Testing my class with QTestLib - qt

I need to make some unit test for my school project in Qt and although I have read Qt tutorial on that I can't figure out how am I supposed to write such tests. All of tests shown in tutorial I've mentioned refer to built-in methods. How should I write a unit test for a custom class say this is the simplest class I have:
task.h
#ifndef TASK_H
#define TASK_H
#include <QDateTime>
#include <QTime>
class Task
{
private:
bool ifDone;
QString name;
QString description;
QDateTime *startTime;
QTime *start;
QDateTime *endTime;
QTime *end;
bool neededReminder;
QDateTime *reminderTime;
public:
Task(QString _name, QString _description, QDate *dayClicked,
QTime *_startTime, QTime *_endTime, bool reminder);
QString toString();
};
#endif // TASK_H `
task.cpp
#include "task.h"
Task::Task(QString _name, QString _description, QDate *dayClicked,
QTime *_startTime, QTime *_endTime, bool reminder)
{
ifDone = 0;
name = _name;
description = _description;
start = _startTime;
end = _endTime;
startTime = new QDateTime(*dayClicked, *start);
endTime = new QDateTime(*dayClicked, *end);
neededReminder = reminder;
}
QString Task::toString() {
QString task;
task.append(this->name);
task.append(" ");
task.append(this->start->toString("HH:mm"));
task.append(" - ");
task.append(this->end->toString("HH:mm"));
return task;
}
I was trying to #include this class to testing class as well as adding both .h and .cpp files to the project and I didn't manage to do anything. Can anyone write some sample testing methods (for toString method and constructor) for the above class so I could carry on myself with the rest. Thanks in advance.

To be sincere, I think this question should be closed and that you should start reading some of the books you've been provided. Also, I don't see what there is to test here, maybe the result of the string? However, see if this helps you:
UnitTests.pro
QT += testlib
QT -= gui
TARGET = tst_unitteststest
CONFIG += console
CONFIG -= app_bundle
TEMPLATE = app
SOURCES += tst_unitteststest.cpp task.cpp
DEFINES += SRCDIR=\\\"$$PWD/\\\"
HEADERS += task.h
tst_unitteststest.cpp
#include <QString>
#include <QtTest>
#include "task.h"
class UnitTestsTest : public QObject
{
Q_OBJECT
public:
UnitTestsTest();
private Q_SLOTS:
void initTestCase();
void cleanupTestCase();
void testCase1();
};
UnitTestsTest::UnitTestsTest()
{
}
void UnitTestsTest::initTestCase()
{
}
void UnitTestsTest::cleanupTestCase()
{
}
void UnitTestsTest::testCase1()
{
QVERIFY2(true, "Failure");
Task t("name", "desc", new QDate(1, 1, 2012), new QTime(0, 0), new QTime(1, 0), false);
QVERIFY(t.toString() == "name 00:00 - 01:00");
}
QTEST_APPLESS_MAIN(UnitTestsTest)
#include "tst_unitteststest.moc"
Consider that there are mem leaks here... but I don't know how you want your class to become. The test will pass here of course.

Related

QtRemoteObjects autogenerated replica header complaining about undefined vtable

Started using QtRO and generated files inherently complain about vtable:
#ifndef REP_REMOTEEXAMPLE_H
#define REP_REMOTEEXAMPLE_H
// This is an autogenerated file.
// Do not edit this file, any changes made will be lost the next time it is generated.
#include <QtCore/qobject.h>
#include <QtCore/qdatastream.h>
#include <QtCore/qvariant.h>
#include <QtCore/qmetatype.h>
#include <QtRemoteObjects/qremoteobjectnode.h>
#include <QtRemoteObjects/qremoteobjectpendingcall.h>
#include <QtRemoteObjects/qremoteobjectreplica.h>
class remoteExampleReplica : public QRemoteObjectReplica
{
Q_OBJECT
Q_CLASSINFO(QCLASSINFO_REMOTEOBJECT_TYPE, "remoteExample")
Q_CLASSINFO(QCLASSINFO_REMOTEOBJECT_SIGNATURE, "5e40a606abdd95f709878d419edaa735fce25d0d")
public:
remoteExampleReplica() : QRemoteObjectReplica() { initialize(); }
static void registerMetatypes()
{
static bool initialized = false;
if (initialized)
return;
initialized = true;
}
private:
remoteExampleReplica(QRemoteObjectNode *node, const QString &name = QString())
: QRemoteObjectReplica(ConstructWithNode)
{
initializeNode(node, name);
}
void initialize() override
{
remoteExampleReplica::registerMetatypes();
QVariantList properties;
properties.reserve(0);
setProperties(properties);
}
public:
virtual ~remoteExampleReplica() {}
Q_SIGNALS:
void Close(QString a);
void Open(QString b);
public Q_SLOTS:
void onClosed()
{
static int __repc_index = remoteExampleReplica::staticMetaObject.indexOfSlot("onClosed()");
QVariantList __repc_args;
send(QMetaObject::InvokeMetaMethod, __repc_index, __repc_args);
}
void onOpened()
{
static int __repc_index = remoteExampleReplica::staticMetaObject.indexOfSlot("onOpened()");
QVariantList __repc_args;
send(QMetaObject::InvokeMetaMethod, __repc_index, __repc_args);
}
private:
friend class QT_PREPEND_NAMESPACE(QRemoteObjectNode);
};
#if (QT_VERSION < QT_VERSION_CHECK(5, 5, 0))
#endif
QT_BEGIN_NAMESPACE
QT_END_NAMESPACE
#endif // REP_REMOTEEXAMPLE_H
The issue points to the private constructor. I only included the replica header in my code without really using the remote object as a test run. I've read a lot about vtables how they work and when the linker complains about the vtable but in this case, with the private constructor, I'm not sure what the issue is. Am I missing an implementation of the remote object? Did I not generate the files correctly?
.rep:
class remoteExample
{
SIGNAL(Close(QString a));
SIGNAL(Open(QString b));
SLOT(onClosed());
SLOT(onOpened());
};

What is this error about?

ALL,
I'm using Anjuta to do my development.
I created a project for my main application, and then made 2 more: 1 for the static library (libdbinterface.a) and 1 for the dynamic library (libsqlite_lib.so).
Both those libraries contains one exported class each: libdbinterface.a - class Database, libsqlite_lib.so - public SQLiteDatabase : public Database.
Now I'm trying to link libdbinterface.a to libsqlite_lib.so.
So in Anjuta I added following to the "Linker Option" for the target libsqlite_lib.so:
-L/home/igor/dbhandler/Debug/dbinterface -ldbinterface
However, trying to compile I received following error from linker:
/usr/lib/gcc/x86_64-pc-linux-gnu/4.8.4/../../../../x86_64-pc-linux-gnu/bin/ld: /home/igor/dbhandler/Debug/dbinterface/libdbinterface.a(database.o): relocation R_X86_64_32S against `_ZTV8Database' can not be used when making a shared object; recompile with -fPIC
I tried to recompile libsqlite_lib.so with -fPIC explicitely added to "C++ Options" of that project but that didn't solve it - I still receive the same error.
Unfortunately trying to Google on how to link .a and .so is not helpful.
Can someone sched some light on how to fix this error?
TIA.
[EDIT]
libsqlite_lib.so Makefile - https://bpaste.net/show/1495231e58cc
libdbinterface.a Makefile - https://bpaste.net/show/3a71c119d0fc
libdbinterface.a contains 2 files databse.h:
#ifndef DBMANAGER_DATABASE
#define DBMANAGER_DATABASE
class Field
{
public:
Field(const std::string &columnName, const std::string &columnType, const std::string &columnDefaultValue = "", const bool columnIsNull = false, const bool columnPK = false)
{
column_name = columnName;
column_type = columnType;
column_defaultValue = columnDefaultValue;
column_isNull = columnIsNull;
column_pk = columnPK;
}
private:
std::string column_name, column_type, column_defaultValue;
bool column_isNull, column_pk;
};
struct FKField
{
FKField(const std::string &table_name, const std::string &original_field, const std::string &referenced_field)
{
tableName = table_name;
originalField = original_field;
referencedField = referenced_field;
}
std::string tableName, originalField, referencedField;
};
class Table
{
public:
Table(const std::string &tableName, const std::vector<Field> &tableFields, const std::map<int,std::vector<FKField> > &foreignKeys)
{
table_name = tableName;
table_fields = tableFields;
foreign_keys = foreignKeys;
}
const std::string &GetTableName() { return table_name; }
std::map<int,std::vector<FKField> > &GetForeignKeyVector() { return foreign_keys; }
private:
std::string table_name;
std::vector<Field> table_fields;
std::map<int,std::vector<FKField> > foreign_keys;
};
#ifdef WIN32
class __declspec(dllexport) Database
#else
class Database
#endif
{
private:
struct Impl;
Impl *pimpl;
public:
Database();
virtual ~Database();
Impl &GetTableVector();
static void *operator new(std::size_t size);
static void operator delete(void *ptr, std::size_t size);
virtual int Connect(const char *selectedDSN, std::vector<std::wstring> &errorMsg);
virtual int GetTableListFromDb(std::string &) { return 0; }
};
#endif
and database.cpp:
#ifdef WIN32
#include <windows.h>
#endif
#include <map>
#include <vector>
#include <string>
#include <sqlext.h>
#include "database.h"
struct Database::Impl
{
std::vector<Table> m_tables;
};
Database::Database() : pimpl( new Impl )
{
}
Database::~Database()
{
delete pimpl;
}
void *Database::operator new(std::size_t size)
{
return ::operator new( size );
}
void Database::operator delete(void *ptr, std::size_t size)
{
return ::operator delete( ptr );
}
Database::Impl &Database::GetTableVector()
{
return *pimpl;
}
int Database::Connect(const char *selectedDSN, std::vector<std::wstring> &errorMsg)
{
selectedDSN = selectedDSN;
errorMsg = errorMsg;
return 0;
}
libsqlite_lib.so has also 2 files: database_sqlite.h
#ifndef DBMANAGER_SQLITE
#define DBMANAGER_SQLITE
#ifdef WIN32
class __declspec(dllexport) SQLiteDatabase : public Database
#else
class SQLiteDatabase : public Database
#endif
{
public:
SQLiteDatabase();
~SQLiteDatabase();
virtual int Connect(const char *selectedDSN, std::vector<std::wstring> &errorMsg);
virtual int GetTableListFromDb(std::vector<std::wstring> &errorMsg);
protected:
void GetErrorMessage(int code, std::wstring &errorMsg);
private:
sqlite3 *m_db;
};
#endif
and database_sqlite.cpp with the actual implementation.
[/EDIT]
Well, apparently the solution is to rebuild static library with "-fPIC", not the dynamic one.
Thank you for reading.

undefined reference to `Counter::valueChanged(int)'

i'm trying to learn qt.this is my first example that I'm practicing.but i have this error:C:\Qt2\Qt5.2.1\Tools\QtCreator\bin\recognize_signal_slot\main.cpp:19: error: undefined reference to `Counter::valueChanged(int)'
I don't know what I should do..someone told me you should put your class in header file.but I couldn't understand what he said.can anyone tell me step by step.thank you so much.
here is my code in main.cpp :
#include <QCoreApplication>
#include <QObject>
class Counter : public QObject
{
int m_value;
public:
int value() const { return m_value; }
public slots:
void setValue(int value);
signals:
void valueChanged(int newValue);
};
void Counter::setValue(int value)
{
if (value != m_value)
{
m_value = value;
emit valueChanged(value);
}
}
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
Counter d, b;
QObject::connect(&d, SIGNAL(valueChanged(int)),
&b, SLOT(setValue(int)));
d.setValue(12); // a.value() == 12, b.value() == 12
return a.exec();
}
[What's Wrong?]
You signals & slots are not invoked by Meta-Object-Compiler (MOC).
Suggested reading: Why Does Qt Use Moc for Signals and Slots?.
[Solution]
Step 1. Add Q_OBJECT macro to the QObject derivatives that use signals & slots.
class Counter : public QObject
{
Q_OBJECT // <-----HERE
int m_value;
public:
int value() const { return m_value; }
public slots:
void setValue(int value);
signals:
void valueChanged(int newValue);
};
Step 2. move your class declaration to counter.h and implementation to counter.cpp. Since MOC searches header files that contain Q_OBJECT, it's better to keep your QObject classes and main well separate, even for a small test project.
Step 3. Clean all ---> run qmake ---> rebuild (qmake will automatically call MOC to translate signals & slots syntax into compilable C++ code)

Qt Dynamic translation of dialog windows

I am creating a Qt application and I added dynamic translation (I followed the example at http://www.qtcentre.org/wiki/index.php?title=Dynamic_translation_in_Qt4_applications) with a QCombobox which lists different languages. It works well but the problem is that I don't see how to translate dynamically the text in the dialog windows (for example YES and NO buttons).
In the main.cpp, before executing the app, I have :
QTranslator qtTranslator;
qtTranslator.load("qt_" + QLocale::system().name(), QLibraryInfo::location(QLibraryInfo::TranslationsPath));
a.installTranslator(&qtTranslator);
which translate the dialog Windows in the user system language but I would like to do it dynamically like the rest of my app.
Here are the code of the example :
application.h :
#ifndef APPLICATION_H
#include <QApplication>
#include <QHash>
#include <QStringList>
class QDir;
class QTranslator;
typedef QHash<QString, QTranslator*> Translators;
class Application : public QApplication
{
Q_OBJECT
public:
explicit Application(int& argc, char* argv[]);
~Application();
static void loadTranslations(const QString& dir);
static void loadTranslations(const QDir& dir);
static const QStringList availableLanguages();
public slots:
static void setLanguage(const QString& locale);
private:
static QTranslator* current;
static Translators translators;
//static QTranslator* qtTranslator;//test to translate dialog windows
};
#endif // APPLICATION_H
application.cpp :
#include <QDir>
#include <QFileInfo>
#include <QTranslator>
#include <QLibraryInfo>
#include "application.h"
QTranslator* Application::current = 0;
//QTranslator* Application::qtTranslator = 0;//test to translate dialog windows
Translators Application::translators;
Application::Application(int& argc, char* argv[])
: QApplication(argc, argv)
{
}
Application::~Application()
{
}
void Application::loadTranslations(const QString& dir)
{
loadTranslations(QDir(dir));
QString locale = QLocale::system().name().section('_', 0, 0);
QString language=locale+ "_" + locale;
if(!QFile::exists(":Localization/Localization/"+language+".qm"))//if system language is not available, load english version
setLanguage("en_en");
else
setLanguage(language);
}
void Application::loadTranslations(const QDir& dir)
{
// <language>_<country>.qm
QString filter = "*_*.qm";
QDir::Filters filters = QDir::Files | QDir::Readable;
QDir::SortFlags sort = QDir::Name;
QFileInfoList entries = dir.entryInfoList(QStringList() << filter, filters, sort);
foreach (QFileInfo file, entries)
{
// pick country and language out of the file name
QStringList parts = file.baseName().split("_");
QString language = parts.at(parts.count() - 2);
QString country = parts.at(parts.count() - 1);
// construct and load translator
QTranslator* translator = new QTranslator(instance());
if (translator->load(file.absoluteFilePath()))
{
QString locale = language + "_" + country;
translators.insert(locale, translator);
}
}
}
const QStringList Application::availableLanguages()
{
// the content won't get copied thanks to implicit sharing and constness
return QStringList(translators.keys());
}
void Application::setLanguage(const QString& locale)
{
//test to translate dialog windows
/*
QTranslator qtTranslator;
QString qTLocale=locale.mid(0,2);
qtTranslator->load("qt_"+ qTLocale, QLibraryInfo::location(QLibraryInfo::TranslationsPath));
installTranslator(qtTranslator);
//*/
// remove previous
if (current)
{
removeTranslator(current);
}
// install new
current = translators.value(locale, 0);
if (current)
{
installTranslator(current);
}
}
I added the lines commented with "//test to translate dialog Windows" to try the dynamic translation of the dialog Windows but it doesn't work (no error at compilation but the application isn't launched with error message "the program stopped suddenly", I am on Qt Creator). Thanks!
So I finally got this to work after having the same problems. There are two things which were wrong in my case:
Name of the qt translation file:
QTranslator qtTranslator;
qtTranslator.load("qt_de"); // worked in older qt versions
qtTranslator.load("qtbase_de"); // works for qt5.2
a.installTranslator(&qtTranslator);
Have the correct parent for the QMessageBox. This is obvious after you think about it but pretty easy to miss.
QMessageBox::information(someChildOfMainWindow, ...);
For the latter, if you happen to be in a class which is a QObject but not a QWidget you can also use the following code to access your MainWindow from anywhere:
QMainWindow* mw = 0;
foreach(QWidget* widget, QApplication::topLevelWidgets()) {
if(widget->objectName() == "<your-main-window-class-name-here>") {
mw = qobject_cast<QMainWindow>(widget);
}
}
Ok Sébastian Lange, so finally I created the box and didn't use the static ones (
QMessageBox::question(..) for example)
QMessageBox quitMessageBox;
quitMessageBox.setWindowTitle(tr("Quit"));
quitMessageBox.setWindowIcon(QIcon("myIcon.jpg"));
quitMessageBox.setIcon(QMessageBox::Question);
quitMessageBox.setText(tr("Quit the application?"));
quitMessageBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
quitMessageBox.setDefaultButton(QMessageBox::No);
quitMessageBox.button(QMessageBox::Yes)->setText(tr("Yes"));
quitMessageBox.button(QMessageBox::No)->setText(tr("No"));
And then
quitMessageBox.exec();
Like that it's ok. Thanks again!
When providing buttons for the dialog use
tr("Yes")
as for default dialogs, the created .ts-language file (to be edited via QtLinguist) should have default translations included.
The tr() marks the given argument to be translated. This concludes to if you do not know what will be written on a given label, you cannot translate it...

Asynchronously Run Console Output and GUI in Qt

I am working on building a GUI around a console application. I would like to be able to click a button to run the console app and show the console output inside of the GUI itself. How might I accomplish this? I am working in Linux.
You could also try QProcess. It provides a Qt interface to launching external processes, reading their I/O and waiting, or not, on their completion.
For your purpose, it sounds like you want the process to run asynchronously, so code might look like :
myprocessstarter.h :
#include <QObject>
#include <QProcess>
#include <QDebug>
class MyProcessStarter : public QObject
{
Q_OBJECT
public:
MyProcessStarter() : QObject() {};
void StartProcess();
private slots:
void readStandardOutput();
private:
QProcess *myProcess;
};
main.cpp:
#include "myprocessstarter.h"
void MyProcessStarter::StartProcess()
{
QString program = "dir";
QStringList arguments;
// Add any arguments you want to be passed
myProcess = new QProcess(this);
connect(myProcess, SIGNAL(readyReadStandardOutput()), this, SLOT(readStandardOutput()));
myProcess->start(program, arguments);
}
void MyProcessStarter::readStandardOutput()
{
QByteArray processOutput;
processOutput = myProcess->readAllStandardOutput();
qDebug() << "Output was " << QString(processOutput);
}
void main(int argc, char** argv)
{
MyProcessStarter s;
s.StartProcess();
}
I wanted to do something similar in one of my applications. I redirected all output from the standard stream (cout) to my console window. To periodically read out the stream contents I use a timer loop. Works fine for me.
StdRedirector.cpp
#include "StdRedirector.h"
QMutex coutMutex;
void outcallback(const char* ptr, std::streamsize count, void* bufferString)
{
string *b = (string *) bufferString;
string t;
for (int i=0; i < count; i++)
{
if (ptr[i] == '\n')
{
t = t + "\n";
} else {
t = t + ptr[i];
}
}
coutMutex.lock();
*b = *b + t;
coutMutex.unlock();
}
void ConsoleWindow::updateTimer(void)
{
coutMutex.lock();
if (bufferString.size() > 0)
{
consoleBox->insertPlainText(QString(bufferString.c_str()));
bufferString.clear();
QScrollBar *sb = consoleBox->verticalScrollBar();
sb->setValue(sb->maximum());
}
coutMutex.unlock();
}
ConsoleWindow::ConsoleWindow(QWidget *parent) : QWidget(parent)
{
consoleBox = new QTextEdit(this);
consoleBox->setReadOnly(true);
stdRedirector = new StdRedirector<>(std::cout, outcallback, &bufferString);
QVBoxLayout *vb = new QVBoxLayout();
vb->addWidget(consoleBox);
vb->setMargin(0);
vb->setSpacing(0);
setLayout(vb);
QTimer *timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(updateTimer()));
timer->start(100);
}
ConsoleWindow::~ConsoleWindow()
{
delete stdRedirector;
}
StdRedirector.h
#ifndef STD_REDIRECTOR
#define STD_REDIRECTOR
#include <QWidget>
#include <QTextEdit>
#include <QString>
#include <QVBoxLayout>
#include <QTimer.h>
#include <QMutex>
#include <QScrollBar>
#include <iostream>
#include <string>
using namespace std;
template<class Elem = char, class Tr = std::char_traits<Elem>>
class StdRedirector : public std::basic_streambuf<Elem, Tr>
{
typedef void (*pfncb) ( const Elem*, std::streamsize _Count, void* pUsrData );
public:
StdRedirector(std::ostream& a_Stream, pfncb a_Cb, void* a_pUsrData) :
m_Stream(a_Stream),
m_pCbFunc(a_Cb),
m_pUserData(a_pUsrData)
{
m_pBuf = m_Stream.rdbuf(this);
}
~StdRedirector()
{
m_Stream.rdbuf(m_pBuf);
}
std::streamsize xsputn(const Elem* _Ptr, std::streamsize _Count)
{
m_pCbFunc(_Ptr, _Count, m_pUserData);
return _Count;
}
typename Tr::int_type overflow(typename Tr::int_type v)
{
Elem ch = Tr::to_char_type(v);
m_pCbFunc(&ch, 1, m_pUserData);
return Tr::not_eof(v);
}
protected:
std::basic_ostream<Elem, Tr>& m_Stream;
std::streambuf* m_pBuf;
pfncb m_pCbFunc;
void* m_pUserData;
};
class ConsoleWindow : public QWidget
{
Q_OBJECT
public:
ConsoleWindow(QWidget *parent = 0);
~ConsoleWindow();
public slots:
void updateTimer(void);
public:
QTextEdit *consoleBox;
StdRedirector<> *stdRedirector;
string bufferString;
};
#endif
The StdRedirector class is based on code from this forum post: http://www.qtforum.org/article/24554/displaying-std-cout-in-a-text-box.html
Take a look at the popen() function, it might do what you need.
Then you could pass the FILE * to a QTextStream and work in Qt style with it.
I suggest, rather than showing stdout in GUI, having own console output, which essentially means all messages you want to show to users you are sending to your own output.
This way you can have debug messages and such still available from console, wtih potential errors with connections and whatever that can happen and have fully controlled console output in GUI application. Of course this output can also be outputted to stdout so it is visible in console, but it also allows you to append a prefixs like WARNING LOG NOTICE NO_THIS_WENT_WRONG or whatever you want to show to users as your console entry.

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