Creating multiple child processes with a single pipe - unix

I need to create three child processes, each of which reads a string from the command line arguments and writes the string to a single pipe. The parent would then read the strings from the pipe and display all three of them on the screen. I tried doing it for two processes to test and it is printing one of the strings twice as opposed to both of them.
#include <stdio.h>
#include <unistd.h>
int main (int argc, char *argv[]) {
char *character1 = argv[1];
char *character2 = argv[2];
char inbuf[100]; //creating an array with a max size of 100
int p[2]; // Pipe descriptor array
pid_t pid1; // defining pid1 of type pid_t
pid_t pid2; // defining pid2 of type pid_t
if (pipe(p) == -1) {
fprintf(stderr, "Pipe Failed"); // pipe fail
}
pid1 = fork(); // fork
if (pid1 < 0) {
fprintf(stderr, "Fork Failed"); // fork fail
}
else if (pid1 == 0){ // if child process 1
close(p[0]); // close the read end
write(p[1], character1, sizeof(&inbuf[0])); // write character 1 to the pipe
}
else { // if parent, create a second child process, child process 2
pid2 = fork();
if (pid2 < 0) {
fprintf(stderr, "Fork Failed"); // fork fail
}
if (pid2 = 0) { // if child process 2
close(p[0]); // close the read end
write(p[1], character2, sizeof(&inbuf[0])); // write character 2 to the pipe
}
else { // if parent process
close(p[1]); // close the write end
read(p[0], inbuf, sizeof(&inbuf[0])); // Read the pipe that both children write to
printf("%s\n", inbuf); // print
read(p[0], inbuf, sizeof(&inbuf[0])); // Read the pipe that both children write to
printf("%s\n", inbuf); // print
}
}
}

Your code doesn't keep looping until there's no more data to read. It does a single read. It also doesn't check the value returned by read(), but it should.
I've abstracted the fork() and write() (and error check) code into a function. This seems to work:
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
static void child(int fd, const char *string)
{
pid_t pid = fork();
int len = strlen(string);
if (pid < 0)
{
fprintf(stderr, "%.5d: failed to fork (%d: %s)\n",
(int)getpid(), errno, strerror(errno));
exit(1);
}
else if (pid > 0)
return;
else if (write(fd, string, len) != len)
{
fprintf(stderr, "%.5d: failed to write on pipe %d (%d: %s)\n",
(int)getpid(), fd, errno, strerror(errno));
exit(1);
}
else
exit(0);
}
int main (int argc, char *argv[])
{
char inbuf[100]; //creating an array with a max size of 100
int p[2]; // Pipe descriptor array
if (argc != 4)
{
fprintf(stderr, "Usage: %s str1 str2 str3\n", argv[0]);
return 1;
}
if (pipe(p) == -1)
{
fprintf(stderr, "Pipe Failed"); // pipe fail
return 1;
}
for (int i = 0; i < 3; i++)
child(p[1], argv[i+1]);
int nbytes;
close(p[1]); // close the write end
while ((nbytes = read(p[0], inbuf, sizeof(inbuf))) > 0)
printf("%.*s\n", nbytes, inbuf); // print
return 0;
}
I ran the command multiple times, each time using the command line:
./p3 'message 1' 'the second message' 'a third message for the third process'
On one run, the output was:
the second messagemessage 1
a third message for the third process
On another, I got:
the second messagemessage 1a third message for the third process
And on another, I got:
message 1
the second messagea third message for the third process
(This is on a MacBook Pro with Intel Core i7, running Mac OS X 10.8.3, and using GCC 4.7.1.)

Related

making tree function in xv6

I want to make tree command in xv6, if you don't know the tree is to list out directories on the terminal. I know this is probably easy for you but the code is so far
#include "types.h"
#include "stat.h"
#include "user.h"
#include "fcntl.h"
#include "fs.h"
#include "file.h"
int
main(int argc, char *argv[])
{
if(argc < 2){
printf(2, "Usage: tree [path]...\n");
exit();
}
tree(argv[1]);
int fd = open(argv[1],O_RDONLY);
if(fd<0)
return -1;
struct dirent dir;
while(read(fd,&dir,sizeof(dir))!=0){
printf(1,"|_ %d,%d",dir.name,dir.inum);
//struct stat *st;
struct inode ip;
ip= getinode(dir.inum);
if(ip.type==T_DIR){
int i;
for(i=0;i<NDIRECT;i++ ){
uint add=ip.addrs[i];
printf(1,"%d",add);
}
}
}
return 0;
}
and it has been giving me numerous error on the terminal the first being file.h:17:20: error: field ‘lock’ has incomplete type
struct sleeplock lock; // protects everything below here
^~~~
I'm searching for sleeplock and there is nothing like that in the code. What is wrong with the code? Thank you for your help
You cannot use kernel headers (like file.h) in a user code. To use kernel functionnalities in your code, you must use system calls.
To achieve what you want, you could start from ls function and make it recursive.
One example made quickly:
I added a parameter to the ls function to display the depth of crawling
and call itself on each directory elements but two first which are . and ..
void
ls(char *path, int decal)
{
char buf[512], *p;
int fd, i, skip = 2;
struct dirent de;
struct stat st;
if((fd = open(path, 0)) < 0){
printf(2, "tree: cannot open %s\n", path);
return;
}
if(fstat(fd, &st) < 0){
printf(2, "tree: cannot stat %s\n", path);
close(fd);
return;
}
switch(st.type){
case T_FILE:
for (i = 0; i < decal; i++)
printf(1, " ");
printf(1, "%s %d %d %d\n", fmtname(path), st.type, st.ino, st.size);
break;
case T_DIR:
if(strlen(path) + 1 + DIRSIZ + 1 > sizeof buf){
printf(1, "tree: path too long\n");
break;
}
strcpy(buf, path);
p = buf+strlen(buf);
*p++ = '/';
while(read(fd, &de, sizeof(de)) == sizeof(de)){
if(de.inum == 0)
continue;
memmove(p, de.name, DIRSIZ);
p[DIRSIZ] = 0;
if(stat(buf, &st) < 0){
printf(1, "tree: cannot stat %s\n", buf);
continue;
}
for (i = 0; i < decal; i++)
printf(1, " ");
printf(1, "%s %d %d %d\n", fmtname(buf), st.type, st.ino, st.size);
if (skip)
skip--;
else
ls(buf, decal+1);
}
break;
}
close(fd);
}

CAN bus port access via socket; non-blocking solution needed

I've got an application where I will be using a standalone C programming to read a CAN bus port with a socket. The user interface on this is Qt/QML code. I would like to use a non-blocking approach to call the bin program and either return nothing or return a string of the CAN packet.
The application will be low speed (just monitoring key presses, etc) so speed is not an issue. The current approach involves writing data from the socket program to a file, then having ANOTHER C program take the file and echo the string back to QML. UGH! Seems very messy. A simple Go/NoGo call would be easier. Here's the code I've got so far.
Thanks for any comments.
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <net/if.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/ioctl.h>
#include <linux/can.h>
#include <linux/can/raw.h>
// Returns 0 if no errors, > 0 if errors found
int main(void) {
struct ifreq ifr;
struct can_frame frame;
struct sockaddr_can addr;
int s; // CAN socket descriptor
int nbytes; // Number of bytes read from CAN socket
char run_daemon = 0; // Set to 1 to run as a daemon process
char show_errors = 0; // Set to 1 to print errors
char *ifname = "can0"; // Define the CAN driver for use
if (run_daemon) // Skip the daemon call if not enabled
daemon(1,1);
if ((s = socket(PF_CAN, SOCK_RAW, CAN_RAW)) < 0) {
if (show_errors)
perror("Error while opening RAW socket");
return 1;
}
strcpy (ifr.ifr_name, ifname);
ioctl(s, SIOCGIFINDEX, &ifr);
addr.can_family = AF_CAN;
addr.can_ifindex = ifr.ifr_ifindex;
if (bind(s, (struct sockaddr *)&addr, sizeof(addr)) < 0) {
if (show_errors)
perror("Error in socket bind");
return 2;
}
// Loop here for daemon process
while (1) {
// Read CAN frame data
nbytes = read(s, &frame, sizeof(struct can_frame));
// If data is ready, process it
if (nbytes > 0) {
// Print all relevent frame data to QML
printf("%d ",frame.can_id);
printf("%d ",frame.can_dlc);
if(frame.can_dlc>0) printf("%d ",frame.data[0]);
if(frame.can_dlc>1) printf("%d ",frame.data[1]);
if(frame.can_dlc>2) printf("%d ",frame.data[2]);
if(frame.can_dlc>3) printf("%d ",frame.data[3]);
if(frame.can_dlc>4) printf("%d ",frame.data[4]);
if(frame.can_dlc>5) printf("%d ",frame.data[5]);
if(frame.can_dlc>6) printf("%d ",frame.data[6]);
if(frame.can_dlc>7) printf("%d ",frame.data[7]);
printf("\n");
}
if (!run_daemon) { // Exit if daemon is not running
close(s); // Close the CAN socket
return 0;
}
}
return 0; // Should never get here !!!
}

Trouble with creating an empty file using C programming language in UNIX environment

I have recently started programming in UNIX environment. I need to write a program which creates an empty file with name and size given in the terminal using this commands
gcc foo.c -o foo.o
./foo.o result.txt 1000
Here result.txt means the name of the newly created file, and 1000 means the size of the file in bytes.
I know for sure that lseek function moves the file offset, but the trouble is that whenever I run the program it creates a file with a given name, however the size of the file is 0.
Here is the code of my small program.
#include <unistd.h>
#include <stdio.h>
#include <fcntl.h>
#include <ctype.h>
#include <sys/types.h>
#include <sys/param.h>
#include <sys/stat.h>
int main(int argc, char **argv)
{
int fd;
char *file_name;
off_t bytes;
mode_t mode;
if (argc < 3)
{
perror("There is not enough command-line arguments.");
//return 1;
}
file_name = argv[1];
bytes = atoi(argv[2]);
mode = S_IWUSR | S_IWGRP | S_IWOTH;
if ((fd = creat(file_name, mode)) < 0)
{
perror("File creation error.");
//return 1;
}
if (lseek(fd, bytes, SEEK_SET) == -1)
{
perror("Lseek function error.");
//return 1;
}
close(fd);
return 0;
}
If you aren't allowed to use any other functions to assist in creating a "blank" text file, why not change your file mode on creat() then loop-and-write:
int fd = creat(file_name, 0666);
for (int i=0; i < bytes; i++) {
int wbytes = write(fd, " ", 1);
if (wbytes < 0) {
perror("write error")
return 1;
}
}
You'll want to have some additional checks here but, that would be the general idea.
I don't know whats acceptable in your situation but, possibly adding just the write() call after lseek() even:
// XXX edit to include write
if ((fd = creat(file_name, 0666)) < 0) {
perror("File creation error");
//return 1;
}
// XXX seek to bytes - 1
if (lseek(fd, bytes - 1, SEEK_SET) == -1) {
perror("lseek() error");
//return 1;
}
// add this call to write a single byte # position set by lseek
if (write(fd, " ", 1) == -1) {
perror("write() error");
//return 1;
}
close(fd);
return 0;

Error writing and reading a structure from PIPE

I have a client server program where client writes a command on PIPE for server. While reading the command from Server it reads only first char of command and throws error. Can anyone help me with this?
#include <stdio.h>
#include <sys/types.h>
#include <unistd.h>
#include <errno.h>
#include <stdlib.h>
#include <sys/ipc.h>
#include <sys/msg.h>
#include <string.h>
#include <sys/wait.h>
#include <mqueue.h>
#include <sys/stat.h>
#include "Functions.h"
#define MSGBUFFER_SIZE 50000
pid_t serverPid;
pid_t clientPid;
typedef struct msgbuf {
int messageLength;
int messageType;
char messageText[MSGBUFFER_SIZE];
} Message_buf;
int writePIPE(int fd, Message_buf *inputMessage){
printf("\n In write pipe message length :%d",inputMessage->messageLength);
printf("\n In write pipe message Data :%s",inputMessage->messageText);
ssize_t n=write(fd,inputMessage,inputMessage->messageLength);
printf("\n Size :%d", n);
return n;
}
ssize_t readPIPE(int fd, Message_buf *outputMessage)
{
ssize_t len;
ssize_t n;
if((n=read(fd,outputMessage,sizeof(outputMessage)))==0)
{
printf("\n Error");
return 0;
}
if((len=outputMessage->messageLength)>0)
{
printf("\n Length ---->:%d",len);
if((n=read(fd,outputMessage->messageText,strlen(outputMessage->messageText)))!=len)
printf("\n ERRRRROR expected %d got %d",len,n);
}
//printf("\n In Read PIPE: %s",outputMessage->messageText);
return len;
}
void Server(int readfd,int writefd)
{
Message_buf server_MessageBuf;
ssize_t length;
if((length=readPIPE(readfd,&server_MessageBuf))==0)
{
printf("\n End of file while reading pathname");
}
//server_MessageBuf.messageText[length]='\0';
printf("\n LENGTH :%d",server_MessageBuf.messageLength);
printf("\n Printing in server: %s\n",server_MessageBuf.messageText);
}
void Client(int readfd,int writefd)
{
char inputFileName[MAX_SIZE];
char inputOperation[MAX_SIZE];
char *cCommandInput = NULL;
char *fileOperation = NULL;
char *operation = (char *) malloc(MAX_SIZE);
int commandValidateStatus = 0;
int commandInterpretationStatus=0;
Message_buf client_MessageBuf;
for(;;)
{
while(1)
{
cCommandInput = acceptInput();
fileOperation = (char *) malloc(sizeof(cCommandInput));
strcpy(fileOperation,cCommandInput);
/**Function call to determine operation read/delete/exit/invalid choice and filename*****/
commandInterpretationStatus = interpretCommand(cCommandInput,
inputOperation, inputFileName);
operation = inputOperation;
/**Function call to validate the input command******/
commandValidateStatus = validateCommand(
commandInterpretationStatus, inputOperation, inputFileName);
if(commandValidateStatus==-1)
{
printf("\n Invalid Operation");
}
/*Exit command entered***/
if (commandValidateStatus == 1)
{
/*Code to clear resources */
kill(serverPid,SIGKILL);
kill(clientPid,SIGKILL);
exit(0);
}
/***Read or Delete****/
if (commandValidateStatus == 2 || commandValidateStatus == 3)
{
printf("\n Read or Delete\n");
strcpy(client_MessageBuf.messageText,fileOperation);
client_MessageBuf.messageLength=strlen(fileOperation);
client_MessageBuf.messageType=1;
if((writePIPE(writefd,&client_MessageBuf))<0)
{
printf("\n Error writing on client side ");
}
//read(readfd,*client_MessageBuf,sizeof(client_MessageBuf));
//printf("\n Reding server responsed");
//printf("%s",client_MessageBuf.messageText);
}
}
}
}
int main()
{
int pipe1[2],pipe2[2];
pipe(pipe1);
pipe(pipe2);
pid_t pid;
pid=fork();
serverPid=pid;
if(pid==0)
{
/*Call Server*/
close(pipe1[1]);
close(pipe2[0]);
Server(pipe1[0], pipe2[1]);
}
else
{
close(pipe1[0]);
close(pipe2[1]);
Client(pipe2[0],pipe1[1]);
}
return 0;
}
It looks like the code writes and reads struct msgbuf incorrectly:
typedef struct msgbuf {
int messageLength;
int messageType;
char messageText[MSGBUFFER_SIZE];
} Message_buf;
// ...
strcpy(client_MessageBuf.messageText,fileOperation);
client_MessageBuf.messageLength=strlen(fileOperation);
client_MessageBuf.messageType=1;
if((writePIPE(writefd,&client_MessageBuf))<0)
// ....
int writePIPE(int fd, Message_buf *inputMessage){
printf("\n In write pipe message length :%d",inputMessage->messageLength);
printf("\n In write pipe message Data :%s",inputMessage->messageText);
ssize_t n=write(fd,inputMessage,inputMessage->messageLength);
printf("\n Size :%d", n);
return n;
}
The above pieces that write struct msgbuf only write the first messageLength bytes of the structure which doesn't include the length of messageLength and messageType members, i.e. it truncates the object.
When reading:
ssize_t readPIPE(int fd, Message_buf *outputMessage)
{
// ...
if((n=read(fd,outputMessage,sizeof(outputMessage)))==0)
It reads only sizeof(outputMessage) bytes, which is the size of the pointer, not the object. Even if you fix it by changing it to sizeof(*outputMessage) that won't do enough, since that would expect to read the complete object whereas the writing piece truncates the object.
A good start to fix it would be to split the message into two parts: header and payload. The header is a structure of a fixed size, e.g.:
typedef struct {
int messageType;
int payloadLength;
} MessageHeader;
The payload is a variable-length part following the header. This way it would first write the entire header object into the pipe followed by payloadLength bytes of payload. When reading it would first read again the entire header and then read exactly payloadLength bytes.
Also note, that read() and write() calls may read or write less then asked, so that case needs to be explicitly handled by keeping reading or writing until the exact number of bytes has been processed.

Unix Client and Server Stuck in an Infinite Loop After Reading a File to the Client

I am currently making a simple client and server but I have run into an issue. Part of the system is for the client to query about a local file on the server. The contents of that file must be then sent to the client. I am able to send all the text within a file to the client however it seems to be stuck in the read loop on the client. Below are the code spits for both the client and server that are meant to deal with this:
Client Code That Reads The Loop
else if(strcmp(commandCopy, get) == 0)
{
char *ptr;
int total = 0;
char *arguments[1024];
char copy[2000];
char * temp;
int rc;
strcpy(copy, command);
ptr = strtok(copy," ");
while (ptr != NULL)
{
temp = (char *)malloc(sizeof(ptr));
temp = ptr;
arguments[total] = temp;
total++;
ptr = strtok (NULL, " ");
}
if(total == 4)
{
if (strcmp(arguments[2], "-f") == 0)
{
printf("1111111111111");
send(sockfd, command, sizeof(command), 0 );
printf("sent %s\n", command);
memset(&command, '\0', sizeof(command));
cc = recv(sockfd, command, 2000, 0);
if (cc == 0)
{
exit(0);
}
}
else
{
printf("Here");
strcpy(command, "a");
send(sockfd, command, sizeof(command), 0 );
printf("sent %s\n", command);
memset(&command, '\0', sizeof(command));
cc = recv(sockfd, command, 2000, 0);
}
}
else
{
send(sockfd, command, sizeof(command), 0 );
printf("sent %s\n", command);
memset(&command, '\0', sizeof(command));
while ((rc = read(sockfd, command, 1000)) > 0)
{
printf("%s", command);
}
if (rc)
perror("read");
}
}
Server Code That Reads the File
char* getRequest(char buf[], int fd)
{
char * ptr;
char results[1000];
int total = 0;
char *arguments[1024];
char data[100];
FILE * pFile;
pFile = fopen("test.txt", "r");
ptr = strtok(buf," ");
while (ptr != NULL)
{
char * temp;
temp = (char *)malloc(sizeof(ptr));
temp = ptr;
arguments[total] = temp;
total++;
ptr = strtok (NULL, " ");
}
if(total < 2)
{
strcpy(results, "Invaild Arguments \n");
return results;
}
if(pFile != NULL)
{
while(fgets(results, sizeof(results), pFile) != NULL)
{
//fputs(mystring, fd);
write(fd,results,strlen(results));
}
}
else
{
printf("Invalid File or Address \n");
}
fclose(pFile);
return "End of File \0";
}
Server Code to execute the command
else if(strcmp(command, "get") == 0)
{
int pid = fork();
if (pid ==-1)
{
printf("Failed To Fork...\n");
return-1;
}
if (pid !=0)
{
wait(NULL);
}
else
{
char* temp;
temp = getRequest(buf, newsockfd);
strcpy(buf, temp);
send(newsockfd, buf, sizeof(buf), 0 );
exit(1);
}
}
The whole else if clause in the client code is a bit large for a function, let alone a part of a function as it presumably is. The logic in the code is ... interesting. Let us dissect the first section:
else if (strcmp(commandCopy, get) == 0)
{
char *ptr;
int total = 0;
char *arguments[1024];
char *temp;
ptr = strtok(copy, " ");
while (ptr != NULL)
{
temp = (char *)malloc(sizeof(ptr));
temp = ptr;
arguments[total] = temp;
total++;
ptr = strtok(NULL, " ");
}
I've removed immaterial declarations and some code. The use of strtok() is fine in context, but the memory allocation is leaky. You allocate enough space for a character pointer, and then copy the pointer from strtok() over the only pointer to the allocated space (thus leaking it). Then the pointer is copied to arguments[total]. The code could, therefore, be simplified to:
else if (strcmp(commandCopy, get) == 0)
{
char *ptr;
int total = 0;
char *arguments[1024];
ptr = strtok(copy, " ");
while (ptr != NULL)
{
arguments[total++] = ptr;
ptr = strtok(NULL, " ");
}
Nominally, there should be a check that you don't overflow the arguments list, but since the original limits the string to 2000 characters, you can't have more than 1000 arguments (all single characters separated by single spaces).
What you have works - it achieves the same assignment the long way around, but it leaks memory prodigiously.
The main problem seems to be that the server sends all the contents, but it doesn't close the socket, so the client has no way of knowing the server's done. If you close the socket after you finish sending the data (or just call shutdown()), then the client's read() will return 0 when it finishes reading the data.
FWIW, there are lots of other problems with this code:
getRequest: you call malloc but never free. In fact, the return value is thrown away.
Why bother forking if you're just going to wait() on the child?
You probably want to use strlcpy instead of strpcy to avoid buffer overruns.

Resources