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Closed 10 years ago.
With the rise of Scala.React I was wondering whether Qt's Signals & Slots mechanism would become obsolete when using Qt as a GUI framework for a Scala program. How would one of the two approaches excel in each of the following categories?
ease of coding, regarding conciseness and clarity
expressiveness: Does any technique provide possibilities that the other one does not (like with WPF's coerce mechanism of dependency properties)?
compile time type safety, e.g. when using QtScript to define Signals & Slots
performance - But would it actually matter in a GUI?
Suppose Scala.React was already in a completed state and well documented: When would you prefer one approach over the other?
Related
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Closed 9 years ago.
AdmingeneratorGeneratorBundle vs. SonataAdminBundle
I am starting a new Symfonfy2.2 Project and I need a Admin Backend. I used the old AdminGenerator in Symonfy1.4, and was quite happy with it. Everything worked more or less out of the box. If you check KNPBundles for Admin Backends, then you will most likely find two Admin Backends, that have enough score, to be relevant in a buisiness critical application.
The Question is,
which one would you prefer and why? Especially when it comes to things like:
customizability
effort to install and maintain
number of bugs or errors
long term development
The only thing I can say is that IMHO the AdmingeneratorGeneratorBundle generate cached code that is specific to the entity you're CRUD'ing, while SonataAdminBundle does all at runtime.
Sonata has already been reused in other extra libraries like smyfony-CMF.
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Closed 10 years ago.
I am working on an RPG game and I am wondering at the ways to store game world state information, like "did talk to character X" flags, flags on finished quests, etc. A typical RPG could have hundreds of such - let's say - global variables to hold all that state info, but are variables the way to go?
This has some good info.
http://www.eurogamer.net/articles/digitalfoundry-does-fallout-nv-lag-explain-skyrim-issues
"It's an engine-level issue with how the save game data is stored off as bit flag differences compared to the placed instances in the main .esm + DLC .esms," Sawyer explained, referencing the database files used by the Fallout 3/New Vegas engine, which remain in place in Skyrim.
"As the game modifies any placed instance of an object, those changes
are stored off into what is essentially another .esm. When you load
the save game, you're loading all of those differences into resident
memory."
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Closed 11 years ago.
There are a lot of opensources build systems, and most of them are multiplatform, multilanguage, cross-everything.
I'm not interested on which one is the best (which would be offtopic by the way), but I'd like to know which ones are used most.
So, do we have any kind of statistic about their actual usage? Could you provide any link?
As there is no tracking process, I doubt that this kind of information is available. You could check the number of artifacts in maven central for example, but it won't tell that much about actual usage and may be viewed rather as a trend. Some build tool developers list some of the most reknowned users on their sites, most don't
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Closed 11 years ago.
I am looking for a good platform to rewrite a growing website with huge amount of daily and concurrent visitors! so the Required Parameters are:
Render Time With minimum CPU and Memory Usage
Response Time
Extendability in Architecture (Best support for new features)
Maintainability
Security Capabilities
Minimum Hardware usage
I know Spring, GORM, but they will slow it down! also I did not mentioned ASP.net MVC because of Tradeoff between Speed and MVC Pattern Benefits!
I know that all of these parameters should be considered as a tradeoff so then I can choose my best fitting platform! Can some body provide a good and reliable comparison between GRails and ASP.net in Items provided above ?
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Closed 12 years ago.
I'm beginner in qt. I think it's useful but there is some thing wrong. I think it's not the number one developer's choice. Why developers don't like using Qt?
And what is the best replacement for Qt?
When you use Qt you get spoiled by the extensive documentation so when you switch to another toolkit you'll be miserable.
This is my only complaint with the Qt.
If you are developing purely on Windows then C# may give you easier links into Windows technologies, it's also a simpler language than C++ - although they are working on that.
For C++ there isn't really a good alternative toolkit.
On Windows, MFC is a bit long in the tooth, managed c++ (or whatever it's called this week) together with .Net is a pain^2.
On Linux, Gnome requires you to write c in c++ while thinking in objective c.
depends on language but most developers that i know use visual studio, especially for c++ etc