Qt widgets project - qt

When I looked at some of the GUI examples, I noticed some of the projects contains Forms folder and XXXX.ui files allowing user to modify the layout on the Design screen. But some of them don't have Forms folder and ui files but still have GUI to display.
So the GUI display on above latter cases are hand-coded and the other is using Designer. Is there a way to convert these two kind of projects from one to another?

Those .ui files are used by the User Interface Compiler[1] to generate some file named ui_formname.h that contains a class, Formname, inside the Ui namespace. So ultimately, everything resumes to C++ code
[1] http://qt-project.org/doc/qt-4.8/uic.html

Related

How to use .ui.qml files from Qt creator version 6

I've been some reading/watching some tutorials here and there about qt quick and qml from last few days. But the user interface of qt creator, the boilerplate that it produces on a new qt quick project in each of the tutorial had been different. there's so much confusion.
I want to make a simple Hello World Qt Quick project, I followed this book from packt. (It has changed from the last time I saw it, but still doesn't work)
I added some a UI file, which added *.ui.qml and *form.qml files. Now if I edit .ui.qml in design, No change is reflected on any other file, but if I open some other file in design, it prompts me to use the .ui.qml file instead. The examples give an error "No Cmake config found". I'm using Qt6.2 on Arch/wayland, downloaded via installer.
How is it supposed to work? I have read this answer, and few others but I'm still confused.
Could you link to a proper tutorial, or a simple example?
The best way to think about it is that *.ui.qml should be used for UI elements and their settings. They should be about the structure, layout and styling of your UI. Doing that also happens to make the files presentable and editable in Creator's Design Mode since it simplifies the structure of the QML to the point where it can reliable present it and modify it.
*.qml files on the other shouldn't have UI elements and should instead primarily contain functions, properties and signal handers.
This pattern is sometimes referred to as "code behind". It sort of follows the same philosophy with HTML and CSS. Modern HTML documents primarily represent the structure of a page while CSS is placed in separate files to govern how they should be styled.
In this case *.ui.qml files contain the structure and styling while *.qml files containing the behavior. Creator will create a pair of them while adding a QML UI resource to your project where the .qml file inherits from the .ui.qml file.
Other than this inheritance and to encourage the code behind pattern, there's no real difference between a .qml and .ui.qml file. Creator will also try to steer you to the .ui.qml version of the pair when you go into designer to help encourage this pattern.
I will note that Qt violates this pattern a bunch all over their documentation and examples....

Qt Virtual Keyboard Custom Style

I need to build a custom Style for a Qt VirtualKeyboard on a small screen to maximize its readability. I have built a custom layout into my project, and using the QT_VIRTUALKEYBOARD_LAYOUT_PATH it works great.
The problem I am having is that the documentation states that the custom style must be placed in the Qt Directory. I need this style to be portable, however, so storing this newly built style on my local machine, rather than in the project itself, will not be acceptable.
Is there any way to build a use a keyboard style within a project?
It doesn't have to be in the Qt directory, just in a directory that is under QtQuick/VirtualKeyboard/Styles/ and in the QML import path.
As an example, take a look at the auto test:
http://code.qt.io/cgit/qt/qtvirtualkeyboard.git/tree/tests/auto/styles/data
You can also put the style in a .qrc file under that folder structure:
http://code.qt.io/cgit/qt/qtvirtualkeyboard.git/tree/src/virtualkeyboard/virtualkeyboardsettings.cpp#n70
I've created a task to make this clearer: https://bugreports.qt.io/browse/QTBUG-66172

How can I see custom components in QtDesigner?

I am developing a Qt Quick 2 Application using QML to define my components.
I would like to create a folder in the project where to put common components (such as customized buttons or labels), and specifically I would like to see this components in the Qt Designer view, in order to be able to drag-drop those elements while designing new views.
I see that the Qt Designer view only shows to you the components located at the same path of the qml that you are currently developing, but I haven't found a way to display components located in other paths.
The project tree should be something like this:
RootFolder
CommonComponents
Views
where the qmls developed in the Views folder will use components defined in the CommonComponents folder.
Does anyone know how to configure the project or the QtDesigner in order to achieve this goal?
Thanks

Removing QActions from the ui_mainwindow.h file

My app was started (by someone else) in Qt Designer. For a number of reasons I've decided to put the main form gui together in C++. In the designed I deleted all the gui widgets and removed the menu items from the object tree.
Having got the layout how I want it I started adding in the actions to find that they are still declared in the ui_mainwindow.h file.
Is it safe to manually remove the action declarations from this file? Or is there a way of doing this through Qt designer?
Open your *.ui file in the designer. In the lower right corner you'll see Action Editor. Actions can be deleted from there.

Save existing QDialog to a *.ui file

I have a form generated dynamically from a database table model:
I there a way to save that form to a *.ui file? I want to allow user to edit that form in Qt Designer.
Presumably there must be some limitations on what your users can add and edit?
If so, then maybe you could take a more structured approach and use QWizard to provide a simple interface for designing and editing forms. The wizard would generate ui files which would then be loaded in your application using the uic module (if you're using PyQt4, that is - because it does not include the QUiLoader class).
Of course, for this to work, you would need to adapt your current procedure for dynamically generating forms so that it also works with ui files.
EDIT
It looks like QAbstractFormBuilder provides an API for both loading and saving widgets as ui files. It is part of the QtDesigner module, which is now included in PyQt4.
Having said that, my brief experimentation with the load() and save() methods did not produce very useful results - but hopefully others will have more luck.
Personally, if I was designing an application like this, I would prefer to generate the ui files myself using a suitable XML library (either Qt's, or one of the several python standard library modules). The structure of a form layout is pretty simple and regular, so the ui files should not be too difficult to replicate. The major benefit of doing things this way is that it allows for complete control over the input and output.
There is a load(), but no save() in the QUiLoader:
http://developer.qt.nokia.com/doc/qt-4.8/quiloader.html#load
The UI file format is documented, and is XML. So you could write your own .UI file generator:
http://developer.qt.nokia.com/doc/qt-4.8/designer-ui-file-format.html
In fact, you could attack this problem the other way around. Instead of generating the dialog using programmatic widget API calls...instead generate a .UI file with XML. Then you can load it in your app or through QtDesigner.
(Depending on what your app is or is intended to do, you might also look into rethinking it as a QtDesigner plug-in...in which case this functionality might come for free.)

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