preferences and menu bar options. I'm using XCode 13.4.1 and many of the suggestions in this thread don't exist in this version.
I then tried again using the iPhone 13 Pro Max Simulator, and it took the correct size screenshots perfectly. So, my advice is to try another Simulator in the category you need.
Now i am using macbook pro with 13 inches.
Yesterday i upgraded XCodes version to 4.3.2.
In that iPad Simulator is too big and iPad Retina Simulator is also too big.
It's not fix my screen.
iPad Retina Simulator size is take all of my screen and it's can only show iPad's dock.
I can't see overview iPad screen.
I always scroll down and up to test.
When i change Simulator's Window > Scale into 75 %, It's still too big.
50% is too small and can't see anything clearly.
When i develop with XCodes 4.2 , iPad Simulator is fix size and okay to test.
I want iPad simulator size fix my screen.
Is there anyways?
If my question is out of question, so sorry for that.
Thanks.
Maybe it's because the iPad 3 have a really large resolution (2048x1536). That's more than most computer screens. You will need to zoom out to display the entire screen just because of this, or you must get a larger (higher resolution) screen for your computer if you don't want to scale the program.
The reason for this is that the iPad 3 have much tighter pixel density than most other computer screens so each pixel on the iPad is smaller than each pixel on your computer screen.
What you can do is make the simulator start by suppressing the title bar and your dock if it happens to be shown.
Follow these steps, please be responsible and back-up your files before editing anything as I do not take responsibility for things going wrong.
Before you start close any running simulators.
In Finder Press CMD+SHIFT+G and enter the folder /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/Applications/iPhone Simulator.app/Contents/; this folder may differ for you depending on your location of the simulator/SDK.
Backup the file called Info.plist
Copy Info.plist to your home directory.
Double click Info.plist in your home directory. You will be presented with the plist editor.
Select the first entry called Information Property List and click the plus (+) sign immediately to the right.
Enter Application UI Presentation Mode into the Key field of the new entry, tip: it will auto populate after typing Application UI.
Enter 4 in the Value field, this will then change to All Suppressed.
Save and close the file.
Replace the original plist file with this new one, remember to back the original up first.
Now when you run the simulator it will not show the menu bar when it becomes active. The reason you needed to copy the file to your home directory is because you do not have write permission to it. It also stops you mucking it up and preventing the simulator running while editing the file.
You can apply this trick to any application by finding it's plist file, thus I also change Xcode.app to do this too.
You will need to scale the simulator to 75%, however it will now be almost the full height of the screen with no loss of the iPad window.
Now It's more flexible with Xcode 9- Simulator. You can pick & drag any corner or simulator to resize it and set it according to your requirement.
Look at this snapshot.
https://apple.stackexchange.com/questions/205865/ios-simulator-screen-size-not-equal-to-window-size