RESTeasy back-end - Restlet front-end : response entity null - http

I have some REST services on my server (Jetty, RESTeasy) and a GWT client.
I choosed to use Restlet-GWT module on the front end.
I made a JSE client (RESTeasy client) and my service is well called (i see SQL trace in the log of Jetty server) and i get an xml response.
Then i tried from GWT with Restlet. The web service is called (Jetty log) but i have a null response.
Web service (Back end):
#GET
#Path("/getArt/{id}")
#Produces("application/xml")
public Art getArt(#PathParam("id")int id){
Art art= artDAO.findById(id);
return art;
}
Front-end GWT :
public class Front_End implements EntryPoint {
/**
* This is the entry point method.
*/
public void onModuleLoad() {
final Client client = new Client(Protocol.HTTP);
client.get("http://localhost:8080/rest/service/getArt/1", new Callback() {
#Override
public void onEvent(Request request, Response response) {
System.out.println("Reponse : " + response.getEntity().getText());
}
});
}
RESTeasy client working :
public Object test(int id){
try {
ClientRequest request = new ClientRequest("http://localhost:8080/rest/service/getArt/"+id);
request.accept("application/xml");
ClientResponse<String> response = request.get(String.class);
if (response.getStatus() == 200)
{
Unmarshaller un = jc.createUnmarshaller();
Object o = un.unmarshal(new StringReader(response.getEntity()));
return o;
}
} catch (Exception e) {
e.printStackTrace();
}
return null;
}
Are RESTeasy and Restlet "compatible" ? Should i use Restlet in the back end instead of RESTeasy ? What am i missing ?
Thx in advance

It was a SOP issue.
My server was running on port 8080, and GWT on port 8888.
I used a proxy (put it in your /war in the client side) :
proxy.jsp
<%#page import="javax.naming.Context"%>
<%#page import="javax.naming.InitialContext"%><%#page session="false"%>
<%#page import="java.net.*,java.io.*" %>
<%
try {
String reqUrl = request.getQueryString();
URL url = new URL(reqUrl.substring(4));
HttpURLConnection con = (HttpURLConnection)url.openConnection();
con.setDoOutput(true);
con.setRequestMethod(request.getMethod());
int clength = request.getContentLength();
if (clength > 0) {
con.setDoInput(true);
byte[] idata = new byte[clength];
request.getInputStream().read(idata,0,clength);
con.getOutputStream().write(idata,0,clength);
}
response.setContentType(con.getContentType());
BufferedReader rd = new BufferedReader(new InputStreamReader(con.getInputStream()));
String line;
while ((line = rd.readLine()) != null) {
out.println(line);
}
rd.close();
} catch (Exception e) {
e.printStackTrace();
response.setStatus(500);
}
%>
then in your class where you make the call, your url becomes :
String url ="proxy.jsp?url=" + URL.encode("http://localhost:8080/rest/service/getArt/1");
There is another way to solve it, check https://developers.google.com/web-toolkit/doc/1.6/tutorial/Xsite

Related

HttpClient object does not works second time on Xamarin.iOS

I use HttpClient object for PostAsync. I need to add BackgroundSessionConfiguration for iOS while I am creating HttpClient object. So I changed my code like this:
var configuration = NSUrlSessionConfiguration.CreateBackgroundSessionConfiguration ("my.app.identifier");
_client = new HttpClient (new NSUrlSessionHandler (configuration));
This works when I send first request with PostAsync. But when I send request second time, it doesn't work.
I did it for Login Operation like this: (It works first time but if I logout and login again, it doesn't work.)
public class LoginService
{
private HttpClient _client;
public LoginService()
{
if (_client == null)
{
_client = Helper.CreateHttpClientLogin(_client);
}
}
public async Task<LoginResponse<LoginDataResponse>> Login(LoginRequest request)
{
LoginResponse<LoginDataResponse> responseModel = new LoginResponse<LoginDataResponse>();
try
{
string json = JsonConvert.SerializeObject(request);
var content = new StringContent(json, Encoding.UTF8, "application/json");
var jsonBody = await _client.PostAsync(App.ServiceURL.Login_Url, content);
string jsonstr = await jsonBody.Content.ReadAsStringAsync();
if (jsonstr == null || jsonstr == "")
{
responseModel.Success = false;
responseModel.Status = 0;
responseModel.Message = AppResources.UnknownHostException;
}
else
responseModel = (LoginResponse<LoginDataResponse>)JsonConvert.DeserializeObject(jsonstr, typeof(LoginResponse<LoginDataResponse>));
}
catch (Exception ex)
{
string text = ex.ToString();
responseModel.Status = 0;
AppResources.Culture = CrossMultilingual.Current.CurrentCultureInfo;
responseModel.Message = AppResources.UnknownHostException;
}
return responseModel;
}
}
public class Helper
{
public static HttpClient CreateHttpClientLogin(HttpClient _client)
{
if (Device.RuntimePlatform == Device.iOS)
{
var configuration = NSUrlSessionConfiguration.CreateBackgroundSessionConfiguration("my.app.identifier");
_client = new HttpClient(new NSUrlSessionHandler(configuration));
}
else
{
//_client = new HttpClient(new System.Net.Http.HttpClientHandler());
HttpClientHandler handler = new HttpClientHandler();
handler.ServerCertificateCustomValidationCallback = (message, cert, chain, errors) => true;
_client = new HttpClient(handler);
}
return _client;
}
}
And I have this code on AppDelegate: (I don't know but maybe it causes the bug)
public static Action BackgroundSessionCompletionHandler;
public override void HandleEventsForBackgroundUrl(UIApplication application, string sessionIdentifier, Action completionHandler)
{
// We get a completion handler which we are supposed to call if our transfer is done.
BackgroundSessionCompletionHandler = completionHandler;
}
What must I do for this?
Edit:
I solved the problem I mentioned above by creating the Login Service object once the application was first opened. (After logout previously, I was rebuilding every time I login)
But now I have other error. When I run my app on "iPhone 7 plus - iOS 13.6" device I got this error:
System.Net.Http.HttpRequestException: unknown error ---> Foundation.NSErrorException: Error Domain=NSURLErrorDomain Code=-1 "unknown error" UserInfo={NSErrorFailingURLStringKey=https://mydomain/Api/Login, NSErrorFailingURLKey=https://mydomain/Api/Login, _NSURLErrorRelatedURLSessionTaskErrorKey=(
"BackgroundDataTask <E69F3EAF-0AE9-4FAE-A01B-988167B7F6BC>.<3>"
), _NSURLErrorFailingURLSessionTaskErrorKey=BackgroundDataTask <E69F3EAF-0AE9-4FAE-A01B-988167B7F6BC>.<3>, NSLocalizedDescription=unknown error}
--- End of inner exception stack trace ---
at System.Net.Http.NSUrlSessionHandler.SendAsync (System.Net.Http.HttpRequestMessage request, System.Threading.CancellationToken cancellationToken) [0x001d4] in /Library/Frameworks/Xamarin.iOS.framework/Versions/13.20.2.2/src/Xamarin.iOS/Foundation/NSUrlSessionHandler.cs:527
at System.Net.Http.HttpClient.FinishSendAsyncBuffered (System.Threading.Tasks.Task`1[TResult] sendTask, System.Net.Http.HttpRequestMessage request, System.Threading.CancellationTokenSource cts, System.Boolean disposeCts) [0x0017e] in /Library/Frameworks/Xamarin.iOS.framework/Versions/Current/src/Xamarin.iOS/external/corefx/src/System.Net.Http/src/System/Net/Http/HttpClient.cs:506
at App.Services.LoginService.Login (FileOrbis.Models.RequestModels.LoginRequest request) [0x00084] in C:\Users\PcName\Desktop\App\App\Services\LoginService.cs:40
And simulator log file is:
Startup:
arguments: --device=06098E5B-1853-4A83-8434-8071D8973A14 --launchsim=//Users/deytek/Library/Caches/Xamarin/mtbs/builds/App.iOS/b2c75f2acbd4ff91c305dba10ca791b7/bin/iPhoneSimulator/Debug/App.iOS.app -argument=-monodevelop-port -argument=51890 -setenv=__XAMARIN_DEBUG_PORT__=51890 --sdkroot=/Applications/Xcode.app -h=192.168.1.7 -ssh=deytek --launched-by=devenv-16.0
version: 16.7.0.0 (54a29526ef6f853bdd37adbcc3791ce90ca82735)
Connecting to existing client
Exit:
Exit Code: 0
I encounter with this error when I use Background Session Configuration. If I use normal HttpClient object (without Background Session Configuration), it works
NOTE: I also tried iPhone 5s iOS 12.4.8 and iPad Pro (3rd Generation) iOS 13.6.1 It works these devices. But it doesn't work on iPhone 7 Plus 13.6

Agent servlet communication

I just started to use Jade and I would like to know if it is possible to send a message from an agent to a servlet using JadeGateway, I have already managed to send a message from a servlet to an agent, but I want that agent to send back a reply and nothing seems to work for me.
Here is the doPost method of my servlet:
String champ = request.getParameter("action");
try {
JadeGateway.execute(new OneShotBehaviour() {
#Override
public void action() {
out.println("action");
final ACLMessage msg = new ACLMessage(ACLMessage.REQUEST);
AID theAgent = new AID("Agent47", false);
msg.addReceiver(theAgent);
msg.setConversationId("Agent servlet communication");
msg.setContent(champ);
myAgent.send(msg);
ACLMessage res = myAgent.receive();
if (res != null) {
System.out.println(res.getContent());
}
}
});
The servlet sends the data entered by the user in a jsp page to the agent.
Here is the code of the agent:
//The cyclic behaviour i added to the agent
public class ProcessExternalRequests extends CyclicBehaviour {
private MessageTemplate mt;
#Override
public void action() {
mt = MessageTemplate.MatchConversationId("Agent servlet communication");
ACLMessage msg = myAgent.receive(mt);
if(msg!=null){
if(msg.getPerformative()==ACLMessage.REQUEST){
String content = msg.getContent();
System.out.println("Agent " + myAgent.getAID().getLocalName() + " Content = " + content);
//Response
ACLMessage res = new ACLMessage(ACLMessage.CONFIRM);
res.addReceiver(msg.getSender());
res.setContent("Bien reçu!");
myAgent.send(res);
}
}else{
block();
}
My problem is that the agent won't send a message back to the servlet. What should I do?

Web Api - How to detect when a response has finished being sent

In a web api method I am generating a file and then streaming it to the response like so
public async Task<HttpResponseMessage> GetFile() {
FileInfo file = generateFile();
var msg = Request.CreateResponse(HttpStatusCode.OK);
msg.Content = new StreamContent(file.OpenRead());
msg.Content.Headers.ContentType = new MediaTypeHeaderValue("application/pdf");
msg.Content.Headers.ContentDisposition = new ContentDispositionHeaderValue("attachment") {FileName = file.Name};
return msg;
}
because this a generated file I want to delete it after the response has finished streaming but I can't seem to find a hook in the pipeline for this.
I suppose that I can put a reference to the file in a static and set up a custom MessageHandler that pulls values out of this same static variable and deletes. However, this seems like it can't possibly be right both because of the use of a static (when this should all be per-request) and because I'd have to register a separate route.
I've seen this question but it seems to not really have much of a useful response.
Nice scenario!...the problem with using message handlers is that response writing happens at the host layers and below message handlers layer, so they are not ideal...
Following is an example of how you could do it:
msg.Content = new CustomStreamContent(generatedFilePath);
public class CustomStreamContent : StreamContent
{
string filePath;
public CustomStreamContent(string filePath)
: this(File.OpenRead(filePath))
{
this.filePath = filePath;
}
private CustomStreamContent(Stream fileStream)
: base(content: fileStream)
{
}
protected override void Dispose(bool disposing)
{
//close the file stream
base.Dispose(disposing);
try
{
File.Delete(this.filePath);
}
catch (Exception ex)
{
//log this exception somewhere so that you know something bad happened
}
}
}
By the way, are you generating this file because you are converting some data into PDF. If yes, then I think you could use PushStreamContent for this purpose by directly writing the converted data into the response stream. This way you need not generate a file first and then worry about deleting it later.
We performed same action in WebAPI. I needed to delete file just after it downloaded form server.
We can create custom response message class. It takes file path as parameter and delete it once its transmitted.
public class FileResponseMessage : HttpResponseMessage
{
private readonly string _filePath;
public FileHttpResponseMessage(string filePath)
{
this._filePath= filePath;
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
Content.Dispose();
File.Delete(_filePath);
}
}
Use this class as below code and it will delete your file once it will be written on response stream.
var response = new FileResponseMessage(filePath);
response.StatusCode = HttpStatusCode.OK;
response.Content = new StreamContent(new FileStream(filePath, FileMode.Open, FileAccess.Read));
response.Content.Headers.ContentDisposition = new ContentDispositionHeaderValue("attachment")
{
FileName = "MyReport.pdf"
};
return response;

Configuring WCF Services in Code WCF 4.5

Hi, I am trying to configure wcf using code behind, below is the code:
public static void Configure(ServiceConfiguration config)
{
string configPath = ConfigurationManager.AppSettings["wcfconfigDBPath"];
// Enable “Add Service Reference” support
config.Description.Behaviors.Add(new ServiceMetadataBehavior { HttpGetEnabled = true });
// set up support for http, https, net.tcp, net.pipe
if (isEnabled(configPath, "enablehttp"))
config.EnableProtocol(new BasicHttpBinding());
if (isEnabled(configPath, "enablenettcp"))
config.EnableProtocol(new NetTcpBinding());
if (isEnabled(configPath, "enablepipe"))
config.EnableProtocol(new NetNamedPipeBinding());
}
private static bool isEnabled(string path, string elementName)
{
try
{
string elementValue = string.Empty;
bool returnVal = false;
using (XmlTextReader reader = new XmlTextReader(path))
{
reader.ReadToFollowing(elementName);
if (reader.Read())
elementValue = reader.Value;
}
if (!string.IsNullOrEmpty(elementValue))
{
bool.TryParse(elementValue, out returnVal);
}
return returnVal;
}
catch (Exception ex)
{
return false;
}
}
The above code is not working. I am not sure when the "static void Configure" gets fired.
My question is, is there any way to enable/disable the protocol based on DB/xml configuration without bringing down the service?
New feature in .NET 4.5 which probably can be used in your case:
Note: The configure method is called by WCF before the service host is opened.
The Configure method takes a ServiceConfiguration instance that enables the developer to add endpoints and behaviors. This method is called by WCF before the service host is opened. When defined, any service configuration settings specified in an app.config or web.config file will be ignored.
The following code snippet illustrates how to define the Configure method and add a service endpoint, an endpoint behavior and service behaviors:
public class Service1 : IService1
{
public static void Configure(ServiceConfiguration config)
{
ServiceEndpoint se = new ServiceEndpoint(new ContractDescription("IService1"), new BasicHttpBinding(), new EndpointAddress("basic"));
se.Behaviors.Add(new MyEndpointBehavior());
config.AddServiceEndpoint(se);
config.Description.Behaviors.Add(new ServiceMetadataBehavior { HttpGetEnabled = true });
config.Description.Behaviors.Add(new ServiceDebugBehavior { IncludeExceptionDetailInFaults = true });
}
public string GetData(int value)
{
return string.Format("You entered: {0}", value);
}
public CompositeType GetDataUsingDataContract(CompositeType composite)
{
if (composite == null)
{
throw new ArgumentNullException("composite");
}
if (composite.BoolValue)
{
composite.StringValue += "Suffix";
}
return composite;
}
}
Refer for complete example to:https://msdn.microsoft.com/en-us/library/hh205277(v=vs.110).aspx

Async calls in WP7

I have been experimenting with WP7 apps today and have hit a bit of a wall.
I like to have seperation between the UI and the main app code but Ive hit a wall.
I have succesfully implemented a webclient request and gotten a result, but because the call is async I dont know how to pass this backup to the UI level. I cannot seem to hack in a wait for response to complete or anything.
I must be doing something wrong.
(this is the xbox360Voice library that I have for download on my website: http://www.jamesstuddart.co.uk/Projects/ASP.Net/Xbox_Feeds/ which I am porting to WP7 as a test)
here is the backend code snippet:
internal const string BaseUrlFormat = "http://www.360voice.com/api/gamertag-profile.asp?tag={0}";
internal static string ResponseXml { get; set; }
internal static WebClient Client = new WebClient();
public static XboxGamer? GetGamer(string gamerTag)
{
var url = string.Format(BaseUrlFormat, gamerTag);
var response = GetResponse(url, null, null);
return SerializeResponse(response);
}
internal static XboxGamer? SerializeResponse(string response)
{
if (string.IsNullOrEmpty(response))
{
return null;
}
var tempGamer = new XboxGamer();
var gamer = (XboxGamer)SerializationMethods.Deserialize(tempGamer, response);
return gamer;
}
internal static string GetResponse(string url, string userName, string password)
{
if (!string.IsNullOrEmpty(userName) && !string.IsNullOrEmpty(password))
{
Client.Credentials = new NetworkCredential(userName, password);
}
try
{
Client.DownloadStringCompleted += ClientDownloadStringCompleted;
Client.DownloadStringAsync(new Uri(url));
return ResponseXml;
}
catch (Exception ex)
{
return null;
}
}
internal static void ClientDownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e)
{
if (e.Error == null)
{
ResponseXml = e.Result;
}
}
and this is the front end code:
public void GetGamerDetails()
{
var xboxManager = XboxFactory.GetXboxManager("DarkV1p3r");
var xboxGamer = xboxManager.GetGamer();
if (xboxGamer.HasValue)
{
var profile = xboxGamer.Value.Profile[0];
imgAvatar.Source = new BitmapImage(new Uri(profile.ProfilePictureMiniUrl));
txtUserName.Text = profile.GamerTag;
txtGamerScore.Text = int.Parse(profile.GamerScore).ToString("G 0,000");
txtZone.Text = profile.PlayerZone;
}
else
{
txtUserName.Text = "Failed to load data";
}
}
Now I understand I need to place something in ClientDownloadStringCompleted but I am unsure what.
The problem you have is that as soon as an asynchronous operation is introduced in to the code path the entire code path needs to become asynchronous.
Because GetResponse calls DownloadStringAsync it must become asynchronous, it can't return a string, it can only do that on a callback
Because GetGamer calls GetResponse which is now asynchronous it can't return a XboxGamer, it can only do that on a callback
Because GetGamerDetails calls GetGamer which is now asynchronous it can't continue with its code following the call, it can only do that after it has received a call back from GetGamer.
Because GetGamerDetails is now asynchronous anything call it must also acknowledge this behaviour.
.... this continues all the way up to the top of the chain where a user event will have occured.
Here is some air code that knocks some asynchronicity in to the code.
public static void GetGamer(string gamerTag, Action<XboxGamer?> completed)
{
var url = string.Format(BaseUrlFormat, gamerTag);
var response = GetResponse(url, null, null, (response) =>
{
completed(SerializeResponse(response));
});
}
internal static string GetResponse(string url, string userName, string password, Action<string> completed)
{
WebClient client = new WebClient();
if (!string.IsNullOrEmpty(userName) && !string.IsNullOrEmpty(password))
{
client.Credentials = new NetworkCredential(userName, password);
}
try
{
client.DownloadStringCompleted += (s, args) =>
{
// Messy error handling needed here, out of scope
completed(args.Result);
};
client.DownloadStringAsync(new Uri(url));
}
catch
{
completed(null);
}
}
public void GetGamerDetails()
{
var xboxManager = XboxFactory.GetXboxManager("DarkV1p3r");
xboxManager.GetGamer( (xboxGamer) =>
{
// Need to move to the main UI thread.
Dispatcher.BeginInvoke(new Action<XboxGamer?>(DisplayGamerDetails), xboxGamer);
});
}
void DisplayGamerDetails(XboxGamer? xboxGamer)
{
if (xboxGamer.HasValue)
{
var profile = xboxGamer.Value.Profile[0];
imgAvatar.Source = new BitmapImage(new Uri(profile.ProfilePictureMiniUrl));
txtUserName.Text = profile.GamerTag;
txtGamerScore.Text = int.Parse(profile.GamerScore).ToString("G 0,000");
txtZone.Text = profile.PlayerZone;
}
else
{
txtUserName.Text = "Failed to load data";
}
}
As you can see async programming can get realy messy.
You generally have 2 options. Either you expose your backend code as an async API as well, or you need to wait for the call to complete in GetResponse.
Doing it the async way would mean starting the process one place, then return, and have the UI update when data is available. This is generally the preferred way, since calling a blocking method on the UI thread will make your app seem unresponsive as long as the method is running.
I think the "Silverlight Way" would be to use databinding. Your XboxGamer object should implement the INotifyPropertyChanged interface. When you call GetGamer() it returns immediately with an "empty" XboxGamer object (maybe with GamerTag=="Loading..." or something). In your ClientDownloadStringCompleted handler you should deserialize the returned XML and then fire the INotifyPropertyChanged.PropertyChanged event.
If you look at the "Windows Phone Databound Application" project template in the SDK, the ItemViewModel class is implemented this way.
Here is how you can expose asynchronous features to any type on WP7.

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