I'm new to Android development and test, currently I'm training to make a test scripts under Python and then use monkeyrunner to run them.
As said in MonkeyDevice official documentation , the [getProperty()][1] and [getSystemProperty()][2] should return you a value that depends on property variable name you pass for them. Each time I got only 'None' value. Any idea or trick?!
The simple code I'm using :
from com.android.monkeyrunner import MonkeyDevice,MonkeyRunner
device = MonkeyRunner.waitForConnection()
print device.getSystemProperty('version.sdk')
Regards,,,
You need to specify the property group. For example:
print device.getSystemProperty('build.version.sdk')
for whatever reason both getProperty() and getSystemProperty() don't work for me but you can run:
$ adb shell getprop
which returns a complete list of attributes/values
Related
In OpenMDAO V3.1 I am using an ExternalCodeComp to execute a CFD code. Typically, I would call it as such:
mpirun nodet_mpi --design_run
If the above call is made in the appropriate directory, then it will find the appropriate run file and execute the CFD run. I have tried command args for the ExternalCodeComp;
execute = ['mpirun', 'nodet_mpi', '--design_run']
execute = ['mpirun', 'nodet_mpi --design_run']
execute = ['mpirun nodet_mpi --design_run']
I either get an error such as:
RunTimeError: 255, execvp error on file "nodet_mpi --design_run" (No such file or directory)
Or that the command cannot be found.
Is there any way to setup the execute statement to include commandline args for the flow solver when an input file is not defined?
Thanks in advance!
One detail in your question seems incorrect, you state that you have tried execute = "...". The ExternalCodeComp uses an option called command. I will assume that you are using the correct option in your code.
The most correct form to use is the list with all arguments as single entries in the list:
self.options['command'] = ['mpirun', 'nodet_mpi', '--design_run']
Your error msg seems to indicate that the directory that OpenMDAO is running in is not the same as the directory you would like to execute the CFD code from. The absolute simplest solution would be to make sure that you are in the correct directory via cd in the terminal window before executing your python script.
However, there is likely a reason that your python script is in a different place so there are other options I can suggest:
You can use a combination of os.getcwd() and os.chdir() inside the compute method that you have implemented to make sure you switch into and out of the working directory for the CFD code.
If you would like to, you can modify the entries of the list you've assigned to the self.options['command'] option on the fly within your compute method. You would again be relying on some of the methods in the os module for help. os.path.exists can be used to test if the specific input files you need exist or not, and you can modify the command option accordingly.
For option 2, code would look something like this:
def compute(self, inputs, outputs):
if os.path.exists('some_input.file'):
self.options['command'] = ['mpirun', 'nodet_mpi', '--design_run']
else:
self.options['command'] = ['mpirun', 'nodet_mpi', '--design_run', '--other_options']
# the parent compute function actually runs the external code
super().compute(inputs, outputs)
In my project, I want to get different environment value according to different OS, just like get A from Windows and get B from Linux, I try to use filter function like the code shown below:
filter {"system:windows"}
local value = os.getenv("A")
filter {"system:linux"}
local value = os.getenv("B")
or use configuration like that:
configuration {"windows"}
local value = os.getenv("A")
configuration {"linux"}
local value = os.getenv("B")
When I run the premake5.lua, it will return an error: attempt to concatenate a nil value.
Is there anything I misunderstand? How can I implement it correctly?
Another option:
if os.is("windows") then
...
else if os.is("macosx") then
...
else if os.is("linux") then
...
end
Use os.get to determine which platform you are currently running on.
if os.get() == "windows" then
...
end
I would like to know how in the Julia language, I can determine if a file.jl is run as script, such as in the call:
bash$ julia file.jl
It must only in this case start a function main, for example. Thus I could use include('file.jl'), without actually executing the function.
To be specific, I am looking for something similar answered already in a python question:
def main():
# does something
if __name__ == '__main__':
main()
Edit:
To be more specific, the method Base.isinteractive (see here) is not solving the problem, when using include('file.jl') from within a non-interactive (e.g. script) environment.
The global constant PROGRAM_FILE contains the script name passed to Julia from the command line (it does not change when include is called).
On the other hand #__FILE__ macro gives you a name of the file where it is present.
For instance if you have a files:
a.jl
println(PROGRAM_FILE)
println(#__FILE__)
include("b.jl")
b.jl
println(PROGRAM_FILE)
println(#__FILE__)
You have the following behavior:
$ julia a.jl
a.jl
D:\a.jl
a.jl
D:\b.jl
$ julia b.jl
b.jl
D:\b.jl
In summary:
PROGRAM_FILE tells you what is the file name that Julia was started with;
#__FILE__ tells you in what file actually the macro was called.
tl;dr version:
if !isdefined(:__init__) || Base.function_module(__init__) != MyModule
main()
end
Explanation:
There seems to be some confusion. Python and Julia work very differently in terms of their "modules" (even though the two use the same term, in principle they are different).
In python, a source file is either a module or a script, depending on how you chose to "load" / "run" it: the boilerplate exists to detect the environment in which the source code was run, by querying the __name__ of the embedding module at the time of execution. E.g. if you have a file called mymodule.py, it you import it normally, then within the module definition the variable __name__ automatically gets set to the value mymodule; but if you ran it as a standalone script (effectively "dumping" the code into the "main" module), the __name__ variable is that of the global scope, namely __main__. This difference gives you the ability to detect how a python file was ran, so you could act slightly differently in each case, and this is exactly what the boilerplate does.
In julia, however, a module is defined explicitly as code. Running a file that contains a module declaration will load that module regardless of whether you did using or include; however in the former case, the module will not be reloaded if it's already on the workspace, whereas in the latter case it's as if you "redefined" it.
Modules can have initialisation code via the special __init__() function, whose job is to only run the first time a module is loaded (e.g. when imported via a using statement). So one thing you could do is have a standalone script, which you could either include directly to run as a standalone script, or include it within the scope of a module definition, and have it detect the presence of module-specific variables such that it behaves differently in each case. But it would still have to be a standalone file, separate from the main module definition.
If you want the module to do stuff, that the standalone script shouldn't, this is easy: you just have something like this:
module MyModule
__init__() = # do module specific initialisation stuff here
include("MyModule_Implementation.jl")
end
If you want the reverse situation, you need a way to detect whether you're running inside the module or not. You could do this, e.g. by detecting the presence of a suitable __init__() function, belonging to that particular module. For example:
### in file "MyModule.jl"
module MyModule
export fun1, fun2;
__init__() = print("Initialising module ...");
include("MyModuleImplementation.jl");
end
### in file "MyModuleImplementation.jl"
fun1(a,b) = a + b;
fun2(a,b) = a * b;
main() = print("Demo of fun1 and fun2. \n" *
" fun1(1,2) = $(fun1(1,2)) \n" *
" fun2(1,2) = $(fun2(1,2)) \n");
if !isdefined(:__init__) || Base.function_module(__init__) != MyModule
main()
end
If MyModule is loaded as a module, the main function in MyModuleImplementation.jl will not run.
If you run MyModuleImplementation.jl as a standalone script, the main function will run.
So this is a way to achieve something close to the effect you want; but it's very different to saying running a module-defining file as either a module or a standalone script; I don't think you can simply "strip" the module instruction from the code and run the module's "contents" in such a manner in julia.
The answer is available at the official Julia docs FAQ. I am copy/pasting it here because this question comes up as the first hit on some search engines. It would be nice if people found the answer on the first-hit site.
How do I check if the current file is being run as the main script?
When a file is run as the main script using julia file.jl one might want to activate extra functionality like command line argument handling. A way to determine that a file is run in this fashion is to check if abspath(PROGRAM_FILE) == #__FILE__ is true.
I am attempting to design a front end GUI for a CLI program by the name of eac3to.exe. The problem as I see it is that this program sends all of it's output to a cmd window. This is giving me no end of trouble because I need to get a lot of this output into a GUI window. This sounds easy enough, but I am begining to wonder whether I have found one of AutoIt's limitations?
I can use the Run() function with a windows internal command such as Dir and then get the output into a variable with the AutoIt StdoutRead() function, but I just can't get the output from an external program such as eac3to.exe - it just doesn't seem to work whatever I do! Just for testing purposesI I don't even need to get the output to a a GUI window: just printing it with ConsoleWrite() is good enough as this proves that I was able to read it into a variable. So at this stage that's all I need to do - get the text (usually about 10 lines) that has been output to a cmd window by my external CLI program into a variable. Once I can do this the rest will be a lot easier. This is what I have been trying, but it never works:
Global $iPID = Run("C:\VIDEO_EDITING\eac3to\eac3to.exe","", #SW_SHOW)
Global $ScreenOutput = StdoutRead($iPID)
ConsoleWrite($ScreenOutput & #CRLF)
After running this script all I get from the consolWrite() is a blank line - not the text data that was output as a result of running eac3to.exe (running eac3to without any arguments just lists a screen of help text relating to all the commandline options), and that's what I am trying to get into a variable so that I can put it to use later in the program.
Before I suggest a solution let me just tell you that Autoit has one
of the best help files out there. Use it.
You are missing $STDOUT_CHILD = Provide a handle to the child's STDOUT stream.
Also, you can't just do RUN and immediately call stdoutRead. At what point did you give the app some time to do anything and actually print something back to the console?
You need to either use ProcessWaitClose and read the stream then or, you should read the stream in a loop. Simplest check would be to set a sleep between RUN and READ and see what happens.
#include <AutoItConstants.au3>
Global $iPID = Run("C:\VIDEO_EDITING\eac3to\eac3to.exe","", #SW_SHOW, $STDOUT_CHILD)
; Wait until the process has closed using the PID returned by Run.
ProcessWaitClose($iPID)
; Read the Stdout stream of the PID returned by Run. This can also be done in a while loop. Look at the example for StderrRead.
; If the proccess doesnt end when finished you need to put this inside of a loop.
Local $ScreenOutput = StdoutRead($iPID)
ConsoleWrite($ScreenOutput & #CRLF)
I'm trying to create a benchmark for part of my 2D game framework (It's a QML extension) and I'm having problems to set a declarative script property of a QOBject.
The property declaration:
Q_PROPERTY(QDeclarativeScriptString script READ script WRITE setScript NOTIFY scriptChanged)
And one of my attempts to change the script is something like this:
ScriptBehavior *behavior = new ScriptBehavior(entity);
QDeclarativeProperty(behavior, "script").write("console.log(1);");
But it doesn't work (Run the benchmark, but don't write anything to te console).
I've tried to use setProperty and manually create a QDeclarativeScriptString and set the property, but nothing works.
When I try to create the QDeclarativeScriptString, It fails:
The code:
ScriptBehavior *behavior = new ScriptBehavior(entity);
QDeclarativeScriptString scriptString;
scriptString.setScript("console.log(1)");
behavior->setScript(scriptString);
The output:
QFATAL : UpdateBenchmark::behavior() Received signal 11
FAIL! : UpdateBenchmark::behavior() Received a fatal error.
Loc: [Unknown file(0)]
Any help?
Thanks