how to find out which tcp congestion control my os is using - tcp

I would like to find out which congestion control algorithm my computer is using.
I know I can google it, but I want to find out by experimenting.
My first step was to run wireshark when I downloaded a big file.
Then I tried the IO Graph and got the following:
Is this graph typical for any congestion control algorithm? I can't see any specific behavior - I know the following algorithms: Tahoe, Reno/NewReno and Cubic.
Is there a better way to find out which algorithm my computer is using?

See my answer at Is there an algorithm for fingerprinting the TCP congestion control algorithm used in a captured session?
The IO graph will show the bandwidth achieved and that's not very useful. To say much you'll need to look at the sequence number graph and see if there are discernible patterns in it.

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How to use non-blocking point-to-point MPI routines instead of collectives

In my programm, I would like to heavily parallelize many mathematical calculations, the results of which are then written to an output file.
I successfully implemented that using collective communication (gather, scatter etc.) but I noticed that using these synchronizing routines, the slowest among all processors dominates the execution time and heavily reduces overall computation time, as fast processors spend a lot of time waiting.
So I decided to switch to the scheme, where one (master) processor is dedicated to receiving chunks of results and handling the file output, and alle the other processors calculate these results and send them to the master using non-blocking send routines.
Unfortunately, I don't really know how to implement the master code; Do I need to run an infinite loop with MPI_Recv(), listening for incoming messages? How do I know when to stop the loop? Can I combine MPI_Isend() and MPI_Recv(), or do both method need to be non-blocking? How is this typically done?
MPI 3.1 provides non-blocking collectives. I would strongly recommend that instead of implementing it on your own.
However, it may not help you after all. Eventually you need the data from all processes, even the slow ones. So you are likely to wait at some point again. Non-blocking communication overlaps communication and computation, but it doesn't fix your load imbalances.
Update (more or less a long clarification comment)
There are several layers to your question, I might have been confused by the title as to what kind of answer you were expecting. Maybe the question is rather
How do I implement a centralized work queue in MPI?
This pops up regularly, most recently here. But that is actually often undesirable because a central component quickly becomes a bottleneck in large scale programs. So the actual problem you have, is that your work decomposition & mapping is imbalanced. So the more fundamental "X-question" is
How do I load balance an MPI application?
At that point you must provide more information about your mathematical problem and it's current implementation. Preferably in form of an [mcve]. Again, there is no standard solution. Load balancing is a huge research area. It may even be a topic for CS.SE rather than SO.

MPI_Send/Recv vs. MPI_Reduce

I was given a little excercise where I had to implement a Monte Carlo algorithm by using MPI to estimate the total volume of n spheres, having the coordinates of their center and radius in 3 dimensions. Even if we must use MPI, we can launch all the processes on our local machine, so there's no network overhead. I implemented two versions of this excericse:
One, using MPI_Send and MPI_Recv (where the process of rank 0 only waits for partial results from the others to perform the final sum)
http://pastebin.com/AV41hJqn
The other, using MPI_Reduce, also here process of rank 0 waits for partial results.
http://pastebin.com/8b0czv6a
I expected that both the programs would take the same time to finish, but I see that the one using MPI_Reduce is faster. Why this? Where's the difference?
There could be a lot of reasons depending on which MPI implementation you're using, what kind of hardware you're running on and how optimized the implementation is to take advantage of that. This Google Scholar search gives some idea of the variety of work done on this. To give you a few ideas of what it could be:
Since reductions can be completed in intermediate steps, it may be possible to use a different topology than the basic rank 0 collect-from-all approach, with tradeoffs in latency and bandwidth.
Within a compute node (or on your desktop or laptop if you're trying this with a toy problem), it may be possible to exploit locality within cores, between cores on a CPU socket or between sockets to order the computations and communication in a way that's more efficient for the hardware. It sounds from the abstract like this paper from IBM may give some concrete details about some of these design decisions. Alternatively, the implementation might choose a cache-oblivious scheme for better performance within a general compute node.
Persistent communication (MPI_Send_init and MPI_Recv_init) can be used under the hood in the MPI_Reduce implementation. These routines can perform better than their blocking and non-blocking counterparts due to providing the MPI implementation and hardware with extra details about how the program is grouping its communications.
This is not a comprehensive list, but hopefully it gets you started and provides some ideas for how to search out more details if you're interested.

creating a loss system for voice data in Linux

how do I create a system that takes in voice data(rtp) and then creates loss in this data(like delay or packet drop/loss)? The output of the system(data) should be readable which made me think i might not be able to use ns-2.Also, ns-2 does not support VBR(needed for voice). I might be wrong in this aspect though. How can I achieve this loss condition in linux environment? please give suggestions.
NIST Net looks as if it will do what you want.

mpi under the hood

I need to deliver a presentation on programming in MPI. I need to add a segment on how MPI works under the hood. For Example What happens when I call MPI_Init?
Do you know of any good source from where I can learn these details?
The MPI Spec contains the description of the knobs, sliders, and displays that are on the outside of the "black box" of each API.
The interior details of the black boxes will be implementation dependent...and will also depend on the interconnect (e.g. TCP, IBV, DAPL, etc), the OS (e.g. is the implementation using LSB, or native libraries, etc), and on many other factors to a lesser degree (e.g. message size thresholds will trigger different code paths, and so on). Using "strace" and "ltrace" on the a.out may provide some insight into the actual goings on inside the blackbox.
The best recommendation is to pick an open source implementation and examine the code to determine the internal details.
MPI is a specification, not a particular implementation. The observable behavior is given in the MPI spec. How it works under the hood depends on the particular implementation. If you'd like to take a look at an example implementation, you might be interested in looking at MPICH2 and browsing their source code.
Complement your study of the source code of an implementation of MPI with consideration of how you would implement MPI_Init on your platform of choice. MPI sits on top of already available O/S functionality. I don't mean to suggest that you can figure out how a particular version of MPI is implemented by this approach, but to suggest that you can learn better what is going on under the hood by tackling the problem from another angle.
MPI is only a spec. MPI spec is implemented by various groups and organizations. You will want to pick one implementation, say, MPICH, and you can find their design documentation. That will tell you how the MPI spec is implemented by that group.
If you just want to describe what happens when an application written in MPI is started, you can read about MPI and MPI programming. I highly recommend http://www.citutor.org

Are binary protocols dead? [closed]

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It seems like there used to be way more binary protocols because of the very slow internet speeds of the time (dialup). I've been seeing everything being replaced by HTTP and SOAP/REST/XML.
Why is this?
Are binary protocols really dead or are they just less popular? Why would they be dead or less popular?
You Just Can't Beat the Binary
Binary protocols will always be more space efficient than text protocols. Even as internet speeds drastically increase, so does the amount and complexity of information we wish to convey.
The text protocols you reference are outstanding in terms of standardization, flexibility and ease of use. However, there will always be applications where the efficiency of binary transport will outweigh those factors.
A great deal of information is binary in nature and will probably never be replaced by a text protocol. Video streaming comes to mind as a clear example.
Even if you compress a text-based protocol (e.g. with GZip), a general purpose compression algorithm will never be as efficient as a binary protocol designed around the specific data stream.
But Sometimes You Don't Have To
The reason you are seeing more text-based protocols is because transmission speeds and data storage capacity have indeed grown fast compared to the data size for a wide range of applications. We humans find it much easier to work with text protocols, so we designed our ubiquitous XML protocol around a text representation. Certainly we could have created XML as a binary protocol, if we really had to save every byte, and built common tools to visualize and work with the data.
Then Again, Sometimes You Really Do
Many developers are used to thinking in terms of multi-GB, multi-core computers. Even your typical phone these days puts my first IBM PC-XT to shame. Still, there are platforms such as embedded devices, that have rather strict limitations on processing power and memory. When dealing with such devices, binary may be a necessity.
A parallel with programming languages is probably very relevant.
While hi-level languages are the preferred tools for most programming jobs, and have been made possible (in part) by the increases in CPU speed and storage capactity, they haven't removed the need for assembly language.
In a similar fashion, non-binary protocols introduce more abstraction, more extensibility and are therefore the vehicle of choice particularly for application-level communication. They too have benefited from increases in bandwidth and storage capacity. Yet at lower level it is still impractical to be so wasteful.
Furthermore unlike with programming languages where there are strong incentives to "take the performance hit" in exchange for added simplicity, speed of development etc., the ability to structure communication in layers makes the complexity and "binary-ness" of lower layers rather transparent to the application level. For example so long as the SOAP messages one receives are ok, the application doesn't need to know that these were effectively compressed to transit over the wire.
Facebook, Last.fm, and Evernote use the Thrift binary protocol.
I rarely see this talked about but binary protocols, block protocols especially can greatly simplify the complexity of server architectures.
Many text protocols are implemented in such a way that the parser has no basis upon which to infer how much more data is necessary before a logical unit has been received (XML, and JSON can all provide minimum necessary bytes to finish, but can't provide meaningful estimates). This means that the parser may have to periodically cede to the socket receiving code to retrieve more data. This is fine if your sockets are in blocking mode, not so easy if they're not. It generally means that all parser state has to be kept on the heap, not the stack.
If you have a binary protocol where very early in the receive process you know exactly how many bytes you need to complete the packet, then your receiving operations don't need to be interleaved with your parsing operations. As a consequence, the parser state can be held on the stack, and the parser can execute once per message and run straight through without pausing to receive more bytes.
There will always be a need for binary protocols in some applications, such as very-low-bandwidth communications. But there are huge advantages to text-based protocols. For example, I can use Firebug to easily see exactly what is being sent and received from each HTTP call made by my application. Good luck doing that with a binary protocol :)
Another advantage of text protocols is that even though they are less space efficient than binary, text data compresses very well, so the data may be automatically compressed to get the best of both worlds. See HTTP Compression, for example.
Binary protocols are not dead. It is much more efficient to send binary data in many cases.
WCF supports binary encoding using TCP.
http://msdn.microsoft.com/en-us/library/ms730879.aspx
So far the answers all focus on space and time efficiency. No one has mentioned what I feel is the number one reason for so many text-based protocols: sharing of information. It's the whole point of the Internet and it's far easier to do with text-based, human-readable protocols that are also easily processed by machines. You rid yourself of language dependent, application-specific, platform-biased programming with text data interchange.
Link in whatever XML/JSON/*-parsing library you want to use, find out the structure of the information, and snip out the pieces of data you're interested in.
Some binary protocols I've seen on the wild for Internet Applications
Google Protocol Buffers which are used for internal communications but also on, for example Google Chrome Bookmark Syncing
Flash AMF which is used for communication with Flash and Flex applications. Both Flash and Flex have the capability of communicating via REST or SOAP, however the AMF format is much more efficient for Flex as some benchmarks prove
I'm really glad you have raised this question, as non-binary protocols have multiplied in usage many folds since the introduction of XML. Ten years ago, you would see virtually everybody touting their "compliance" with XML based communications. However, this approach, one of several approaches to binary protocols, has many deficiencies.
One of the values, for example, was readability. But readability is important for debugging, when humans should read the transaction. They are very inefficient when compared with binary transfers. This is due to the fact that XML itself is a binary stream, that has to be translated using another layer into textual fragments ("tokens"), and then back into binary with the contained data.
Another value people found was extensibility. But extensibility can be easily maintained if a protocol version number for the binary stream is used at the beginning of the transaction. Instead of sending XML tags, one could send binary indicators. If the version number is an unknown one, then the receiving end can download the "dictionary" of this unknown version. This dictionary could, for example, be an XML file. But downloading the dictionary is a one time operation, instead of every single transaction!
So efficiency could be kept together with extensibility, and very easily! There are a good number of "compiled XML" protocols out there which do just that.
Last, but not least, I have even heard people say that XML is a good way to overcome little-endian and big-endian types of binary systems. For example, Sun computers vs Intel computers. But this is incorrect: if both sides can accept XML (ASCII) in the right way, surely both sides can accept binary in the right way, as XML and ASCII are also transmitted binarically.......
Hope you find this interesting reading!
Binary protocols will continue to live wherever efficency is required. Mostly, they will live in the lower-levels, where hardware-implementation is more common than software implementations. Speed isn't the only factor - the simplicity of implementation is also important. Making a chip process binary data messages is much easier than parsing text messages.
Surely this depends entirely on the application? There have been two general types of example so far, xml/html related answers and video/audio. One is designed to be 'shared' as noted by Jonathon and the other efficient in its transfer of data (and without Matrix vision, 'reading' a movie would never be useful like reading a HTML document).
Ease of debugging is not a reason to choose a text protocol over a 'binary' one - the requirements of the data transfer should dictate that. I work in the Aerospace industry, where the majority of communications are high-speed, predictable data flows like altitude and radio frequencies, thus they are assigned bits on a stream and no human-readable wrapper is required. It is also highly efficient to transfer and, other than interference detection, requires no meta data or protocol processing.
So certainly I would say that they are not dead.
I would agree that people's choices are probably affected by the fact that they have to debug them, but will also heavily depend on the reliability, bandwidth, data type, and processing time required (and power available!).
They are not dead because they are the underlying layers of every communication system. Every major communication system's data link and network layers are based on some kind of "binary protocol".
Take the internet for example, you are now probably using Ethernet in your LAN, PPPoE to communicate with your ISP, IP to surf the web and maybe FTP to download a file. All of which are "binary protocols".
We are seeing this shift towards text-based protocols in the upper layers because they are much easier to develop and understand when compared to "binary protocols", and because most applications don't have strict bandwidth requirements.
depends on the application...
I think in real time environment (firewire, usb, field busses...) will always be a need for binary protocols
Are binary protocols dead?
Two answers:
Let's hope so.
No.
At least a binary protocol is better than XML, which provides all the readability of a binary protocol combined with all the efficiency of less efficiency than a well-designed ASCII protocol.
Eric J's answer pretty much says it, but here's some more food for thought and facts. Note that the stuff below is not about media protocols (videos, images). Some items may be clear to you, but I keep hearing myths every day so here you go ...
There is no difference in expressiveness between a binary protocol and a text protocol. You can transmit the same information with the same reliability.
For every optimum binary protocol, you can design an optimum text protocol that takes just around 15% more space, and that protocol you can type on your keyboard.
In practice (practical protocols is see every day), the difference is often even less significant due to the static nature of many binary protocols.
For example, take a number that can become very large (e.g., in 32 bit range) but is often very small. In binary, people model this usually as four bytes. In text, it's often done as printed number followed by colon. In this case, numbers below ten become two bytes and numbers below 100 three bytes. (You can of course claim that the binary encoding is bad and that you can use some size bits to make it more space efficient, but that's another thing that you have to document, implement on both sides, and be able to troubleshoot when it comes over your wire.)
For example, messages in binary protocols are often framed by length fields and/or terminators, while in text protocols, you just use a CRC.
In practice, the difference is often less significant due to required redundancy.
You want some level of redundancy, no matter if it's binary or text. Binary protocols often leave no room for error. You have to 100% correctly document every bit that you send, and since most of us are humans, that happens rarely and you can't read it well enough to make a safe conclusion what is correct.
So in summary: Binary protocols are theoretically more space and compute efficient, but the difference is in practice often less than you think and the deal is often not worth it. I am working in the Internet of Things area and have to deal nearly on daily base with custom, badly designed binary protocols which are really hard to troubleshoot, annoying to implement and not more space efficient. If you don't need to absolutely tweak the last milliampere out of your battery and calculate with microcontroller cycles (or transmit media), think twice.

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