Make EnterpriseLibrary use the UnityContainer created through UnityBootstrapper - unity-container

My application subclasses UnityBootstrapper which creates the default UnityContainer.
We are also using EnterpriseLibrary and what to force it to use our unity container created in the bootstrapper and not create it's own.
Is this an acceptable practice? Our reasoning is that we want to be able to access caches (we have multiple) created via injection to our classes without directly having to reference the enterprise library.
I've seen different things from using UnityContainerConfigurator and AddNewExtension() as well as just setting EnterpriseLibraryContainer.Current. I'm having a hard time understanding the difference and which is the correct solution.

I think using an explicitly instantiated container is perfectly acceptable. Enterprise Library is designed to allow you to switch and use other dependency injection frameworks instead of Unity or you can BYOC (bring your own [Unity] container).
Basically, you just need to create the Enterprise Library extension and add it to the container and then set the container as the service locator that Enterprise Library will use.
In this example I have an app.config with a CacheManager configured called "My Cache Manager":
EnterpriseLibraryCoreExtension coreExtension =
new EnterpriseLibraryCoreExtension();
container.AddExtension(coreExtension);
IServiceLocator locator = new UnityServiceLocator(container);
EnterpriseLibraryContainer.Current = locator;
var cacheManager1 = container.Resolve<CacheManager>("My Cache Manager");
var cacheManager2 = EnterpriseLibraryContainer.Current
.GetInstance<CacheManager>("My Cache Manager");
Debug.Assert(ReferenceEquals(cacheManager1, cacheManager2));

Related

Unity DI - C# Dependency Injection how to use with a repository class constructor ? It's only intended for controllers?

i wanna know if it's possible to inject dependency for a class constructor as it is injected for controllers, i have the following cenario as an example:
An AccountController which depends on an AccountRepository like bellow:
public AccountController(IAccountRepository repository)
The dependency is injected perfectly using Unity DI, which have the following configuration:
container.RegisterType<IUserStore<ApplicationUser>, UserStore<ApplicationUser>>(new HierarchicalLifetimeManager(), accountInjectionConstructor);
container.RegisterType<UserManager<ApplicationUser>>(new HierarchicalLifetimeManager());
container.RegisterType<IdentityDbContext<ApplicationUser>, ApplicationDbContext>(new HierarchicalLifetimeManager());
The problem is that i have a class AuthorizationServiceProvider which also needs the AccountRepository... In this case, how would i instantiate or use this AuthorizationServiceProvider class without having to instantiate and provide it all the dependencies?
Provider = new SimpleAuthorizationServerProvider>(),
This provider is set inside the Startup class and called before the Unity DI config initializes...
Here the visual studio complains that there's no argument given that corresponds to the class constructor, but if i provide a new AccountRepository i'd have to provide all it's dependencies as well, (ApplicationDbContext context, UserManager userManager) which are already provided for the Unity DI when creating the controllers....
Could somebody help me please?
Thanks in advance...
how would i instantiate or use this AuthorizationServiceProvider class without having to instantiate and provide it all the dependencies?
You can't. This is actually the core of what we're trying to achieve with Dependency Injection. Your application code should let go of the control over its dependencies. This means that your application code should not create an AuthorizationServiceProvider. Rather, it should let a third-party provide this dependency. Typically, this means you require the dependency be supplied using Constructor Injection.
Letting application code create these dependencies itself causes problems, typically referred to as the Control Freak anti-pattern or Dependency Inversion Principle violation. It causes strong coupling, which can hinder maintainability.
When working with Dependency Injection, this third-party is called the Composition Root. The Composition Root is:
a (preferably) unique location in an application where modules are composed together.
With DI, only the Composition Root will create graphs of objects. You are using Unity, which is a DI Container. The DI Container acts as the Composer, which is part of your Composition Root.
Instead of using a DI Container, you can build the object graphs by hand, which means you will have to create a complete tree of dependencies at once. This practice is called Pure DI. Still, the Composition Root is the location where those object graphs are created; with or without a DI Container.
Your view of DI might be troubled by the use of the standard Identity template that Visual Studio provides. From a design and DI perspective, however, this template is horrifying.
Either way, all these stated concepts, patterns and anti-patterns are described quite thoroughly in the book Dependency Injection in .NET by Mark Seemann.

When use Extension class, when use Compiler Passes in Symfony?

What is the point of using compiler passes in Symfony?
When we should use Extension class and when Compiler Passes in Symfony?
They come with services definition.
By creating a compiler pass, you are able to update the arguments passed to services.
It's most often done with tagged services.
Also, It can be used for :
Creating new services that require information about other defined services before being defined.
Swapping or adding arguments to a service that you did not write.
Creating and modifying parameters in the container.
I used a compiler pass to register a Factory that make me able to override the doctrine Repository.
You can see the code for more comprehension of how it works:
https://gist.github.com/chalasr/77be8eee5e3ecd3c06ec
Update
Thank's to #Sruj, I added the part I've forgotten about the Extension
Extension are part of dependency injection too, especially of the configuration.
Its primary role is to load the configuration of services across the bundles of your application.
Instead of load your configuration manually by using imports, you can create an extension that does it for you. All your services configuration are registered from your bundle and shared in your whole application.
When you register a vendor in your app configuration, the service container extension of the vendor is invoked.
See "Importing configuration via container extensions" part of the documentation

Does Unity have Autofac's equivilent of Owned<> to force new instance to be created

The project I'm on requires we use Unity. The lifetime managers are correctly set so this is not an issue with setting a lifetime manager. We have a special case where I need to resolve a service but it needs to freshly resolve every dependency as if it was the original request. In Autofac I can do this by injecting an Owned. Does Unity support anything like that or is there a way I can call Resolve and get a fresh set of injections?
Unity doesn't have equivalent of Autofac's Owned<> feature.
As for your problem, I think factories could solve it. You can write your own factory or use Unity Automatic Factories feature. More info on msdn.
I ended up using a Marker interface and registering that interface with a different scope. Then when I must have a new instance and not a shared instance I use the other interface.

MvvmCross - how do I access SQLite in a windows store background task?

I have a store app that uses the mvvmcross sqlite plugin (community edition). This app has a periodic background task that accesses the database to get data to be shown in a live tile. I can't see how I can get access to this database from the background task. I would like to use the mvvmcross sqlite plugin in the background task, but I don't see how to initialize the mvvmcross environment properly.
If you want to initialize the full MvvmCross framework including all of your app, then you'll need to run your Setup class.
In WinRT, this could be as simple as calling:
var setup = new Setup(null /*rootFrame*/);
setup.Initialize();
although it may require you to do a little work to:
Make sure your presenter does not use the null rootFrame
Provide some other means to create a UI thread dispatcher - currently MvxStoreViewDispatcher relies on .Dispatcher access - see https://github.com/MvvmCross/MvvmCross/blob/v3.1/Cirrious/Cirrious.MvvmCross.WindowsStore/Views/MvxStoreViewDispatcher.cs - to do this, you could override InitializeViewDispatcher with something like:
protected override void InitializeViewDispatcher()
{
if (_rootFrame != null)
{
base.InitializeViewDispatcher(); return;
}
var dispatcher = new NonMainThreadDispatcher();
Mvx.RegisterSingleton<IMvxMainThreadDispatcher>(dispatcher);
}
public class NonMainThreadDispatcher : MvxMainThreadDispatcher
{
public bool RequestMainThreadAction(Action action)
{
action();
}
}
If you want to initialize less functionality than the entire framework (e.g. for memory reasons) then you can also consider creating special Setup and App classes just for your background task.
Aside> This is similar to questions like these in Android - Using MvvmCross from content providers and activities and MvvmCross initialization
I was able to solve the problem in a straightforward way. Since the background task only needed the SQLite data service from the PCL core project, I did the following:
Included a reference to the Core project.
Added the nuget packages for MvvmCross and the SQLite community plugin.
Deleted all of the files and folders added when doing the mvvmcross install: Bootstrap/, Todo-Mvvmcross/, Views/, DebugTrace.cs, and Setup.cs.
There is a current limitation in the nuget installer that requires some additional edits to the project file to handle multiple store platforms (x86, ARM, and x64), see 'Cirrius.Mvvmcross.Community.Plugins.SQLite.WindowsStore needs platform-specific dlls for X86 and ARM' on Stack Overflow for details. Make sure you put the Choose statement after the default SQLite.WindowsStore reference and you need to leave the default reference in the project file. You will also need to adjust the HintPath based on the location/names of your references.
Initialized the SQLite data service by explicitly calling the factory and creating a new instance of the data service:
var factory = new MvxStoreSQLiteConnectionFactory();
IMyDataService repository = new MyDataService(factory);
I then have access to the data service with no other overhead associated with mvvmcross.

Symfony2 where to place custom helper classes

I'm starting with a Symfony2 project. I know the framework basics but I have a question:
Where is the right place to pot those helper classes I create for help or for the business logic?
Max's answer is correct. However I question the path he recommends for your code.
The following classes and files have specific emplacements:
Service Container Extensions (belong in) DependencyInjection/
from http://symfony.com/doc/current/cookbook/bundles/best_practices.html
That says your Services should be placed in a folder called 'DependencyInjection', not 'Services'. In full, it should be src/Foo/BarBundle/DependencyInjection
I say this as someone that had the former and has just finished moving them all to the latter (!)
What #Adam says is wrong, you have to store your Dependency Injection Extensions in DependecyInjection directory, not the services itself. In the documentation says that you can store your (custom) business logic classes in any place you like.
http://symfony.com/doc/current/best_practices/business-logic.html
The best way to keep the business logic is create service to handle all the logic. So it will be in:
src/Foo/BarBundle/Service
and you need to call the service in the services.yml.
I recently did some small work on an existing Symfony2 project. As described by answer from Tuong Le, I created my Helper classes under the Helper directory of the bundle and class name with Helper suffix i.e. the helper class is located at:
src/MyBundle/Helper/MyUtilHelper.php
I can use MyUtilHelper class in my bundle without calling the service container i.e. I didn't need to call.
$container->get('my_util');
I don't really know whether there is some special config. in my setup; someone already got it setup and I was just adding new functionality.
You can create the custom classes under your Bundle, such as under a folder Helper/..
However, to use those helper in your code, you'll need to define those Helper(s) in your service description file (such as services.xml)... Then you can use $container->get('your_helper')->
According to official documentation - in particular - Symfony Best Practices - you should store your services in Utils folder under the src. I belive, that this is correct way regardless of whether you want or don't wont to make the functionality provided by services of your bundle available to other parts of application via Service Container. Furthermore, you can store helper classes in any place you consider suitable. Concerning #Adam Knowles and #PachinSV answers - they are not quite right because they do not answer your question - "Where is the right place to pot those helper classes I create for help or for the business logic?" or "Where to store classes which I want to register and use via Service Container" - but not where to put bundle Extension class - which main purpose is to provide information about configuration which should be automatically loaded from your bundle to apps Service Container during the process of booting the Kernel.

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