graphicsView scale ignoring in drawbackground - qt

I just drawn grid lines in the QGraphicsView on its background
drawbackground(QPainter *painter, const QRectF &rect)
{
QVarLengthArray<QLineF, 100> linesX;
for (qreal x = left; x < sceneRect.right(); x += gridInterval )
{
linesX.append(QLineF(x, sceneRect.top(), x, sceneRect.bottom()));
}
QVarLengthArray<QLineF, 100> linesY;
for (qreal y = top; y < sceneRect.bottom(); y += gridInterval ){
linesY.append(QLineF(sceneRect.left(), y, sceneRect.right(), y));
}
painter->drawLines(linesX.data(), linesX.size());
painter->drawLines(linesY.data(), linesY.size());
}
and im scaling the view by
void
ViewPort::zoomIn()
{
zoom(qreal(1.2));
}
void
ViewPort::zoomOut()
{
zoom(1 / qreal(1.2));
}
void
ViewPort::zoom(qreal scaleFactor)
{
qreal factor = transform().scale(scaleFactor, scaleFactor).mapRect(QRectF(0, 0, 1, 1)).width();
if (factor < 1 || factor > 100)
return;
scale(scaleFactor, scaleFactor);
}
now the scen has plenty of items that i have to scale but i need to ignore the grid lines i have drawn on the graphicsView drawBackground .
how i can ignore the scale transformation of gridLines.?
i tried QPainter::resetTransform() but in vain ..

If you aggregate the lines into an object which you derive from QGraphicsItem and add the item to the scene, you can then set the flag QGraphicsItem::ItemIgnoresTransformations, to stop it responding to scaling and other transformations.

Related

How to apply an effect to an image using the mouse coordinates?

I coded a program on Processing where all the pixels on the screen are scrambled, but around the cursor. The code works by replacing the pixels with a random pixel between 0 and the pixel the loop is currently on. To find that pixel, I used the code (y*width+x)-1. This code, however, is taking pixels from the entire screen. I want the code to instead take the pixels from a 40m square around the mouse coordinates. How can I do this?
import processing.video.*;
Capture video;
void setup() {
size(640, 480);
video = new Capture(this, 640, 480);
video.start();
}
void draw() {
loadPixels();
if (video.available()){
video.read();
video.loadPixels();
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
pixels[y*width+x] = video.pixels[y*video.width+(width-x-1)];
// the code should only be applied 20 pixels around the mouse
if (dist(mouseX, mouseY, x, y) < 20){
int d = int(random(0, y*width+x-1));
pixels[y*width+x] = video.pixels[d];
}
}
}
}
updatePixels();
}
You don't need to iterate through all the pixels to only change a few.
Luckily your sketch is the same size as the webcam feed, so you're on the right track using the x + (y + width) arithmetic to convert from a 2D array index to the 1D pixels[] index. Remember that you're sampling from a 1D array currently (random 0, coords). Even if you upate the start/end index that's still a range that will span a few full image rows which means pixels to the left and right of the effect selection. I recommend picking the random x, y indices in 2D, then converting these random values to 1D (as opposed to a single index from the 1D array).
Here's what I mean:
import processing.video.*;
Capture video;
void setup() {
size(640, 480);
video = new Capture(this, 640, 480);
video.start();
}
void draw() {
loadPixels();
if (video.available()) {
video.read();
video.loadPixels();
//for (int y = 0; y < height; y++) {
// for (int x = 0; x < width; x++) {
// pixels[y*width+x] = video.pixels[y*video.width+(width-x-1)];
// // the code should only be applied 20 pixels around the mouse
// if (dist(mouseX, mouseY, x, y) < 20) {
// int d = int(random(0, y*width+x-1));
// pixels[y*width+x] = video.pixels[d];
// }
// }
//}
// mouse x, y shorthand
int mx = mouseX;
int my = mouseY;
// random pixels effect size
int size = 40;
// half of size
int hsize = size / 2;
// 2D pixel coordinates of the effect's bounding box
int minX = mx - hsize;
int maxX = mx + hsize;
int minY = my - hsize;
int maxY = my + hsize;
// apply the effect only where the bounding can be applied
// e.g. avoid a border (of hsize) around edges of the image
if (mx >= hsize && mx < width - hsize &&
my >= hsize && my < height - hsize) {
for(int y = minY; y < maxY; y++){
for(int x = minX; x < maxX; x++){
// pick random x,y coordinates to sample a pixel from
int rx = (int)random(minX, maxX);
int ry = (int)random(minY, maxY);
// convert the 2D random coordinates to a 1D pixel[] index
int ri = rx + (ry * width);
// replace current pixel with randomly sampled pixel (within effect bbox)
pixels[x + (y * width)] = video.pixels[ri];
}
}
}
}
updatePixels();
}
(Note that the above isn't tested, but hopefully the point gets across)

How to set QChart Aspect Ratio

I am trying to implement an algorithm to maintain a QChart aspect ratio. It is kind of working but i was wondering if anyone had a simpler solution.
below is the code that occurs on a resize event
void TrainChartView::maintainAspectRatio(QSizeF eventSize) {
int aspect = 8;
QSizeF chartSize = m_chart->size();
QValueAxis* axisX = qobject_cast<QValueAxis*>(m_chart->axisX());
QValueAxis* axisY = qobject_cast<QValueAxis*>(m_chart->axisY());
// get Min Max X-axis Value
double minAxisX = axisX->min();
double maxAxisX = axisX->max();
double minAxisY = axisY->min();
double maxAxisY = axisY->max();
// Get Coordinates in scene of min and max X-axis value
QPointF minAxisXPosition = m_chart->mapToPosition(QPointF(minAxisX, 0));
QPointF maxAxisXPosition = m_chart->mapToPosition(QPointF(maxAxisX, 0));
QPointF minAxisYPosition = m_chart->mapToPosition(QPointF(0, minAxisY));
QPointF maxAxisYPosition = m_chart->mapToPosition(QPointF(0, maxAxisY));
double axisXSize = abs(maxAxisXPosition.x() - minAxisXPosition.x());
double axisYSize = abs(maxAxisXPosition.y() - minAxisYPosition.y());
// get the size of axis x in the coordinate system
double deltaAxisXSize = maxAxisXPosition.x() - minAxisXPosition.x();
if (chartSize.width() != eventSize.width()) {
QPointF maxAxisValue = m_chart->mapToValue(QPointF(0, (minAxisYPosition.y() - deltaAxisXSize)));
axisY->setRange(minAxisY, maxAxisValue.y() / aspect);
}
if (chartSize.height() != eventSize.height() && m_chart->minimumSize().height() >= eventSize.height()) {
double deltaHeight = eventSize.height() - chartSize.height();
maxAxisYPosition.setY(maxAxisYPosition.y() - deltaHeight);
QPointF maxAxisValue = m_chart->mapToValue(QPointF(maxAxisYPosition));
axisY->setRange(minAxisY, maxAxisValue.y());
}
I modified a bit the piece of code you did, and here is what I ended up with :
in the .h
//! \brief The QChartView_scaledAxis class extends the QChartView class but force the graph to be normalized
//! (i.e.) 1 pixel on the x-axis represent the same amount as 1 pixel on the y-axis.
class QChartView_scaledAxis : public QChartView {
public:
void resizeEvent(QResizeEvent *event) override;
};
in the .cpp
void QChartView_scaledAxis::resizeEvent(QResizeEvent *event) {
QChartView::resizeEvent(event);
// Get the axis of the graph
QValueAxis* axisX = qobject_cast<QValueAxis*>(this->chart()->axes(Qt::Horizontal)[0]);
QValueAxis* axisY = qobject_cast<QValueAxis*>(this->chart()->axes(Qt::Vertical)[0]);
// Get the series displayed on the graph
const QList<QAbstractSeries*> series = this->chart()->series();
// get Min Max values (on X and Y) of all the points plotted on the graph
float minX = std::numeric_limits<double>::max();
float maxX = std::numeric_limits<double>::min();
float minY = std::numeric_limits<double>::max();
float maxY = std::numeric_limits<double>::min();
for(QAbstractSeries *p_serie : series) { //iterate on all the series in the graph
//Assuming all the series in the graph are QXYSeries...
for(QPointF p : qobject_cast<QXYSeries*>(p_serie)->points()) { //iterate on each point of each serie
minX = fmin(minX, p.x());
maxX = fmax(maxX, p.x());
minY = fmin(minY, p.y());
maxY = fmax(maxY, p.y());
}
}
// Get the points at both ends of the axis (will help to determine the plottable area in pixel)
const QPointF minPosition = this->chart()->mapToPosition(QPointF(axisX->min(), axisY->min()));
const QPointF maxPosition = this->chart()->mapToPosition(QPointF(axisX->max(), axisY->max()));
// Ration between the size of the axis in pixel and in term of represented value
const double axisX_PixToValue = (maxX - minX) / (maxPosition.x() - minPosition.x());
const double axisY_PixToValue = (maxY - minY) / (maxPosition.y() - minPosition.y());
// The smallest ratio must be 'kept' and applied to the other axis
if(abs(axisX_PixToValue) > abs(axisY_PixToValue)) {
axisY->setMin(minY);
axisY->setMax(minY + (maxPosition.y() - minPosition.y()) * std::copysign(axisX_PixToValue, axisY_PixToValue));
} else {
axisX->setMin(minX);
axisX->setMax(minX + (maxPosition.x() - minPosition.x()) * std::copysign(axisY_PixToValue, axisX_PixToValue));
}
}
This code is for a 1:1 ratio, but I'm sure it can be easily modified for any other ratio...

Automatically Crop Image in JavaFX

I have a program which visualizes several Images through an ImageView , which are Fit to a size of 55x55 pixels up from around 32x32 pixels.
Unfortunately, all images have a "border" of transparent background, so the images are displayed with a gap inbetween.
Is there a way to crop an Image in javaFX so that it gets reduced to the actual picture?
Example:
desired look (Badly cropped out by hand)
actual look
Afaik there is no build in method for this. As #Slaw mentioned in his comment, you need to use the PixelReader to check for empty rows/columns. Based on that info you can set the viewport property for the ImageView:
#Override
public void start(Stage primaryStage) {
// using stackoverflow logo, since your image is completely opaque
Image image = new Image("https://cdn.sstatic.net/Sites/stackoverflow/company/img/logos/so/so-icon.png");
ImageView imageView = new ImageView(image);
int w = (int) image.getWidth();
int h = (int) image.getHeight();
int firstNonEmptyColumn = 0;
int firstNonEmptyRow = 0;
int lastNonEmptyColumn = w - 1;
int lastNonEmptyRow = h - 1;
PixelReader reader = image.getPixelReader();
outer: for (; firstNonEmptyColumn < w; firstNonEmptyColumn++) {
for (int y = 0; y < h; y++) {
// stop, if most significant byte (alpha channel) is != 0
if ((reader.getArgb(firstNonEmptyColumn, y) & 0xFF000000) != 0) {
break outer;
}
}
}
if (firstNonEmptyColumn == w) {
imageView.setImage(null); // image completely transparent
} else {
outer: for (; lastNonEmptyColumn > firstNonEmptyColumn; lastNonEmptyColumn--) {
for (int y = 0; y < h; y++) {
if ((reader.getArgb(lastNonEmptyColumn, y) & 0xFF000000) != 0) {
break outer;
}
}
}
outer: for (; firstNonEmptyRow < h; firstNonEmptyRow++) {
// use info for columns to reduce the amount of pixels that need checking
for (int x = firstNonEmptyColumn; x <= lastNonEmptyColumn; x++) {
if ((reader.getArgb(x, firstNonEmptyRow) & 0xFF000000) != 0) {
break outer;
}
}
}
outer: for (; lastNonEmptyRow > firstNonEmptyRow; lastNonEmptyRow--) {
for (int x = firstNonEmptyColumn; x <= lastNonEmptyColumn; x++) {
if ((reader.getArgb(x, lastNonEmptyRow) & 0xFF000000) != 0) {
break outer;
}
}
}
// set viewport to only show the opaque parts
imageView.setViewport(new Rectangle2D(
firstNonEmptyColumn,
firstNonEmptyRow,
lastNonEmptyColumn - firstNonEmptyColumn + 1,
lastNonEmptyRow - firstNonEmptyRow + 1));
}
// visualize image bounds
Rectangle rect = new Rectangle(imageView.prefWidth(-1), imageView.prefHeight(-1), Color.LIGHTGREEN);
StackPane root = new StackPane(rect, imageView);
root.setStyle("-fx-background-color:blue");
Scene scene = new Scene(root);
primaryStage.setScene(scene);
primaryStage.show();
}

How to keep my QMainWindow always inside of the desktop?

I want to keep my QMainWindow always inside of the desktop, so I add the implementation for QMainWindow::moveEvent :
void MainWindow::moveEvent(QMoveEvent *ev)
{
if(ev->pos().x() < 0) setGeometry(0, ev->oldPos().y(), width(), height());
}
But when I move the window to out of desktop left bounding, the app is crashed.
What is wrong with this code? Why it is crashed? Is my solution correct?
//--Update:
I tried with this:
int newx = ev->pos().x(),
newy = ev->pos().y();
if(ev->pos().x() < 0) newx = 0;
if(ev->pos().y() < 0) newy = 0;
move(newx, newy);
It worked without crash but I'm not satisfied because of the moving is not smooth.
This should smoothly help with the upper left corner .. but you'll need to add some more conditions to get it working for all four sides.
posX and posY are member variables.
void MainWindow::moveStep() { // [SLOT]
int movX = 0, movY = 0;
if(posX < 0) movX = 1;
if(posY < 0) movY = 1;
move(posX + movX, posY + movY);
}
void MainWindow::moveEvent(QMoveEvent *ev) {
if(ev->pos().x() < 0 || ev->pos().y() < 0) {
posX = ev->pos().x();
posY = ev->pos().y();
QTimer::singleShot(10, this, SLOT(moveStep()));
}
}
To have it even more elegantly consider using QVariantAnimation with a QRect and setGeometry().

How do I convert the rotated/resized line item coordinate (point P1)to local coordinate system?

I have a custom line item which is subclassed from QGraphicsLineItem. When mouse move event occurs on the line item edge, I rotate or resize the line accordingly. My problem is that before perfroming rotation or resizing, the line item exists in local coordinate system with P1(0,0) and P2(x,y).
When P2 is used as anchor for resizing and rotating and mouse is placed on P1, the P1 takes the mouse event->pos() cordinates. Once the resize is done, I need to transform the line item to a local coordinate system. How do I do that? I tried using setTransformOriginPoint(event->pos()) but it doesnt translate my P1 to origin.
The code used for rotation/resize is as follows:
void CustomGraphicsLineItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
qDebug()<<"Line mouse move event";
if( dragIndex != -1 )
{
const QPointF anchor = dragIndex == 0 ? this->line().p1() : this->line().p2();
this->setLine(dragIndex == 0 ? QLineF(anchor, event->pos()) : QLineF(event->pos(),anchor));
}
if(dragIndex == 1)
{
this->setTransformOriginPoint(event->pos());
}
this->update();
}
void CustomGraphicsLineItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
qDebug()<<"Line mouse press event";
// initialPos = mapToScene(event->pos());
dragIndex = -1;
const QPointF event_pos = event->pos();
const qreal l1 = QLineF( event_pos, this->line().p1() ).length();
const qreal l2 = QLineF( event_pos, this->line().p2() ).length();
//threshold indicates the area of influence of the mouse click event, which is set to 5.0 pixels
const qreal threshold = 15.0;
if(l1 < threshold || l2 < threshold)
{
if( l1 < l2 && l1 < threshold )
{
dragIndex = 1;
}
else if ( l2 < l1 && l2 < threshold )
{
dragIndex = 0;
}
else
{
dragIndex = -1;
}
event->setAccepted( dragIndex != -1 );
}
//if we click anywhere other than the end points, then consider it to be a drag
if(l1 > threshold && l2 > threshold)
{
QMimeData * mimeData = new QMimeData;
CustomGraphicsLineItem * item = this;
QByteArray byteArray(reinterpret_cast<char*>(&item),sizeof(CustomGraphicsLineItem*));
mimeData->setData("Item",byteArray);
// start the event
QDrag * drag = new QDrag(event->widget());
drag->setMimeData(mimeData);
drag->exec();
dragStart = event->pos();
event->accept();
}
}
void CustomGraphicsLineItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
dragIndex = -1;
QGraphicsLineItem::mouseReleaseEvent(event);
}
void CustomGraphicsLineItem::paint (QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
{
// qDebug() << "CustomGraphicsLineItem::paint called ";
QPen pen=QPen();
pen.setColor(Qt::red);
pen.setWidth(5);
painter->setPen(pen);
painter->setBrush(Qt::red);
painter->setRenderHint(QPainter::Antialiasing);
painter->drawLine(line());
}

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