Search for Flashbuilder 4.6 64 bit - apache-flex

Anyone know a link where i can get Flash Builder 4.6 64 bit version. It seems Adobe has taken it off their page and the only version i can come across is the 32 bit version. Help

If you purchased a copy of Flash Builder 4.6 64-bit you should contact Adobe directly and tell them you need 4.6 for compatibility reasons. Even then they might want you to upgrade to 4.7.
Im not even sure there was a 64bit release. Are you positive thats what you need? If you had a trial or hacked version, your likely out of luck.

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qt webkit 5.x instability - crashing - your experience?

I am looking for some advice on a qt-web kit issue.
I have already raised this issue on the qt web forum but I have received no response yet.
http://qt-project.org/forums/viewthread/50059/
I constantly seeing crashes in QtWebKit.
For example, the example FancyBrowser.
Version 5.3.1 - 5.3.2 and 5.4
It appears to me after a huge amount of testing that there is heap corruption in
QtWebKit but I am surprised it is not more reported as it happens fairly easily and if you
enable full page heap checking on windows it happens all the time.
Has anyone any experience with this issue! Do you find webkit stable? have you tried the fancy browser example?
Thanks

Will QtQuick2+ always require driver updates on Windows XP?

I want to start learning Qt for developing GUI's, and I'm trying to decide between the old Qt (not QtQuick1) and QtQuick2. I was hoping to use QtQuick2, but I'm confused about the opengl issues with Windows XP. My question is, will it be possible in Qt 5.4 to deploy a QtQuick2 GUI to Windows XP, without requiring the user to update any drivers? If not, are there any plans to make that possible in a future version of QtQuick?
edit: I know that Windows XP is really really old, but a lot of my potential customers are still using it.
On WinXP, prefer the ANGLE build of Qt5, which uses OpenGL ES over Direct3d instead of OpenGL. If you have customers using WinXP, then it's more than likely that they have never updated their drivers, which will cause problems for QtQuick.
I am sure you can not expect any improvements for Windows XP. DO NOT use XP anymore. Generally Qt5 has only very restricted XP compatibility (http://qt-project.org/doc/qt-5/supported-platforms.html).
If you want to start learning Qt you should use the newest Qt but you should drop Windows XP.

mx.charts.chartClasses::ChartElement could not be found

I am encountering this problem when trying to upgrade a legacy project from Flex SDK 3.3 to Flex SDK 3.6
The error gets thrown at runtime only, at compile time there is no issue.
My hunch is that it has something to do with DataVisualization components.
Though all datavisualization swc's are in place, I am still getting this error.
Even did a fresh download of the 3.6 SDK, overlayed the 3.6 DataVisualization swc's, still the same thing.
Using Flash Builder 4.6 Premium
Has anyone encountered this before?
Any help on this matter would be more than welcome.
Cheers
Most probably the Flex SDK 3.6 that you have downloaded does not contain the charting components.
Be aware that only flex premium license allows charting framework usage without a watermark.
Check:
Adobe Flex Charting SDK
Flex Charting Trial
This issue was caused by using an incompatible flexlib.swc library.
Updating flexlib from version 1.9 to 2.5 solved the issue.

How to update Flex SDK in Flash Builder 4.6

As an owner of Flash Builder 4.6 I'm struggling with 2 problems in my web application:
XML parsing makes the whole application sluggish
Russian input in TextInput doesn't work with Opera
I wonder, if there is a new Flex SDK available for download, where some fixes might have been integrated since the Flash Builder 4.6 release several months ago.
So I have downloaded the "Flex SDK version 4.6.0.23201 is the latest production quality release" and installed it:
However this seems to be a version, which differs very little from the stock Flex SDK included with Flash Builder 4.6 originally.
My questions is: is there some good (i.e. fresh, but also tested/stable) source for Flex SDK, which would be suitable for Flash Builder 4.6?
Maybe I can check out the source from some repository and build it myself (how, please?).
Does Apache offer anything, since they are the new owners?
UPDATE:
I've checked out Apache's Flex with
svn co https://svn.apache.org/repos/asf/incubator/flex/trunk flex
(and have yet to figure out, how to build it) - isn't it newer and better?
is there some good (i.e. fresh, but also tested/stable) source for
Flex SDK, which would be suitable for Flash Builder 4.6?
Yes, that would be Adobe. I am not aware of any updates to Flex 4.6 since it's release late last November. It's only been three months. I believe the bulk of Adobe's work around Flex has been getting legal approval to submit Flex to Apache. They are getting that slowly.
You can download the source for the Adobe Flex SDK from opensource.adobe.com. Read this for info on getting the source from the Adobe SVN repository.
Does Apache offer anything, since they are the new owners?
The Apache project is still formally waiting for donations from Adobe, including their testing suite. But, some code is submitted from Adobe. A few people have submitted some new components, and there has been work done around localization. The Apache project does not have a formal release yet.
You should be able to get the Apache Source from SVN as an anonymous user. The trunk includes the framework dump from Adobe; but I haven't delved in myself. I know people have successfully built the Flex SDK from the Apache trunk. Here are some instructions on how to do it with IntelliJ
I should add that I'm not sure if updating the SDK will solve any XML parsing issues you have. But, it's tough to say for sure since you went into no details on what those issues are. My mobile game uses a 30K line, 1MB XML file for the level definitions and it has no problems parsing it effeciently.
Flex SDK sources
You can find the latest source code through the Flex Apache incubator page and use Subversion to check it out. However since the migration of the Flex SDK from Adobe to the Apache foundation is still very much in progress, I sincerely doubt that there would already be significant changes that would fix your issues.
The actual issues
XML parsing makes the whole application sluggish
XML parsing is a pure ActionScript matter and has nothing to do with Flex. It is closely related to how the Flash VM works, which is still closed property of Adobe. I don't think it is subject to change any time soon, mostly because I've heard very little complaints about its performance and the E4X language is one of the most powerfull around. If you're having performance issues better have a look at your architecture or work with AS model objects instead of XML.
Russian input in TextInput doesn't work with Opera
This is either related to the Flash VM (see above) or to the Text Layout Framework, which is "open-source", but still in the hands of Adobe. Whether it should also be contributed to Apache Flex is still being discussed. In both cases very little will change in the short future, so I think you'll have to try another approach.
Are you sure it has anything to do with the SDK? If the problem of cyrillic chars exists only in Opera - then it's more like a problem of Opera and its Flash-plugin.
This is what you get with Flex SDK 4.5 and Opera 11.61:
There might be another problem if you're using some font that doesn't have the cyrillic char subset (e.g. not using the default font). But if that were it, it would affect all browsers, not just Opera.
привет землякам!

Any reason I shouldn't upgrade to Xcode 4?

Any issues? Does it replace 3.2? Appreciate the help/insight.
As long as Xcode 4 is a developer preview instead of a supported release, you are taking a big risk if you depend on Xcode for your livelihood. If you are interested only in hobby work, then the only thing you have to loose is a little hair (yes, there are several outstanding issues in preview 3). Once Xcode 4 is released, I think it provides many compelling features and I will happily move my development efforts over to the new version. Unlike Windows/Visual Studio, Xcode releases are not tied to operating system or library versions, and the Xcode team has made it so that versions 3 and 4 play very well together. So you can use either Xcode 3.x or Xcode 4 interchangeably.
Plain and simple: Because it's a Developer Preview! :)
(and personally: still crashes a lot on my machine)
And correct me if I'm wrong, but XCode4 still lacks several features.
Some basic features are also still not working as expected. When you write for Code Sense will suggest a long list for keywords. But the for-loop is still missing from the list. I am sure we all know how to write such a loop but for a beginner it still would be useful as it is in Xcode 3.2
I've found XCode 4 to be stable enough for daily work as of the DP5 release, and Apple is actually encouraging this now.
When (and you will) you run across things that don't work, or XCode crashes, just switch back to XCode 3.2 and work past the issue. The project file format is compatible so this isn't an issue at all.
Overall, XCode 4 is shaping up to be an awesome tool.
If you have a Core 2 Duo or earlier, DO NOT UPGRADE. Xcode 4 is a great tool with many wonderful additions, but slower Mac's can't handle it. You'll often find yourself typing then waiting for the editor to catch up.

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