I am new in Qt framework and now, I want to create an app which supports multi-language display. I known there is a way to do: Qt Linguist. I searched, and archieved some information about lupdate, lrelease ... But I just have Qt Creator IDE, how can I run or compile lupdate, lrelease ???
How can I create *.ts file ?
Please give me some code example or guide to do. (I often use Qt Designer to create GUI)
As far as i know, there is no option in QtCreator to use QtLinguist - you have to do it manually. Here you have an excellent documentation about how to do it. I have learned from there also.
Related
I have seen references to all three of these applications on various parts of the Qt website but am completely unclear as to the exact differences between them and whether they are actually separate things or just different names for the same thing, or the name changed over time? Or is one no longer supported? What's the deal with these?
Qt Creator is Qt's IDE. You don't have to use it, but it greatly simplifies Qt development.
Qt Designer is a graphical tool that lets you build QWidget GUIs. Qt Quick Designer is similar, but for building QML GUIs. Both are built in to Qt Creator.
This is explained in a little more detail over at Wikipedia.
I will explain to you the difference between these tools by the approach for what they are used:
Qt Designer: Sub tool used to create/edit widget files (.ui). You can use it to create the graphical layouts (.ui files only). The most use is to design the graphical stuff in PyQt apps. It is installed always when you install Qt, for example it is in the path: Qt5.13.1\5.13.1\mingw73_64\bin\designer.exe. It also be used to edit any .ui file of a Qt C++ application, however it is very limited since only allows to edit the graphical stuff (not C++ logic).
Qt Quick Designer (it refers to Qt Creator): It does not exist, it is integrated in Qt Creator (see below). Is normal to say that Qt Quick Designer allows to edit QML files (.qml), however it is integrated in Qt Creator now.
Qt Creator: This is the so defacto and most powerfull IDE to create QT applications natively (C++ with Qt engine). It allows you to create, edit source code, debug applications, etc. In addition to that, yo can open a .ui file or a .qml file in Qt Creator and it will open and allow you to edit. For example if you open an .ui file it will show you the Qt Designer app embedded in the full integrated Qt Creator IDE. In summary, you can use Qt Creator to open/edit any .ui or .qml file and create Qt/C++ applications. Of course, if the file is .ui then Qt Creator will show you the Qt Designer tool, if it is .qml then it will allow you to edit the QML.
Qt Creator is just an IDE used to build QT applications; both Qt Widgets and Qt Quick can be composed. When writing Qt Widgets applications you can edit your GUI in Qt Designer but in case of Qt Quick applications you use Qt Quick Designer, both integrated into Qt Creator.
Also there is this new tool name Qt Design Studio which uses QML too and can integrate with Photoshop.
Easy way : Qt Creator (Editor with intellisence, autocomplete and Manual, etc + Graphical designer + Debug symbols + templates.) all for you...
Medium way : Qt Creator (Editor without designer, handcoding, intellisence, autocomplete, etc).
Medium-hard way : Any plain text editor + Qt Designer (to prototype your interface). This is my favorite way, I like Vim
Hard way : Any plain text editor..... you know.
Is it possible to embed QtDesigner into a PyQt application. I did some searching but can't really find any examples. Found lots about using the interface API but not really how to get the interface in the first place.
You will need to make 3 steps:
Get QtDesigner & QtCreator source
Create bindings from QtDesigner C++ code to python using SIP or Shiboken
Look at QtCreator source of how to embed QtDesigner into your application
I don't think its possible to do it without the source code. I doubt Qt will hand it out either. https://github.com/qt-creator/qt-creator is the source for QtCreator, but I could not find anything similar for QtDesigner.
I am new to Qt and I have problem. I downloaded Qt SDK for Open Source C++ development from http://qt.nokia.com/downloads/sdk-windows-cpp, I add C:\QT\2010.05\bin in my PATH. When I start some demo projects it works, but when I create same project (I create a new project and copy the source code from the demo) it shows an error like "QGLWidget cannot be found" (I need to create an OpenGL project). Do I need to add anything else to my PATH? Does anybody know what could be the problem?
Edit your .pro file and add opengl as an option to QT:
QT += core gui opengl
You need to add the OpenGL module in your project file (.pro) as explain in the doc: http://doc.qt.io/qt-5/qtopengl-index.html#details
From Qt 6, you need to use cmake to access this. This is how you would do it:
find_package(Qt6 REQUIRED COMPONENTS OpenGL)
target_link_libraries(mytarget Qt::OpenGL)
For Qt 6+, add QT += openglwidgets instead of opengl, as per the documentation.
Our application is localised and I have pulled in all the standard Qt_*.qm files as well so that my Qt dialogs are translated as much as possible.
However one of our distributors wants to add the Danish translation and its not in the standard Qt translation files.
How can I get Qt to create the file so I can send it off for translation?
There is some information about translation of Qt itself:
http://doc.trolltech.com/4.6/internationalization.html#produce-translations
it's said that templates for qt translation (*.ts files) should be in the ${QTDIR}/translations directory. I can't see them in my Qt4 installation from official Ubuntu repository but I think they should be included in distributions provided by Nokia on official download page.
Edit
Idea how to generate new empty *.ts file for qt itself can be found in translations/translations.pri directory of qt sources. For Qt 4.6.3 it will be
lupdate -locations relative -no-ui-lines -I../include -I../include/Qt corelib gui-ts ../qt_my.ts
Since I am very UNHAPPY with Visual Studio (It's just Junk!) I am trying to use Qt Creator, which seems to be the solution for my c++ projects to get easily run in my Mac also.
But I am using OpenCV. So, How do I set libraries in Qt?
(include folder and maybe some libs)
I am trying with this app:
http://www.qt-apps.org/content/show.php/Qt+Opencv+webcam+viewer?content=89995
But getting many errors since Qt does not know where to find the libraries, where should I enter the paths or something?
Help will be very well appreciated.
Ignacio
I think I have answered 2 Qt questions that recoup what you are asking :
The first answer is about OpenCV integration in Qt: OpenCV with other GUI (like Qt or WxWidgets) on Win32 VC++
And the second about using 3rd party libraries in Qt: How do i reference the qjson.dll file from my qt project?
I know that this is an old thread but this answer might help anyone on unix trying to link to OpenCV 2.3.1 +
It is actually quite simple with pkgconfig. All you have to do is in your qmake file *.pro add the following:
unix {
CONFIG += link_pkgconfig
PKGCONFIG += opencv
}
Thats it if you are on a unix based system.
Warning, the answers above are deprecated & misleading. Just set up your project with CMake, just like opencv 2.x itself is. Then you just set CMake to add $OPENCV_LIBS as a library to link to and you're done. In qt creator, file-->open project and open the CMakeLists.txt file, presto.
Don't use qmake or pro files unless you really want a QT gui. Even then, look at the QT samples in opencv 2.2+ first, I think they use cmake to handle the qt interface.
Partial answer to myself:
See qmake project files, declaring other libraries.
But I think I will have to compile OpenCV for Linux as I don't think opencv.framework will work with LIBS.
Is there any variable like FRAMEWORKS?