I have just installed trial version of Adobe Flash CS6 using Adobe's own installer. It installed the software automatically in my local language. I want to change the language of the application to English so it will be easier to follow English tutorials. Is this possible?
The answer is "No". You should uninstall and select proper language during installation.
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I am a developer. I want to learn Adobe Experience Manager. That's why I need to setup it locally to start learning. But I can't because I have not found any link to download AEM quickstart jar file. Can anyone help me on this?
You can't download AEM like you can download WordPress or Drupal. You can try contacting Adobe on the Marketing Cloud website although I don't know what their response will be. If you attend an Adobe Training Services class for AEM you will walk away with an AEM jar and a developer's license.
In the meantime, AEM is based off a lot of open source technology. You can download and learn Apache Sling, Apache Jackrabbit and Apache Felix.
You will need to get with an Adobe sales person to get a trial/demo version of Adobe Experience Manager. Use phone number on the bottom of the AEM page on the Adobe site: http://www.adobe.com/products/request-consultation/marketing-cloud.html?s_osc=70114000002JNwKAAW&s_iid=70114000002JHs3AAG
Please have a look at same kind of Questions on Adobe AEM Forums:
Link:- http://help-forums.adobe.com/content/adobeforums/en/experience-manager-forum/adobe-experience-manager.topic.html/forum__axbl-any_trial_versionof.html
I hope this will help you.
Thanks and Regards
Kautuk Sahni
If you're working for an organisation that has AEM licenses available (a client or a partner of Adobe's), you can find the quickstart JAR, as well as feature packs, hotfixes and service packs on the Software Distribution Portal. See https://experience.adobe.com/#/downloads/content/software-distribution/en/aem.html
You'll need an Adobe login belonging to an organisation that has access to AEM, though.
One thing that may be confusing is that you won't find every individual version available as a quickstart. There's usually a reasonably recent quickstart JAR available, and service packs that need to be installed on top of it. For example, at the time of writing, I could download cq-quickstart-6.5.8.jar. If I wanted SP 11 or SP 12, I had to install aem-service-pkg-6.5.11-1.0.zip or aem-service-pkg-6.5.12.0.zip as CRX package. There's no need to install intermediate versions. You should be fine just getting the zip with the exact SP version you want to use.
I had asked before also for rendering pdf but its in blackberry JAVA development.
But currently I want to know , is it possible to render a PDF in the playbook using native sdk 2.0.0 with the QT framework.
If it is possible then can you suggest me some example if it exist on the google?
Is it possible with any third party library i.e of c++??
Thanks in advance.
It is possible, provided you agree to the licensing of the third party library.
Open source world has two know libraries for PDF rendering:
Poppler
MuPDF
Both provide bindings for Qt, the bad part is that both are licensed GPL.
However, the firms working behind both libraries provide commercial licensing options.
For commercial licensing:
GlyphandCog provides commercial licensing for XpdfWidget/Qt
Artifex Software, Inc. provides commercial licensing for MuPDF.
Well, I need your advice.
I'm working on a huge engineering project, everything is ready now (resources and formulas etc) and it's time to start coding. I don't have any problem with what language to code with (i know a lot).
but they're the users who are pulling me off.
I use Windows as a primary OS but there are a lot of Mac and Linux users too. And these days tablets have taken a lot of developing space ( Android and stuff).
So what option do you advice :
1)Write the program from the scratch on each OS, I mean writing the program on Windows using Visual Studio, on Mac use Xcode.
but this costs a lot ... I own Windows PC, buying Mac or Mac OS for my desktop, will ruin my budget.
2)Use cross-platform compilers ...
It is nice. but how about the commercial use? I have read that I need to buy a commercial license in order to publish my apps worldwide.
please if this is wrong tell me about it.
so really I don't know ... shall I just deploy it for Windows?
Also if you know a great option for cross-compiling would help a lot .
Your Advice Is Appreciated
Best Regards
What kind of app is it?
If it's just a number crunching app with a very simple front end then can you write a commandline version and wrap it with a web script?
If it needs very responive rich user interface and you can program in C++ then Qt is a very good solution even if you don't need cross platform.
The LGPL license is perfectly suitable for commercial apps.
I have been using flex builder plug-in. But now trial period has expired and looking for some other option which comes free. I am trying to install flash develop plugin for eclipse. In my attempt to install I am trying this page but donno what all plugins to install...http://www.flashdevelop.org/wikidocs/index.php?title=3rd_Party_Plugins ...Can some one please guide. The problem i am facing here is I am not sure about what is outdated and what is useful
FlashDevelop is a standalone application (windows only), as far I know there is no plugin for eclipse. If you are searching for an eclipse plugin, there's the commercial FDT, with a 30 day trial period.
A new FlashDevelop version (4.0) is about to be released and most plugins from the old version aren't compatible with the new one. So I unless there's a new list somewhere or some plugin explicitly states that it supports the new version, every plugin there is probably outdated. Anyway, many plugins from that list have been integrated in FlashDevelop. You can of course use the latests stable 3.x version if you need a particular plugin.
If you've never used FlashDevelop, you should just try the stable 3.3.4 or the latest 4.0 beta or the very latest developement build and see if you are missing some features.
You could always write your code in Notepad and use the command line compiler provided in the free SDK. It's not going to be as nice as any IDE, but it is functional.
Another option, if you are a student or unemployed, is to request a complimentary license to Flash Builder from Adobe.
Another option is to use Tofino, a Free Visual Studio Plugin for Flex Development. However, you'll need Visual Studio for that to work. [And I assume a Windows Machine].
FlashDevelop, as others have noted, is not an Eclipse Plugin as far as I knew. It is a stand alone tool.
Other IDEs for building Flex applications are:
Sapphire Steel Amethyst, which is a commercial Visual Studio
Plugin
FDT; which is an eclipse based plugin. I believe FDT5
will have a free / community option, but I do not know if it is
available yet.
IntelliJ, which many developers swear by.
And of course Flash Builder. I believe the previous three are all commercial plugins, so do not fill your "free" Criteria.
I want to play around a bit with FLASH for app development. I'm looking for a good IDE for that. Someone suggested Flash Develop.
Flash Builder
Pros
better debugging and profiling
visual designer for MXML
because of Eclipse: support for other languages (eg. with Aptana, PDT...) and usage of plug-ins for the Eclipse Platform with features not shipped with FlexBuilder (code snippets with CFEclipse "Dynamic Snippets", "auto-code" for getter/setters with Monkey scripts...)
support of virtual folders/files (links to external files/folders handled intern by Eclipse, so also working on Windows)
refactoring (renaming of classes, functions, properties with automatic changing of dependencies)
Cons
Commercial license
Big and because of Eclipse problematic with newer Eclipse versions for the FlexBuilder plug-in version (eg. not working with Eclipse Ganymede 3.4.1)
adding and configuring the missing features with Eclipse plug-ins needs time and searching in the Internet (which plug-in? settings etc.)
Code assist only average and sometimes buggy eg. if correct imports are missing ("java.lang.NullPointerException")
missing of a code formatter or automatic get/setters (but there are solutions with other Eclipse plugins like Monkey Scripts, CFeclipse, Flexformatter "FlexPrettyPrintCommand"...)
sometimes a bit sluggish if background tasks in Eclipse are working
no package explorer
AS2 and AS3 only - no Haxe
FlashDevelop
Pros
free and Open Source (developed with C#)
lightweight and snappy
best available Code Assist for ActionScript
supports all flash languages - AS2, AS3, haxe
"auto code" for automatic getter/setter, variables, code for event handlers
code snippets with integrated snippet editor
extendible with plug-ins
support for asdoc comments
package explorer (show classes, symbols from a SWC file)
basic refactoring
multiple source code folders per project
useful plugins : ANT integration, SWC creation, mini map, quick navigate
Cons
only for Windows
no visual designer for MXML
no support of virtual folders/files inside the project
weak refactoring
changing classpaths must be done manually
plug-ins often not working in newer versions and many plug-ins are only rarely updated
limited support for debugging Haxe applications
Common
Pros
projects for full range of flash apps : websites, AIR (desktop, mobile)
debugging of FP/AIR apps with breakpoints and stepping
debugging with watch windows and locals
support for ASDoc comments
automatic adding of imports and organizing of imports
class wizard
SVG/GIT integration
Cons
no editing of graphics or animation (use Flash IDE for that)
Summary
For debugging, visual design of MXML forms : Flash Builder
For coding AS2/AS3/Haxe projects under Windows : FlashDevelop
Major reason to use FlexBuilder: has a real debugger you can set breakpoints and single step and watch/edit variables.
Unless FlashDevelop has .. developed .. don't think it got any of that yet.
BTW - if you are a student/teacher FlexBuilder can be had for free
Flex builder has a design view for MXML so you can build more visually. Flashdevelop on the other hand is free!
I've been using Flash Developer. Trying now FlashDevelop. FlashDevelop is fast and light, and I'm trying to switch just because of that.
I'm using HG + TortoiseHG for source control. I have 2 screens, so having external source control is not a big problem. Also the IDE stays a little cleaner by not having all the little source control icons.
DesignView helps with not having integrated design.
Also, I can debug with FlashDevelop and see the variables. I'm using FD3.2.1.
Along with what was already mentioned, Flex Builder has some nice tools that helps a developer to learn how to create a data enabled Flex application in form of the Data Wizards and also a nice web services introspection tool that automatically creates an ActionScript 3 client for a web service.
I'm using the new Jetbrains IntelliJ 8, and it's great (especially if your used to java developement). Has a lot better XML/JavaScript editors that any other IDE.
The latest version of IntelliJ also has a good flex/javascript debugger.
Here are two objective contrasts between FlashDevelop (with the Flex 3 SDK) and FlexBuilder. First, only FlexBuilder includes AdvancedDataGrid. Second, FlashDevelop has no source control integration.
AdvancedDataGrid is not included in either the free or open source Flex 3 SDKs; if you want it, you have to buy FlexBuilder. (I assume it is probably possible to use it via another SDK if you possess FlexBuilder.)
FlashDevelop doesn't have any source control integration, FlexBuilder possesses the existing, stable source control options for Eclipse. This includes Subclipse for SVN, as well as a lot of other things. As a longtime Visual Studio and Emacs user, in FlashDevelop I'm beginning to feel unsatisfied with leaving the editor to check in.
Flash Builder, even in version 4.5, has primitive, useless syntax coloring and customization features. From a 700$ package I was expecting at least what I can do with my free text editor.
In the syntax coloring preferences, there is a total of 6 keywords, and you cannot add any custom one.
How am I expected to code having variable names, function calls, and classes look exactly the same?
I will stick to Flash Pro CS5.5 and SciTe.