Trying to set a QDeclarativeScriptString in a unit test (QTestLib) - qt

I'm trying to create a benchmark for part of my 2D game framework (It's a QML extension) and I'm having problems to set a declarative script property of a QOBject.
The property declaration:
Q_PROPERTY(QDeclarativeScriptString script READ script WRITE setScript NOTIFY scriptChanged)
And one of my attempts to change the script is something like this:
ScriptBehavior *behavior = new ScriptBehavior(entity);
QDeclarativeProperty(behavior, "script").write("console.log(1);");
But it doesn't work (Run the benchmark, but don't write anything to te console).
I've tried to use setProperty and manually create a QDeclarativeScriptString and set the property, but nothing works.
When I try to create the QDeclarativeScriptString, It fails:
The code:
ScriptBehavior *behavior = new ScriptBehavior(entity);
QDeclarativeScriptString scriptString;
scriptString.setScript("console.log(1)");
behavior->setScript(scriptString);
The output:
QFATAL : UpdateBenchmark::behavior() Received signal 11
FAIL! : UpdateBenchmark::behavior() Received a fatal error.
Loc: [Unknown file(0)]
Any help?
Thanks

Related

How do I determine whether a julia script is included as module or run as script?

I would like to know how in the Julia language, I can determine if a file.jl is run as script, such as in the call:
bash$ julia file.jl
It must only in this case start a function main, for example. Thus I could use include('file.jl'), without actually executing the function.
To be specific, I am looking for something similar answered already in a python question:
def main():
# does something
if __name__ == '__main__':
main()
Edit:
To be more specific, the method Base.isinteractive (see here) is not solving the problem, when using include('file.jl') from within a non-interactive (e.g. script) environment.
The global constant PROGRAM_FILE contains the script name passed to Julia from the command line (it does not change when include is called).
On the other hand #__FILE__ macro gives you a name of the file where it is present.
For instance if you have a files:
a.jl
println(PROGRAM_FILE)
println(#__FILE__)
include("b.jl")
b.jl
println(PROGRAM_FILE)
println(#__FILE__)
You have the following behavior:
$ julia a.jl
a.jl
D:\a.jl
a.jl
D:\b.jl
$ julia b.jl
b.jl
D:\b.jl
In summary:
PROGRAM_FILE tells you what is the file name that Julia was started with;
#__FILE__ tells you in what file actually the macro was called.
tl;dr version:
if !isdefined(:__init__) || Base.function_module(__init__) != MyModule
main()
end
Explanation:
There seems to be some confusion. Python and Julia work very differently in terms of their "modules" (even though the two use the same term, in principle they are different).
In python, a source file is either a module or a script, depending on how you chose to "load" / "run" it: the boilerplate exists to detect the environment in which the source code was run, by querying the __name__ of the embedding module at the time of execution. E.g. if you have a file called mymodule.py, it you import it normally, then within the module definition the variable __name__ automatically gets set to the value mymodule; but if you ran it as a standalone script (effectively "dumping" the code into the "main" module), the __name__ variable is that of the global scope, namely __main__. This difference gives you the ability to detect how a python file was ran, so you could act slightly differently in each case, and this is exactly what the boilerplate does.
In julia, however, a module is defined explicitly as code. Running a file that contains a module declaration will load that module regardless of whether you did using or include; however in the former case, the module will not be reloaded if it's already on the workspace, whereas in the latter case it's as if you "redefined" it.
Modules can have initialisation code via the special __init__() function, whose job is to only run the first time a module is loaded (e.g. when imported via a using statement). So one thing you could do is have a standalone script, which you could either include directly to run as a standalone script, or include it within the scope of a module definition, and have it detect the presence of module-specific variables such that it behaves differently in each case. But it would still have to be a standalone file, separate from the main module definition.
If you want the module to do stuff, that the standalone script shouldn't, this is easy: you just have something like this:
module MyModule
__init__() = # do module specific initialisation stuff here
include("MyModule_Implementation.jl")
end
If you want the reverse situation, you need a way to detect whether you're running inside the module or not. You could do this, e.g. by detecting the presence of a suitable __init__() function, belonging to that particular module. For example:
### in file "MyModule.jl"
module MyModule
export fun1, fun2;
__init__() = print("Initialising module ...");
include("MyModuleImplementation.jl");
end
### in file "MyModuleImplementation.jl"
fun1(a,b) = a + b;
fun2(a,b) = a * b;
main() = print("Demo of fun1 and fun2. \n" *
" fun1(1,2) = $(fun1(1,2)) \n" *
" fun2(1,2) = $(fun2(1,2)) \n");
if !isdefined(:__init__) || Base.function_module(__init__) != MyModule
main()
end
If MyModule is loaded as a module, the main function in MyModuleImplementation.jl will not run.
If you run MyModuleImplementation.jl as a standalone script, the main function will run.
So this is a way to achieve something close to the effect you want; but it's very different to saying running a module-defining file as either a module or a standalone script; I don't think you can simply "strip" the module instruction from the code and run the module's "contents" in such a manner in julia.
The answer is available at the official Julia docs FAQ. I am copy/pasting it here because this question comes up as the first hit on some search engines. It would be nice if people found the answer on the first-hit site.
How do I check if the current file is being run as the main script?
When a file is run as the main script using julia file.jl one might want to activate extra functionality like command line argument handling. A way to determine that a file is run in this fashion is to check if abspath(PROGRAM_FILE) == #__FILE__ is true.

Qt error is printed on the console; how to see where it originates from?

I'm getting this on the console in a QML app:
QFont::setPointSizeF: Point size <= 0 (0.000000), must be greater than 0
The app is not crashing so I can't use the debugger to get a backtrace for the exception. How do I see where the error originates from?
If you know the function the warning occurs in (in this case, QFont::setPointSizeF()), you can put a breakpoint there. Following the stack trace will lead you to the code that calls that function.
If the warning doesn't include the name of the function and you have the source code available, use git grep with part of the warning to get an idea of where it comes from. This approach can be a bit of trial and error, as the code may span more than one line, etc, and so you might have to try different parts of the string.
If the warning doesn't include the name of the function, you don't have the source code available and/or you don't like the previous approach, use the QT_MESSAGE_PATTERN environment variable:
QT_MESSAGE_PATTERN="%{function}: %{message}"
For the full list of variables at your disposal, see the qSetMessagePattern() docs:
%{appname} - QCoreApplication::applicationName()
%{category} - Logging category
%{file} - Path to source file
%{function} - Function
%{line} - Line in source file
%{message} - The actual message
%{pid} - QCoreApplication::applicationPid()
%{threadid} - The system-wide ID of current thread (if it can be obtained)
%{qthreadptr} - A pointer to the current QThread (result of QThread::currentThread())
%{type} - "debug", "warning", "critical" or "fatal"
%{time process} - time of the message, in seconds since the process started (the token "process" is literal)
%{time boot} - the time of the message, in seconds since the system boot if that can be determined (the token "boot" is literal). If the time since boot could not be obtained, the output is indeterminate (see QElapsedTimer::msecsSinceReference()).
%{time [format]} - system time when the message occurred, formatted by passing the format to QDateTime::toString(). If the format is not specified, the format of Qt::ISODate is used.
%{backtrace [depth=N] [separator="..."]} - A backtrace with the number of frames specified by the optional depth parameter (defaults to 5), and separated by the optional separator parameter (defaults to "|"). This expansion is available only on some platforms (currently only platfoms using glibc). Names are only known for exported functions. If you want to see the name of every function in your application, use QMAKE_LFLAGS += -rdynamic. When reading backtraces, take into account that frames might be missing due to inlining or tail call optimization.
On an unrelated note, the %{time [format]} placeholder is quite useful to quickly "profile" code by qDebug()ing before and after it.
I think you can use qInstallMessageHandler (Qt5) or qInstallMsgHandler (Qt4) to specify a callback which will intercept all qDebug() / qInfo() / etc. messages (example code is in the link). Then you can just add a breakpoint in this callback function and get a nice callstack.
Aside from the obvious, searching your code for calls to setPointSize[F], you can try the following depending on your environment (which you didn't disclose):
If you have the debugging symbols of the Qt libs installed and are using a decent debugger, you can set a conditional breakpoint on the first line in QFont::setPointSizeF() with the condition set to pointSize <= 0. Even if conditional breakpoints don't work you should still be able to set one and step through every call until you've found the culprit.
On Linux there's the tool ltrace which displays all calls of a binary into shared libs, and I suppose there's something similar in the M$ VS toolbox. You can grep the output for calls to setPointSize directly, but of course this won't work for calls within the lib itself (which I guess could be the case when it handles the QML internally).

AutoIt Scripting for an External CLI Program - eac3to.exe

I am attempting to design a front end GUI for a CLI program by the name of eac3to.exe. The problem as I see it is that this program sends all of it's output to a cmd window. This is giving me no end of trouble because I need to get a lot of this output into a GUI window. This sounds easy enough, but I am begining to wonder whether I have found one of AutoIt's limitations?
I can use the Run() function with a windows internal command such as Dir and then get the output into a variable with the AutoIt StdoutRead() function, but I just can't get the output from an external program such as eac3to.exe - it just doesn't seem to work whatever I do! Just for testing purposesI I don't even need to get the output to a a GUI window: just printing it with ConsoleWrite() is good enough as this proves that I was able to read it into a variable. So at this stage that's all I need to do - get the text (usually about 10 lines) that has been output to a cmd window by my external CLI program into a variable. Once I can do this the rest will be a lot easier. This is what I have been trying, but it never works:
Global $iPID = Run("C:\VIDEO_EDITING\eac3to\eac3to.exe","", #SW_SHOW)
Global $ScreenOutput = StdoutRead($iPID)
ConsoleWrite($ScreenOutput & #CRLF)
After running this script all I get from the consolWrite() is a blank line - not the text data that was output as a result of running eac3to.exe (running eac3to without any arguments just lists a screen of help text relating to all the commandline options), and that's what I am trying to get into a variable so that I can put it to use later in the program.
Before I suggest a solution let me just tell you that Autoit has one
of the best help files out there. Use it.
You are missing $STDOUT_CHILD = Provide a handle to the child's STDOUT stream.
Also, you can't just do RUN and immediately call stdoutRead. At what point did you give the app some time to do anything and actually print something back to the console?
You need to either use ProcessWaitClose and read the stream then or, you should read the stream in a loop. Simplest check would be to set a sleep between RUN and READ and see what happens.
#include <AutoItConstants.au3>
Global $iPID = Run("C:\VIDEO_EDITING\eac3to\eac3to.exe","", #SW_SHOW, $STDOUT_CHILD)
; Wait until the process has closed using the PID returned by Run.
ProcessWaitClose($iPID)
; Read the Stdout stream of the PID returned by Run. This can also be done in a while loop. Look at the example for StderrRead.
; If the proccess doesnt end when finished you need to put this inside of a loop.
Local $ScreenOutput = StdoutRead($iPID)
ConsoleWrite($ScreenOutput & #CRLF)

getProperty & getSystemProperty in MonkeyRunner return None

I'm new to Android development and test, currently I'm training to make a test scripts under Python and then use monkeyrunner to run them.
As said in MonkeyDevice official documentation , the [getProperty()][1] and [getSystemProperty()][2] should return you a value that depends on property variable name you pass for them. Each time I got only 'None' value. Any idea or trick?!
The simple code I'm using :
from com.android.monkeyrunner import MonkeyDevice,MonkeyRunner
device = MonkeyRunner.waitForConnection()
print device.getSystemProperty('version.sdk')
Regards,,,
You need to specify the property group. For example:
print device.getSystemProperty('build.version.sdk')
for whatever reason both getProperty() and getSystemProperty() don't work for me but you can run:
$ adb shell getprop
which returns a complete list of attributes/values

Use of console.time

I'm creating an application with Google Closure Library and its Compiler. To debug values I use console.log(). Compiling this will throw the following exception JSC_UNDEFINED_VARIABLE. variable console is undeclared at .... To solve this error, I just had to use window.console.log() instead.
I also want to measure the time that a function takes. Firebug has two nice functions console.time(name) and console.timeEnd(name) to do that very easily. Unfortunately the Closure Compiler does not support these functions throwing the following warning JSC_INEXISTENT_PROPERTY. Property time never defined on Window.prototype.console at .... Unfortunately you cannot solve this warning with prepending window.
I also had a look at the library, but goog.debug.Console has not the function that I need.
Another solution I have used before was something like the following
var start = new Date();
// do something
var end = new Date();
// do some calculation to get the ms for both start and end
var startMS = ....;
var endMS = .....;
// get the difference and print it
var difference = (endMS - startMS) / 1000;
console.log('Time taken for something: ' + difference);
This is a little bit too much code, if you use it very often, and the version with the two functions would be great:
window.console.time("timeTaken");
// do something
window.console.timeEnd("timeTaken");
This prints out the MS between start and end. But as mentioned above, this doesn't work with the closure compiler. Does anyone have a solution for this, how I can use these two functions window.console.time() and window.console.timeEnd()? Or maybe another solution that goog.closure provides, but I haven't found?
You just need to added them to the externs you are using.
If you don't want to/can't use externs, you can easily reference "undeclared" objects with the string-based properties:
window['console']['log']('Hello Console!');
window['console']['time']('timeTaken');
...
But you have to be careful, because the second line might throw an error if the time property does not exist or it's not a function.

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