How to build into Desktop Java? - playn

So I know you can use ant and mvn to test the project, but I was wondering if there was a way to deploy the project directly as a executable jar or otherwise compile it into a format that can be directly ran? Thanks!

if you are serious about making a launchable desktop program (and especially if its going to be a game), you should use launch4j to make an exe file that launches the jar. It isn't hard to use, and it makes the program much more end user friendly

If your project was generated from the 1.7.2 PlayN archetype or newer, that functionality is already built in. Simply invoke:
mvn package
and a dependencies-included jar file will be generated in:
yourgame/java/target/yourgame-java-1.0-SNAPSHOT-jar-with-dependencies.jar
you can test it by running it standalone like so:
java -jar yourgame/java/target/yourgame-java-1.0-SNAPSHOT-jar-with-dependencies.jar
If your game was generated via an older PlayN archetype, the you can add the necessary bits to your java/pom.xml file by pasting in this in (merging with any existing <build> <plugins> blob):
maven-assembly-plugin
2.4
jar-with-dependencies
${mainClass}
make-assembly
package
single
Then just run mvn package as above to generate the file. Note that you will need to be building against PlayN 1.7.2 or newer as that version is the first one that supported automatic unpacking of the LWJGL native libraries needed to run on the desktop.

Related

Error: JavaFX runtime components are missing, (Permanent Solution)

I know you can solve this by adding
--module-path "pathToLib" --add-modules javafx.controls,javafx.fxml,javafx.graphics when running the jar file in command line.
But my question is, Is there no permanent solution to solve this error in system settings or configurations and be able to run a jar file as normal as java -jar myfile.jar rather than every time I am suppose to add the module java --module-path "C:\Users\..\Downloads\javafx-sdk-17.0.2\lib" --add-modules javafx.controls,javafx.fxml,javafx.graphics -jar myfile.jar
Also I know you can make a script for this operation for every jar file, but I was thinking of something like system settings or configuration that will be applicable for all jar file with javafx, and be able to run the jar file as normal as java -jar myFile.jar
I am using Ant as a build tool.
Recommended Alternatives
See the packaging resources of the JavaFX tag for recommended alternate solutions to a jar distribution: jlink, jpackage, or native image.
Using JRE's that include JavaFX
Pre-installed JREs that include JavaFX, such as some Bellsoft, Zulu, and Corretto distributions, will execute JavaFX apps without additional module specifiers because they include the JavaFX modules in the base module setup for their distributions.
Note, you must use the correct versions of the JDKs if you want a JDK which includes JavaFX (not all JDKs include JavaFX):
for BellSoft, download and install the "Full JDK", not the "Standard JDK".
for Zulu, download and install the package type "JDK FX", not "JDK".
You can also create your own JRE distribution that includes JavaFX modules using jlink (which is actually simpler to do than it may sound).
Using ant to build a single JAR containing App and JavaFX components
But I still hope that there might be a solution for the above while working with ANT as building tool for JavaFX.
There is some info on building modular JavaFX apps with ant in this answer:
bad name in value for --add-modules when trying to compile through ant
It probably isn’t everything you are looking for though.
To create a single executable jar using ant, you could try emulating the output of this maven JavaFX shade on classpath answer:
Maven Shade JavaFX runtime components are missing
But use ant tasks to build the massive shaded jar instead of maven. I don’t have explicit instructions for that, you would need to work out to accomplish that non-trivial task yourself.
The created jar will include a launcher class, your application code, dependent library code, JavaFX java, and native code. The jar will run on any modern JRE as long as you have included the native code for the relevant platform. The jar will run in the unsupported classpath configuration.
Zip Distributions
Or (better) create a zip distribution:
only put your own code in your app jar.
place the dependent libraries and JavaFX modules in a lib directory.
Create a script that invokes Java with your jar file running with the modules in the lib directory added.
Make your app modular if possible:
Define a module-info.java.
This step isn’t strictly necessary or reasonably possible for some apps.
Use ant to place everything in a zip file for distribution.
Include a jlink generated JRE in the zip if you want.
Note: the maven JavaFX plugin, once properly configured, can accomplish most of these tasks with a single command:
mvn javafx:jlink
Additional info
See the eden guide for resolving JavaFX runtime components.
Add a module-info.java file under your java/ folder and populate it with the following content:
module module_name {
requires javafx.controls;
requires javafx.fxml;
requires javafx.graphics;
requires java.base;
requires java.desktop;
opens com.example.matformater to javafx.graphics;
opens com.example.matformater.controller to javafx.fxml;}

how to create a distributable .jar with intelliJ JavaFX

It's been a few days since I've been trying to export a very simple project made in JavaFX but I have a very frustrating problem: To run the jar I need to open cmd navigate to the jdk folder and execute the following code java --module-path %path_to_JavaFX_on_my_pc% --add modules=javafx.controls,javafx.fxml,javafx.graphics -jar %path_to_jar% where I point to the jfx folder on the pc and add the necessary modules to run the jar.
run the jar using java java -jar %path_to_jar% results in the following error: Error: JavaFX runtime components are missing, and are required to run this application
The project is modular, having declared module-info.java with the following code:
module Timer {
requires java.prefs;
requires com.jfoenix;
requires javafx.base;
requires javafx.controls;
requires javafx.fxml;
requires javafx.graphics;
requires javafx.media;
requires javafx.web;
requires javafx.swing;
opens main;
exports main;
}
when exporting the artifact I include all the .jar contained in the javafx, so why should I point to it externally?
The app runs well when I run it through the IDE, I didn't even have to add VM options.
My goal is to create an application that can actually be distributed, without the user needing to have any knowledge beyond the basics to run it, no jre, jdk, jfx, cmd code, etc... just click twice and done.
The question is: How do I generate an executable file that can be opened with 2 clicks like any other application on the pc on *any pc?
finally I got a solution to my problem.
1 ° - It was necessary to solve the problem when generating a java artifact using javaFx in intelliJ: In JDK 13 the IDE threw the following error
Can't build artifact - fx: deploy is not available in this JDK
the easiest solution for that was to return on JDK 9 ond the javaFx was still built in and everything worked fine. Having done that, I was able to generate .jar artifacts that worked without the need to use command line tools.
2 ° -So I needed to generate a native executable for my application: In this topic there is an excellent list of tools that create launchers for java artifacts (Ideal was to convert but there gets a little complicated). What worked best for me was Jsmooth where I was able to set up a launcher that built in my .jar and where I could also attach a copy of the JRE for distribution on computers without Java
It is worth noting that I develop desktop applications just for my use and that of some friends, they do not work with sensitive data and do not require a high level of security and therefore there is no problem using an old version of jdk, in any other case, no recommend this approach.
Thank you all for your help.
I ran into the same problem with JavaFX 11. The way I did it, to be able to generate the jar artifact, I set the Project Settings - Artifacts - Type to JAR rather than JavaFX Application. That enabled me to create a jar in the out directory of my project. Afterwards, I wrote a batch file that created a custom jre for my app (as small as ~40 MB for a small app), including JavaFX. I called that bat file create.bat and placed that bat file in the same folder as my jar artifact.
Now, provided
my jar artifact is called app.jar,
path to JDK is D:\jdks\jdk11,
path to JFX mods is D:\jdks\jfx11\jmods,
module name is com.epsilon, and
path to Main class is com.epsilon.Main,
below is the contents of the bat file to create a custom JRE, including JavaFX. It created a custom JRE in the folder dist, the launch file is in the dist\bin directory called run.bat.
rem This sets the variable DIR to the current directory with the jar artifact
set DIR=%~dp0
rem This creates a temporary mod file
D:\jdks\jdk11\bin\jmod create --class-path %DIR%app.jar %DIR%temp.mod
rem This creates distributable JRE
D:\jdks\jdk11\bin\jlink ^
--compress=2 ^
--strip-debug ^
--no-man-pages ^
--launcher run=com.epsilon/com.epsilon.Main ^
--module-path D:\jdks\jdk11\jmods;D:\jdks\jfx11\jmods;%DIR% ^
--add-modules com.epsilon ^
--output %DIR%dist
rem This command deletes the temporary mod file
del %DIR%temp.mod
rem You can create a shortcut to your app above the "dist" folder and enter the below line to the shortcut's target property
rem %windir%\system32\cmd.exe /c start "" "%CD%\dist\bin\javaw.exe" -m com.epsilon/com.epsilon.Main
So, this has enabled me to create a working distributable without downgrading Java.

How to deploy a sample GRPC [client-server] solution in raspberri pi in dotnet core

I am trying to run a simple GRPC client-server code in raspberri Pi running Raspbian os.
Language that i am using -C# dotnet core (2.1)
I downloaded a sample project from here.
This is a dotnet core project . I am able to run it in Windows environment, i am also able to modify .proto file in this code and run successfully.
I published the solution as it is with command
{ dotnet publish -r linux-arm }
When tried running same on Rpi, i am getting exception. Attached screenshot has the details of it.
Any help to get through this would be of great use
tl;dr The problem is the libgrpc_csharp_ext native library which currently does not get compiled and built for the arm7 processor. I've compiled it (on a pi) for arm7 and released a nuget package to bridge the gap until they support it all the way: https://www.nuget.org/packages/libgrpc_csharp_ext.arm7/
I'll update with a link to a blog post when I finish getting the rest of the tooling and template finished I'm working on.
fuller explanation: the Grpc.Core nuget package contains the native libgrpc_csharp_ext library that the dotnet implementation of grpc loads in NativeExtensions.cs then maps with PInvoke in NativeMethods.Generated.cs. Inspecting that package, you'll see a version of that library in each /runtimes/[win, osx, linux]/native folder. Unfortunately, no linux-arm version of the library is included. However, in the code, if the platform is linux, it will try to load the static library using the name as formatted here. Dissect that a little and you'll see that as of right now, any 'linux' platform that isn't '64bit' (which despite the proc on the pi being 64 bit, the distro of linux you're using on there, including raspbian, likely isn't) will look for libgrpc_csharp_ext.x86.so. When you dotnet publish -r linux-arm, you'll see that library there in the build output, but unfortunately, it's the wrong one (I think publish just grabs 'the closest one' when it can't find a specific library in the runtimes folder).
The nuget package I created above is compiled for arm7 - I actually cloned the grpc repo onto a pi and peeled away enough of the /csharp build to just cmake the libgrpc_csharp_ext. The 'trick' the package uses is to put the library in runtimes/linux-arm/native folder within the package, which dotnet core recognizes when publishing and pulls into the build output - but the library is still named libgrpc_csharp_ext.x86.so because of the way NativeMethods.cs formats the library name.

Using Qt Installer Framework to create my Application Installer

I want to create an installer for my Application. So, I have read about Qt Installer Framework and I tested the tutorial example and create the installer and everything work find with the example. But I have a doubt when I try to do the same process for my Application. When I compile the code a folder is created at the same level of my code:
MyApplication (my code)
build-MyApplication-Desktop_Qt_5_4_1_MinGW_32bit-Release (code compiled)
So my questions are:
What files of the compilation do I need to copy into the folder myinstaller/packages/vendor/ recommended by Qt Intaller Framework?
If I have dependencies of Qt like serialport, multimedia, and others, how do I insert these dependecies with Qt Installer Framework?
windeployqt.exe is what you want. Just run that on the command line and give it your executable as the argument. It will automatically copy in all the required Qt libraries and even provide the runtime redistributable installer. Then you can use the binarycreator to generate an installer.
You can put all the dependencies in myinstaller/packages/vendor/data, along with your exe. and eventual additional files. I recommended using i.e. dependency walker for finding all the required dependencies. Some of the binarycreator tutorials on qt are outdated; make sure you use the command
<location-of-ifw>\binarycreator.exe -t <location-of-ifw>\installerbase.exe -p <package_directory> -c <config_directory>\<config_file> <installer_name>
with the appropriate arguments.

How to run a Qt application on a system where Qt is not installed?

I have made an application using QtWebKit, Qt4. I have the binary generated in Fedora 16. Now, I want to run that application on another PC (running some other Fedora version), where Qt is not installed. How can I package my Qt application so that it can run on a platform where Qt is not installed? Is there any command line utility as well as QtCreator utility to do so. I have tried "deploy all" command, but it didn't have any affect.
Create an Installer with the Qt Installer Framework and just supply all needed shared libraries (Win/OSX) or compile statically. Under Linux there is always the problem between system-wide libraries or bundled libraries. The documentation https://qt-project.org/doc/qt-5.0/qtdoc/deployment.html should give you a good start
Obviously, you need to have access to the qt libraries, which are exactly the same version that you used to compile your application.
There are two options :
link qt libraries statically
create a RPM package (see this how)
Also check Deploying Qt Applications.
Since you're deploying using rpm, to systems where Qt 4 rpms are available, you don't need to do anything besides simply adding a dependency on the qt to your rpm's specfile. The user installing your package using yum localinstall will get the Qt dependencies automatically installed. That's the correct way of doing it - it will keep your package size small.
Of course you need a separate rpm build for every fedora/centos major version out there, but that's almost always a requirement.
If your package needs newer Qt version than the one provided by the platform packages, you can still make a specific version dependency (say qt >= 4.7.0) and have a readme that indicates that newer packages can be obtained from a 3rd party repository (epel etc.)
For deployment under Linux I've used Bitrock Installer Tool.
The main thing before deploying is to check your dependencies. You can do that by using command:
ldd appName | grep libQt
After that you'll see list of dependencies. You'll have to set environment variable LD_LIBRARY_PATH to let linker know where're your libraries. To do that:
export LD_LIBRARY_PATH=.
. means current directory
And after that:
./appName $*
After that you'll be able to use your executable with Bitrock Installer Tool.

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