Im learning basics in smart device application development.i developed small app using USA windows mobile 5.0 Pocket PC emulator. Im having basic doubts regarding emulator and deployment.
1.According to the smart phone devices we have to download emulator and develop applications or else default emulator will support for all windows devices?
2.How to deploy and install those deployed those files into my windows phone
Windows Mobile applications are not compatible with Windows Phone.
To develop Windows Phone application you need to install Windows Phone SDK. It will install WP emulator and a bunch of tools. You'll be able to deploy application to emulator or device using Visual Studio or tool called XAPDeploy which comes along with Windows Phone SDK.
Is this what are you asking for?
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I would like to deploy my Qt app on my remote tablet (Galaxy Book with Windows 10) from my Windows 10 PC. Visual Studio provides this functionality with the Remote Tools for Visual Studio and allows to directly run the app on the tablet using the local network. I would like to do the same thing with Qt Creator. I can see in the documentation that this might not be possible, but that page could be outdated. So is there way to remotely debug and deploy Qt applications on remote PCs without manually creating an installer?
With Xamarin.Forms I'm developing a mobile app. In Android I get this succesfully running on a device. I succeeded to create an app package from the UWP project and install it on my own Windows 10 PC. This is also my developing machine, so it's in Developer Mode by default. So it runs here without any problems.
My purpose is to get it running on Windows 8.1 Pro (tablet size). It just needs to consume the app. When installing the app by using the script, it's throwing the error that no developers license is found. On this device I didn't found anything to put it in Developers Mode, but it seems me that this is not needed, because it only consuming the app and no developing will take place on it.
It's is an internal app, so no need to place it on the Windows Store.
So my exact question: how can I install this app on this device without setting everything up for a Developer?
The answer would be no. Windows 10 has more new API and concepts that are not available on Windows 8.1. UWP app will not backward compatible to Windows 8.1. But WRT app will be Upward compatible to windows 10. It means that the windows 8 store app could run in windows 10. for more please refer Move from Windows Runtime 8.x to UWP.
I am very new to xamarin forms. I developed a simple autocomplete application in Xamrin forms using Visual studio 2017 enterprise version. I want to deploy that application to android phones. When I created the application, I selected Cross Platform app (xamarin.forms or Native). below is the image of visual studio run button:
and the properties of the project are below:
any article or any steps to deploy this application to android phones will be highly appreciated.
Set Up Device for Development - source - https://developer.xamarin.com
Enable Debugging on the Device - By default, it will not be possible to debug applications on a Android device.
Install USB Drivers - This step is not necessary for OS X computers. Windows computers may require the installation of USB drivers.
Connect the Device to the Computer - The final step involves connecting the device to the computer by either USB or WiFi.
Once a device is connected to your computer you will see your device like this
Now Click the green arrow to start deploy and debug.
additional - This link will show you how to debug and prepare APK for release
https://developer.xamarin.com/guides/android/deployment,_testing,_and_metrics/
i want to start a project that consist in mobile apps. can i develope native apps with Xamarin.Forms to the three platforms with a pc (Sony Vaio) and visual studio.
You can develop for Windows (Phone, or better yet Universal Windows Platforms Apps) and Android. They just work with Visual Studio.
If you want to build an iOS app as well, you are going to need a Mac. Building for iOS cannot be done without a Mac. There are a few options:
Buy a Mac laptop with a Windows VM; this is an option you see for most developers, however it is an expensive one because you're going to want a good MacBook Pro with a 1TB disk.
Buy a (cheap-ish) Mac (Mini); Xamarin is built so that you can let a standalone Mac machine do all the iOS building. All you have to do is install it with XCode and Xamarin, connect it to your network and you are ready to go. With the new Xamarin iOS Simulator for Windows you don't have to look at your Mac ever again. Let's be clear: the Simulator for Windows isn't a Simulator which runs on Windows. It simply mirrors the Simulator from your Mac.
Rent a Mac in the cloud. There are solutions like macincloud.com which let you rent a Mac hosted by them. They have different plans depending on your needs. The concept stays the same; you connect to a Mac in 'your network' (which is now over the internet) to build your iOS app.
Whichever option you choose; you are going to have to spend some extra money on Apple hardware to get to develop your iOS app.
I have this problem. I would like to create a multiplayer game aplication for Windows Phone platform. I wanted to offer some really good action for let's say 4 people. One phone would be hosting the game and other 3 would connect to the host. To do this, I was thinking I'm gonna need to connect the phones with Windows Phone 8 OS (or even Windows Phone 7?) to one network using their wifi connectivity.
So my question is - is it possible to create a wifi network between 4 devices with Windows Phone 8 OS (or WP7?)?
On Windows Phone 7 (it is supported on Windows Phone 8 but you would have to build your project under Windows Phone 7 (for XNA support)), the following types of networking are supported for XNA Game Studio titles:
Xbox LIVE access through Gamer Services. This is available only to developers who have registered with Microsoft for Xbox LIVE on Windows Phone access. For more information about becoming a registered Xbox LIVE on Windows Phone developer, go to developer.windowsphone.com.
Web requests using the Hypertext Transport Protocol (HTTP). This is available to all applications on Windows Phone.
Push notifications. Push notifications are also implemented through HTTP (client and server) and are available to all applications on Windows Phone.
Also, Microsoft has a few examples of game networking on their Windows Phone Dev Center Samples site. Like this Tic-Tac-Toe Over Sockets Example which contains client and server source code or this Rock Paper Scissors Example.
Lastly, keep in mind that if you start a new game project targeted specifically for Windows 8 use the following tips when considering XNA related items:
XNA Game Studio 4.0 apps that target Windows Phone OS 7.1 remain fully supported and continue to run on Windows Phone 8 devices.
You can continue to develop and maintain new or existing XNA Framework apps that target Windows Phone OS 7.1.
You can’t upgrade existing XNA Framework apps that target Windows Phone OS 7.1 to target Windows Phone OS 8.0.
You can’t create new XNA Framework apps that target Windows Phone OS 8.0.
When you select an XNA Game Studio 4.0 project template, you can only choose Windows Phone OS 7.1 as the target operating system.
You can use certain XNA Framework assemblies in apps that target Windows Phone OS 8.0.
You can reference and use the following XNA Framework assemblies in apps that target Windows Phone OS 8.0. You can’t reference or use other XNA Framework assemblies that aren’t in this list in apps that target Windows Phone OS 8.0.
Microsoft.Xna.Framework.dll
Microsoft.Xna.Framework.Audio.dll
Microsoft.Xna.Framework.GamerServices.dll
Microsoft.Xna.Framework.GamerServicesExtensions.dll
Microsoft.Xna.Framework.Input.Touch.dll
Microsoft.Xna.Framework.Media.dll
Microsoft.Xna.Framework.MediaLibraryExtensions.dll
Source: Microsoft MSDN XNA Framework and Windows Phone