some error with mousepressevent() - qt

#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QMouseEvent>
#include <QDebug>
#include "my_qlabel.h"
#include<QTimer>
int px;
int py;
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
tmrTimer = new QTimer(this);
connect(tmrTimer,SIGNAL(timeout()),this,SLOT(showthepositionofmouse()));
tmrTimer->start(20);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::showthepositionofmouse()
{
ui->plainTextEdit->appendPlainText(QString(" x , y = ")+QString::number(px)+QString::number(py));
}
void my_qlabel::mousePressEvent(QMouseEvent *event)
{
if (event->button()==Qt::RightButton){
px = event->x();
py = event->y();
}
}
i Want to display the position of Mouse clicked
i use ui->plainTextEdit->appendPlainText(QString(" x , y = ")+QString::number(px)+QString::number(py)); to display this position. although i click mouse,it only show x,y = 0 0. why that?

The py and px that are accessed in my_qlabel::mousePressEvent, are member variables of my_qlabel and are not visible to MainWindow::showthepositionofmouse.
If you want them to be visible you should send them using a signal and slot.
http://qt-project.org/doc/qt-4.8/signalsandslots.html
Here is a way to implement it:
In my_qlabel.h have something like this:
class my_qlabel : public QLabel
{
Q_OBJECT
signals:
void right_click_xy(int x, int y);
// ...constructor and other functions
public slots:
void mousePressEvent(QMouseEvent *event)
{
int px, py;
if (event->button()==Qt::RightButton){
px = event->x();
py = event->y();
emit right_click_xy(px, py);
}
}
}
In mainwindow.h have something like this:
class MainWindow : public QMainWindow
{
Q_OBJECT
// ... constructor and other functions
public slots:
void on_display_click_xy(int px, int py)
{
qDebug() << "Received xy over signal slot:" << px << py;
ui->plainTextEdit->appendPlainText(QString(" x , y = ")+QString::number(px)+QString::number(py));
}
}
And inside your MainWindow constructor put the following:
QObject::connect(ui->my_qlabel_instance, SIGNAL(right_click_xy(int,int)),
this, SLOT(on_display_click_xy(int, int)));
Another alternate way of doing this, but is isn't as kosher, would be to drill down into your ui object and access px and py that way.
qDebug() << ui->my_qlabel_instance->py;
But this is not as elegant, and isn't signaled the same way.
Another idea to look into is to use a QPoint object instead of two ints.
Hope that helps.

The whole idea is bad, you must process this event within my_qlabel class via signals and slots, not outside of it. I would suggest something like this (emit signal with coordinates of mouse click):
Header my_qlabel.h:
#ifndef MY_QLABEL_H
#define MY_QLABEL_H
#include <QLabel>
#include <QPoint>
#include <QEvent>
class my_qlabel : public QLabel
{
Q_OBJECT
public:
my_qlabel( const QString & text="", QWidget * parent = 0 );
signals:
void clicked(QPoint pos);
protected:
void mouseReleaseEvent ( QMouseEvent * event );
};
#endif // MY_QLABEL
Source my_qlabel.cpp:
#include "my_qlabel.h"
#include <QMouseEvent>
my_qlabel::my_qlabel( const QString & text, QWidget * parent )
:QLabel(parent)
{
setText(text);
}
void my_qlabel::mouseReleaseEvent ( QMouseEvent * event )
{
emit clicked(event->pos());
}
mainwindow.h:
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include "my_qlabel.h"
#include <QtGui/QWidget>
class MainWindow : public QWidget
{
Q_OBJECT
public:
MainWindow(QWidget *parent = 0);
~MainWindow();
public slots:
void showthepositionofmouse(QPoint pos);
};
#endif // MAINWINDOW_H
and mainwindow.cpp:
#include "mainwindow.h"
#include <QDebug>
#include <QPoint>
#include <QHBoxLayout>
MainWindow::MainWindow(QWidget *parent) :
QWidget(parent)
{
my_qlabel* label=new my_qlabel("Text of my label",this);
label->setAlignment(Qt::AlignCenter);
QGridLayout *lay=new QGridLayout(this);
this->setLayout(lay);
lay->addWidget(label,0,0,1,1);
connect(label,SIGNAL(clicked(QPoint)),this,SLOT(showthepositionofmouse(QPoint)));
}
MainWindow::~MainWindow()
{
}
void MainWindow::showthepositionofmouse(QPoint pos)
{
qDebug()<< "Clicked, position="<<pos;
}

Related

Can a QListView detect a specific QString and therefore automatically trigger a slot?

I have a specific string on a QLineEdit, this string is passed to a QListView via QPushButton. Those strings are choices of a QComboBox and they are very specific:
1) "[ INFO] Minimum Distance: 5",
2) "[ INFO] Minimum Distance: 10" and
3) "[ INFO] Minimum Distance: 15"
Here a perfectly working minimal verifiable example if you need to test it.
Currently I can successfully change the color of the QGraphicsView but by clicking or double-clicking on the QString entered in the QListView.
The problem: How can I detect the specific QString content inside a QListView in order to change the background color of a QGraphicsView?
What I mean I don't want to click or double-click on the entry of the QListView but I would like the QListView to see that there is a string "[ INFO] Minimum Distance: 5" and therefore change the color of the QGraphicsView automatically without me clicking or double-clicking on the QListView entry.
After I "Go to slot" my choices are the following below:
Below the MVE working code, you can copy /paste on your machine and it will work:
mainwindow.h
#include <QMainWindow>
#include <QGraphicsView>
#include <QGraphicsScene>
#include <QGraphicsTextItem>
#include <QStringListModel>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
void changeColorDetection();
void updateListView();
void updateListView(const QString & message);
private slots:
void on_pushButton_clicked();
void on_listView_entered(const QModelIndex &index);
void on_listView_activated(const QModelIndex &index);
private:
Ui::MainWindow *ui;
QGraphicsView *mView;
QGraphicsScene *mScene;
QGraphicsTextItem *mText;
StringList *newString;
QStringListModel *model;
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
mView = new QGraphicsView();
mScene = new QGraphicsScene();
ui->graphicsView->setScene(mScene);
QFont font;
font.setPixelSize(10);
font.setBold(false);
font.setFamily("Calibri");
mText = new QGraphicsTextItem;
mText->setPos(150,70);
mScene->addText(tr("Boat outside alarm area"))->setDefaultTextColor(Qt::black);
model = new QStringListModel();
ui->listView->setModel(model);
ui->listView->setEditTriggers(QAbstractItemView::NoEditTriggers);
emptyIndex();
connect(ui->listView, SIGNAL(loggingUpdated()), this, SLOT(updateListView(const QString &)));
connect(ui->graphicsView, SIGNAL(clicked(const QModelIndex &)), this, SLOT(on_listView_activated(const QModelIndex &index)));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::updateListView(const QString & message)
{
if(model->insertRow(model->rowCount())) {
QModelIndex index = model->index(model->rowCount() - 1, 0);
model->setData(index, message);
ui->listView->scrollTo(index);
}
}
void MainWindow::on_pushButton_clicked()
{
QString str = ui->lineEdit->text();
model->insertRow(model->rowCount());
QModelIndex index = model->index(model->rowCount()-1);
model->setData(index, str);
ui->listView->scrollToBottom();
}
void MainWindow::on_comboBox_currentIndexChanged(const QString &arg1)
{
QString list = ui->comboBox->currentText();
ui->lineEdit->setText(list);
Q_UNUSED(arg1)
}
void MainWindow::on_listView_activated(const QModelIndex &index)
{
QStringList allStrings = model->stringList();
QString last = allStrings.last();
if(last.startsWith("[ INFO] Minimum Distance: 5"))
{
ui->graphicsView->setBackgroundBrush(QColor(Qt::red));
}
else if(last.startsWith("[ INFO] Minimum Distance: 10"))
{
ui->graphicsView->setBackgroundBrush(QColor(Qt::yellow));
}
else if(last.startsWith("[ INFO] Minimum Distance: 15"))
{
ui->graphicsView->setBackgroundBrush(QColor(Qt::green));
}
Q_UNUSED(index)
}
EDIT 2
mainwindow.h
#include <QMainWindow>
#include <QGraphicsView>
#include <QGraphicsScene>
#include <QGraphicsTextItem>
#include <QStringListModel>
#include "listview.h"
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
public slots:
void setGraphicViewColor(QColor c);
private:
Ui::MainWindow *ui;
QGraphicsView *mView;
QGraphicsScene *mScene;
QGraphicsTextItem *mText;
QStringListModel *model;
ListView *myListView;
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QDebug>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
mView = new QGraphicsView();
mScene = new QGraphicsScene();
ui->graphicsView->setScene(mScene);
QFont font;
font.setPixelSize(10);
font.setBold(false);
font.setFamily("Calibri");
mText = new QGraphicsTextItem;
mText->setPos(150,70);
mScene->addText(tr("Boat outside alarm area"))->setDefaultTextColor(Qt::black);
model = new QStringListModel();
ui->listView->setModel(model);
ui->listView->setEditTriggers(QAbstractItemView::NoEditTriggers);
connect(ui->listView, SIGNAL(changeColor(QColor)), this, SLOT(setGraphicViewColor(QColor)));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::setGraphicViewColor(QColor c)
{
qDebug() << "Update your graphicsView backgroundBrush" << c;
ui->graphicsView->setBackgroundBrush(Qt::green);
}
listview.h
#ifndef LISTVIEW_H
#define LISTVIEW_H
#include <QListView>
#include <QStringListModel>
class ListView : public QListView
{
Q_OBJECT
public:
ListView(QWidget *parent = nullptr);
signals:
void changeColor(QColor c);
protected:
void dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight, const QVector<int> &roles = QVector<int>()) override;
};
#endif // LISTVIEW_H
listview.cpp
#include "listview.h"
ListView::ListView(QWidget *parent)
: QListView(parent)
{}
void ListView::dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight, const QVector<int> &roles)
{
QListView::dataChanged(topLeft, bottomRight, roles);
/**
* Assuming that you have just one item changed
* So topLeft == bottomRight
*/
if (topLeft.row() == model()->rowCount()-1){
QString last = topLeft.data().toString();
if(last.startsWith("[ INFO] Minimum Distance: 5")) {
emit changeColor(Qt::red);
} else if(last.startsWith("[ INFO] Minimum Distance: 10")) {
emit changeColor(Qt::yellow);
} else if(last.startsWith("[ INFO] Minimum Distance: 15")) {
emit changeColor(Qt::green);
}
}
}
Below the error and a screenshot of the ui that does not detect the change event:
The output of the .ui:
What I have done so far:
I have been doinf a lot of research about this problem and came across this source which was useful but could not solve the problem, but in addition it seems to use a QModelIndex and I am not sure this is exactly what I need for this small project.
Also I read this source which was useful to establish and capture the specific and unique string but in terms of changing colors I could not solve that.
Thank you very much for pointing in the right direction for solving this issue.
If I well understand, you want to change the backgroundBrush of your graphicsView if the last item of your QStringListModel starts with your specific strings.
To detect this, you can subclass QListView:
listview.h:
#ifndef LISTVIEW_H
#define LISTVIEW_H
#include <QListView>
#include <QStringListModel>
class ListView : public QListView
{
Q_OBJECT
public:
ListView(QWidget *parent = nullptr);
signals:
void changeColor(QColor c);
protected:
void dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight, const QVector<int> &roles = QVector<int>()) override;
};
#endif // LISTVIEW_H
listview.cpp:
#include "listview.h"
ListView::ListView(QWidget *parent)
: QListView(parent)
{
}
void ListView::dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight, const QVector<int> &roles)
{
QListView::dataChanged(topLeft, bottomRight, roles);
/**
* Assuming that you have just one item changed
* So topLeft == bottomRight
*/
if (topLeft.row() == model()->rowCount()-1){
QString last = topLeft.data().toString();
if(last.startsWith("[ INFO] Minimum Distance: 5")) {
emit changeColor(Qt::red);
} else if(last.startsWith("[ INFO] Minimum Distance: 10")) {
emit changeColor(Qt::yellow);
} else if(last.startsWith("[ INFO] Minimum Distance: 15")) {
emit changeColor(Qt::green);
}
}
}
Now you have all what you need, but you need to add a slot to connect the signal of your custom ListView with your QGraphicsView::brush
// Add this in your mainwindows.h
public slots:
void setGraphicViewColor(QColor c);
// This in the ctor of your MainWindow:
connect(ui->listView, SIGNAL(changeColor(QColor)), this, SLOT(setGraphicViewColor(QColor)));
// And the implementation of your custom slot in mainwindows.cpp
void MainWindow::setGraphicViewColor(QColor c)
{
qDebug() << "Update your graphicsView backgroundBrush" << c;
//ui->graphicsView->setBackgroundBrush(c);
}

How to reuse the same window after clicking on other button?

I am trying to create an image viewer with slide show. When the user clicks on the play button, the viewer starts to show images. When the the user clicks on the stop button, the viewer stops to show images. After stopping, when the user clicks on the play button again, the viewer will continue to show the remaining images. My problem is that when the user clicks on the stop button and click on the play button again, I don't know how to reuse the same window created at the beginning to show the remaining images.
Button3 is the play button.
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QFileSystemModel>
#include "showpic.h"
#include <QBasicTimer>
#include <QTimer>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void on_pushButton_3_clicked();
void tick();
void on_pushButton_4_clicked();
private:
Ui::MainWindow *ui;
QFileSystemModel *model;
QString filesPath;
ShowPic *showpic;
QStringList filenames;
QStringList::const_iterator m_imageIt;
QTimer m_timer;
};
#endif // MAINWINDOW_H
showpic.h
#ifndef SHOWPIC_H
#define SHOWPIC_H
#include <QWidget>
namespace Ui {
class ShowPic;
}
class ShowPic : public QWidget
{
Q_OBJECT
public:
explicit ShowPic(QWidget *parent = 0);
~ShowPic();
private:
Ui::ShowPic *ui;
public:
void addPixmap(const QPixmap &pixmap);
};
#endif // SHOWPIC_H
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include<QFileDialog>
#include<QFileSystemModel>
#include<QStringList>
#include <QTreeView>
#include <QGraphicsScene>
#include <QTime>
#include <QDebug>
#include <iostream>
#include <QTimer>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
filenames.append("C:\\test\\image.jpg");
filenames.append("C:\\test\\apple.jpg");
filenames.append("C:\\test\\orange.jpg");
filenames.append("C:\\test\\lemon.jpg");
filenames.append("C:\\test\\grape.jpg");
m_timer.setInterval(1000);
connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::tick(){
showpic->addPixmap(*m_imageIt);
m_imageIt ++;
if(m_imageIt == filenames.end()){
m_timer.stop();
m_imageIt = filenames.begin();
}
}
void MainWindow::on_pushButton_3_clicked() //click on the play button
{
if(!filenames.isEmpty()){ // initial click
showpic = new ShowPic();
m_timer.start();
showpic->setWindowState(Qt::WindowMaximized);
showpic->show();
} else if( ) { // click on the play button again,
m_timer.start(); //???
showpic->setWindowState(Qt::WindowMaximized); //???
showpic->show(); //???
}
}
void MainWindow::on_pushButton_4_clicked() // click on the stop button
{
m_timer.stop();
}
showpic.cpp
#include "showpic.h"
#include "ui_showpic.h"
ShowPic::ShowPic(QWidget *parent) :
QWidget(parent),
ui(new Ui::ShowPic)
{
ui->setupUi(this);
ui->graphicsView->setScene(new QGraphicsScene);
ui->horizontalLayout->addWidget(ui->graphicsView);
this->setLayout(ui->horizontalLayout);
}
ShowPic::~ShowPic()
{
delete ui;
}
void ShowPic::addPixmap(const QPixmap &pixmap){
ui->horizontalLayout->addWidget(ui->graphicsView);
this->setLayout(ui->horizontalLayout);
ui->graphicsView->setScene(new QGraphicsScene);
ui->graphicsView->scene()->addPixmap(pixmap);
ui->graphicsView->fitInView(ui->graphicsView->scene()->itemsBoundingRect() ,Qt::KeepAspectRatio);
}
Else part of on_pushButton_3_clicked won't run in any case because filenames is being filled when MainWindow created. In your code, you're creating new showpic in every click.
Firstly, set showpic to NULL in constructor of MainWindow;
showpic = NULL;
And change on_pushButton_3_clicked method like this;
void MainWindow::on_pushButton_3_clicked() //click on the play button
{
if(showpic == NULL){
showpic = new ShowPic();
}
if(!showpic->isVisible()){
showpic->setWindowState(Qt::WindowMaximized);
showpic->show();
}
m_timer.start();
}
Lastly, i don't have QT now, so my answer may contains typo/syntax error.
This works for me. I tested the scene clearing method, and it worked fine for me. But here I decided to just store the pointer to the QGraphicsPixmapItem as a member variable, and just set a new pixmap to it, instead of clearing the scene constantly. Seems more elegant like this to me.
#include <QtWidgets>
class SlideView : public QWidget
{
Q_OBJECT
public:
SlideView(QWidget *parent = nullptr) : QWidget(parent)
{
setLayout(new QHBoxLayout);
layout()->addWidget(&view);
view.setScene(new QGraphicsScene(this));
pixmap_item = new QGraphicsPixmapItem;
view.scene()->addItem(pixmap_item);
}
void setPixmap(const QPixmap &pixmap)
{
pixmap_item->setPixmap(pixmap);
view.fitInView(view.scene()->itemsBoundingRect(), Qt::KeepAspectRatio);
}
private:
QGraphicsView view;
QGraphicsPixmapItem *pixmap_item = nullptr;
};
class MainWidget : public QWidget
{
Q_OBJECT
public:
MainWidget(QWidget *parent = nullptr) : QWidget(parent)
{
slide_iterator = slides.begin();
setLayout(new QHBoxLayout);
QPushButton *play_button = new QPushButton("Play");
QPushButton *stop_button = new QPushButton("Stop");
layout()->addWidget(play_button);
layout()->addWidget(stop_button);
connect(play_button, &QPushButton::clicked, this, &MainWidget::play);
connect(stop_button, &QPushButton::clicked, this, &MainWidget::stop);
connect(&timer, &QTimer::timeout, this, &MainWidget::showNextSlide);
}
public slots:
void play() {timer.start(1000); view.showMaximized(); view.activateWindow();}
void stop() {timer.stop();}
void showNextSlide()
{
QPixmap pixmap(*slide_iterator);
view.setPixmap(pixmap);
slide_iterator++;
if(slide_iterator == slides.end())
slide_iterator = slides.begin();
}
private:
QTimer timer;
QStringList slides{"one.png", "two.png", "three.png"};
QStringList::const_iterator slide_iterator;
SlideView view;
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWidget w;
w.show();
return a.exec();
}
#include "main.moc"

How to use QTimer to view a image sequence?

In the program, I am trying to create a image player using QT. When I click a button in the UI, the program will create a image slideshow with a 2s pause. I tried to use the QTimer to such things, but failed to do so. Hence, I want to ask how to achieve my purpose by using QTimer.
Let me describe the flow of my program. When the user click a button in the main window, the sub-window showpic will be opened and then start showing each image for a pause of 2s in its qgraphsview. The images filepath are stored in the "QStringlist filenames".
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QFileSystemModel>
#include "showpic.h"
#include <QBasicTimer>
#include <QTimer>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
void display(const QString & , ShowPic* );
private slots:
void tick();
void on_pushButton_clicked();
private:
Ui::MainWindow *ui;
QFileSystemModel *model;
QString filesPath;
ShowPic *showpic;
QStringList filenames;
QStringList::const_iterator m_imageIt;
QTimer m_timer;
};
#endif // MAINWINDOW_H
showpic.h
#ifndef SHOWPIC_H
#define SHOWPIC_H
#include <QWidget>
namespace Ui {
class ShowPic;
}
class ShowPic : public QWidget
{
Q_OBJECT
public:
explicit ShowPic(QWidget *parent = 0);
~ShowPic();
private:
Ui::ShowPic *ui;
public:
void addPixmap(const QPixmap &pixmap);
};
#endif // SHOWPIC_H
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include<QFileDialog>
#include<QFileSystemModel>
#include<QStringList>
#include <QTreeView>
#include <QGraphicsScene>
#include <QTime>
#include <QThread>
#include <QDebug>
#include <iostream>
#include <QTimer>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
filenames.append("C:\\test\\image.jpg");
filenames.append("C:\\test\\apple.jpg");
filenames.append("C:\\test\\orange.jpg");
filenames.append("C:\\test\\lemon.jpg");
filenames.append("C:\\test\\grape.jpg");
m_imageIt = filenames.begin();
m_timer.setInterval(5000);
connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::display(const QString & filename, ShowPic* showpic) {
showpic->addPixmap(filename);
}
void MainWindow::tick(){
showpic = new ShowPic();
showpic->show();
display(*m_imageIt, showpic);
m_imageIt ++;
}
/*
void timerEvent(QTimerEvent * ev) {
if (ev->timerId() == m_timer.timerId()) tick();
}*/
void MainWindow::on_pushButton_clicked()
{
/*showpic = new ShowPic();
QPixmap pixmap("C:\\test\\image.jpg");
showpic->addPixmap(pixmap);
showpic->show();*/
m_timer.start();
}
showpic.cpp
#include "showpic.h"
#include "ui_showpic.h"
#include <QThread>
ShowPic::ShowPic(QWidget *parent) :
QWidget(parent),
ui(new Ui::ShowPic)
{
ui->setupUi(this);
ui->graphicsView->setScene(new QGraphicsScene);
}
ShowPic::~ShowPic()
{
delete ui;
}
void ShowPic::addPixmap(const QPixmap &pixmap){
ui->graphicsView->scene()->addPixmap(pixmap);
}
The compiling message error:
The error has nothing to do with the timer, it is because you forgot to declare display(), tick(), and timerEvent() as part of the MainWindow:: class, so they cannot access MainWindow members.
The timer should be even easier to use than your code. First I recommend you use a QTimer instead of QBasicTimer. Then you can simply connect to its timeout() signal.
mainwindow.h
#include <QTimer>
QTimer m_timer;
mainwindow.cpp
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
...
m_imageIt = filenames.begin();
m_timer.setInterval(5000);
connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
}
void MainWindow::on_pushButton_clicked()
{
m_timer.start();
}
You do not need timerEvent() function at all.

Drag and drop issue in Qt

I overload dragEnterEvent() and dropEvent() in my MainWindow class, and call setAcceptDrops() in the constructor. While the running, I drag a .txt file in to the texteditor, but it's not showing the content of that .txt. Instead, it's show the path of that .txt. Please somebody help where I did wrong. Thanks.
//Header
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
protected:
void dragEnterEvent(QDragEnterEvent *event);
void dropEvent(QDropEvent *event);
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
Blockquote
//Source
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QDragEnterEvent>
#include <QUrl>
#include <QFile>
#include <QTextStream>
#include <QMimeData>
#include <QList>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
setAcceptDrops(true);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::dragEnterEvent(QDragEnterEvent *event){
if(event->mimeData()->hasUrls())
event->acceptProposedAction();
else event->ignore();
}
void MainWindow::dropEvent(QDropEvent *event){
const QMimeData *mimeData = event->mimeData();
if(mimeData->hasUrls()){
QList<QUrl> urlList = mimeData->urls();
QString fileName = urlList.at(0).toLocalFile();
if(! fileName.isEmpty()){
QFile file(fileName);
if(!file.open(QIODevice::ReadOnly))return;
QTextStream in(&file);
ui->textEdit->setText(in.readAll());
}
}
}
You see this behavior because dropping is enabled on QTextEdit and the event is consumed there. (By default TextEdit drop copies filename into text area.)
In your constructor disable dropping on TextEdit by using
ui->textEdit->setAcceptDrops(false)
and then the event will be handled by the dropEvent method in MainWindow

Parent and Child Window Communication in Qt - Child Window opens twice

I have two windows, one parent and one child. In parent window, I have a Next button, which onClick()'ed, opens up child window, but in my case two child windows are opening, what is the mistake am doing!?
Here are my codes:
.h files
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <info.h>
#include <QtGui>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow {
Q_OBJECT
public:
MainWindow(QWidget *parent = 0);
~MainWindow();
protected:
void changeEvent(QEvent *e);
private:
Ui::MainWindow *ui;
void setSignals();
private slots:
void process();
};
#endif // MAINWINDOW_H
info.h
#ifndef INFO_H
#define INFO_H
#include <QMainWindow>
namespace Ui {
class info;
}
class info : public QMainWindow {
Q_OBJECT
public:
info(QWidget *parent = 0);
~info();
protected:
void changeEvent(QEvent *e);
private:
Ui::info *ui;
};
#endif // INFO_H
.cpp files
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QtGui/QApplication>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
setSignals();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::changeEvent(QEvent *e)
{
QMainWindow::changeEvent(e);
switch (e->type()) {
case QEvent::LanguageChange:
ui->retranslateUi(this);
break;
default:
break;
}
}
void MainWindow::setSignals(){
connect(ui->pushButton,SIGNAL(clicked()),this,SLOT(process()));
connect(ui->pushButton_2,SIGNAL(clicked()),this,SLOT(close()));
}
void MainWindow::process(){
info *i;
i = new info;
this -> hide();
i -> show();
}
info.cpp
#include "info.h"
#include "ui_info.h"
info::info(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::info)
{
ui->setupUi(this);
}
info::~info()
{
delete ui;
}
void info::changeEvent(QEvent *e)
{
QMainWindow::changeEvent(e);
switch (e->type()) {
case QEvent::LanguageChange:
ui->retranslateUi(this);
break;
default:
break;
}
}
main.cpp
#include <QtGui/QApplication>
#include "mainwindow.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
I solved it, here was the problem:
In designer header file i.e., in ui_mainwindow.h, I have:
QObject::connect(pushButton, SIGNAL(clicked()), MainWindow, SLOT(process()));
QObject::connect(pushButton_2, SIGNAL(clicked()), MainWindow, SLOT(close()));
and in the source file i.e., mainwindow.cpp in setSignals(), I have again stated:
void MainWindow::setSignals()
{
connect(ui->pushButton,SIGNAL(clicked()),this,SLOT(process()));
connect(ui->pushButton_2,SIGNAL(clicked()),this,SLOT(close()));
}
So with the two connects, we get two calls to process() , we have to comment anyone to show only one child window. That's it :-)

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