Google Earth Plugin performance - google-maps-api-3

We have several problems with Google Earth Plugin performance, particularly when we change the modes - from the one where we control moving object (aircraft) to the panoramic mode (where we just watch around, zoom etc). We believe this is due to the plug-in being forced to reload our and their own 3D images. The question is, if there is a way to improve that?
Is there a way to pre-load all 3D stuff in GE plug-in?
Is there an equivalent of Google Earth Pro for Google Earth plug-in - so we can get better performance with regard to loading 3D stuff?
Ideas will be very much appreciated.

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Can't optimize Google Page Speed score for mobile without reducing speed on desktop

I've created a website with Elementor and while I'm aware that Elementor have an impact on the loading speed, I'm confused about something.
When running the site through Page Speed Insights I'm getting pretty good results on desktop. The score on desktop is around 86, which I think is okay for now. On mobile however, the score is only 39. I've tried to use some cache plugins to eliminate som resources, and by doing that the score increased to about 49 on mobile. But at the same time the score on desktop drops dramatically when optimizing the mobile score.
This photo shows an example of a thing I can fix to improve the speed
Optimizing for mobile is not easy, especially since I have limited (non) coding skills.
Do any of you have any insights?
The details you have provided make it impossible to answer your question.
However, in the image you shared it shows that loading Google fonts is possibly slowing you down a little bit. What part of your website is using Google fonts? Can you replace them with system fonts? (https://web.mit.edu/jmorzins/www/fonts.html)
Have you already covered the basics? https://mobile1st.com/7-ways-to-improve-mobile-page-speed/

Which 3D engine should I use with QT for the best performance

I am working with QT development. I am using QT 3D engine to render 3D view from pointer cloud, but it is very slow, bad performance. Can anyone suggest a good one working with QT for high performance? Orge3D or Irrlicht or something else. Thanks
I don't think that integration of 3rd party 3D engine would be easier for you than fixing the code you already have. If all you need is drawing those point clouds then think about your code from the GPU standpoint - do you upload all your points to the GPU before drawing? Do you draw everything in one batch? Is it animated or static? Can you simplify your shaders and/or blending settings? etc...
If you REALLY need a full blown engine you can go with anything written in C++ as Dmitry said (well, not only in C++ but that's easier). But bear in mind that you'll need to learn engine-specific API and you'll need to do many things in some specific way. You may also encounter bugs in your chosen engine, that you'll need to fix or work around. Besides all of this you'll add few MB or more of additional dll's, which make your project bigger and slower to load.
If you still want to have 3rd party engine integrated here are few links you could start from. Few for Ogre:
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Integrating+Ogre+into+QT5
http://www.ogre3d.org/tikiwiki/QtOgre
http://www.ogre3d.org/forums/viewtopic.php?p=515314
I've used QtOgre once but it was few years ago, with 4.x Qt, I'm not sure how does it work with Qt5.
If you need a broader view here's a Qt page about possible integrations:
https://wiki.qt.io/Using_3D_engines_with_Qt

Getting Google's Smarty Pins background animation

I'm developing a website related to property which has a lot to do with maps. I just browsed to one of the Google's master pieces (i must say that) Smarty Pins.
I was just wondering if i can use that (or something like that) background effect in my website. If anybody has any idea how can i achieve that please help me.
Is it legal if i copy them??
Please have a look at this link for a documented tutorial of how to develop a game using Google Maps using HTML, CSS and Javascript. And this link will guide you though a course for game development in your web app with Google Map in it.
Hope this would Help you in developing a small game in your Website which has Google Maps and make it more interactive.
All the Best!!

Android play store icon development software

I'm trying to develop an icon for my app, specifically the play store icon which is 512 x 512. I've Google for days now and only find Photoshop stuff, which is too expensive for me and the learning curve just for one icon is not worth it.
Do any of you know of cheaper software that I can buy and use, specifically something that just help you create high quality icons?
I am also open to courses for Gimp and Paint that can teach you, but not Photoshop please. I know they are the best but they don't think of guys like me that are starting out.
I'm not sure whether this is the proper place for this kind of question, but I think Gimp seems the most reasonable option. The web is full of tutorials for it, so I think it's worth searching there. For example: Creating Icons

Flash Augmented Reality Virtual buttons

I'm working on Flash Augmented Reality. I want to add virtual buttons using FLAR MANAGER but can't do it. Anyone plzz help
thanx a lot in advance..!! :)
FLAR Manager relies on one of
FLARToolkit
flare*tracker
flare*nft
see http://words.transmote.com/wp/flarmanager/
All 3 of these libraries are for tracking 2d "targets", not for tracking general motion. None of them have the feature of tracking face or hand motions like the video clip.
If you are set on using Flash, you might be able to use Marilena, a Flash conversion of OpenCV that was floating around a couple of years ago. However, the only demos I saw that used it were using it for face tracking, so I'm not sure whether it has other motion tracking in it or not.
http://www.quasimondo.com/archives/000687.php#000687
A little google search for "eye toy for flash" gives me this "flytoy" library, really similar to your video.
http://www.zachernuk.com/2010/12/19/flash-eyetoy-with-source-code/

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