I already know that issue related with armv6, and new "required device capabilities" plist entry.
Interestingly, I compiled and run fine in Xcode4.2 in exact settings. When I updated to 4.3.2, I just can't run my app on iPhone 3G, but it fines newer versions of iPhone.
Here some screenshots from my project's settings;
Build Settings:
Executable Settings:
Plist file
Summary Page
Check your info.plist for "Required device capability". It should have "armv6" entry and not "armv7". XCode4's default is "armv7".
Related
When I select "Debug > Start Debugging" I'm prompted for the environment and I select ".NET Core" but then nothing happens.
If I type"dotnet run" in the terminal window the program runs just fine.
"Help > About" displays the following;
Version: 1.33.1 (user setup)
Commit: 51b0b28134d51361cf996d2f0a1c698247aeabd8
Date: 2019-04-11T08:27:14.102Z
Electron: 3.1.6
Chrome: 66.0.3359.181
Node.js: 10.2.0
V8: 6.6.346.32
OS: Windows_NT x64 10.0.17134
EDIT:
I've tried the 32 and 64 bit versions of .NET Core and the corresponding System and User versions of vscode. In each instance I've tried running as Administrator and normally. I just don't think it's going to work on this machine.
I've done a similar install on Ubuntu and it worked the first time.
EDIT 2:
I finally managed to see this error, but I haven't been able to resolve it.
Cannot create .NET debug configurations. The OmniSharp server is still
initializing or has exited unexpectedly.
The debug freature is provided by the C# (ms-vscode.csharp) extension that uses omnisharp as back-end. So debug not working is probably because omnisharp is not working properly, which is maybe your omnisharp is still downloading (The download source is sometimes unstable) or there are some problems in your project files (csproj and sln files), or the SDK environment is not correctly configured.
If omnisharp is running, you can see the Omnisharp Logitem in the output window, otherwise check the C# item, which may includes the downloading status of omnisharp. Check them and you may get how it is not working, or just paste the exact output logs for help.
I had a similar issue when I hit f5 on a VSCode .net project. It asked me to select the debugger (.net core 5+ or .net framework). However nothing happened no matter what I tried. Clicking on the Debug icon on the left revealed a link to create a launch.json file. Clicking that link created the file and then I was able to debug.
enter image description here
[![image show all window for simulator][The error i got when i launch simulator. i think accidentally i removed some of folder or directory from ~library/Developer folder. ]][i installed new xcode8.2.1 using latest Macox/Osx reboot system/simulator/xcode multiple time]
i Just Download new Xcode 8.2.1.xip extrect it ,than quit xcode and restart my mac mini it solved automatically.
I was working with Qt both in debug mode and release mode before I update my packages by update manager in Ubuntu 12.04. After Updating I couldn't debug my code. By looking at Project Mode in Qt, all I see is Release Mode:
One is "Qt 4.8.1 (System) Release"
,
and the other one is "Qt 4.8.1 in PATH (System) Release"
I put the screen shot of my program in here
What should I do ? Why debug mode has disappeared ? Does updating the packages caused this issue ? I'm sure that I didn't change any Qt settings in the last week.
Possibly your debug configuration got corrupted or removed. I'd suggest attempt to recreate it:
Open Projects tab (ctrl+5)
Select your project from the top projects lists
Select Build & Run page
Choose: Desktop/Build
--> Build Settings -> Edit build configuration: Debug --> Add
Based on QtC 2.8, but should be similar on newer versions.
I always get the error iOS Simulator launch requires AIR SDK 3.4 or higher when I try launching a mobile app on iOS Simulator.
I did everything they say on there website: http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder.html
Which is basically just overwrite the AIRSDK directory with the new AIR SDK from: http://www.adobe.com/devnet/air/air-sdk-download.html
And as long as I have AIR 3.6 or higher which I have ( 3.7 ), I just need to change the project's application descriptor to the right version.
I went on and checked this forum post about it: http://forum.starling-framework.org/topic/flash-builder-47-update-tips
Here there is a mention that the AIR SDK must not be downloaded from the usual place, which is the one I used. It also says I could install the Gaming SDK which I did. I installed the earlier version 3.6. Went to their other website to check for versions: http://helpx.adobe.com/air/kb/archived-air-sdk-version.html I installed the version 3.7 from this other site and also the 3.6. Same problem over and over..
I am just missing something but what?
Thanks,
Dave
Yes, the over lay guide is just wrong in terms of where the IDE gets its AIRSDK (mainly the adt command invocation) files from. In order to see where your IDE gets it from you have to look at the launch command, to do this
just select your project then click on the Project menu item in the top bar -> export release build -> select your project in the window -> target version IOS -> click next -> Now the swf file will be built(might take a few secs to minutes depending on project size)
once successfully built you will get a pop up showing warnings if there are any warnings or errors (if you get errors you can't move to the next step, so please fix the errors).
In the next window click on the Native Extensions tab -> click on the customize launch button at the bottom -> opens a new window -> click on show command button at the bottom right -> you will see something like this
/usr/bin/java -d32 -jar /Applications/Adobe Flash Builder
4.7/sdks/4.6.0/lib/adt.jar -package -target ipa-ad-hoc -hideAneLibSymbols no -provisioning-profile path-to-your-provisioning file
-storetype pkcs12 -keystore path-to-your-ios-developer-certificate -storepass
Main.ipa Main-app.xml .DS_Store assets Default-568h#2x.png Main.swf
-extdir path-to-your-external-libs
if you look at the adt being invoked you see that it is not using the one eclipse/plugins/com.adobe.flash.compiler_xxx/AIRSDK/bin/adt.jar so it doesn't matter which version of air sdk you have in the AIRSDK folder under eclipse plugins, because those files are not used by your IDE at all. Idk why Adobe is misleading everyone like so.
So in order for you to properly update the AIR sdk that your project is using, you need to change the flex compiler from the default 4.6.0 (which uses AIR sdk version 3.1 afaik), to the latest AIR sdk or the air sdk version of your choice, in order to do this you need follow below steps
Download the latest Air sdk from here http://www.adobe.com/devnet/air/air-sdk-download.html.
It opens a page like shown in the above picture. If you click on the yellow Download now button it will down the merged air sdk + compiler files. What you need is only the air sdk so in the black encircled area click on the MAC link.(For mac ofc)
Once you finish downloading, extract it (to lets say ~/Desktop/AIR21.0/) open your terminal type
cd /Applications/Adobe\ Flash\ Builder\ 4.7/sdks
here you will have different folders for different flex compiler versions, just take the latest one (in my case its 4.6.0) and make a copy of it and rename the copied dir to 4.6.0_AIR21.0, you can do this with the following command
cp -r 4.6.0 4.6.0_AIR21.0
This will create a copy of the 4.6.0 flex compiler, now all you have to do is update the air sdk files this you can do by using rsync command.
First cd to the directory where you extracted the downloaded air sdk, (in my case ~/Desktop/AIR21.0/) cd ~/Desktop/AIR21.0 Then type the below command to sync the files from this directory to the 4.6.0_AIR21.0 directory (what rsync does is it overwrites all the files, and doesn't remove the files which are already present).
rsync ./* -avl /Applications/Adobe\ Flash\ Builder\ 4.6/sdks/4.6.0_AIR21.0/
Then you edit the following files in the frameworks directory,
air-config.xml
airmobile-config.xml
flex-config.xml
Update xml files:
<target-player>21.0</target-player>
<swf-version>18</swf-version>
In Flash Builder go to Preferences > Flash Builder > Installed Flex SDKs, add the new 4.6.0_AIR21.0 path, give it a name and make it the default sdk if you wish.
Don't forget to update your project xml namespace:
<application xmlns="http://ns.adobe.com/air/application/21.0">
Does the iphone simulator require a bundle? I tried to run it on a plain executable and got
Session could not be started: Error Domain=DTiPhoneSimulatorErrorDomain
Code=1 UserInfo=0x1002336c0 "Unknown error."
using the open source iphonesim driver.
You need to give it the path of the bundle with the .app suffix that XCode generates. By default this is in the "build" subdirectory of an iphone project. Also, there is currently a bug in the project that requires you to use the absolute path.