Aptana is a very heavy program.
I do not need Ruby/Python, how can I remove these plugins/addons to make it lighter for what I do?
Also how would I delete 'bundles' under the commands submenu?
It's not really possible to remove those items in the built application at the moment. There is some discussion about providing a very simple installer with one-click installs of extra languages, but we don't yet have an ETA on that. You can follow this ticket https://jira.appcelerator.org/browse/APSTUD-4583 for more information.
Maybe you could do it in reverse. If Aptana is built on Eclipse, maybe there's a way to install Eclipse and then selectively install plugins to make it effectively equivalent to Aptana.
Related
I just accidentally refactored QList to QSet, and Qt faithfully did it, to all of its own sources too... (yup, that was dumb!)
Thankfully my code is source controlled, I just reverted everything, would it be feasible/sensible to make a git repo for the Qt sources too? (I have the free version so I didn't think I could modify them anyway...?)
Is there a hidden setting that will prevent its sources from being modifiable, to stop me from doing this again?
I'm currently using the maintenance tool to install a newer version of Qt, but other than update or add/remove, there wasn't a re-install option that I could see, am I missing something?
There's no point to using source code control for an install: it's not source code. It's artifacts. You already know how to protect artifacts of all sorts from modification. Proper filesystem attributes will do it just fine.
Your finished Qt installation should not be writable by you. It would be by default on Unix systems when installed using a privileged package manager. Elsewhere: you need to make it read only. If you build from source, then recursively making the install folder read-only as the last step after installation is all it takes; and since you should be already automating your Qt build, then adding the "make read-only" step is trivial.
Thankfully my code is source controlled, I just reverted everything, would it be feasible/sensible to make a git repo for the Qt sources too? (I have the free version so I didn't think I could modify them anyway...?)
Feasible? Definitely. Sensible? Perhaps, assuming that by "make a git repo" you mean "cloning the official Qt repos from Git". It depends on how many times you plan on making the same renaming mistake. :D But seriously, I think there are benefits to building Qt yourself:
You can easily debug and check the implementation of API that you're using.
You can configure Qt to skip building stuff that you're not interested in.
You can easily patch Qt if there's a bug that you know of a fix for but hasn't been merged into Qt itself yet.
There are downsides too, though. You might run into build issues if you're using configure flags that the CI doesn't use (such as a -no-foo option). It can take a while to build depending on how many submodules you have and what kind of machine you're building on.
In general, if you're not using API that's in dev and not yet released, it's probably not worth bothering.
If you're still interested, this page has instructions for building Qt from Git:
https://wiki.qt.io/Building_Qt_5_from_Git
Is there a hidden setting that will prevent its sources from being modifiable, to stop me from doing this again?
Couldn't you set some permissions on the source directory? I've never had to do this, but have been bitten by it on unrelated occasions before, so I know it works. :D
I'm currently using the maintenance tool to install a newer version of Qt, but other than update or add/remove, there wasn't a re-install option that I could see, am I missing something?
Remove and add is your only option, I think. Otherwise, you can always keep a backup of the source by just copying the whole directory.
Can I just replace the two old version realm frameworks to the new version ones? Or what should I do?
Yep! If you're not using a dependency manager like CocoaPods or Carthage, you just need to delete the old framework folders and copy the new ones into the same place. Xcode should be fine handling that the next time you attempt to build your project.
If you are using a dependency manager, then you just need to hit the update command in their command line tools, and it'll be taken care of automatically.
Please keep in mind that Realm 0.97 has completely removed all of its previously deprecated APIs, so if you were using any of those, you will get build errors, but they'll be very easy to fix.
I cam up with the same question and while looking around came up with a good solution. This is in addition to what TiM has pointed out. Also, a few things to keep in mind:
I upgraded from version 1.0 to 1.0.1: so there weren't many changes to the framework and commands I used in my app.
I didn't use any special or very specific commands. Mainly the queries and writes/updates of objects. Nothing very fancy. If you have very specific requirements of Realm than I suggest look into those and see if there are any special changes to how they are managed.
Now to the steps:
Remove the frameworks from the "Embedded Binaries" section by clicking the "-":
General Tab - Embedded Binaries
Remove the frameworks from the project itself by right-clicking on them and select "Delete"
Navigator - Framework Files
Now just go and do the steps for installing the frameworks as found in the documentation "realm.io/docs/swift/latest/#installation-swift-22".
I understand this question is rather old, but looking through the SO I dint find a definite answer to this.
Hope this helped!
I am working on an ASP.NET web project in Visual Studio 2013 and it worked couple of hours before. But an hour ago I was tweaking something in the project and messed up the entire project. Is there anyway to restore to the version I had yesterday?
If you are using Version control, such as Mercurial, GIT, Subversion, TFS -- and you remembered to commit your work then YES, definitely.
If you're not using Version Control then you need to ask yourself why not? And don't turn off the computer today until you've corrected that oversight.
Also, you may have previous versions/restore points saved for you in Windows. In windows explorer, right click on the folder where your work is being saved and select properties. They may be a 'previous versions' tab, and inside there you may be able to revert to an earlier version. If so: lucky lucky you.
Also, if your work is being shared using a service like DropBox, you will be able to find earlier versions of your solution or project files.
There is one other technique, and I... I hesitate to mention this. What you need is a DeLorean car from the eighties, and enough plutonium to generate 1 point 21 GigaWatts. You also need.... forget it, no, Version Control is your best bet. Or Ctrl+Z.
Holding ctrl+z for a few minutes, and using version control are the only two ways I am aware of doing that..
In case you're like me and trying to recover from what you just did, if you saved your work to OneDrive, you can find the previous version of your work by logging into OneDrive through a web browser.
Newer versions of Visual Studio should have a "Timeline" feature that shows up in your left bar. It has probably been saving past versions of your files. But I would agree with others that using Version Control (like just committing your changes to a Github repo) is probably a smart idea!
I am using Windows Vista 32bit. I have installed Eclipse Helios Service Release 2.
I need to integrate flex in Eclipse. Can someone show give me steps to install or point me to a good tutorial that explains the process.
Note: I have downloaded flex_sdk_4.6
From your comments it seems FlashBuilder is your tool of choice.
Download it
Go to the FlashBuilder download page to get it. The automatic download will have you download an Akamai software, which is Adobe's download crapware. If you're behind a proxy, you're out of luck: your download won't work. You can get a direct link though: simply cancel the automatic download and on the download page select the "File 1 of 1" link.
Install it
You can find the installation instructions here for both a standalone installation or as an Eclipse plugin: http://helpx.adobe.com/flash-builder/release-note/flash-builder-4-6-release.html#main_Install_your_software
You can't really integrate Flex into eclipse without a plug-in - it would let you edit the text files as text, and run the compiler, but you'd have no actual IDE support.
As for plugins/eclipse-based IDEs: Right now, there's Adobe Flash Builder and FDT, which are both good products (they each have different advantages and shortcomings, though -you probably want to try them out and see which fits your needs best), but they are both neither free nor cheap.
Another very good commercial IDE is IntelliJ IDEA, but that's not eclipse-based.
If you need a free IDE for ActionScript on Windows, check out FlashDevelop - it is not quite as sophisticated as the eclipse-based commercial products, but a good start if you want to get into ActionScript, or try out IDE alternatives to Flash.
I need to define a model for newly created projects in Aptana.
Basically, I want, anytime, when I create a new project, it adds some defined directories/files (not existing files, but new ones) to this project.
I'm not even sure it's possible.
Aptana doesn't appear to support that.
Maybe you can just create a small external sript to do it for you? Not the ideal solution, but better then none.
This might be a longshot, but it is worth mentioning. Since Aptana is based on Eclipse, you might be able to see how Eclipse would handle custom project templates. It appears that the easiest way to go about this is to actually create an Eclipse plugin that has a Template Wizard. IBM has a nice guide on how to use PDE to create a Custom Template. I am not sure if you will be able use PDE from within Aptana (you might be able to), otherwise, you might need to download a stock version of Eclipse, create the Plugin, then install it in Aptana.
Aptana is based on eclipse, so you could use a combination of Maven Archetypes and the Maven eclipse plugin to achieve this really easily.
Download and install maven
Create a basic maven project using the quickstart archetype, Archetypes are project templates used to rubber stamp new project structures. The quickstart is a very basic project template
mvn archetype:generate
generate the eclipse project files using the eclipse plugin. This will create the standard
mvn eclipse:eclipse
tweak the pom until and re-run step 3 until you're satisfied with the layout etc. You'll no doubt have to add configuration the eclipse plugin to add the correct build spec and project nature. If you open an existing .project file it will contain the values you need. you can see here how to add them.
once the project is set up to your liking you can create your own archetype out of it and use this to rubber stamp new projects in the future.
mvn:archetype:create-from-project
now you can run the generate again and can select your archetype from the list. If its not there, you may need to run this first to update the list of archetypes
mvn archetype:crawl
Open Source your archetype for others to use ;)
It's very simple in Studio 3. Try the following: http://wiki.appcelerator.org/display/tis/Creating+a+new+template#Creatinganewtemplate-Creatinganewprojecttemplate
Basically you create a .zip file of the project content, and then write a few lines of Ruby code to reference it.
Aptana uses (as I'm sure you know) its own 'new rails' project that gives you a variety of options.
I don't think it's beyond Will (the RadRails maintainer) to add a simple text field to that Wizard that would allow you to enter a command-line option parameter. He's always been very responsive with my previous bug and feature requests.
If you want to give that a try, and that works, then I would HIGHLY and STRONGLY recommend that you look into one of the new Rails features 'templates' in which you could make a generic template, then call it through the new input box. We use templates at my current job and they save us about 4 hours of work on each project. They are very easy to use...def...definitely.
If you can't wait for the input box, then you could always write the template then call it from within the command line (see
http://m.onkey.org/2008/12/4/rails-templates
for info about templates)
Unless RadRails three is light-years ahead of the latest release, though, you'll be missing out on a lot of very handy advantages of using a more community-supported solution such as VIM or TextMate. (I switched to VIM from RadRails about 4 months ago and have never looked back).
Eclipse has a Plugin Development Environment. If I'm not mistaken, you can also create project templates with it. Please try: http://www.ibm.com/developerworks/library/os-eclipse-pde/