I have an application in Flex 4 with a map, a database of points and a search tool.
When the user types something and does the search it returns name, details and coordinates of the objects in my database.
I have a function that, when i click one of the results of my search, it zooms the selected point of the map.
The question is, i want a function that zooms all the result points at once. For example if i search "tall trees" and it returns 10 points, i want that the map zooms to a position where i can see the 10 points at once.
Below is the code im using to zoom one point at a time, i thought flex would have some kind of function "zoom to group of points", but i cant find anything like this.
private function ResultDG_Click(event:ListEvent):void
{
if (event.rowIndex < 0) return;
var obj:Object = ResultDG.selectedItem;
if (lastIdentifyResultGraphic != null)
{
graphicsLayer.remove(lastIdentifyResultGraphic);
}
if (obj != null)
{
lastIdentifyResultGraphic = obj.graphic as Graphic;
switch (lastIdentifyResultGraphic.geometry.type)
{
case Geometry.MAPPOINT:
lastIdentifyResultGraphic.symbol = objPointSymbol
_map.extent = new Extent((lastIdentifyResultGraphic.geometry as MapPoint).x-0.05,(lastIdentifyResultGraphic.geometry as MapPoint).y-0.05,(lastIdentifyResultGraphic.geometry as MapPoint).x+0.05,(lastIdentifyResultGraphic.geometry as MapPoint).y+0.05,new SpatialReference(29101)).expand(0.001);
break;
case Geometry.POLYLINE:
lastIdentifyResultGraphic.symbol = objPolyLineSymbol;
_map.extent = lastIdentifyResultGraphic.geometry.extent.expand(0.001);
break;
case Geometry.POLYGON:
lastIdentifyResultGraphic.symbol = objPolygonSymbol;
_map.extent = lastIdentifyResultGraphic.geometry.extent.expand(0.001);
break;
}
graphicsLayer.add(lastIdentifyResultGraphic);
}
}
See the GraphicUtil class from com.esri.ags.Utils package. You can use the method "getGraphicsExtent" to generate an extent from an array of Graphics. You then use the extent to set the zoom factor of your map :
var graphics:ArrayCollection = graphicsLayer.graphicProvider as ArrayCollection;
var graphicsArr:Array = graphics.toArray();
// Create an extent from the currently selected graphics
var uExtent:Extent;
uExtent = GraphicUtil.getGraphicsExtent(graphicsArr);
// Zoom to extent created
if (uExtent)
{
map.extent = uExtent;
}
In this case, it would zoom to the full content of your graphics layer. You can always create an array containing only the features you want to zoom to. If you find that the zoom is too close to your data, you can also use map.zoomOut() after setting the extent.
Note: Be careful if you'Ve got TextSymbols in your graphics, it will break the GraphicUtil. In this case you need to filter out the Graphics with TextSymbols
Derp : Did not see the thread was 5 months old... Hope my answer helps other people
Related
As a newbie to the google earth engine, I have been trying something (https://code.earthengine.google.com/6f45059a59b75757c88ce2d3869fc9fd) following a NASA tutorial (https://www.youtube.com/watch?v=JFvxudueT_k&ab_channel=NASAVideo). My last line (line 60) shows image.filter is not a function, while the one in the tutorial (line 34) is working. I am not sure what happened and how to sort this out?
//creating a new variable 'image' from the L8 collection data imported
var image = ee.Image (L8_tier1 //the details in the data will represent that the band resolution is 30m
//the details in the data will represent that the band resolution is 30m
//.filterDate ("2019-07-01","2021-10-03") //for a specific date range. maybe good to remove it for the function.
//the details in the data will represent that the band resolution is 30m
//the details in the data will represent that the band resolution is 30m
//.filterDate ("2019-07-01","2021-10-03") //for a specific date range. maybe good to remove it for the function.
.filterBounds (ROI) //for the region of interest we are interested in
//.sort ("COLUD_COVER") //for sorting the data between the range with a cloud cover, the metadata property we are interested in. Other way to do this is using the function below.
//.first() //this will make the image choose the first image with the least amount of cloud cover for the area. Other way to do this is using the function below.
);
//print ("Hague and Rotterdam", image); //printing the image in the console
//console on the right hand side will explain everything from the data
//id will show the image deatils and date of the image, for this case 29th July 2019
//under the properties tab cloud cover can be found, this is the least we can get for this area during this period
// //vizualisation of the data in the map with true color rendering
// var trueColour = {
// bands:["SR_B4","SR_B3","SR_B2"],
// min: 5000,
// max: 12000
// };
// Map.centerObject (ROI, 12); //for the centering the area in the center of the map with required zoom level
// Map.addLayer (image, trueColour, "Hague and Rotterdam"); //for adding the image with the variable of bands we made and naming the image
//Alternate way
//Function to cloud mask from the qa_pixel band of Landsat 8 SR data. In this case bits 3 and 4 are clouds and cloud shadow respectively. This can be different for different image sets.
function maskL8sr(image) {
var cloudsBitMask = 1 << 3; //remember to check this with the source
var cloudshadowBitMask = 1 << 4; //remember to check this with the source
var qa = image.select ('qa_pixel'); //creating the new variable from the band of the source image
var mask = qa.bitwiseAnd(cloudsBitMask).eq(0) //making the cloud equal to zero to mask them out
.and(qa.bitwiseAnd(cloudshadowBitMask).eq(0)); //making the cloud shadow equal to zero to mask them out
return image.updateMask(mask).divide(10000)
.select("SR_B[0-9]*")
.copyProperties(image, ["system:time_start"]);
}
// print ("Hague and Rotterdam", image);// look into the console now. How many images the code have downloaded!!!
//filtering imagery for 2015 to 2021 summer date ranges
//creating joint filter and applying to image collection
var sum21 = ee.Filter.date ('2021-06-01','2021-09-30');
var sum20 = ee.Filter.date ('2020-06-01','2020-09-30');
var sum19 = ee.Filter.date ('2019-06-01','2019-09-30');
var sum18 = ee.Filter.date ('2018-06-01','2018-09-30');
var sum17 = ee.Filter.date ('2017-06-01','2017-09-30');
var sum16 = ee.Filter.date ('2016-06-01','2016-09-30');
var sum15 = ee.Filter.date ('2015-06-01','2015-09-30');
var SumFilter = ee.Filter.or(sum21, sum20, sum19, sum18, sum17, sum16, sum15);
var allsum = image.filter(SumFilter);
Filtering is an operation you can do on ImageCollections, not individual Images, because all filtering does is choose a subset of the images. Then, in your script, you have (with the comments removed):
var image = ee.Image (L8_tier1
.filterBounds (ROI)
);
The result of l8_tier1.filterBounds(ROI) is indeed an ImageCollection. But in this case, you have told the Earth Engine client that it should be treated as an Image, and it believed you. So, then, the last line
var allsum = image.filter(SumFilter);
fails with the error you saw because there is no filter() on ee.Image.
The script will successfully run if you change ee.Image(...) to ee.ImageCollection(...), or even better, remove the cast because it's not necessary — that is,
var image = L8_tier1.filterBounds(ROI);
You should probably also change the name of var image too, since it is confusing to call an ImageCollection by the name image. Naming things accurately helps avoid mistakes, while you are working on the code and also when others try to read it or build on it.
I have been using java 17 and I'm unable to add icons into the map as a layer. please help me.
void drawTarget(double x, double y) {
SimpleFeatureTypeBuilder builder = new SimpleFeatureTypeBuilder();
builder.setName("MyFeatureType");
builder.setCRS( DefaultGeographicCRS.WGS84 ); // set crs
builder.add("location", LineString.class); // add geometry
// build the type
SimpleFeatureType TYPE = builder.buildFeatureType();
// create features using the type defined
SimpleFeatureBuilder featureBuilder = new SimpleFeatureBuilder(TYPE);
// GeometryFactory geometryFactory = JTSFactoryFinder.getGeometryFactory();
// Coordinate[] coords =
// new Coordinate[] {new Coordinate(79,25.00), new Coordinate(x, y)};
// line = geometryFactory.createLineString(coords);
// ln = new javafx.scene.shape.Line();
FontAwesomeIcon faico = new FontAwesomeIcon();
faico.setIconName("FIGHTER_JET");
faico.setX(76);
faico.setY(25);
faico.setVisible(true);
// TranslateTransition trans = new TranslateTransition();
// trans.setNode(faico);
featureBuilder.add(faico);
SimpleFeature feature = featureBuilder.buildFeature("FeaturePoint");
DefaultFeatureCollection featureCollection = new DefaultFeatureCollection("external", TYPE);
featureCollection.add(feature); // Add feature 1, 2, 3, etc
Style style5 = SLD.createLineStyle(Color.YELLOW, 2f);
Layer layer5 = new FeatureLayer(featureCollection, style5);
map.addLayer(layer5);
// mapFrame.getMapPane().repaint();
}
I want to add a font-awesome icon to the map
Currently, your code is attempting to use an Icon as a Geometry in your feature. I'm guessing that's what isn't working since you don't say.
If you want to use an Icon to display the location of a Feature then you will need two things.
A valid geometry in your feature, probably a point (since an Icon is normally a point)
A valid Style to be used by the Renderer to draw your feature(s) on the map. Currently, you are asking for the line in your feature to be drawn using a yellow line (style5 = SLD.createLineStyle(Color.YELLOW, 2f);)
I can't really help with step 1, since I don't know where your fighter jet currently is.
For step 2 I suggest you look at the SLD resources to give you some clues of how the styling system works before going on the manual to see how GeoTools implements that.
Since you are trying to add an Icon I suggest you'd need something like:
List<GraphicalSymbol> symbols = new ArrayList<>();
symbols.add(sf.externalGraphic(svg, "svg", null)); // svg preferred
symbols.add(sf.externalGraphic(png, "png", null)); // png preferred
symbols.add(sf.mark(ff.literal("circle"), fill, stroke)); // simple circle backup plan
Expression opacity = null; // use default
Expression size = ff.literal(10);
Expression rotation = null; // use default
AnchorPoint anchor = null; // use default
Displacement displacement = null; // use default
// define a point symbolizer of a small circle
Graphic city = sf.graphic(symbols, opacity, size, rotation, anchor, displacement);
PointSymbolizer pointSymbolizer =
sf.pointSymbolizer("point", ff.property("the_geom"), null, null, city);
rule1.symbolizers().add(pointSymbolizer);
featureTypeStyle.rules().add(rule1);
But that assumes that you can convert your FontAwesomeIcon into a static representation that the renderer can draw (png, svg). If it doesn't work like that (I don't use JavaFX) then you may need to add a new MarkFactory to handle them.
I don't have any code to share at this point, but I'm trying to figure out how to solve my issue.. I was hoping some of you might have some advice.
I'm building an app where I get the user's lat/long from geolocation and if they are in an predetermined area with a radius they can post data to the server, but not if they aren't in an area that I specified is allowed.. Here is an image for example:
So in this example, the user could post if they are in the radius of one of the circles but not if they aren't.
I would also have to fetch the data based off of which circle they are in..
What I'm wondering is, how would I specify where these radius' exist and does this scale easily? If I needed to add 10-30 new locations would that be easy to do?
You have the user location from the device and as you have the circles; you have the circle centre with their radius. At time of posting, you check the distance from the user location to the circle centre and enumerate thought the circle locations. if the distance is within the radius, they can post if not, not.
var radius = 100 //example
let canPostLocations = [
CLLocation1,
CLLocation2
]
func isInRange() -> Bool {
for canPost in canPostLocations {
let locationDistance = location.distance(from: canPost)
if (locationDistance < radius) {
return true
}
}
return false
}
use as:
var mayPost = false
var userLocation: CLLocation! = nil
if userLocation != nil {
mayPost = InRange(location: userLocation).isInRange()
}
I'm currently developing an android app for reading out multiple sensor values via Bluetooth and display them in a graph. When I stumbled upon jjoe64's GraphViewLibrary, I knew this would fit my purposes perfectly. But now I'm kind of stuck. Basically, I wrote a little function that would generate and display the values of three sensors in 3 different graphs one under the other. This works just fine when the activity is started first, all three graphs a nicely rendered and displayed. But when I want to update the graphs with different values using the resetData()-method to render the new values in each graph, only the last of the three graphs is updated. Obviously, because it's the last graph generated using this rather simple function. My question is: Is there any other elegant way to use a function like mine for generating and updating all three graphs one after the other? I already tried to set the GraphView variable back to null and different combinations of removing and adding the view. Passing the function a individual GraphView-variable like graphView1, graphView2... does also not work.
Here is the function:
private GraphView graphView;
private GraphViewSeries graphViewSerie;
private Boolean graphExisting = false;
...
public void makeGraphs (float[] valueArray, String heading, int graphId) {
String graphNumber = "graph"+graphId;
int resId = getResources().getIdentifier(graphNumber,"id", getPackageName());
LinearLayout layout = (LinearLayout) findViewById(resId);
int numElements = valueArray.length;
GraphViewData[] data = new GraphViewData[numElements];
for (int c = 0; c<numElements; c++) {
data[c] = new GraphViewData(c+1, valueArray[c]);
Log.i(tag, "GraphView Graph"+graphId+": ["+(c+1)+"] ["+valueArray[c]+"].");
}
if (!graphExisting) {
// init temperature series data
graphView = new LineGraphView(
this // context
, heading // heading
);
graphViewSerie = new GraphViewSeries(data);
graphView.addSeries(graphViewSerie);
((LineGraphView) graphView).setDrawBackground(true);
graphView.getGraphViewStyle().setNumHorizontalLabels(numElements);
graphView.getGraphViewStyle().setNumVerticalLabels(5);
graphView.getGraphViewStyle().setTextSize(10);
layout.addView(graphView);
}
else {
//graphViewSerie = new GraphViewSeries(data);
//graphViewSerie.resetData(data);
graphViewSerie.resetData(new GraphViewData[] {
new GraphViewData(1, 1.2f)
, new GraphViewData(2, 1.4f)
, new GraphViewData(2.5, 1.5f) // another frequency
, new GraphViewData(3, 1.7f)
, new GraphViewData(4, 1.3f)
, new GraphViewData(5, 1.0f)
});
}
And this is the function-call depending on an previously generated array (which is being monitored to be filled with the right values):
makeGraphs(graphData[0], "TempHistory", 1);
makeGraphs(graphData[1], "AirHistory", 2);
makeGraphs(graphData[2], "SensHistory", 3);
graphExisting = true;
Any help and / or any feedback in general is greatly appreciated! Lots of thanks in advance!
EDIT / UPDATE:
Thanks to jjoe64's answer I was able to modify the function to work properly. I was clearly having a mistake in my thinking, since I thought I'd also be changing a GraphViewSeries-object I would handle my function as additional parameter (which I tried before). Of course this does not work. However, with this minor Improvements I managed to make this work using a Graphviewseries Array. To give people struggling with a similar problem an idea of what I had to change, here the quick-and-dirty draft of the solution.
I just changed
private GraphViewSeries graphViewSerie;
to
private GraphViewSeries graphViewSerie[] = new GraphViewSeries[3];
and access the right Series using the already given parameter graphId within the function (if-clause) like this:
int graphIndex = graphId - 1;
graphViewSerie[graphIndex] = new GraphViewSeries(data);
In the else-clause I'm updating the series likewise by calling
graphViewSerie[graphIndex].resetData(data);
So, once again many thanks for your support, jjoe64. I'm sorry I wasn't able to update the question earlier, but I did not find time for it.
of course it is not working correct, because you save always the latest graphseries-object in the member graphViewSerie.
First you have to store the 3 different graphviewseries (maybe via array or map) and then you have to access the correct graphviewseries-object in the else clause.
I've ran into a weird problem with getCharBoundaries, I could not figure out what coordinate space the coordinates returned from the function was in. What ever I tried I could not get it to match up with what I expected.
So I made a new project and and added simple code to highlight the last charater in a textfield, and all of a sudden it worked fine. I then tried to copy over the TextField that had been causing me problems, into the new project. And now the same weird offset appeared 50px on the x axis. Everything else was spot on.
So after some headscracthing comparing the two TextFields, I simply can not see a difference in their properties or transformation.
So I was hoping that someone might now what property might affect the coordinates returned by getCharBoundaries.
I am using Flash CS4.
I've just had exactly the same problem and thought I'd help out by offering what my findings are. With a help from this thread, I tried to find everything that wasn't 'default' about the textfield I was using. I found that when I had switched my TextFormatAlign (or 'align' in the IDE) and TextFieldAutoSize properties to 'LEFT' as opposed to 'CENTER', it solved the problem.
A little late in the game perhaps, but worth knowing for anyone running into the same problem. This was the only thread I could find that raised the right flag...
Well the getCharBoundaries returns the boundaries in the textfield coordinate system. Where the origin is topleft corner of the textfield.
getCharBoundaries does not take into consideration the scrolling. you need to check if there are scrollbars on its parent (textarea) and if so relocate. One quick way of doing it is using localtoglobal and globaltolocal. Use the first to translate from the textfield coordinate system to the application coordinate system and then use the second to translate from the app coordinate system to the coordinate system of the parent of the textfield which is the textarea. I'm fine tuning a my method to get char boundaries i will publish it today on my blog
http://flexbuzz.blogspot.com/
Works For Me(tm) (Flex Builder AS3 project):
[Embed(systemFont="Segoe UI", fontWeight="bold", fontName="emb",
mimeType="application/x-font")]
private var EmbeddedFont:Class;
public function ScratchAs3()
{
stage.scaleMode = 'noScale';
stage.align = 'tl';
var m:Matrix = new Matrix(.8, .1, -.1, 1.1, 26, 78);
var t:TextField = new TextField();
t.autoSize = 'left';
t.wordWrap = false;
t.embedFonts = true;
t.defaultTextFormat = new TextFormat("emb", 100, 0, true);
t.transform.matrix = m;
t.text = "TEST STRING.";
addChild(t);
var r:Rectangle = t.getCharBoundaries(8);
var tl:Point = m.transformPoint(r.topLeft);
var tr:Point = m.transformPoint(new Point(r.right, r.top));
var bl:Point = m.transformPoint(new Point(r.left, r.bottom));
var br:Point = m.transformPoint(r.bottomRight);
graphics.beginFill(0xFF, .6);
graphics.moveTo(tl.x, tl.y);
graphics.lineTo(tr.x, tr.y);
graphics.lineTo(br.x, br.y);
graphics.lineTo(bl.x, bl.y);
graphics.lineTo(tl.x, tl.y);
}
To literally answer your question, it returns the coordinates in the TextField's coordinate system, not it's parent, and it is affected by DisplayObject.transform.matrix, which is the backing for the .x, .y, .scaleX, .scaleY, .width, .height, and .rotation properties.
What ever it was the solution was simple to add a new TextField, never found out what property screwed everything up.
The first answer is correct in most cases. However if your field is parented to another movie clip it may still return the wrong y coordinate. try this code:
//if this doesn't work:
myTextFormat = new TextFormat();
myTextFormat.align = TextFormatAlign.LEFT;
myFieldsParent.myField.autoSize = TextFieldAutoSize.LEFT;
myFieldsParent.myField.setTextFormat( myTextFormat);
//try this:
var x = myFieldsParent.myField.getCharBoundaries(o).x;
var y = myFieldsParent.myField.getCharBoundaries(o).y;
var myPoint:Point = new Point(myField.getCharBoundaries(o).x,myField.getCharBoundaries(o).y);
var pt:Point = new Point(myFieldsParent.myField.getCharBoundaries(o).x, myFieldsParent.myField.getCharBoundaries(o).y);
pt = myFieldsParent.myField.localToGlobal(pt);
//pt is the variable containing the coordinates of the char in the stage's coordinate space. You may still need to offset it with a fixed value but it should be constant.
I didn't test this code as I have adapted this example from code that is embedded into my project so I apologize if I'm missing something...