Module to wrap generic Timer - tinyos

I am trying to write a module to wrap a generic Timer, but I would like to use this module to be able to wrap timers with arbitrary precision, without writing duplicated code.
I wrote the module like that, but it complains that precision_tag is missing a type, but also giving it a type it won't compile.
generic module TimerLoggerP(precision_tag) {
provides {
interface Timer<precision_tag> as Timer;
interface LoggerComponent;
}
uses {
interface Timer<precision_tag> as RTimer;
}
}
Does anyone know how to make it work in the generic way I am trying to achieve?

Just needs the special typedef type.
generic module TimerLoggerP(typedef precision_tag) {
provides {
interface Timer<precision_tag> as Timer;
interface LoggerComponent;
}
uses {
interface Timer<precision_tag> as RTimer;
}
}

Related

Difference between QObject::connect() and connect()

I am new to Qt and I want to try to understand it better.
I know from an inheritance perspective that a QMainWindow is derived from QObject. (Directly/Indirectly)
This allows for us to connect signals to slots in the following ways within the QMainWindow:
`
1- QObject::connect(sender, &QObject::signal, this, &MyObject::slot);
2- connect(sender, &QObject::signal, this, &MyObject::slot);
`
Even tough both ways are a possibility, I never understood what the major differences between them are.
Here are my questions:
1- Which method is more performant and why?
2- Why do programmers sometimes use one over the other?
I used both of these methods and they both seem to work similarly.
Consider following code.
class Foo {
static void fn();
};
class Bar: public Foo {
void bar() {
// 1
}
};
void main() {
// 2
}
If you want to call Foo::fn() at 1, you can just write fn(); since static functions is "visible" inside methods in derived classes, you can also write Foo::fn() and it will do exactly the same. If you want to call it at 2, you can only use full name Foo::fn().

How to turn off Motion Controller line pointer

That's it, I'll step on my pride!
I'm using MRTK v2 and working fine except that at some point I want to turn off the line extending from the Motion Controller to the object and that provides input. After looking around and trying to find it in the MRTK documentation (it's gotta be easy, right?), I'm still banging my head on the wall and it's starting to hurt....
The MRTK documentation explains quite well how to configure it here:
https://github.com/microsoft/MixedRealityToolkit-Unity/blob/mrtk_release/Documentation/Input/Pointers.md
But I'm looking to do this in script, enabling and disabling it as I need it in my application.
Any clue how to do this?
Many thanks!
Answered my own question. Simple:
PointerUtils.SetMotionControllerRayPointerBehavior(PointerBehavior.AlwaysOff);
See documentation here: https://github.com/microsoft/MixedRealityToolkit-Unity/blob/mrtk_release/Documentation/Input/Pointers.md
Great question! Here's one way to do this that has worked for me. You can see my solution at this repository: https://github.com/julenka/MixedRealityToolkit-Unity/tree/so/linepointer_off. Open the scene Assets/TurnOffLinePointerTest.unity and then use hand simulation to press the buttons. The code to turn the pointers on/off is in Assets/PointerConfigurationExample.cs.
Note: the reason you need to use this approach of modifying the mediator instead of directly setting myPointer.IsActive = false is because the default mediator overwrites these values every frame. Luckily, you can customize this behavior.
Step 1: Update MRTK a bit so that PointerMediator can be accessed
Apply the changes from this commit to your MRTK clone. This change updates the FocusProvider in MRTK to make the PointerMediator publicly accessible, and makes the DefaultPointerMediator extensible by updating fields to be protected instead of private, and making methods virtual. See this pull request that implements this change directly into MRTK.
Step 2: Create a custom PointerMediator that will turn off far pointers
Create a custom Pointer Mediator like the one from this commit.
using System.Collections.Generic;
using Microsoft.MixedReality.Toolkit.Input;
public class CustomPointerMediator : DefaultPointerMediator
{
public bool FarPointersDisabled {get; set;}
public override void UpdatePointers()
{
base.UpdatePointers();
if (FarPointersDisabled)
{
foreach(var pointer in farInteractPointers)
{
pointer.IsActive = false;
}
}
}
}
Note that this mediator extends DefaultPointerMediator so it adapts almost all the default mediator logic. Make sure you have fully applied the changes from the first commit otherwise you will not be able to extend DefaultPointerMediator.
Step 3: Tell MRTK to use your custom pointer mediator
In your pointer profile, configure MRTK to use the custom pointer mediator instead of the default pointer mediator. Notice in the picture that I've created a custom pointer profile as part of a custom input system (don't modify the default profile otherwise your changes might get overwritten when you update MRTK).
Step 4: Component that uses custom mediator to turn line pointers on / off
You can now write your component which will use your custom mediator to turn the line pointers on and off.
public class PointerConfigurationExample : MonoBehaviour
{
/* Turns off all far interaction pointers */
public void TurnOffFarPointers()
{
Debug.Log("Line pointers off");
SetFarPointersDisabled(true);
}
public void TurnOnFarPointers()
{
Debug.Log("Line pointers on");
SetFarPointersDisabled(false);
}
private void SetFarPointersDisabled(bool isDisabled)
{
FocusProvider focusProvider = (FocusProvider) MixedRealityToolkit.InputSystem.FocusProvider;
if (focusProvider != null)
{
foreach(var mediator in focusProvider.PointerMediators)
{
// Note: you could check here to make sure you only disable pointers for hands
CustomPointerMediator myMediator = (CustomPointerMediator) (mediator.Value);
if (myMediator != null)
{
myMediator.FarPointersDisabled = isDisabled;
}
}
}
}
}

Kotlin reflection on object instance

I've been trying some stuff from kotlin.reflection during my project, and got stuck on something what occurs to me as hard to understand, I have declared object as follows:
object WebsiteMapping
{
const val ADMIN = "/admin"
}
once I call:
Arrays
.stream(WebsiteMapping::class.java.declaredFields)
.forEach { field -> println(field.type) }
what I get is:
class java.lang.String
class mapping.WebsiteMapping
When I looked a little bit into what is behind declaredFields invocation I grasped why it works as it is, but is there any convenient way of taking only declared consts within that object without getting also root of the whole structure?
The field with the type class mapping.WebsiteMapping is, basically, not the root of the structure but a special field generated in the object type that holds the reference to the singleton object.
In Kotlin, this field is named INSTANCE by convention. You can therefore filter the fields that you get from the class as follows:
WebsiteMapping::class.java.declaredFields
.filter { it.name != "INSTANCE" }
.forEach { println(it.type) }
Another solution is to switch from java.reflect.* to the Kotlin reflection API kotlin.reflect (needs a dependency on the kotlin-reflect module), which automatically filters the property:
WebsiteMapping::class.memberProperties
.forEach { println(it.returnType) }

Passing native shared_ptr across managed assembly

We are in the process of converting C# code to C++, but we need to do so in phases. I am at a point now where I need to instantiate several native objects from within managed code. These native objects I cannot change, and their declaration looks like this:
public class NativeA();
public class NativeB(std::shared_ptr<NativeA> obj);
Both NativeA and NativeB need to be instantiated from managed code as:
void main() {
ManagedA ObjectA = gcnew ManagedA();
ManagedB ObjectB = gcnew ManagedB(ObjectA);
}
The problem comes in with getting the shared_ptr of NativeA in the constructor of NativeB. Niether NativeA nor NativeB will be manipulated in managed code, they just need to be instantiated. Ideally, something like this:
public ref class ManagedA {
public:
ManagedA() { _object = new NativeA(); }
~ManagedA() { delete _object; }
NativeA * Get() { return _object; }
private:
NativeA *_object;
};
public ref class ManagedB {
public:
ManagedB(ManagedA^ objectA ) {
_object = new NativeB(std::make_shared<NativeA>(*objectA->Get());
}
~ManagedB() { delete _object; }
private:
NativeB *_object;
};
But, this is not allowed in c++/cli because native types are declared as private. Defining #pragma make_public(NativeA) does not solve this either.
My intent is not to work with the native objects in managed code, they just need to be instantiated, so I really don't care about trying to marshal the native pointers and deal with .NET GC if I don't have to, and I don't want to perform a copy. I just want to wrap the classes in order to pass them around.
Is there a clean and simple way to do this?
It appears that the answer was not due to a syntax or usage problem. The two managed objects were in different DLLs and could not be passed across them via .NET. Once the code was compiled in the same project, the issue was resolved.
Although the error message indicated the problem was an accessibility issue in VS 2015, and because it reported it during the link phase, I suspect the cause was because the linker would not have known about the implementation of the NativeA in NativeB without declaring an extern. Being wrapped in CLR, it surfaced as a different issue.

Pass a C++/CLI wrapper of a native type to another C++/CLI assembly

Suppose I have the following simple wrapper of a NativeClassInstance.
public ref class Wrapper
{
private:
NativeClass *_wrapped;
public:
Renderer()
{
_wrapped = new NativeClass();
}
~Renderer()
{
delete _wrapped;
}
operator NativeClass*()
{
return _wrapped;
}
}
Now, I want to create an instance of Wrapper from C# with Wrapper wrapper = new Wrapper() and use it in another native functionalities wrapper that resides in another assembly with Helper.Foo(wrapper) (nothing strange having other functionalities not directly related to the wrapped classes in another assembly, IMO):
// Utilities is in another Assembly
public ref class Helper
{
public:
static Foo(Wrapper ^wrapper)
{
// Do something in native code with wrapper->_wrapped
}
}
The results with the implicit user conversion is:
candidate function(s) not accessible
If I make _wrapped public it is:
cannot access private member declared in class ...
Now, I've learnt that native type visibility is private outside of the assembly. So, how I'm supposed to use the wrapped entity in native code outside the assembly it's defined? I've read of make_public but you can't use with template types so it seems very limiting in the general case. Am I missing something? Is there a more correct solution?
I haven't been able to successfully expose native types using make_public, however a solution I have used is to put NativeClass in its own native DLL and then a) reference the native DLL from both assemblies; and b) pass the pointer to the native class around as an IntPtr.
Under the above scenario, instead of having an operator NativeClass* you might use a property such as
property IntPtr WrappedObject {
IntPtr get() { return IntPtr(_wrapped); }
}
You then retrieve NativeObject in you helper assembly by
static void Foo(Wrapper ^wrapper)
{
NativeObject *_wrapped
= static_cast<NativeObject*>(wrapper->WrappedObject.ToPointer());
// ... do something ...
}
If you use make_public, your solution of making _wrapped public should work (it would obviously be best to make a public accessor instead). Regarding your comment "I've read of make_public but you can't use with template types so it seems very limiting in the general case." I agree--read here for the workaround I used:
http://social.msdn.microsoft.com/Forums/en-US/vclanguage/thread/b43cca63-b0bf-451e-b8fe-74e9c618b8c4/
More related info:
Best workaround for compiler error C2158: make_public does not support native template types
Good luck!

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