I have a couple of methods already to send an email message syncronously.
If an email fails, I use this fairly standard code:
static void CheckExceptionAndResend(SmtpFailedRecipientsException ex, SmtpClient client, MailMessage message)
{
for (int i = 0; i < ex.InnerExceptions.Length -1; i++)
{
var status = ex.InnerExceptions[i].StatusCode;
if (status == SmtpStatusCode.MailboxBusy ||
status == SmtpStatusCode.MailboxUnavailable ||
status == SmtpStatusCode.TransactionFailed)
{
System.Threading.Thread.Sleep(3000);
client.Send(message);
}
}
}
However, I'm trying to achieve the same using SendAsync(). This is the code I have so far:
public static void SendAsync(this MailMessage message)
{
message.ThrowNull("message");
var client = new SmtpClient();
// Set the methods that is called once the event ends
client.SendCompleted += new SendCompletedEventHandler(SendCompletedCallback);
// Unique identifier for this send operation
string userState = Guid.NewGuid().ToString();
client.SendAsync(message, userState);
// Clean up
message.Dispose();
}
static void SendCompletedCallback(object sender, AsyncCompletedEventArgs e)
{
// Get the unique identifier for this operation.
String token = (string)e.UserState;
if (e.Error.IsNotNull())
{
// Do somtheing
}
}
The question is using token and/or e.Error how do I get the exception so that I can make the necessary checks for StatusCode and then resend?
I've been Googling all afternoon but havn't found anything positive.
Any advice appreciated.
e.Error already has the Exception that occurred while sending the email async. You can check the Exception.Message, Exception.InnerException, Exception.StackTrace, etc. to get further details.
Update:
Check if the Exception is of type SmtpException and if it is, you can query the StatusCode. Something like
if(e.Exception is SmtpException)
{
SmtpStatusCode code = ((SmtpException)(e.Exception)).StatusCode;
//and go from here...
}
And check here for further details.
Related
I have a BizTalk Custom Pipeline Component that writes an SFTP file (using SSH.net), triggered by an SFTP (WinSCP) receive location.
The code within the Retry occasionally (around half the time) does not hit either the "Success" nor the logging catch block and no further processing occurs within the Pipeline. I assume that means the thread has been destroyed.
I added the Retry code later to make it try a few times but with the thread being destroyed I don't always get a success or 3 failures.
What could cause this behaviour in BizTalk 2016?
public void Archive(byte[] content,
string archivePath,
string userName,
string password,
string serverAddress,
string sshHostKeyFingerprint)
{
Retry(3, () =>
{
try
{
using (var sftpClient = new SftpClient(serverAddress, userName, password))
{
if (!string.IsNullOrWhiteSpace(sshHostKeyFingerprint))
{
sshHostKeyFingerprint = sshHostKeyFingerprint.Split(' ').Last();
sftpClient.HostKeyReceived += delegate (object sender, HostKeyEventArgs e)
{
if (e.FingerPrint.SequenceEqual(ConvertFingerprintToByteArray(sshHostKeyFingerprint)))
e.CanTrust = true;
else
e.CanTrust = false;
};
}
sftpClient.Connect();
sftpClient.WriteAllBytes(archivePath, content);
sftpClient.Disconnect();
LogInfo($"Success");
}
}
catch (Exception exception)
{
// show the bad path for "No such file" errors
throw new InvalidOperationException($"Failed to create file '{archivePath}'", exception);
}
});
}
private void Retry(int maxAttempts, Action action)
{
int attempt = 1;
while (attempt <= maxAttempts)
{
try
{
action();
break; // success
}
catch (Exception exception)
{
LogWarning($"Attempt {attempt} Error: {exception.ToString()}");
if (attempt == maxAttempts)
throw; // final attempt exception propagated
}
finally
{
attempt++;
}
}
}
I am trying to reuse a Jersey2(Jersey 2.16) Client for async invocation. However after 2 requests, I see that the threads going into a waiting state, waiting on a lock. Since client creation is an expensive operation, I am trying to reuse the client in the async calls. The issue occurs only with ApacheConnectorProvider as the connector class. I want to use ApacheConnectorProvider, as I need to use a proxy and set SSL properties and I want to use PoolingHttpClientConnectionManager.
The sample code is given below:
public class Example {
Integer eventId = 0;
private ClientConfig getClientConfig()
{
ClientConfig clientConfig = new ClientConfig();
ApacheConnectorProvider provider = new ApacheConnectorProvider();
clientConfig.property(ClientProperties.REQUEST_ENTITY_PROCESSING,RequestEntityProcessing.BUFFERED);
clientConfig.connectorProvider(provider);
return clientConfig;
}
private Client createClient()
{
Client client = ClientBuilder.newClient(getClientConfig());
return client;
}
public void testAsyncCall()
{
Client client = createClient();
System.out.println("Testing a new Async call on thread " + Thread.currentThread().getId());
JSONObject jsonObject = new JSONObject();
jsonObject.put("value", eventId++);
invoker(client, "http://requestb.in/nn0sffnn" , jsonObject);
invoker(client, "http://requestb.in/nn0sffnn" , jsonObject);
invoker(client, "http://requestb.in/nn0sffnn" , jsonObject);
client.close();
}
private void invoker(Client client, String URI, JSONObject jsonObject)
{
final Future<Response> responseFuture = client.target(URI)
.request()
.async()
.post(Entity.entity(jsonObject.toJSONString(), MediaType.TEXT_PLAIN));
try {
Response r = responseFuture.get();
System.out.println("Response is on URI " + URI + " : " + r.getStatus());
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (ExecutionException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public static void main(String args[])
{
Example client1 = new Example();
client1.testAsyncCall();
return;
}
}
The response I see is:
Testing a new Async call on thread 1
Response is on URI http://requestb.in/nn0sffnn : 200
Response is on URI http://requestb.in/nn0sffnn : 200
On looking at the thread stack, I see the following trace:
"jersey-client-async-executor-0" prio=6 tid=0x043a4c00 nid=0x56f0 waiting on condition [0x03e5f000]
java.lang.Thread.State: WAITING (parking)
at sun.misc.Unsafe.park(Native Method)
- parking to wait for <0x238ee148> (a java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject)
at java.util.concurrent.locks.LockSupport.park(LockSupport.java:186)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2043)
at org.apache.http.pool.PoolEntryFuture.await(PoolEntryFuture.java:133)
at org.apache.http.pool.AbstractConnPool.getPoolEntryBlocking(AbstractConnPool.java:282)
at org.apache.http.pool.AbstractConnPool.access$000(AbstractConnPool.java:64)
at org.apache.http.pool.AbstractConnPool$2.getPoolEntry(AbstractConnPool.java:177)
at org.apache.http.pool.AbstractConnPool$2.getPoolEntry(AbstractConnPool.java:170)
Can someone give me a suggestion as to how to reuse Client objects for async requests and may be how to get over this issue as well.
Hi I am trying to create a putty like interface in my web application.
1. It will have a text box to enter a command (Temporarily hard coding the server user credentials) and If the user hits return key, it will send ajax request to the server.
2. Server will creates jsch & session and channle object and execute that user command in the remote shell.
3. And I will populate the response in user browser screen.
I don’t want the point number two as above for further request. I want it as “Server will check for existing channel and using that channel it will execute”.
To achieve this I tried storing the channel object in session. But I need to execute the .connect() method of the channel object on every request (Which return Last Login time…., It seem it is doing login process using the older credentials) ie, Only the state is store in terms of user name & password and not the connect and server session.
Could someone suggest me a way to get a solution for my problem with JSch.
Or suggest me any other way to achieve my requirement. (Putty like interface in Browser window)
ie, I am looking for a way to create asynchronous & stateless ssh connection using JSch ?
This is my code
protected void doPost(HttpServletRequest request,
HttpServletResponse response) throws ServletException, IOException {
// TODO Auto-generated method stub
String createSession = request.getParameter("createSession");
String logOff = request.getParameter("logOff");
userVoice = request.getParameter("string");
userVoice = userVoice == null ? "" : userVoice;
userVoice = userVoice + "\n";
writer = response.getWriter();
try {
HttpSession httpSession = request.getSession();
//channel = (Channel) httpSession.getAttribute("channel");
if(channel!= null && channel.isConnected())
{
/*
* channelOutput = (InputStream) httpSession
* .getAttribute("channelOutput"); channelInput = (OutputStream)
* httpSession .getAttribute("channelInput");
*/
channelOutput = channel.getInputStream();
channelInput = channel.getOutputStream();
}
if (createSession != null && logOff == null) {
String username = request.getParameter("username"); // "bninet";
String password = request.getParameter("password"); // "password";
String host = request.getParameter("host"); // "10.77.246.120";
// // sample ip
// address
int port = Integer.parseInt(request.getParameter("port"));
JSch jsch = new JSch();
Session session = jsch.getSession(username, host, port);
session.setPassword(password);
Properties properties = new Properties();
properties.put("StrictHostKeyChecking", "no");
session.setConfig(properties);
session.setPassword(password);
session.connect(30000);
channel = session.openChannel("shell");
setIOforChannel(channel, httpSession);
// httpSession.setAttribute("channel", channel);
} else if (channelOutput != null && channelInput != null) {
if (logOff != null) {
userVoice = "exit";
}
channelInput.write((userVoice + "\n").getBytes());
//channel.connect();
if (logOff != null) {
channel.disconnect();
// httpSession.removeAttribute("channelOutput");
// httpSession.removeAttribute("channelInput");
}
} else {
writer.write("No session Available.\n Please create a session using createSession tool ");
return;
}
Thread.sleep(1000);
String returnData = streamToString(channelOutput);
int i = 0;
while (!returnData.isEmpty() && i < 5) {
writer.write(returnData);
Thread.sleep(1000);
returnData = streamToString(channelOutput);
i++;
}
} catch (Exception e) {
writer.write("Error Occured -- " + e.getMessage());
} finally {
writer.flush();
writer.close();
}
}
If you reuse a Channel, it reuses the session, which holds your credentials.
In order to use different credentials, you would need to disconnect the session, change its settings and reconnect it.
How to disconnect the session.
If you are wanting to reuse the session, you dont need to reconect the channel each time. Connect it once as a shell, plugging an input and output stream into it. Use the streams to pass commands and capture output.
See the JSCH example on the JCraft website.
I am trying to create a service to push exchange notifications to asp.net applications, eventually using SignalR.
My plan is to create a notification hub that subscribes each user as they log in to the asp application and listen for notifications for them. As a notification is received the second part of the project is to then use signalR to only send the correct notifications to each user. Once they log out or time out the notification hub will unsubscribe them.
So far I have done a little basic testing and can receive notifications in a little console app for myself with my credentials hard coded. What I am struggling with is how to do this for multiple people simultaneously. For example would I have to create separate threads of this for each user or is there a better way?
I guess regardless I am going to have to use impersonation rather than holding each users credentials right? I'm also going to have to work out a way to auto refresh the timeout for each user if they have an active session.
Below is a little code I found and have been playing with, I would be grateful for any ideas or example anyone could share of how I could best achieve this.
Many thanks
Andy
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Threading.Tasks;
using Microsoft.Exchange.WebServices.Data;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
ExchangeService service = new ExchangeService(ExchangeVersion.Exchange2010_SP2);
service.Url = new Uri("https://server/EWS/Exchange.asmx");
service.Credentials = new NetworkCredential("user", "pass", "domain");
SetStreamingNotifications(service);
while (true)
{ }
}
static void SetStreamingNotifications(ExchangeService service)
{
// Subscribe to streaming notifications on the Inbox folder, and listen
// for "NewMail", "Created", and "Deleted" events.
StreamingSubscription streamingsubscription = service.SubscribeToStreamingNotifications(
new FolderId[] { WellKnownFolderName.Calendar, WellKnownFolderName.Inbox },
EventType.Created,
EventType.Modified);
StreamingSubscriptionConnection connection = new StreamingSubscriptionConnection(service, 9);
connection.AddSubscription(streamingsubscription);
// Delegate event handlers.
connection.OnNotificationEvent +=
new StreamingSubscriptionConnection.NotificationEventDelegate(OnEvent);
connection.OnSubscriptionError +=
new StreamingSubscriptionConnection.SubscriptionErrorDelegate(OnError);
connection.OnDisconnect +=
new StreamingSubscriptionConnection.SubscriptionErrorDelegate(OnDisconnect);
connection.Open();
Console.WriteLine("--------- StreamSubscription event -------");
}
static private void OnDisconnect(object sender, SubscriptionErrorEventArgs args)
{
// Cast the sender as a StreamingSubscriptionConnection object.
StreamingSubscriptionConnection connection = (StreamingSubscriptionConnection)sender;
// Ask the user if they want to reconnect or close the subscription.
ConsoleKeyInfo cki;
Console.WriteLine("The connection to the subscription is disconnected.");
Console.WriteLine("Do you want to reconnect to the subscription? Y/N");
while (true)
{
cki = Console.ReadKey(true);
{
if (cki.Key == ConsoleKey.Y)
{
connection.Open();
Console.WriteLine("Connection open.");
break;
}
else if (cki.Key == ConsoleKey.N)
{
// The ReadKey in the Main() consumes the E.
Console.WriteLine("\n\nPress E to exit");
break;
}
}
}
}
static void OnEvent(object sender, NotificationEventArgs args)
{
StreamingSubscription subscription = args.Subscription;
// Loop through all item-related events.
foreach (NotificationEvent notification in args.Events)
{
switch (notification.EventType)
{
case EventType.NewMail:
Console.WriteLine("\n-------------Mail created:-------------");
break;
case EventType.Created:
Console.WriteLine("\n-------------Item or folder created:-------------");
break;
case EventType.Deleted:
Console.WriteLine("\n-------------Item or folder deleted:-------------");
break;
}
// Display the notification identifier.
if (notification is ItemEvent)
{
// The NotificationEvent for an e-mail message is an ItemEvent.
ItemEvent itemEvent = (ItemEvent)notification;
Console.WriteLine("\nItemId: " + itemEvent.ItemId.UniqueId);
}
else
{
// The NotificationEvent for a folder is an FolderEvent.
//FolderEvent folderEvent = (FolderEvent)notification;
//Console.WriteLine("\nFolderId: " + folderEvent.FolderId.UniqueId);
}
}
}
static void OnError(object sender, SubscriptionErrorEventArgs args)
{
// Handle error conditions.
Exception e = args.Exception;
Console.WriteLine("\n-------------Error ---" + e.Message + "-------------");
}
}
}
The way I solved this problem is by:
Having an account that has the right to impersonate all users.
I create a service for that account with giving a username and
password.
I impersonate a user and add the subscription of the user to the
connection
I create another service which is a close for the main service with
the same username and password, which will impersonate another user
and then add the subscription to the same connection before
Here are two parts of my code . Forget about the LogDevice it is just something internally.
The first part is the detailed impersonation and adding the service to the list of services
the list of services in my case is a dictionary with the userSMTP is the key , the UserSMTP key here is the impersonated account.
/// <summary>
/// Impersonate one user at a time and without using the autodiscovery method to find the proper url for the userSmtp,
/// and copy the provided url to the usersmtp.
/// </summary>
/// <param name="url"> </param>
/// <param name="userSmtp">user smtp</param>
/// <param name="enableTrace">to enable logging from the XML tracing </param>
/// <param name="exchangeVersion">Exchange server version used</param>
private Uri ImpersonateUser(Uri url, string userSmtp, bool enableTrace, ExchangeVersion exchangeVersion)
{
Uri result = url;
var log = "ImpersonateUser \n";
try
{
log += "0/8 Checking services redundancy\n";
if (Services.ContainsKey(userSmtp))
{
Services.Remove(userSmtp);
}
log += "1/8 Create a new service for " + userSmtp + "\n";
var service = new ExchangeService(exchangeVersion);
log += "2/8 Get credentials for the service\n";
var serviceCred = ((System.Net.NetworkCredential)(((WebCredentials)(Services.First().Value.Credentials)).Credentials));
log += "3/8 Assign credentials to the new service\n";
service.Credentials = new WebCredentials(serviceCred.UserName, serviceCred.Password);
log += "4/8 TraceEnabled is" + enableTrace.ToString() + "\n";
service.TraceEnabled = enableTrace;
log += "5/8 Get the Url for the service with AutodiscoverUrl \n";
service.Url = url;
log += "6/8 Assign a new ImpersonatedUserId to the new service for" + userSmtp + "\n";
service.ImpersonatedUserId = new ImpersonatedUserId(ConnectingIdType.SmtpAddress, userSmtp);
try
{
log += "7/8 Validating the impersonation\n";
RuleCollection rulecoll = service.GetInboxRules();
}
catch (Exception ex)
{
_logDevice.LogSrvMessage(1, "ExchangeLiteService: ImpersonateUser: failed to validate the impersonation for {0}\n Exception: {1}\n", userSmtp, ex.Message);
int hr = System.Runtime.InteropServices.Marshal.GetHRForException(ex);
if (hr == -2146233088) // We do not have right to impersonate this user.
{
result = null;
return result;
}
else
{
_logDevice.LogSrvMessage(1, "ExchangeLiteService: ImpersonateUser(2): trying to resolve {0} with Autodiscover instead...", userSmtp);
result = ImpersonateUser(userSmtp, enableTrace, exchangeVersion);
}
}
log += "8/8 Adding the service \n";
if (!Services.ContainsKey(userSmtp))
{
Services.Add(userSmtp, service);
_logDevice.LogSrvMessage(1, "ExchangeLiteService: ImpersonateUser(2): {0} has been impersonated\n", service.ImpersonatedUserId.Id);
}
}
catch (Exception ex)
{
_logDevice.LogSrvMessage(1, "ExchangeLiteService: ImpersonateUser(2): exception {0}\n The exception occured after the following steps: \n{1}", ex.Message, log);
}
return result;
}
And here is the code that calls the previous function (i.e. for all users) put in mind that you should somehow storing the email address for every account you want to impersonate.
/// <summary>
/// To Impersonate users in order to get the info from them.
/// </summary>
/// <param name="userSmtps">List of users to be impersonated</param>
/// <param name="enableTrace"> To enable logging from the XML tracing</param>
/// <param name="exchangeVersion">Exchange server version used </param>
public void ImpersonateUsers(ICollection<string> userSmtps)
{
var log = "ImpersonateUsers\n";
var firstUserSmtp = "";
if (userSmtps != null)
if (userSmtps.Count > 0)
{
//the url for the first smtp
try
{
log += "1/2 Impersonating the first userSmtp\n";
_logDevice.LogSrvMessage(1, "ExchangeLiteService: ImpersonateUsers: Getting the Url from the autodiscovery for the first smtp {0} ", userSmtps.First());
bool enableTrace = Services.First().Value.TraceEnabled;
ExchangeVersion exchangeVersion = Services.First().Value.RequestedServerVersion;
firstUserSmtp = userSmtps.First();
var commonSmtpUrl = ImpersonateUser(userSmtps.First(), enableTrace, exchangeVersion);
if (commonSmtpUrl == null) userSmtps.Remove(firstUserSmtp);
// If the list contains other than the first one
log += "2/2 Impersonating " + (userSmtps.Count - 1) + " userSmtps\n";
if (userSmtps.Count >= 1)
{
foreach (var userSmtp in userSmtps)
{
try
{ //skip ther first one because it is already impersonated.
if (userSmtp == firstUserSmtp)
{
continue;
}
// Impersonate the users
_logDevice.LogSrvMessage(1, "ExchangeLiteService: ImpersonateUsers: Impersonating {0} ...", userSmtp);
commonSmtpUrl = ImpersonateUser(userSmtp, enableTrace, exchangeVersion);
}
catch (Exception ex)
{
_logDevice.LogSrvMessage(1, "ExchangeLiteService: ImpersonateUsers: Impersonating {1}\n exception {0}\n", ex.Message, userSmtp);
}
}
}
}
catch (Exception ex)
{
_logDevice.LogSrvMessage(1, "ExchangeLiteService: ImpersonateUsers: exception {0}\n The exception occured after the following steps: \n{1}", ex.Message, log);
}
}
}
I would have put the subscription part and adding to the connection , but it is a bit ugly and hard to get. but the idea is simply that you should have a connection, and then you go to each service you made and then `connection.AddSubscription(streamingSubscription);
Where streamingSubscription is extracted from the service.
I have been experimenting with WP7 apps today and have hit a bit of a wall.
I like to have seperation between the UI and the main app code but Ive hit a wall.
I have succesfully implemented a webclient request and gotten a result, but because the call is async I dont know how to pass this backup to the UI level. I cannot seem to hack in a wait for response to complete or anything.
I must be doing something wrong.
(this is the xbox360Voice library that I have for download on my website: http://www.jamesstuddart.co.uk/Projects/ASP.Net/Xbox_Feeds/ which I am porting to WP7 as a test)
here is the backend code snippet:
internal const string BaseUrlFormat = "http://www.360voice.com/api/gamertag-profile.asp?tag={0}";
internal static string ResponseXml { get; set; }
internal static WebClient Client = new WebClient();
public static XboxGamer? GetGamer(string gamerTag)
{
var url = string.Format(BaseUrlFormat, gamerTag);
var response = GetResponse(url, null, null);
return SerializeResponse(response);
}
internal static XboxGamer? SerializeResponse(string response)
{
if (string.IsNullOrEmpty(response))
{
return null;
}
var tempGamer = new XboxGamer();
var gamer = (XboxGamer)SerializationMethods.Deserialize(tempGamer, response);
return gamer;
}
internal static string GetResponse(string url, string userName, string password)
{
if (!string.IsNullOrEmpty(userName) && !string.IsNullOrEmpty(password))
{
Client.Credentials = new NetworkCredential(userName, password);
}
try
{
Client.DownloadStringCompleted += ClientDownloadStringCompleted;
Client.DownloadStringAsync(new Uri(url));
return ResponseXml;
}
catch (Exception ex)
{
return null;
}
}
internal static void ClientDownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e)
{
if (e.Error == null)
{
ResponseXml = e.Result;
}
}
and this is the front end code:
public void GetGamerDetails()
{
var xboxManager = XboxFactory.GetXboxManager("DarkV1p3r");
var xboxGamer = xboxManager.GetGamer();
if (xboxGamer.HasValue)
{
var profile = xboxGamer.Value.Profile[0];
imgAvatar.Source = new BitmapImage(new Uri(profile.ProfilePictureMiniUrl));
txtUserName.Text = profile.GamerTag;
txtGamerScore.Text = int.Parse(profile.GamerScore).ToString("G 0,000");
txtZone.Text = profile.PlayerZone;
}
else
{
txtUserName.Text = "Failed to load data";
}
}
Now I understand I need to place something in ClientDownloadStringCompleted but I am unsure what.
The problem you have is that as soon as an asynchronous operation is introduced in to the code path the entire code path needs to become asynchronous.
Because GetResponse calls DownloadStringAsync it must become asynchronous, it can't return a string, it can only do that on a callback
Because GetGamer calls GetResponse which is now asynchronous it can't return a XboxGamer, it can only do that on a callback
Because GetGamerDetails calls GetGamer which is now asynchronous it can't continue with its code following the call, it can only do that after it has received a call back from GetGamer.
Because GetGamerDetails is now asynchronous anything call it must also acknowledge this behaviour.
.... this continues all the way up to the top of the chain where a user event will have occured.
Here is some air code that knocks some asynchronicity in to the code.
public static void GetGamer(string gamerTag, Action<XboxGamer?> completed)
{
var url = string.Format(BaseUrlFormat, gamerTag);
var response = GetResponse(url, null, null, (response) =>
{
completed(SerializeResponse(response));
});
}
internal static string GetResponse(string url, string userName, string password, Action<string> completed)
{
WebClient client = new WebClient();
if (!string.IsNullOrEmpty(userName) && !string.IsNullOrEmpty(password))
{
client.Credentials = new NetworkCredential(userName, password);
}
try
{
client.DownloadStringCompleted += (s, args) =>
{
// Messy error handling needed here, out of scope
completed(args.Result);
};
client.DownloadStringAsync(new Uri(url));
}
catch
{
completed(null);
}
}
public void GetGamerDetails()
{
var xboxManager = XboxFactory.GetXboxManager("DarkV1p3r");
xboxManager.GetGamer( (xboxGamer) =>
{
// Need to move to the main UI thread.
Dispatcher.BeginInvoke(new Action<XboxGamer?>(DisplayGamerDetails), xboxGamer);
});
}
void DisplayGamerDetails(XboxGamer? xboxGamer)
{
if (xboxGamer.HasValue)
{
var profile = xboxGamer.Value.Profile[0];
imgAvatar.Source = new BitmapImage(new Uri(profile.ProfilePictureMiniUrl));
txtUserName.Text = profile.GamerTag;
txtGamerScore.Text = int.Parse(profile.GamerScore).ToString("G 0,000");
txtZone.Text = profile.PlayerZone;
}
else
{
txtUserName.Text = "Failed to load data";
}
}
As you can see async programming can get realy messy.
You generally have 2 options. Either you expose your backend code as an async API as well, or you need to wait for the call to complete in GetResponse.
Doing it the async way would mean starting the process one place, then return, and have the UI update when data is available. This is generally the preferred way, since calling a blocking method on the UI thread will make your app seem unresponsive as long as the method is running.
I think the "Silverlight Way" would be to use databinding. Your XboxGamer object should implement the INotifyPropertyChanged interface. When you call GetGamer() it returns immediately with an "empty" XboxGamer object (maybe with GamerTag=="Loading..." or something). In your ClientDownloadStringCompleted handler you should deserialize the returned XML and then fire the INotifyPropertyChanged.PropertyChanged event.
If you look at the "Windows Phone Databound Application" project template in the SDK, the ItemViewModel class is implemented this way.
Here is how you can expose asynchronous features to any type on WP7.