I have problem with click button in tablet.Problem is when i press first time on button i get button:hover and that when i press again on this button it do the event.
(First touch making button hovered and Second make the event)
I need to do some kind double click to do the event or to disable button:hover(i don"t want this solution).
Or i need to check if this (first)click come from Tablet then i can to disable button:hover but only to Tablet users to Pc
Can any 1 know how to resolve this problem?
Related
The button when it is pressed becomes blue and on release it goes back to normal.What i'm asking is if i could make the button stay clicked longer.Without using the clock modules.Can i use "duration" on my button.If anyone could put an example that would be really helpful.I don't have anywhere else to check.I have checked all links that came up on google.Expecting a help.Thank you.
I'm currently using Unity 5 GUI system and having one issue with the Highlighted Sprite Button Script. Under the Button Script / Sprite Swap / Highlighted Sprite, I can keep the highlighted sprite to stay highlighted, but once I clicked outside the button, it goes back to normal or the highlighted state goes away.
I wanted to the highlighted button to stay on so that the end user know which scene they are in.
How can I keep the highlighted state on until I press another button?
You might want to use a toggle button rather than a Button.
You can just use disabled sprite instead of highlighted sprite and disable and enable each button as per you requirements.
Disable the button according to your scene, you can keep it disabled unless you press any other button. After your scene change just enable the old button and disable new pressed button.
I have an MFC button control and I am trying to handle the "OnPressed" event of it by starting a timer on click and making it go through my event in the OnTimer function. This all works fine but the focus remains on the button and if I click outside of the button area, the app carries out the OnPressed event. Any suggestions on how to kill the focus on the button when the mouse is pressed outside of the button area? My code for getting the focus and button ID.
void Dlg::OnTimer(...)
{
CWnd * pFocus = GetFocus();
int btnID = 0;
if (pFocus != NULL && pDialog->IsChild(pFocus))
btnID = pFocus->GetDlgCtrlID();
// Carry on my button pressed activity
Buttonpressed();
}
So basically I am getting the proper button press and I can carry out the desired action using the Buttonpressed() function given above. Now my problem is, once that button is pressed, it gets focus and the focus remains even after I leave the mouse and move out of the area of the button. Because of this behaviour, if I click outside of the button area, the application still thinks that I am in the mouse area and pressing the button. Is there a way I could remove focus after the mouse is moved out of the button area and then bring focus back in again when it is in the button area?
Looking forward to your suggestions.
I am on screen 1. There is a button called "Register Now" is there on the screen. If I press any key, the button is not gaining focus. So i can not able to press the button using the keys to go to the subsequent pages. is there any way to select the button by any other way?
Also please let me know that is there any way to swipe through the images on the screen..
Regards,
Chandra
I created a Button in MXMXL. On button click, I create a Menu as a child of the Button. I am using an XML datasource. The reason for creating it this way, was due to the amount of custom skinning involved. A popupmenubutton was not an option. Anyway, so my question is this: when clicking the button, the menu is displayed. However, if you click the button again, the menu reopens. I want the menu to close if the user clicks the button a second time. Now, I got it to work by setting a var after opening the menu, and then I check that var on each click to make sure that the menu isn't already open. If true, then it will close the menu, instead of reopening it. This works, until the user clicks away, in which the HIDE event gets dispatched and the menu closes. My hack no longer works.
Any suggestions? I spent hours trying different things. The hardest part is trying to destinguish from that second button click when the menu is open, and when the user clicks away from the menu. They both dispatch the HIDE event.
Help!!!
Have you tried adding another eventlistener to the button...FlexMouseEvent.MOUSE_DOWN_OUTSIDE ? You should then be able to set the preventDefault event to true to stop the event from firing anything else and stop the menu from closing.