I want to create a squared radio button, with the text inside the button. Is that possible? I think the button shape could be changed trough css, but what about the text?
Any hint?
Rather than trying to deform a QRadioButton into something which visually resembles a QPushButton, I would simply use a QPushButton with some custom logic.
You won't have to worry about the visual aspect then, while the logic itself is not all that hard to write.
As stated by #besworland, QPushButton inherits from QAbstractButton, which already has the option to be checkable or not. You can set this via setCheckable(bool).
To mimic the "exclusive" behaviour of a set of QRadioButtons, you can add your buttons to a QButtonGroup and make it an exclusive one. As stated in the documentation "An exclusive button group switches off all checkable (toggle) buttons except the one that was clicked." You can use a QButtonGroup's setExclusive(bool) method for that.
In any case, I would consider those easier options than transforming a QRadioButton to fit your needs.
Related
I'm totally new to Qt, so I'd be glad to have a wide answer.
Here I drew up some model:
We have a kind of table that contains:
an integer value with a spinbox.
a cell with three(not specifically) grouped radio buttons
Editbox
A button that interacts with this particular editbox.
Also we have 2 buttons to add and remove items from the table.
I did some google search and found out that it can be done via QTableView.
Is there any way to put such complex structures into a cell? Must it be a separate class inherited from QTableView?
If you're going to have up to a hundred or maybe a few hundreds of elements in the table, then use QTableWidget.
If you're going to have too many elements (about thousands), then go for QTableView, and learn model-view programming.
The reason why I recommend QTableWidget is because you're a beginner. All you have to do there is create a widget, and use setCellWidget() and you're done.
If you have thousands of rows, then you're gonna have to draw the widgets yourself using QStyledItemDelegate, which will paint the widgets inside your QTableView. This is a very painful thing to do, but there's no way around it. The reasons you can find here.
I see at least three options to implement that in Qt:
Use a QtableView or QTableWidget and insert some custom controls in it. See comments made be other persons to your post
Use a QGridLayout and fill it with your controls by line and column
Make your own QWidget to store and manage the line elements (the spinbox, edit field, radio button) using a QHBoxLayout. You can design this in QtCreator, it can have it's own .ui. This could make it easy to handle the interaction between each QWidget of a line (directly handled by your QWidget class). Later, you can put an instance of it for every line you need in a QVBoxLayout.
Personnaly, I would go with the last option, but it may not work smartly if the controls of each line have different content/size (see comments), then first options should be prefered.
In SceneBuilder it is possible to put TextField inside a Button:
Is it for just decorative purposes or it has some functionality like when clicking button it gets child info and so on? If it has some functionality, are there any examples?
From the documentation:
A simple button control. The button control can contain text and/or a
graphic.
The graphic is changeable for every subclass of Labeled.
You can put any node as graphic into e. g. the button. It gives you a very high level of customization.
A good example is the customization of the header of a TitledPane.
As for your concrete example I see no advantage, rather a disadvantage as it's not common to have a textfield inside a button. But you nevery know with what people come up with.
I am trying to develop a functionality using Qt which I don't know whether it is possible to implement. Here is the requirement:
When the user hovers over a node (an object derived from QGraphicsItem), a window will be shown near the node, in the window there might be some histograms or buttons that can be clicked to show further information. When the mouse leaves the window, it will automatically close.
I tried to use a tooltip, because it can pop-up near the node and close when the mouse leaves it, but it can only show text. So, it still cannot work that way. I am wondering if there is another way to do this? I did lots of google search, but there is still no answer.
Thanks so much for helping me with this.
If you're ok with using a 3rd party library, Qxt provides a class that provides a tooltip that is QWidget based, which will let you use an arbitrary widget as the tooltip rather than just text.
See: Qxt::ToolTip
you don't have to use tooltip for your app
you can use or call widget or dialog, on hover mouse event
Please refer Qt Example EmbeddedDialog Example, It is advanced, But you can understand how hover Enter/Leaving events are working. I personally prefer don not create instance of Popupdialog for each item, create it if only nesessary. Otherwise create one dialog and pass its reference to all the items through the constructor initialization.
1. These are the API you are intrested on, reimplemet this.
QGraphicsItem::hoverEnterEvent(QGraphicsSceneHoverEvent *event) and void QGraphicsItem::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
2. When You create Dialog, You can pass Qt::WindowFlags as Qt::ToolTip.
In Microsoft Word, if you want to use Bullets you have a combo box (If we can call it a combo box) to select the shape of the bullet (by clicking the little triangle) or you can just apply the default one by clicking the combo box's button.
Actually the combo box in Word has two parts. For an example let's consider a situation where I want to have a combo box in Qt that has these items as menu items:
"Restart", "Shutdown" and "Log off". User needs to choose one of them but he also can apply previously selected item by clicking its button exactly like Windows shutdown menu in start. You can click Shut down or select another option.
How can we achieve this in Qt?
If you are pursuing after a menu that looks like in the second picture, you can use QToolButton to achieve your goal. Use a QToolButton with popupMode set to MenuButtonPopup. It will render a control something similar to following.
Then you can style the look & feel further more using Qt Style Sheets. Read this example on how to style a QToolButton.
Create a QMenu dynamically, so you can attach it to the QToolButton at run-time in such a way that all items will be included in the menu except for the default item. Default action has to be assigned to the QToolButton itself.
You can use void QToolButton::setMenu (QMenu * menu) to assign a QMenu to your QToolButton at run-time.
If you are trying to design a control that is in your 1st screenshot, you will have to create a custom Qt control I guess. There is no default control available, which can yield that look & feel out of the box.
I have just changed some toolbars from Q3ToolBars (with QToolButtons explicitly added to them) into Q4 toolbars (with actions added to them straight away instead.)
The old tool buttons had a nice outline around them, but this is not displayed in the new version; the QActions in the Q4 toolbar just look like a line of icons. Is there a way to change the 'button' style in the new version (assuming these actions can be considered as such) and give them the outline? I've looked through the QToolBar reference, but the toolButtonStyle() function only appears to work with whether you want to display icon, text, etc.
...Or will I have to just make actual tool buttons and/or QPushButtons and use addWidget()?
The widget associated with a given action is accessible through QToolBar::widgetForAction (since Qt 4.2). So, you can pass your actions to this method, get the QWidgets returned by it, convert them to QToolBar, and handle them like you normally would (code not tested):
// ...
auto toolButton =
static_cast<QToolButton *>(
m_ui.toolbar->widgetForAction(m_ui.my_Action));
// Will make the toolButton always appear raised:
toolButton->setAutoRaise(false);
// ...
As far as I've been testing, some methods might not work (i.e., QWidget::hide), so do your own testing.
Yes, of course you can edit look of QToolButtons in two different ways:
You can set it style sheet using void QWidget::setStyleSheet(const QString &)
You can reimplement QToolButtons class with new paintEvent function where you will be able to exactly set how your button should looks like.