Using GraphView Library for functions to display multiple graphs - graph

I'm currently developing an android app for reading out multiple sensor values via Bluetooth and display them in a graph. When I stumbled upon jjoe64's GraphViewLibrary, I knew this would fit my purposes perfectly. But now I'm kind of stuck. Basically, I wrote a little function that would generate and display the values of three sensors in 3 different graphs one under the other. This works just fine when the activity is started first, all three graphs a nicely rendered and displayed. But when I want to update the graphs with different values using the resetData()-method to render the new values in each graph, only the last of the three graphs is updated. Obviously, because it's the last graph generated using this rather simple function. My question is: Is there any other elegant way to use a function like mine for generating and updating all three graphs one after the other? I already tried to set the GraphView variable back to null and different combinations of removing and adding the view. Passing the function a individual GraphView-variable like graphView1, graphView2... does also not work.
Here is the function:
private GraphView graphView;
private GraphViewSeries graphViewSerie;
private Boolean graphExisting = false;
...
public void makeGraphs (float[] valueArray, String heading, int graphId) {
String graphNumber = "graph"+graphId;
int resId = getResources().getIdentifier(graphNumber,"id", getPackageName());
LinearLayout layout = (LinearLayout) findViewById(resId);
int numElements = valueArray.length;
GraphViewData[] data = new GraphViewData[numElements];
for (int c = 0; c<numElements; c++) {
data[c] = new GraphViewData(c+1, valueArray[c]);
Log.i(tag, "GraphView Graph"+graphId+": ["+(c+1)+"] ["+valueArray[c]+"].");
}
if (!graphExisting) {
// init temperature series data
graphView = new LineGraphView(
this // context
, heading // heading
);
graphViewSerie = new GraphViewSeries(data);
graphView.addSeries(graphViewSerie);
((LineGraphView) graphView).setDrawBackground(true);
graphView.getGraphViewStyle().setNumHorizontalLabels(numElements);
graphView.getGraphViewStyle().setNumVerticalLabels(5);
graphView.getGraphViewStyle().setTextSize(10);
layout.addView(graphView);
}
else {
//graphViewSerie = new GraphViewSeries(data);
//graphViewSerie.resetData(data);
graphViewSerie.resetData(new GraphViewData[] {
new GraphViewData(1, 1.2f)
, new GraphViewData(2, 1.4f)
, new GraphViewData(2.5, 1.5f) // another frequency
, new GraphViewData(3, 1.7f)
, new GraphViewData(4, 1.3f)
, new GraphViewData(5, 1.0f)
});
}
And this is the function-call depending on an previously generated array (which is being monitored to be filled with the right values):
makeGraphs(graphData[0], "TempHistory", 1);
makeGraphs(graphData[1], "AirHistory", 2);
makeGraphs(graphData[2], "SensHistory", 3);
graphExisting = true;
Any help and / or any feedback in general is greatly appreciated! Lots of thanks in advance!
EDIT / UPDATE:
Thanks to jjoe64's answer I was able to modify the function to work properly. I was clearly having a mistake in my thinking, since I thought I'd also be changing a GraphViewSeries-object I would handle my function as additional parameter (which I tried before). Of course this does not work. However, with this minor Improvements I managed to make this work using a Graphviewseries Array. To give people struggling with a similar problem an idea of what I had to change, here the quick-and-dirty draft of the solution.
I just changed
private GraphViewSeries graphViewSerie;
to
private GraphViewSeries graphViewSerie[] = new GraphViewSeries[3];
and access the right Series using the already given parameter graphId within the function (if-clause) like this:
int graphIndex = graphId - 1;
graphViewSerie[graphIndex] = new GraphViewSeries(data);
In the else-clause I'm updating the series likewise by calling
graphViewSerie[graphIndex].resetData(data);
So, once again many thanks for your support, jjoe64. I'm sorry I wasn't able to update the question earlier, but I did not find time for it.

of course it is not working correct, because you save always the latest graphseries-object in the member graphViewSerie.
First you have to store the 3 different graphviewseries (maybe via array or map) and then you have to access the correct graphviewseries-object in the else clause.

Related

Java 7 => Java 8 : for to foreach on a Map with calculation

I begin with Java 8 and i have a migration project. I have read a lot of documentation and tutorial to use foreach or streams but i have a little last problem. I don't find the answer, just tutorial easy example.
I'm trying to transform this loop :
for ( Map.Entry<Neuron, Double> entry: this.entries.entrySet() ) {
value += entry.getKey().getExitValue() * entry.getValue();
}
This solution doesn't match and i know why (anonymous class => final/local var)
this.entries.forEach( (neuron, weight) -> {
value += neuron.getExitValue() * weight;
});
But only with a foreach i don't know how do this simple operation.
I think it's very easy but...
I have try with stream but i have similar problems.
Double sum = entries.entrySet()
.stream()
.forEach( entry-> { ? } );
Thanks you in advance.
As #Holger said in the comments above - in this case it is better to use mapToDoble. However there is still a way to do it using forEach loop. Please note that it is an ugly, dirty trick and it is just for demonstration purposes and it shouldn't be used in production code. As we know only final or effectively final variables can be used with lambda expressions, that's why value += is an illegal expression. Java-8 added a few new classes to java.util.concurrent.atomic one of them is DoubleAdder. You can use it with lambda:
DoubleAdder adder = new DoubleAdder();
stream.forEach(e -> adder.add(e.getKey().getExitValue() * e.getValue()));
System.out.println(adder.sum());
I don't see any cases when this should be used instead of mapToDouble
I introduced a list to stall the values and then do calculation with list.
final List<BigDecimal> valuesList = new ArrayList<>();
otherList.stream().forEach(val-> valuesList.add(map.get(val)));
final BigDecimal lastValue = valuesList.stream().filter(Objects::nonNull).reduce(BigDecimal.ZERO,BigDecimal::add);

Game Maker Studio: Top 10 Highscores (Seriously)

I feel really dumb for having to post this, but I've been trying to achieve this for an entire week now and I'm getting nowhere!
I'm trying to create a highscore board. Top 10 scores, saved to an INI file. I have searched every single thing on the entire internet ever. I just do not get it.
So what I have tried is this...
I have a "load_room" setup. When this room loads, it runs this code:
ini_open('score.ini')
ini_write_real("Save","highscore_value(1)",highscore_value(1));
ini_write_string("Save","highscore_name(1)",highscore_name(1));
ini_close();
room_goto(room0);
Then when my character dies:
myName = get_string("Enter your name for the highscore list: ","Player1"); //if they enter nothing, "Player1" will get put on the list
highscore_add(myName,score);
ini_open('score.ini')
value1=ini_write_real("Save","highscore_value(1)",0);
name1=ini_write_string("Save","highscore_name(1)","n/a");
ini_close();
highscore_clear();
highscore_add(myName,score);
score = 0;
game_restart();
I'm not worried about including the code to display the scores as I'm checking the score.ini that the game creates for the real values added.
With this, I seem to be able to save ONE score, and that's all. I need to save 10. Again, I'm sorry for asking the same age-old question, but I'm really in need of help and hoping someone out there can assist!
Thanks so much,
Lee.
Why you use save in load_room instead load?
Why you clear the table after die?
You need to use loop for save each result.
For example, loading:
highscore_clear();
ini_open("score.ini");
for (var i=1; i<=10; i++)
{
var name = ini_read_string("Save", "name" + string(i), "");
var value = ini_read_real("Save", "value" + string(i), 0);
if value != 0
highscore_add(name, value);
}
ini_close();
room_goto(room0);
Die:
myName = get_string("Enter your name for the highscore list: ","Player1");
highscore_add(myName, score);
ini_open("score.ini");
for (var i=1; i<=10; i++)
{
ini_write_string("Save", "name" + string(i), highscore_name(i));
ini_write_string("Save", "value" + string(i), string(highscore_value(i)));
}
ini_close();
score = 0;
game_restart();
And few more things...
score = 0;
You need do it when game starts, so here it is unnecessary.
get_string("Enter your name for the highscore list: ","Player1");
Did you read note in help?
NOTE: THIS FUNCTION IS FOR DEBUG USE ONLY. Should you require this functionality in your final game, please use get_string_async.
I used ini_write_string(..., ..., string(...)); instead ini_write_real() because second case will save something like 1000.000000000, and first case will save just 1000.

Implementing an IObservable to compute digits of Pi

This is an academic exercise, I'm new to Reactive Extensions and trying to get my head around the technology. I set myself a goal of making an IObservable that returns successive digits of Pi (I happen to be really interested in Pi right at the moment for unrelated reasons). Reactive Extensions contains operators for making observables, the guidance they give is that you should "almost never need to create your own IObsevable". But I can't see how I can do this with the ready-made operators and methods. Let me elucidate a bit more.
I was planning to use an algorithm that would involve the expansion of a Taylor series for Arctan. To get the next digit of Pi, I'd expand a few more terms in the series.
So I need the series expansion going on asynchronously, occasionally throwing out the next computed digit to the IObserver. I obviosly don't want to restart the computation from scratch for each new digit.
Is there a way to implement this behaviour using RX's built-in operators, or am I going to have to code an IObservable from scratch? What strategy suggests itself?
For something like this, the simplest method would be to use a Subject. Subject is both an IObservable and IObserver, which sounds a bit strange but it allows you to use them like this:
class PiCalculator
{
private readonly Subject<int> resultStream = new Subject<int>();
public IObservable<int> ResultStream
{
get { return resultStream; }
}
public void Start()
{
// Whatever the algorithm actually is
for (int i = 0; i < 1000; i++)
{
resultStream.OnNext(i);
}
}
}
So inside your algorithm, you just call OnNext on the subject whenever you want to produce the next value.
Then to use it, you just need something like:
var piCalculator = new PiCalculator();
piCalculator.ResultStream.Subscribe(n => Console.WriteLine((n)));
piCalculator.Start();
Simplest way is to create an Enumerable and then convert it:
IEnumerable<int> Pi()
{
// algorithm here
for (int i = 0; i < 1000; i++)
{
yield return i;
}
}
Usage (for a cold observable, that is every new 'subscription' starts creating Pi from scratch):
var cold = Pi().ToObservable(Scheduler.ThreadPool);
cold.Take(5).Subscribe(Console.WriteLine);
If you want to make it hot (everyone shares the same underlying calculation), you can just do this:
var hot = cold.Publish().RefCount();
Which will start the calculation after the first subscriber, and stop it when they all disconnect. Here's a simple test:
hot.Subscribe(p => Console.WriteLine("hot1: " + p));
Thread.Sleep(5);
hot.Subscribe(p => Console.WriteLine("hot2: " + p));
Which should show hot1 printing only for a little while, then hot2 joining in after a short wait but printing the same numbers. If this was done with cold, the two subscriptions would each start from 0.

How can I pass controls as reference in Bada?

In the big picture I want to create a frame based application in Bada that has a single UI control - a label. So far so good, but I want it to display a number of my choosing and decrement it repeatedly every X seconds. The threading is fine (I think), but I can't pass the label pointer as a class variable.
//MyTask.h
//...
result Construct(Label* pLabel, int seconds);
//...
Label* pLabel;
//MyTask.cpp
//...
result
MyTask::Construct(Label* pLabel, int seconds) {
result r = E_SUCCESS;
r = Thread::Construct(THREAD_TYPE_EVENT_DRIVEN);
AppLog("I'm in da constructor");
this->pLabel = pLabel;
this->seconds = seconds;
return r;
}
//...
bool
Threading::OnAppInitializing(AppRegistry& appRegistry)
{
// ...
Label* pLabel = new Label();
pLabel = static_cast<Label*>(pForm->GetControl(L"IDC_LABEL1"));
MyTask* task = new MyTask();
task->Construct(&pLabel); // HERE IS THE ERROR no matching for Label**
task->Start();
// ...
}
The problem is that I have tried every possible combination of *, &, and just plain pLabel, known in Combinatorics...
It is not extremely important that I get this (it is just for training) but I am dying to understand how to solve the problem.
Have you tried:
task->Construct(pLabel, 0);
And by that I want to point out that you are missing the second parameter for MyTask::Construct.
No, I haven't. I don't know of a second parameter. But this problem is solved. If I declare a variable Object* __pVar, then the constructor should be Init(Object* pVar), and if I want to initialize an instance variable I should write
Object* pVar = new Object();
MyClass* mClass = new MyClass();
mClass->Construct(pVar);

Using Per Item Fills in Flex/Actionscript

I am creating a chart using mxml. The mxml tags only create a chart with a horizontal axis and vertical axis.
My result event handler has actionscript code that loops through the xml result set and creates all the series (line series and stacked bar). This part of the code works fine.
Now I need to use the functionfill function to set individual colors to each series. All the examples I have found call the functionfill from within an MXML tag, like so:
<mx:ColumnSeries id="salesGoalSeries"
xField="Name"
yField="SalesGoal"
fillFunction="myFillFunction"
displayName="Sales Goal">
I am having trouble calling functionfill from actionscript.
A portion of the code that build the data series is below:
if (node.attribute("ConfidenceStatus")=="Backlog"
|| node.attribute("ConfidenceStatus")=="Billings") {
// Create the new column series and set its properties.
var localSeries:ColumnSeries = new ColumnSeries();
localSeries.dataProvider = dataArray;
localSeries.yField = node.attribute("ConfidenceStatus");
localSeries.xField = "TimebyDay";
localSeries.displayName = node.attribute("ConfidenceStatus");
localSeries.setStyle("showDataEffect", ChangeEffect);
localSeries.fillFunction(setSeriesColor(xxx));
// Back up the current series on the chart.
var currentSeries:Array = chart.series;
// Add the new series to the current Array of series.
currentSeries.push(localSeries);
//Add Array of series to columnset
colSet.series.push(localSeries);
//assign columnset to chart
chart.series = [colSet];
My setSeriesColor function is:
private function setSeriesColor(element:ChartItem, index:Number):IFill {
var c:SolidColor = new SolidColor(0x00CC00);
var item:ColumnSeriesItem = ColumnSeriesItem(element);
//will put in logic here
return c;
}
What parameters do I put in the line localSeries.fillFunction(setSeriesColor(xxx)) ?
I tried localSeries as the first argument but I get an implicit coercion error telling me localSeries can't be cast as ChartItem.
How do I call the function correctly?
localSeries.fillFunction = setSeriesColor;
The code you have right now is actually CALLING setSeriesColor the way you have it set up. You only want it to refer to a reference of the function, not calling it, so just send it "setSeriesColor" as a variable.

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