Storing world info in RPG game [closed] - global-variables

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Closed 10 years ago.
I am working on an RPG game and I am wondering at the ways to store game world state information, like "did talk to character X" flags, flags on finished quests, etc. A typical RPG could have hundreds of such - let's say - global variables to hold all that state info, but are variables the way to go?

This has some good info.
http://www.eurogamer.net/articles/digitalfoundry-does-fallout-nv-lag-explain-skyrim-issues
"It's an engine-level issue with how the save game data is stored off as bit flag differences compared to the placed instances in the main .esm + DLC .esms," Sawyer explained, referencing the database files used by the Fallout 3/New Vegas engine, which remain in place in Skyrim.
"As the game modifies any placed instance of an object, those changes
are stored off into what is essentially another .esm. When you load
the save game, you're loading all of those differences into resident
memory."

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AdmingeneratorGeneratorBundle vs. SonataAdminBundle [closed]

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Closed 9 years ago.
AdmingeneratorGeneratorBundle vs. SonataAdminBundle
I am starting a new Symfonfy2.2 Project and I need a Admin Backend. I used the old AdminGenerator in Symonfy1.4, and was quite happy with it. Everything worked more or less out of the box. If you check KNPBundles for Admin Backends, then you will most likely find two Admin Backends, that have enough score, to be relevant in a buisiness critical application.
The Question is,
which one would you prefer and why? Especially when it comes to things like:
customizability
effort to install and maintain
number of bugs or errors
long term development
The only thing I can say is that IMHO the AdmingeneratorGeneratorBundle generate cached code that is specific to the entity you're CRUD'ing, while SonataAdminBundle does all at runtime.
Sonata has already been reused in other extra libraries like smyfony-CMF.

Scala.React vs. Qt Signals & Slots [closed]

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Closed 10 years ago.
With the rise of Scala.React I was wondering whether Qt's Signals & Slots mechanism would become obsolete when using Qt as a GUI framework for a Scala program. How would one of the two approaches excel in each of the following categories?
ease of coding, regarding conciseness and clarity
expressiveness: Does any technique provide possibilities that the other one does not (like with WPF's coerce mechanism of dependency properties)?
compile time type safety, e.g. when using QtScript to define Signals & Slots
performance - But would it actually matter in a GUI?
Suppose Scala.React was already in a completed state and well documented: When would you prefer one approach over the other?

What is BigData and why it is a need now a days? [closed]

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Closed 10 years ago.
Now a days, there is only one buzz that goes on...Big Data..Curious to know what it is ..Though I have gleaned some information from Big Data but want to know more.
Thanks
The difference between a database for a coffee shop, and for facebook. It's easy to get something to work with 200 users. But when you have 200,000 users... that's a different story.
Table scans become impossible. Indexes become very important.
Single servers cannot handle all the load. Solutions such as clustering are employed to make it so more than one server can host an application. This makes it so you can keep adding more servers to the cluster each time the load gets too big and performance starts to die.
You'll hear a lot about NoSQL databases too such as MongoDB. This is where the database just stores key/value documents. Such databases are more suited for massive scaling (by sharding) than are relational database systems.

which database should i prefer for application with millions of data [closed]

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Closed 10 years ago.
We are going to develope one web application using Asp.Net which can have millions of data to handle
so i am confuse between database selection
which should i prefer sql server or oracle with respect to performance and all criteria
please guide me on this
thanks
Your question is looks subjective, how ever I like to answer and say that:
If some one gives you to drive a formula one, in how many seconds you gong to crash it? Probably you do not even manage to start it running.
The same think is on programming. Both programs are like formula one, maybe one have some feature and the other have some other, but they can run so fast if "you can drive them" like that.
Now it's up to you to make a good design to the database and make it real fast, or very slow and huge. It's not the machine, it you that you can make it run fast. It's not the formula one on the races, it’s the pilot (and the rest team) that they drive them so fast.

What are the most popular open source build systems nowadays? [closed]

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Closed 11 years ago.
There are a lot of opensources build systems, and most of them are multiplatform, multilanguage, cross-everything.
I'm not interested on which one is the best (which would be offtopic by the way), but I'd like to know which ones are used most.
So, do we have any kind of statistic about their actual usage? Could you provide any link?
As there is no tracking process, I doubt that this kind of information is available. You could check the number of artifacts in maven central for example, but it won't tell that much about actual usage and may be viewed rather as a trend. Some build tool developers list some of the most reknowned users on their sites, most don't

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